In December Siddean Munro made a video of how to easily make
the various Slink sizes.
I think the video shows how easy and quick it is. So, I continue to be baffled at why so many provide only Hourglass sizes of their products. Especially when discussions in the SL Forum show growing support for the Slink Redux bodies.
If you are a Slink Original wearer, Physique or Redux, and your designer isn’t making the sizes you need, send them a link to this article.
In the $L50 Friday event an Erratic L$50 top (Fat Pack) is on sale for multiple body styles including Hourglass and Original. I am interested in Erratic clothes for the Slink bodies. So, I ran down and bought a copy for the Original body.
The sales of this top will be the deciding factor in which bodies Erratic Rain plans to make clothes for in the future. So… if you want more Slink, visit and buy… the free market voting with its dollars… http://maps.secondlife.com/secondlife/LE%20LOOK/131/139/2001
You may know grunge is a THING in computer modeling. It is easy to make perfect stuff that looks totally new. It takes some talent to age it and give it signs of wear and dirt. Those improving their creative skill seem to eventually try adding grunge to whatever they are creating.
A fascinating display of grungy, dirty, rusting things can be found in Second Life’s game The Wastelands. I’ve been exploring and playing in Wastelands, probably SL’s oldest and longest-running game, at least AFAIK. My problem is I feel overdressed. I more commonly dress for shopping, events, and clubs.
Razor Store 2018
There are numerous other role play games in SL set in the post-apocalyptic eras. However, in most SL role play areas of such eras, the women make high-end call-girls look like nuns.
I don’t have the clothes for a Wastelands look… The players I have seen go for a more probably real look. So, with my 55k inventory, I have nothing to wear… so sad… …and I have a bridge for sale in San Francisco. (Contact me in-world.)
It is true I literally have nothing I think works for Wastelands style… well, with my mesh body. I have made a classic body outfit that suffices. But, I hate it. So, I’ve been on a quest to find clothes I think work and that I like. I’m not going to take on the Walking Deadzombie look. Eck! There are plenty of those playing in Wastelands that favor that look, just not me. Continue reading →
Yay, Blueberry is having a sale starting this April 13th, a Friday the 13th. Which in some cultures is considered an unlucky day. While there is no empirical data to suggest these Fridays are any worse than other Fridays, the superstition lives on.
Not everything is on sale there are some exceptions. You’ll see them listed in the promo image above.
Blueberry is popular. I love how the clothes fit my Slink body. The clothes look good. So, I expected the region to be full. The main region, Lenox & Blueberry, is limited to 20 basic account avatars plus 5± premium member avatars. The store is designed for as lag-free an experience as is possible given the nature of a store in SL. Adjacent is the region Palua. Its limit is about 30± basic members. Adjacent to Palua is Just Because. It has a limit of 25 or 30. Continue reading →
I like Slink and I’m playing with making clothes for my Slink Body, attached mesh and applier type clothes. So, I’ve been hoping this update would provide a bit better help for the applier clothes. Nope.
Obviously this is for the shoppers, L$30 Saturdays is a Discount Sales Event. Seraphim puts the event on. The event is a set of merchants that place a product on sale for L$30 every Saturday. Prices are dropped for 24 hours then return to normal. You can visit Seraphim’s web site each week to get a SLURL to the first shop in the day’s participants. Plus, Seraphim has a load of hunts and sales listed.
This week the sale starts at GTS Weapons… they are offering 3 melee and 3 ranged weapons you can pick up for free. GTS features bows: cross, compound, and medieval, when you walk in the door. They offer some spears and swords. As you wonder the store you find most weapons types, chainsaw, lasers, old west guns, present day military, steampunk, black powder, explosive, futuristic, a tank, cannons, poison plants… pretty much everything a combat RP’er could want. Generally, in the L$600+ range. These are mesh objects. The scripts use Raycast tech in appropriate weapons, the newer tech for SL weapons.
The region is GTS Weapons. GTS has other stores there and offers other products from clothes to tools needed to run an RP game.
The L$30 Sale Item is over at WHATZ (Fashion and Props), across from the landing point. There are 4 sale items, one of which I couldn’t resist. A cute camisole but, it fit so poorly I tossed it. 🙁 Continue reading →
I am disappointed when I find a dress I like and there is no demo available. My buying habits are simple. If a clothing item costs more than L$50 and has no demo, I won’t buy it. I probably won’t buy any dress or blouse that costs less than L$50. If I violate those limits I find I am disappointed about 9 out of 10 times.
So, what do I do with those demos? Here is a video showing my basic process. Dress makers should consider this process. I use it when I test demos and when I make clothes. I figure stuff I make has to pass these tests. So, stuff I buy should pass them too.
The first dress is tight fitting camisole ‘sheath’ and has a sizable leg slit. It is tight fitting and that makes poke through VERY likely.
The dress works well with the upper body (TM: 0:30). It is possible to peak in and see a nipple. But, one has to work to get a peak. That works for me. I don’t want to be flashing everyone when just standing. But, if he is all that interested… Continue reading →
I prefer freedom and free market solutions over rules.
SlackGirl – Sue by Rehana Seljan, on Flickr
One of the solutions proposed in:
BUG-6243 – Provide an informative warning when creating sculpts or mesh that may render improperly for others.
That places everything on the designer and provides no incentive for the designer to comply. I prefer something to provide information to everyone about what everything is doing to our render efficiency. That is why I filed: Continue reading →