For Premium Members they have doubled the allotment of free land on the mainland. Premium Members can have 1,024m2 of land tier free. That is a 32x32m square of land or 105×105 ft. This is twice the previous allotment.
It won’t change my life. But, I will think more about getting land. But, having JD on one side and Mercede’s Beach Havenon the other would make it hard to move away.
Getting video of these meetings is a PITA. Medhue (1:27 PM) and I (1:08 PM) both were late getting to the meeting. Medhue’s audio has reverb… which generally comes from room echo… the combination of the sound source (talker) and reflected sound from walls reaching the mic at slightly different times. There are no echoes or room reverb in Second Life™. So, the computer’s speaker output has to be fed back via an open mic or duel channels in the recording app. Neither appears to be the case for Medhue…
I got there a bit earlier. I recorded the meeting, so the source is on my computer. I can edit it and clean up the audio. So, this week I’ll use my video. It takes some time to clean up the video and audio. Plus, Thursday is a busy day for me, RL. So, mine comes out later, like Saturday or Sunday.
The first thing you are likely to notice in the video is Vir Linden’s voice is messed up. In Medhue’s video, Vir Linden’s voice is also messed up but in a different way. So, the problem is in the connections or our computers. I have yet to figure out what’s up with mine.
I’ve cleaned the audio up a bit. But, there is only so much repair work one can do. Continue reading →
Alexa Linden announced that she will add a description to the Aditi regions (Animesh1 to 4) saying they are for animesh only. They Lindens will be returning things that are not animesh and setting an auto-return time cycle for the region.
Medhue made a video, Thank you, Medhue. My Thursday was spent fighting with Microsoft while they ran me in circles.
I’ll provide short summaries of the various topics discussed in the meeting and provide a time mark for the beginning. If you want more info than I provide check the video.
02:40 – Vir Linden tells us the Lab has hired a programmer specializing in rendering. He has worked for the Lab on Second Life™ before, Graham Linden. He is full time. So, things in the rendering pipeline will be changing. There is already a Project Viewer for a branch of viewer changes to the render pipeline. See: Second Life Project Render Viewer version 126.96.36.1992446. Continue reading →
Recently the Lab gave land owners more prims, well changed the prim limits on land. Today about 10 AM (12/7 – Pearl Harbor Day) the Lab announced Land owners can buy even more prims, push the limit from 20,000 to 30,000 prims… or more accurately change their Land Impact limit for some money.
Penny Patton is one of those people that think, which usually gets me in trouble. She has an article out titled Virtual Space/Infinite Space. Her paradigm for conceptualizing land in Second Life™ is different from how I suspect most people think of SL land.
Gift of a friend
If you are looking for land or feeling confined by borders or just looking to reduce the cost of tier then her article is something you will be happy to have found.
I like to think I am well informed and think about issues related to the subjects that interest me, Second Life™ being one of them. However, Penny Patton often points out things I completely miss. She has a new article out on land cost and Land Impact costs on tier. It is well worth reading. See: The Cost of Second Life Land vs. The Perception of Value OR Land in SL is Cheap! I took a little liberty with the title.
Image by Penny Patton – Can you find her in both images?
Penny says her avatar is in both images. I found her in the top image. Click, it enlarges. But, have yet to find her in the bottom image. Continue reading →
Since my last update on Land Impact Costs changing there has been a decision on how the Lindens will handle sculpties. In the recent Pathfinding (PF) User Group (PFUG) meeting Falcon Linden reminded us of the new equation for figuring Land Impact Cost.
As Falcon put it, “…sculpts will be capped at 2.0 streaming cost, not 1.0. (Note, that’s a CAP, so if they were less than 2.0 in new accounting before, they’ll still be less than 2.0).”
Ardy Lay asked, “What was jacking up the streaming cost?”
Falcon’s response, “It wasn’t a bug, it was just a formula that, upon further consideration, we decided was not appropriate, i.e., when it was first implemented, it was actually calculating a triangle-based render weight, which for meshes is a good measure of streaming cost, but not for prims.”
Yuzuru Jewell asked, “Is the new cost applied to all the objects?”
Friday Falcon Linden made a late appearance at the Sever/Scripting User Group meeting. He announced with the coming of Pathfinding we will see a change in the costs associated with Land Impact. In no small part the change is being influenced by PATHBUG-69.
The Brain behind Torley?
PATHBUG-69 – llVolumeDetect(TRUE) is broken. According to the wiki:
If detect is TRUE, VolumeDetect is enabled, physical object and avatars can pass through the object. This works much like Phantom, but unlike Phantom, VolumeDetect objects trigger collision_start and collision_end events when interpenetrating. Collision events will trigger in any script in the object.