RL has me bouncing from client to client. Not much time to play. But, I did make it to Thursday’s CCUG meeting. This meeting was status reporting, questions about what is being worked on, and what may be considered in the future.
Most days I scan through the Second Life™ blogosphere to see what is going on. I’m generally interested in the tech stuff and what people are doing along with how they do it in Second Life. I come across things I find interesting in the scan. That stuff ends up in my weekly news, out on Tuesdays, or in a ‘bits’ post or article like this.
This ‘families’ stuff seems to be a thing in SL. The Lab published Start Your Own Virtual Family in Second Life Monday, May 13, 2019. From that article, we see a newer feature of SL, animesh, is in use to make babies. Zooby, Suki Babies, K-Mae and Funsies are the popular brands of animesh babies.
But why is caring for a pixel baby a thing? There is no single answer other than perhaps it is some natural aspect of humans that exhibits in certain scenarios. How you attribute that aspect and its nature depends on your philosophy. The secularist/atheistic and spiritual/religious philosophies take people down different thought trails to various conclusions. We know as a fact this behavior is present and observable. The how’s and why’s are a speculative opinion.
Where there is a need there is someone to fill it, at least in a free market. With the new tech, animesh, people can make something more like what people want. So, we now have babies that behave in ways not possible before. Much more realistic and entertaining. The video shows how interactive the animesh babies are. Continue reading
Simon Linden is busy investigating the problems causing a disruption in service last Saturday. So, no new news on Animash. We do have news on EEP.
All the news is in the first few minutes. The rest is discussion.
You may notice the difference in panning between this video and the previous video. I’m not totally sure it is just this version of Firestorm. For now I suspect the viewer update is the reason for the improvement.
Interesting news came out of the CCUG meeting today. There is word on Firestorm’s release.
Here is the video of the meeting. I missed the first couple of minutes.
Word on Firestorm is at the start of the video. Beq Janus gave us an update in chat on where Firestorm is. Their Beta testing has moved to the larger group of Firestorm testers named the Preview Group. Next, it will go to public Beta before Christmas and the final release is expected for early January 2019.
In another article I pointed you toward Beq’s article on the changes to the Mesh Uploader in this next release of Firestorm. Continue reading
Revised 1/3/2019 – Hamlet has an interesting article Well-Optimized Alternatives To Resource-Heavy Mesh Bodies For SL touching on the contentious debate going in Second Life as to how much lag mesh bodies are causing. The high polygon count in mesh bodies is the suggested cause of the lag.
We don’t have an obvious resolution to the argument. Nothing the non-techies can grasp. The techies stay out of the argument having learned one cannot argue with the ignorant as it is all opinion for the uneducated.
Recent technology changes have complicated the information on polygon counts and how they may affect your viewer’s performance. One complication is the shift from video card manufacturers bragging about polygons-per-second rendered to frames-per-second and now giga-rays-per-second… Part of the reason for changing metrics is the marketing hype card makers introduce to sell more cards.
I’ve had problems with Adobe’s Premiere Pro 2019, as have a bunch of other people. As I use that software to edit these videos, I haven’t been posting. That and RL time availability.
The CCUG meetings have been mostly about Animesh. However, they have been covering the status of various projects in Second Life. In this video, we get information on Animesh, Bakes On Mesh, and EEP.
Oz Linden opens with the status of BoM. Using the Project Viewer, you can test BoM everywhere in SL. The feature is provided by a backend service, formerly known as Server-Side Baking (a 2012 thing). The service bakes the appearance of a classic avatar into three composite textures combining skin, tats, underwear, and clothes. This service has now been updated to handle classic and mesh avatars and we call it BoM to distinguish it from SSB.
The Lindens seem a bit nervous about how well the service is working. From their side of things all looks well. However, users have ways of breaking and overloading things in ways the Lindens did not anticipate. So, they are hoping users will use the BoM Project Viewer (alternate Viewers) to test the service. Continue reading
Animesh Land Impact Change – Risk of Autoreturn
Thu, Oct 25 2018 5:47:59 PM PDT
Land impact calculation for Animesh has a bug that will be fixed with server rolls coming as soon as next week. This means if you have Animesh characters on your land, you could have potential land impact increases that cause an oveflow and force things to autoreturn. The specifics are discussed in the forum post below: Animesh Release Delayed.
By meeting time, the Voice RC viewer had promoted to the main viewer, 22.214.171.1248593. They have already found one new bug. Still, voice should be better on this version.
The RC version of the Animesh was waiting for a merge with voice, but, in the meeting, Kyle Linden told us it had passed Q&A and should be up on the Alternate Viewers page by the time you read this.
So, you may see some frozen characters scooting around the grid, which is what you see when you do not have an Animesh viewer and look at Animesh.
The Love Me Render RC viewer needs to update with voice. We’ll likely see that this week, 35.
Next week another Maintenance RC viewer w/bug fixes should pop up on the page. Continue reading