Integrated Animation Overriders … A what?

Mesh Body Addicts posted about Vista Animations (VA) new Bento Head animations. The post content is actually within in a video (vlog), Vista Diana & Lia.

The explanation she gives of the existing onion-skin animations used before Bento is not wrong, but most of the techies will disagree with it. If you are not into the tech, it is good enough to get you by. Besides, Animesh and Bakes-On are coming and likely to change much of this anyway.

The word in the video is there is a Bento Full Body AO coming. As it is now I have an AO for my body, the stands, sits, walks, etc. I have another for my new mesh head. And another for my hands. I am assuming VA is combining body, hands, and head into one AO. Jump to time mark 18:00± to get an idea of what the coming AO will look like in operation. Continue reading

Second Life Content Creators’ Meeting 2018 w10

Getting video of these meetings is a PITA. Medhue (1:27 PM) and I (1:08 PM) both were late getting to the meeting. Medhue’s audio has reverb… which generally comes from room echo… the combination of the sound source (talker) and reflected sound from walls reaching the mic at slightly different times. There are no echoes or room reverb in Second Life™. So, the computer’s speaker output has to be fed back via an open mic or duel channels in the recording app. Neither appears to be the case for Medhue…

I got there a bit earlier. I recorded the meeting, so the source is on my computer. I can edit it and clean up the audio. So, this week I’ll use my video. It takes some time to clean up the video and audio. Plus, Thursday is a busy day for me, RL. So, mine comes out later, like Saturday or Sunday.

The first thing you are likely to notice in the video is Vir Linden’s voice is messed up. In Medhue’s video, Vir Linden’s voice is also messed up but in a different way. So, the problem is in the connections or our computers. I have yet to figure out what’s up with mine.

I’ve cleaned the audio up a bit. But, there is only so much repair work one can do.  Continue reading

What’s in My Head…

I’ve been looking for a mesh head for a long time. When it comes to my avatar’s appearance I get picky. My first skin was free and came from a strip club. I then spent months finding the just right skin. I finally decided on a Nomine WL Mocha skin by Munchflower Zaius, an artist that gave up creating because of copyboting (still in Marketplace). It was my first ever big purchase. Paid for from dancing-stripping, camping, and money trees in 2008.

Classic to Bento – Distant

I tend to spend months playing with demos and talking with people when I buy my first body anything. So, feet then hands, then body and now head. Also, I had hoped Slink would come out with a Bento head. But…

I like my classic head. So, I wanted a head that would allow me to have a very similar face. That was harder than I thought. I went through a lot of heads and spent days making shapes. I decided I would never get the look I wanted with some popular heads.

I decided on GA.EG’s Jennifer head. Very quickly I got near the shape/look I wanted. Plus, an included skin matched my favorite YS&YS’ Viola skin. That greatly simplified the addition. I had been planning on having to buy a new skin. My YS&YS to too old to have appliers for Omega and does not have any head applier. Still, I may get a skin with an applier for this new head. Continue reading

Content Creators’ UG Meeting 2018 w08

I usually use Medhue’s video from his live stream of the Content Creators’ meeting and refer people to it. But, this week Medhue’s stream has no audio. Fortunately, I made it to the meeting this week and made a video.

But… all is not wonderful. Vir Linden’s mic was not working well. Examining the sound waves in Audition I see Vir’s voice is severely clipped. This happens when an input overdrives the system. You hear it when you turn the volume up too high on a radio with cheap speakers.

To some extent, this can be fixed in post-production. But, I’m a novice to intermediate audio person. I’ve never had to clean up an audio track this badly clipped before. I helped it. But, it ain’t great.

The time marks below are for my video. Following is my summary based on what I understood.

00:30 – Alexa Linden talked about the 360 Snapshot Project Viewer at the Content Creators’ UG Meeting (2/22). My take on the viewer is here: The Newly Revised 360-Snapshot RC Viewer is Out.

