Does Second Life have Grunge Clothes?

You may know grunge is a THING in computer modeling. It is easy to make perfect stuff that looks totally new. It takes some talent to age it and give it signs of wear and dirt. Those improving their creative skill seem to eventually try adding grunge to whatever they are creating.

A fascinating display of grungy, dirty, rusting things can be found in Second Life’s game The Wastelands. I’ve been exploring and playing in Wastelands, probably SL’s oldest and longest-running game, at least AFAIK. My problem is I feel overdressed. I more commonly dress for shopping, events, and clubs.

Razor Store 2018

There are numerous other role play games in SL set in the post-apocalyptic eras. However, in most SL role play areas of such eras, the women make high-end call-girls look like nuns.

I don’t have the clothes for a Wastelands look… The players I have seen go for a more probably real look. So, with my 55k inventory, I have nothing to wear… so sad… …and I have a bridge for sale in San Francisco. (Contact me in-world.)

It is true I literally have nothing I think works for Wastelands style… well, with my mesh body. I have made a classic body outfit that suffices. But, I hate it. So, I’ve been on a quest to find clothes I think work and that I like. I’m not going to take on the Walking Dead zombie look. Eck! There are plenty of those playing in Wastelands that favor that look, just not me. Continue reading

50% Off Blueberry Stuff

Yay, Blueberry is having a sale starting this April 13th, a Friday the 13th. Which in some cultures is considered an unlucky day. While there is no empirical data to suggest these Fridays are any worse than other Fridays, the superstition lives on.

Happy 6th Birthday Blueberry!

Happy 6th Birthday Blueberry!

So, six years in Second Life™… 13th pretty neat time to have a sale. Happy Birthday Blueberry

Not everything is on sale there are some exceptions. You’ll see them listed in the promo image above.

Blueberry is popular. I love how the clothes fit my Slink body. The clothes look good. So, I expected the region to be full. The main region, Lenox & Blueberry, is limited to 20 basic account avatars plus 5± premium member avatars. The store is designed for as lag-free an experience as is possible given the nature of a store in SL. Adjacent is the region Palua. Its limit is about 30± basic members. Adjacent to Palua is Just Because. It has a limit of 25 or 30. Continue reading

Slink Developer Update is Out – Bento Hands

I like Slink and I’m playing with making clothes for my Slink Body, attached mesh and applier type clothes. So, I’ve been hoping this update would provide a bit better help for the applier clothes. Nope.

Slink Blender File May 2017

This kit is for those making mesh clothes.

I received an email letting me know:  Continue reading

Second Life Bits 2017 w18: Shopping

30 Linden Saturdays

Obviously this is for the shoppers, L$30 Saturdays is a Discount Sales Event. Seraphim puts the event on. The event is a set of merchants that place a product on sale for L$30 every Saturday. Prices are dropped for 24 hours then return to normal. You can visit Seraphim’s web site each week to get a SLURL to the first shop in the day’s participants. Plus, Seraphim has a load of hunts and sales listed.

GTS Weapons

This week the sale starts at GTS Weapons… they are offering 3 melee and 3 ranged weapons you can pick up for free. GTS features bows: cross, compound, and medieval, when you walk in the door.  They offer some spears and swords. As you wonder the store you find most weapons types, chainsaw, lasers, old west guns, present day military, steampunk, black powder, explosive, futuristic, a tank, cannons, poison plants… pretty much everything a combat RP’er could want. Generally, in the L$600+ range. These are mesh objects. The scripts use Raycast tech in appropriate weapons, the newer tech for SL weapons.

The region is GTS Weapons. GTS has other stores there and offers other products from clothes to tools needed to run an RP game.

The L$30 Sale Item is over at WHATZ (Fashion and Props), across from the landing point. There are 4 sale items, one of which I couldn’t resist. A cute camisole but, it fit so poorly I tossed it. 🙁  Continue reading

Second Life: Do I pop out of this dress?

