The two big JIRA items relating to the Second Life avatar are STORM-1716 and STORM-1800. 1716 was the Mesh Deformer. It is considered closed with the release of Fitted Mesh. 1800 is the item that deals with the avatar weighting and mesh layout, which many of us still consider a problem.
You can see the partial fix discussed in 1800 in the Singularity Viewer. It uses the adjusted weights recommended as an improvement to the existing avatar we see in the SL Viewer. I’ve added the weight to a couple of versions of the SL Viewer. It helps. But, the patch only affects what I see not others. You can add the fix to your viewer using the file found in the JIRA. Continue reading →
What happens to Deformer Mesh Clothes now? I was curious about that, so I asked Oz. Nothing happens to them. They will remain in your inventory and you can still wear them. But, they are not going to deform as intended. They will behave just as any rigged mesh clothing does. They will still move with the avatar. But, they will not follow your size changes. Like standard size clothes they will be a single unchanging size.
The asset servers saved these Deformer targeted items with special information in the asset’s header. Only the Deformer Project Viewers would act on that header information and use the Deformer code. Normal versions of viewers ignored the information and treated the mesh as if it were just another rigged mesh attachment. Continue reading →
Along with the bones a tool for copying weights from ‘deformation’ bones to ‘collision’ bones has been added. Instructions for using the tool can be found here: Avastar new testversion for “Fitted Mesh”. Gaia says this tool does not so much copy the information as rename the weight groups. This is something you can do with just Blender and something I was experimenting with. Continue reading →
Today we got a Second Life™ blog post about the fate of the Mesh Deformer. See: Making Mesh Garments Fit Better. So, what is going on? Well, quoting Linden Lab:
Today, we are launching an experimental Project Fitted Mesh Viewer with additional collision bones needed to support dynamically fitted mesh garments on all of the avatars. When these changes have been finalized, they will enable garment designers to use the superior capabilities of mesh content creation tools to make garments that adapt to a wide range of Second Life avatars.
The point of this change is that this Fitted Mesh viewer and new new Fitted Mesh clothing will allow better fitting mesh clothes for a WIDE RANGE of SL avatars is a big deal. One of the frequent objections to the mesh deformer was that it had problems working with a ‘wide range’ of avatar shapes. Large and tiny avatars didn’t work so well with the Deformer. So, this is a big feature plus… provided it works well. Continue reading →
I haven’t been hearing much exciting or interesting news in the C&M user group. So, I haven’t been writing about it. But, there are couple of interesting things that came up this week. I consider Avatar 2.0 and the Mesh Deformer joined at the hip and there was some discussion about Avatar2.0.
The Pants Flare thing came up in the Content and Mesh meeting with Nyx Linden. This is the best meeting for getting content creation and mesh questions answered. Nyx is not a modeler, so asking “how to” questions is pointless. But, ‘why doesn’t this work’ questions Nyx can usually answer or dig into to figure out if the SL system is broken.
Seems some people have issues with how pants flare works. Who would have guessed?
Whirly Fizzle offered it up for discussion saying, “If we have no topics, we can discuss how broken pants flare is.” Continue reading →
There really is no news on the Mesh Deformer. There is some discussion about it on Plurk. I was amazed at the amount of misinformation in the Plurk thread. I probably shouldn’t have been. The Internet provides a means for people to vent their emotions without any requirement for intelligent thought or reason. In the field of Internet communications libel is considered a high form of journalism and seldom incurs any consequence and leads to irresponsible behaviors.
Runatai Linden Mesh Avatar – Way Cute
Karl Stiefvater (Qarl Fizz) is reported as commenting to Oz that two years is too long and the Lab should get their s##t together. It took a minute or two to find the original comment quoted in Plurk. It seems Karl was trying to start some movement at the Lab by trolling the JIRA report STORM-1716, the Mesh Deformer feature request. Continue reading →
Gaia provides the same take on Liquid Mesh that I do. Gaia is, however, more strongly saying creative types should be avoiding the use of the technique in products.
Gaia has a stronger belief than I do that collision bones won’t go away. I suspect there will always be some part of the avatar that is used for detecting/calculating collisions. There is no doubt collisions will always be need to be detected. That is part of how virtual work.
Neither of us has any idea how likely a change to collision detection is if the avatar changes. Nor can we anticipate what changes to Second Life performance might be an incentive to change the detection system. Continue reading →
Strawberry Singh published an article asking questions about Liquid Mesh. Several people are answering and some are asking more questions. See: Hucci Akita Boots & Questions regarding “Liquid Mesh”. In many cases the questions come from ambiguous terms used in the discussion.
Strawberry made a video to demonstrate what she was seeing and asking about.
The boots are gorgeous.
They are ‘Liquid Mesh.’ The precise technical language is to say the boots are rigged to the collision bones. For most SL users that is meaningless jargon. Continue reading →