00:30 – Alexa Linden talked about the 360 Snapshot Project Viewer at the Content Creators’ UG Meeting (2/22). May take on the viewer is here: The Newly Revised 360-Snapshot RC Viewer is Out.

Continue reading

Content Creation UG 2018 w07

First meeting in a couple of weeks.

Alexa Linden announced that she will add a description to the Aditi regions (Animesh1 to 4) saying they are for animesh only. They Lindens will be returning things that are not animesh and setting an auto-return time cycle for the region.

Medhue made a video, Thank you, Medhue. My Thursday was spent fighting with Microsoft while they ran me in circles.

I’ll provide short summaries of the various topics discussed in the meeting and provide a time mark for the beginning. If you want more info than I provide check the video.

02:40 – Vir Linden tells us the Lab has hired a programmer specializing in rendering. He has worked for the Lab on Second Life™ before, Graham Linden. He is full time. So, things in the rendering pipeline will be changing. There is already a Project Viewer for a branch of viewer changes to the render pipeline. See: Second Life Project Render Viewer version reading

Second Life Bits 2018 w05

The rent is too damn high… a popular exclamation in Second Life™. For relief check out Penny Patton’s article Reducing the Cost of Land by Scaling Down.

This is not her only article on reducing land cost or making more efficient use of Second Life. So, you may want to browse her blog.

I’ll point out here that Penny’s ideas on the ‘Default Camera Position’ are being adopted by the Lab. We will soon have “Preset Default Camera Positions” as a feature of the Linden Viewer.

Doors – Another thing with Penny and her building to scale. In another article, Smaller Doors Anyone Can Fit Through, she on about making doors into SL building to scale.

The handy knowledge in this article is for those that have bought homes/building other have made. How does one scale down a building and still fit through the door? Penny has the answer.

Animations – I came across this video from a post in a Plurk.

Notice the hand and face animations.

On Plurk Dutchie® has been promoting the ‘dance’ chair. There are some NSFW images from the dances.  Continue reading

Content Creation 2017 w48

This week the Content Creation UG met. There isn’t a lot of new news. We are at the point the Lindens are grinding out fixes. Developers are wanting to start building animesh products. But, the state of animesh just isn’t there.

I’ve used Medhue’s video. The audio sucks. I had my volume maxed and it was still a problem for some voices. But, you can hear most of it. My summary and index follows.

0:00 – The next Animesh viewer will be a merge of the existing main viewer, which is the Alex Ivy 64-bit viewer. There may be a couple of Animesh fixes in the release. But, primarily the change is to 64-bit.

1:17 EEP – Rider was on vacation last week. So, he didn’t get much done. He is currently moving things from the viewer into the sim host. Meaning the server side of inventory is being built. Rather than manually importing Windlight presets from other viewers and collection into the program folders, we will have inventory items. All those presets will be Windlight settings things we keep in inventory. Continue reading

Content Creation UG 2017 w45

I am having a difficult time logging into the ADITI grid. I can get logged in, but I’m mostly not fully connecting. I can’t move, walk, or teleport. Can’t even move by sitting on something. Sometimes the chat service does not connect. Voice seems to always work. With persistence, I make it in with a usable connection. Never a problem in AGNI.

So, it is a good thing Medhue got his streaming working. I’ve linked to his video. Unfortunately, he had the gain turned down and the audio is very low. So, you may get blasted by any other sound that comes on while you are watching.

There was more news from the Server Beta UG later in the day. I’ve folded that information in with the CC coverage.


The index with time marks is below this summary.


A new version of the project viewer rolled out: Second Life Project Animesh Viewer version If you are running the project viewer, it will force an update. My update went as intended. Just the project viewer is updated.

Shadows now work. I think he means animesh things now cast shadows.

Animesh linksets now will allow a mix of animesh, mesh, and prims. To be more technically and grammatically correct… linksets can now contain any type of prim. I think the primary reason was the need to have a prim for the root of the animesh link set.

Also, viewer crashes were fixed. So, less crashing. Continue reading