I am disappointed when I find a dress I like and there is no demo available. My buying habits are simple. If a clothing item costs more than L$50 and has no demo, I won’t buy it. I probably won’t buy any dress or blouse that costs less than L$50. If I violate those limits I find I am disappointed about 9 out of 10 times.

So, what do I do with those demos? Here is a video showing my basic process. Dress makers should consider this process. I use it when I test demos and when I make clothes. I figure stuff I make has to pass these tests. So, stuff I buy should pass them too.

The first dress is tight fitting camisole ‘sheath’ and has a sizable leg slit. It is tight fitting and that makes poke through VERY likely.

The dress works well with the upper body (TM: 0:30). It is possible to peak in and see a nipple. But, one has to work to get a peak. That works for me. I don’t want to be flashing everyone when just standing. But, if he is all that interested… Continue reading

Second Life: Firestorm a Designer’s Problem?

We still have a debate ongoing in Second Life™ over on SLUniverse in the discussion started by Adeon Writer, Dear Mesh Content Creators: Please stop making your content on Firestorm, continues. I provided my thoughts in Second Life LoD Problems – Is Firestorm to Blame. In that article you’ll see I think designer and consumer ignorance are to blame. I also see plenty of fascist rule makers out proposing their solutions.

I prefer freedom and free market solutions over rules.

SlackGirl - Sue

SlackGirl – Sue by Rehana Seljan, on Flickr

One of the solutions proposed in:

BUG-6243Provide an informative warning when creating sculpts or mesh that may render improperly for others.

That places everything on the designer and provides no incentive for the designer to comply. I prefer something to provide information to everyone about what everything is doing to our render efficiency. That is why I filed:  Continue reading

Matching Skin Color – Second Life

This tutorial is intended for those people using RedPoly kits. But, anyone can learn some basic ideas for how to match skin color. Like starting with changing Windlight to eliminate extraneous color and shadows. (7:40 min)

I usually run my viewers on DEFAULT Windlight or local region settings. So, I haven’t needed to change my Windlight for some time. I had forgotten how few Windlight settings come with the new viewers: 36. The CalWL setting was not in my current viewer.

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Second Life Advanced Modeling Blender 2.6 Tutorial 2012

This is the second tutorial in a series. The previous tutorial is: Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial. The next tutorial is still a work in progress.

The direction I’m going with tutorial is toward making clothes and weight painting. But, this tutorial will provide information for those building both objects and clothes. I am limiting this tutorial to just the modeling and the tools we need for making the model and the lower poly models we need for Second Life.

Second Life Modeling

#1 – Modeling in Second Life

This is not your standard tutorial. There are loads of modeling tutorials. Making avatar clothes is a special type of 3D modeling. There are a number of tricks to be learned, especially for making Second Life® clothes. I’m going to focus on the things I had a hard time figuring out how to do.

I’ll lay this tutorial out with indexing so you can quickly find the various tricks. I need that because I tend forget a step here and there and need to look it up.

Index

Page 1First Decision – Which shape to use.
Page 1Deformer – What it does.
Page 2Modeling – Start the modeling tools.
Page 2C-Select – A better select tool.
Page 2Redoing Topology Trick – Snap with a good video.
Page 2Snap – Details on using snap.
Page 3Scaling – How to use Alt-S scaling.
Page 3Shrinkwrap – How to use shrinkwrap.
Page 4 Triangles vs Ngons – Getting into Ngons and Bsurface.
Page 4Bsurface – How to use Bsurface.
Page 4Grease Pencil – Needed for Bsurface.
Page 5Reducing Poly Count – Needed for LoD’s.
Page 5Dissolve – Tools for reducing poly count.
Page 5Using Images – How to use pictures and images to guide your modeling.
Page 5How to Model – Some of the Second Life requirements.
Page 6How to Model – The outline.
Page 6Summary

I hate slow paced, rambling video tutorials. I’ve found some that are pretty good. I’ll include those where appropriate. After them I’ll add explanations. Sometimes they leave out the most basic but necessary steps. Even after a couple years of using Blender I’m going: how did they do that?

Continue reading