<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Nalates&#039; Things &amp; Stuff</title>
	<atom:link href="http://blog.nalates.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nalates.net</link>
	<description>Second Life and Virtual Worlds</description>
	<lastBuildDate>Mon, 17 Jun 2013 06:23:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>Comment on Second Life News 2013-25 by Mone</title>
		<link>http://blog.nalates.net/2013/06/16/second-life-news-2013-25/#comment-116572</link>
		<dc:creator>Mone</dc:creator>
		<pubDate>Mon, 17 Jun 2013 06:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nalates.net/?p=10667#comment-116572</guid>
		<description><![CDATA[&quot;Garbangles on rigged attachments with Vertex Buffer Objects enabled.&quot; Is the bug that causes rigged mesh attachments to explode violently into a black mess of triangles on your screen every now and then if you have vertext buffers enabled. Certain avatars keep doing that.. fix works fine!]]></description>
		<content:encoded><![CDATA[<p>&#8220;Garbangles on rigged attachments with Vertex Buffer Objects enabled.&#8221; Is the bug that causes rigged mesh attachments to explode violently into a black mess of triangles on your screen every now and then if you have vertext buffers enabled. Certain avatars keep doing that.. fix works fine!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Second Life News 2013-24 #4 by Nalates Urriah</title>
		<link>http://blog.nalates.net/2013/06/14/second-life-news-2013-24-4/#comment-116547</link>
		<dc:creator>Nalates Urriah</dc:creator>
		<pubDate>Sun, 16 Jun 2013 21:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nalates.net/?p=10646#comment-116547</guid>
		<description><![CDATA[It is really neat how people think they know what was being done or how the SL system works...]]></description>
		<content:encoded><![CDATA[<p>It is really neat how people think they know what was being done or how the SL system works&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Second Life News 2013-24 #4 by Nacon</title>
		<link>http://blog.nalates.net/2013/06/14/second-life-news-2013-24-4/#comment-116507</link>
		<dc:creator>Nacon</dc:creator>
		<pubDate>Sun, 16 Jun 2013 04:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nalates.net/?p=10646#comment-116507</guid>
		<description><![CDATA[Wow... so the fix for mute list took Baker over a month to work on it?

I hope he was busy doing other things too... because I would have fixed it within a day.]]></description>
		<content:encoded><![CDATA[<p>Wow&#8230; so the fix for mute list took Baker over a month to work on it?</p>
<p>I hope he was busy doing other things too&#8230; because I would have fixed it within a day.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on #SL LIQUID MESH is it a Real Solution? by gabzo</title>
		<link>http://blog.nalates.net/2012/12/01/sl-liquid-mesh-is-it-a-real-solution/#comment-116434</link>
		<dc:creator>gabzo</dc:creator>
		<pubDate>Sat, 15 Jun 2013 08:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nalates.net/?p=9120#comment-116434</guid>
		<description><![CDATA[Sorry but I have to be honest. I tried liquid mesh and with the use of the alpha. It was the FIRST mesh to fit me. It is the only mesh piece I wear because of this so a little respect would be nice since for some people this is a great tangible solution. 

Oh yeah might help I&#039;m a man too since I don&#039;t have boobs that won&#039;t fit liquid :D]]></description>
		<content:encoded><![CDATA[<p>Sorry but I have to be honest. I tried liquid mesh and with the use of the alpha. It was the FIRST mesh to fit me. It is the only mesh piece I wear because of this so a little respect would be nice since for some people this is a great tangible solution. </p>
<p>Oh yeah might help I&#8217;m a man too since I don&#8217;t have boobs that won&#8217;t fit liquid <img src='http://blog.nalates.net/nalates/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Moving Your Avatar by Nalates Urriah</title>
		<link>http://blog.nalates.net/2013/06/14/moving-your-avatar/#comment-116415</link>
		<dc:creator>Nalates Urriah</dc:creator>
		<pubDate>Sat, 15 Jun 2013 02:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nalates.net/?p=10655#comment-116415</guid>
		<description><![CDATA[YW... thanks for sharing what you have learned.

I think a lot of us did not know those tricks.]]></description>
		<content:encoded><![CDATA[<p>YW&#8230; thanks for sharing what you have learned.</p>
<p>I think a lot of us did not know those tricks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Moving Your Avatar by Strawberry Singh</title>
		<link>http://blog.nalates.net/2013/06/14/moving-your-avatar/#comment-116411</link>
		<dc:creator>Strawberry Singh</dc:creator>
		<pubDate>Sat, 15 Jun 2013 02:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nalates.net/?p=10655#comment-116411</guid>
		<description><![CDATA[awwwww, thank you for blogging me. &lt;3 I was amazed when I found out about those tricks, I can&#039;t believe I&#039;ve been in SL for 6 years and still learning new things, lol.]]></description>
		<content:encoded><![CDATA[<p>awwwww, thank you for blogging me. &lt;3 I was amazed when I found out about those tricks, I can&#039;t believe I&#039;ve been in SL for 6 years and still learning new things, lol.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Despicable Worlds by Sylvie Etoile</title>
		<link>http://blog.nalates.net/2013/06/14/despicable-worlds/#comment-116389</link>
		<dc:creator>Sylvie Etoile</dc:creator>
		<pubDate>Fri, 14 Jun 2013 19:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nalates.net/?p=10644#comment-116389</guid>
		<description><![CDATA[yay I love it!]]></description>
		<content:encoded><![CDATA[<p>yay I love it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Second Life News 2013-24 #3 by Nalates Urriah</title>
		<link>http://blog.nalates.net/2013/06/12/second-life-news-2013-24-3/#comment-116387</link>
		<dc:creator>Nalates Urriah</dc:creator>
		<pubDate>Fri, 14 Jun 2013 19:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nalates.net/?p=10636#comment-116387</guid>
		<description><![CDATA[OK... you are entitled to your opinion. You confirmed what I said.

There is a difference between what you want and what Penny proposes.]]></description>
		<content:encoded><![CDATA[<p>OK&#8230; you are entitled to your opinion. You confirmed what I said.</p>
<p>There is a difference between what you want and what Penny proposes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Second Life News 2013-24 #3 by loki</title>
		<link>http://blog.nalates.net/2013/06/12/second-life-news-2013-24-3/#comment-116386</link>
		<dc:creator>loki</dc:creator>
		<pubDate>Fri, 14 Jun 2013 18:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nalates.net/?p=10636#comment-116386</guid>
		<description><![CDATA[me too]]></description>
		<content:encoded><![CDATA[<p>me too</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Second Life News 2013-24 #3 by Nacon</title>
		<link>http://blog.nalates.net/2013/06/12/second-life-news-2013-24-3/#comment-116354</link>
		<dc:creator>Nacon</dc:creator>
		<pubDate>Fri, 14 Jun 2013 11:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nalates.net/?p=10636#comment-116354</guid>
		<description><![CDATA[LOL oh god...

Yes, that would solve some other problems but that&#039;s something else Linden Lab can not do. I don&#039;t even think Windlight and Voice system have 64bit source ready for use... that means redoing from scratch, mostly.

That would just take forever to get it done by Linden Lab&#039;s coding standard.]]></description>
		<content:encoded><![CDATA[<p>LOL oh god&#8230;</p>
<p>Yes, that would solve some other problems but that&#8217;s something else Linden Lab can not do. I don&#8217;t even think Windlight and Voice system have 64bit source ready for use&#8230; that means redoing from scratch, mostly.</p>
<p>That would just take forever to get it done by Linden Lab&#8217;s coding standard.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
