AvaStar is updating. This is the last set of fixes and improvements for AvaStar targeting Blender 2.79. The next release will target Blender 2.8. This is significant because Blender is undergoing a radical change. Those of us with work-in-progress are likely to stay with 2.79 for some time. I probably won’t change over until my current projects are complete. So, I want as good a version of AvaStar as possible.
Blender 2.8 Pre-Alpha Splash Screen
Also, I will keep 2.79 on my computer for a long time in case I have to make a change in a project made with 2.79.
Machinimatrix made this announcement.
We are at the junction point!
The plan for the near future is:
– Release Avastar 2.6 around 13-july-2019.
– Plan for Avastar 2.6 to be the last release for blender 2.79.
– Start the final migration from Avastar 2.6 to Avastar-2.8 for Blender 2.80 around 15-july-2019.
Since Avastar is a huge Addon we currently can not tell when the migration will be done. We try our best.
A new version of AvaStar is out. The official announcement is here, AVASTAR-2.5 IS OUT. There is a link to the download on the page. You will find the detailed release notes link on the download page.
There are the ubiquitous bug fixes, of course. There are also a good number of improvements in how things work and how the user interface is set up. Check the announcement to get the overview.
This release still targets Blender 2.79.
If you have been watching the various announcements and demos of Blender 2.80, you know it will have a very different user interface. I assume AvaStar will have to redesign its interface too. So, this update might be a version to skip… or not. It is sort of learn the AvaStar UI changes now and Blender 2.8 UI changes a bit later and AvaStar 2.6 (?) revised UI after that.
So, my current plan is to stay with Blender 2.79 until I see an AvaStar revised for 2.80. Unless there is something in 2.80 I just MUST have… which I doubt at this point. Deal with just one period of relearning the UI’s. Or not… Just depends on where I am in my projects… and mood.
Improved Collada export of characters with custom Shapes
Improved User interface
Rig Converter stability
New Weight Copy Panel
Complete rework of the Help pages (text only)
Many dozens of smaller fixes
Coming behind this update is going to be the Blender update with its heavily reworked User Interface. Ugh… I have no idea how this Blender change will affect AvaStar. I do know I will suddenly be looking for common tools again and relearning Blender. So, I suppose that means AvaStar too.
If you have purchased support, this is a free update. I have and I plan to update my plan when it expires.
I happen to like Slink, so I build what I can wear. For me that means using the Slink Developer Kit. Finishing some stuff up I decided it is time to update my AvaStar, Blender, and Slink Kit before moving on to new things. Also, I wanted to try out the AvaStar feature that adds Dev Kits.
The highest Blender I have is version 2.79c. This can get a bit confusing. The official release is 2.79b according to the Blender.org site. The main download provides an MSI file for use with Windows. This is a basic Windows install file. Not what I suspect most developers want. We want the ‘Archive’ file, the one that allows us to have multiple versions installed. You get that from the same download page just look in ‘other versions’ and grab the ZIP file. Continue reading →
There is no Server-Scripting UG meeting this week. Seems the SL Summit meeting preempts it. Nor is there a deploys post this week.
However, my in-world monitor says my main channel region was restarted today. That region is running version 18.06.14.516450. This is the same version it ran last week. So, no roll out just a restart.
From last week’s Beta Server UG meeting we know there are no new versions expected to roll out to the RC channels.
Second Life Bugsplat Viewer version 126.96.36.1998003 – This is a new RC viewer version. The release notes describe the viewer version as;
This viewer should be functionally identical to the current release viewer, save that if it crashes, the crash report is sent to BugSplat rather than to Linden’s crash reporting system. Continue reading →
AvaStar is at version 2.3-1 released 17 January 2018 according to announcements in the Blender-AvaStar group. In the products page where I download the file, it is labeled 2.3-2. The release is called a bug fix. It has 10 bug fixes and 4 improvements. See the changelog here. Notice the Dev Kit manager…
Blender is currently at version 2.79a. The Blender download is here. The Portable version is the version I use so I can have multiple versions installed. I’ll explain why later.
Blender Download March 2018
Today I see Slink released an update to their Dev Kit for AvaStar. I find the email got to me yesterday 3/19. It tells me, “The bodies in these kits have been reworked from the ground up, for better geometry, more accurate weighting and better fit!” (Emphasis is theirs.)
Also, Slink Development now has a Discord Server for developers. The link is in the email. Siddean is available 9 to 5 Eastern Australian Time… Australia has 13 time zones… O.O so… divide by 13 then 24 and multiply by… and turn the world around once… and that gives us 4pm to 12AM SLT/PT. Technically, they are 17 to 18 hours ahead of California, depending on Daylight Saving Time. If it is Monday here it is likely Tuesday there.
If it weren’t for the International Date Line they would be 5 to 6 hours behind California. Continue reading →
We are going into video production again. However, this time we want to make the videos on demand and not on what we think is needed. So here is your chance to influence what videos we will create first.
Loki Elliot has been running a series of articles titled AvaStar Unleashed (now part 7). The articles appear when Loki gets to it, meaning not a regularly published thing.
In this one, he has found a problem…
For sometime, Loki has been frustrated with AvaStar as it wasn’t doing what he wanted… or it maybe he just wasn’t doing things as AvaStar was designed to do them. I haven’t dug deeply enough into his workflow to know. But, I have been in the same place a number of times finding it was more me than AvaStar.
Frozen in time
Often how we work and how AvaStar is designed to work conflict. The best way to resolve such issues is in the Blender AvatStar in-world group. Filing trouble tickets on the AvaStar site is great for reporting bugs. But, not that great for getting feedback. Feedback comes best from the in-world group.
In the current article, Loki has found the math precision problems that creep into Blender work from repeated operations on a model. He has a GIF image that shows the progression and eventual distortion. Continue reading →