Today AvaStar released a new release. You can get it from your products page. I’m not sure what, if anything, is new or changed. I assume there are bug fixes. If you read the problems I had adding in the Slink 2.0.30 rig to the then current 2.0.46, you are aware of one problem.
The new version is 2.0.48. It updates easily. I disabled and removed 2.0.26, installed and enabled 2.0.48 (2RC10) without error.
Of first interest to me is whether I can update the Slink model I want to use. Slink updated their May 2016 to a May 2017 version. The 2017 version used AvaStar 2.0.30. The Slink people, AvaStar people, and I had trouble updating. Slink was gracious enough to update their files to 2.0.46.
With this new AvaStar version I tried updating the Slink 2.0.46 version to 2.0.48. At first, it seemed to have updated without a problem. I did have to close Blender and reopen to get the Outliner to update. Then I realized all the Slink meshes failed to parent to the rig in the update. So, I’ll have to move the Slink model and my things manually.
Talking with Eleanora Newell (AvaStar) and Siddean Munro (Slink) We have come to the conclusion the updater in AvaStar 2RC8 has a bug. It will supposedly be fixed in 2RC9. Fortunately, we don’t have to deal with the bug.
Siddean Munro has updated the May 2017 Slink Dev Kit. The May Kit updated to AvaStar 2.0.30. It is now a June 1 Kit updated to 2.0.46, the newest AvaStar.
So, just download the Kit again and get the latest version.
Also, if you are moving older projects to the new version, Append those objects to the new updated avatar. It is easier, faster, and presents fewer problems than trying to update the rig.
Talking with Siddean,
Heya, I’ve been chatting with Eleanora and Gaia [AvaStar peeps] about the update process. It’s not entirely unique to my kit.
There was some bug with the update process that Gaia says she’s fixed, will be released in the next version of the release candidate, and Eleanora says you need to have the little snowflake enabled on the update tool for the female body, and to uncheck “male” under the appearance sliders on the male body.
I found it just easier to add the new rig and attach the bodies to it, than mess around with their update tool. It’s always been problematic.
I will be advising anyone who asks to download the latest from my DropBox though, I will try and keep on top of Avastar updates as much as I can.
The thing you described with the bones all rotating from their individual origins – I asked about that in the Blender channel the other day, and someone responded she’d had the same issue as me, and locking and unlocking the bones did the trick. 🙂
I don’t really know why they lock the bone rotations. It’s like they have AvaStar all setup for animations, but we have to jump through so many hoops to get the rig ready for creating mesh with it. I’m going to send them a NC with some thoughts today so I will put in a suggestion for a rig setup toggle – animation to skinning maybe.
The best thing you can do with your older projects is append them into the new kit, rather than updating the old rig and risking errors from the old body meshes.
Eleanora just messaged me that the update tool is broken, the sliders don’t work. So appending to an updated rig might be better in the short term until they figure this out.
The rest of the article below is mostly outdated now. However, if you need to update a rig, you may find some help in it.
Having some problems with newly released Slink model? I did. Took me some time to figure out how to get it working. This is the ‘step-by-step’ to getting an integrated Slink-AvaStar working base.
PS: 6/1/2017 – Various people and myself are running into additional problems. Be sure to read the comments. BUT…
Siddean Munro has resolved the problem. A new Dev Kit was released 6/1/2017 that is updated to AvaStar 2.0.46. So, save yourself some heartache and get the new file. If you are updating one of your older files, the information in this article may help.
As it appears now, the fix is to replace the old rig with a new AvaStar generated rig and avoid trying to update.
The model released by Slink is made with AvaStar 2.0.30 (or 2.0-Beta-30). The latest release of AvaStar as I write this is 2RC8 (or 2.0.46). The original Slink file works just fine. Whether you are Skinning and Wight Painting or Animating.
Here is the problem I found.
The file as received works as I expected. In Blender Weight Paint and Pose Mode, the bones behave as I expect. Once I ran the AvaStar Rig Update, the bones were screwed.
I saw people talking about AvaStar 2RC8 (2.0-46) in group chat. I can’t find any announcement of it being released. There is update information in the release notes: Fixed in Avastar 2.0-46 (Avastar-2-RC8).
Medhue streamed a tutorial this weekend. He was showing how to switch between IK and FK animating. In September 2014 I was facing that problem and posted a tutorial titled: Blender-AvaStar Animation IK/FK Tip because I couldn’t find any tutorials saying how to change between the two animating styles.
I think the video is a way better tutorial on switching between the two styles than my old ‘text’ tutorial.
AvaStar 2 RC-6 is out. You can download it from your products page. Unless you spend time watching chat in the AvaStar-Blender and AvaStar Support groups you have no idea what changed. The change log was last updated in September 2016.
Update: Gaia & Eleanora decided to change where updates to release notes/change logs are kept. Seems I kept finding the one that WASN’T updated, while there was an updated one in another place: Change Log.
my winter house
You have to download the new release. The AvaStar update process from inside Blender is NOT for RC updates. RC updates require a manual update. Continue reading →
In my article AvaStar Tutorial: Adding the Slink Model to AvaStar I provide the steps to get the Slink Mesh Dev Model updated in AvaStar 2RC5. Slink has been handing out a model made with AvaStar 1.1.34. So, there are a lot of AvaStar updates between that and 2RC5. Enough so that 2RC5 can’t update that old a rig.
Ara Nal: Mesh clothes make the…
I contacted both the AvaStar and Slink people in regard to getting the problem resolved. Siddean Munro, the creative behind Slink contacted me to say, Continue reading →