Content Creation UG 2017 w45

I am having a difficult time logging into the ADITI grid. I can get logged in, but I’m mostly not fully connecting. I can’t move, walk, or teleport. Can’t even move by sitting on something. Sometimes the chat service does not connect. Voice seems to always work. With persistence, I make it in with a usable connection. Never a problem in AGNI.

So, it is a good thing Medhue got his streaming working. I’ve linked to his video. Unfortunately, he had the gain turned down and the audio is very low. So, you may get blasted by any other sound that comes on while you are watching.

There was more news from the Server Beta UG later in the day. I’ve folded that information in with the CC coverage.

Summary

The index with time marks is below this summary.

Viewer

A new version of the project viewer rolled out: Second Life Project Animesh Viewer version 5.0.9.329815. If you are running the project viewer, it will force an update. My update went as intended. Just the project viewer is updated.

Shadows now work. I think he means animesh things now cast shadows.

Animesh linksets now will allow a mix of animesh, mesh, and prims. To be more technically and grammatically correct… linksets can now contain any type of prim. I think the primary reason was the need to have a prim for the root of the animesh link set.

Also, viewer crashes were fixed. So, less crashing. Continue reading

What is Happening with Animesh? – 2017-10-26

This week the CC UG met in ADITI, the Preview Grid. The regions with the name Animesh(?) have the Beta server software supporting animesh running. So, you get to see some actual animesh in action.

You’ll also see the problem of animation appearing to speed up when the camera is far away.

This week Medhue was having problems with the Internet and could not stream. So, his usual video is not available. I was hoping to catch some footage of animesh, so I was recording. So, you get mine.

I will try a bit different format this week. Let me know in the comments if it is better, more useful, or not.

Overview

Vir is working on getting Animesh ready for release. Currently solving the problem of getting animesh to work correctly when another type of prim is the root prim.

Silent Mole, she, is the one to answer questions about the content. I have no idea how to email her or any mole. I suppose a note card via IM. Continue reading

Second Life – Beta Animesh is HERE

This week the awaited project viewer for Animesh was released. See Second Life Project Animesh Viewer version 5.0.9.329458 here.

2017 Oct Animesh Test

Release Notes:

This is the first build of the Animesh Project Viewer. Animesh is a new feature under development that allows non-avatar objects to play animations like avatars do today. Animesh is still under development, so the new features will only work in supported test regions on Aditi. See the wiki page for details on how to get started with animesh. You can report problems with animesh in our JIRA and discuss it with other interested residents at the Animesh Forum .

For more information, see our blog posting.

This viewer ONLY works on the ADITI – Preview/Beta Grid.

Lindens are answering questions in the SL Forum. Please read the thread before asking your question.

The announcement for Animesh is here: Join the Project Animesh Beta – New Support for Animating Mesh Objects.

The details are in the SL Wiki here: Animesh User Guide.

ADITI

The only place Animesh works is in the Preview Grid (click for info). If you have never logged into ADITI, you will need to try and likely fail. Then contact support and tell them you tried to get into ADITI for the first time and cannot get in. They’ll fix you up. Then you’ll be able to log in.

Tutorials

Medhue has some Bento tutorials that should help with animesh.

Otherwise, it is too early for tutorials. There are problems with animesh. The basic mechanics are working. But, amimesh’s right and left click behavior, various alignment issues, attachment issues, and Pathfinding integration have some issues.

Second Life – Content Creation UG Meeting 2017 w41

Thursday was a long day for me. Not where I could access SL. So, the Medhue video of the meeting is what I watched to see what is currently happening with Animesh. And it is Medhue’s video I’ll write an index for.

Keep your hand or mouse close to your volume control if you watch the video. Medhue streams this video live and YouTube archives it. So, there is no editing and the audio isn’t cleaned up. Both tasks are work and time consuming. Be happy that we have any video. And expect to do a lot of volume changes.

CC UG Index

01:00 – Vir Linden is talking about the project viewer for Animesh. It is almost ready. It has passed QA. The holdup is getting some test regions ready and providing documentation. There will some test content available for us to play with.

02:16 – Alexa Linden is working on getting all the support stuff finished up.

03:00 – 4 mod regions (in a square), 1 adult region (separate), all in ADITI. Continue reading

Second Life – Content Creation UG Meeting 2017 w39

I am using Medhue’s video for my index. He has one of the new 21:9 ratio screens. So, you’ll likely see a big letterbox display like I see on my 16:9 screen. Medhue streams the meeting live. The resulting video gets saved as 720p video, which is fuzzy if you take it full screen.

INDEX

00:00 – Medhue setting up and getting the stream going.

03:30 – Vir Linden says they are submitting a project viewer to QA soon. Provided they do not find something horribly wrong, we will soon have a project viewer. I think there is a good possibility we will see a viewer in October… if things go well.

04:00 – Vir is working on transform matrices for attached animesh. He feels he has it to the place users can start helping with the testing. So, a project viewer will soon release.

Transform matrices are about how the animesh’s vertices get moved as the avatar moves and the animesh animates. Continue reading

AvaStar 2.0 – Sept 30?

AvaStar is thinking they will release AvaStar 2.0 around the end of September… yes, 2017.

I like the AvaStar developers and support people. But, I’ve decided they are way too susceptible to feature creep. Fortunately, they release RC versions that keep us going.

If you are using Blender, there is nothing equal to AvaStar for Second Life developers. If you are new to SL development, AvaStar is the one tool that can reduce your learning curve significantly. Well worth the cost.

With Bento out, animation for SL became way more feature rich. I expect we will start to see animations labeled in ways similar to how we label clothes; Maitreya, Belleza, Slink, and etc. compatible.

Facial animations are likely to be the most problematic, as we are sensitive to even the smallest imperfections in facial expressions.