This section of the blog has all my articles related to Blender. The articles are a collection of news, tips, and tutorials.
Part 2 of Journey to Fitted Mesh for Second Life is out. This video shows more of how to work with Fitted Mesh in AvaStar.
Take Gaia’s survey. You’ll find it here. It is short, 5 min +/-, and easy.
I am finding there is a wide variation in how well fitted mesh fits. Some brands work very well. Others only look good if you stand still. Others have noticed this too. I just saw someone on Fab Free comment that when trying demos you needed to walk around, sit down, and jump to test … Continue reading
Gaia has a post out today (5/13 – Wednesday) announcing a new release of AvaStar 1.5.6. See: Avastar-1.5 is Out. There is an update tool in AvaStar Blender. I was thinking it is in the release I have, 1.4.5. But, I don’t see it. Seems it only arrived with version 1.4.8. If you have 1.4.8 … Continue reading
Everything ends. It is just a matter of when. We hear this story of Second Life™ ending all the time. It is not new. Lots of Chicken Little. That SL has not ended, does not mean it won’t. The sky COULD fall. But, I think we will have plenty of warning should the end draw … Continue reading
Blender has had shape keys for some time. They are a common part of most 3D models. But, since we can’t import Blender generated shape key information into Second Life™, the keys have not been much use to us. However, they can be used to make different size dresses, shirts, hands, feet, and whatever along … Continue reading
AvaStar now has the ability to work with vertex normals. Why would you want to work with vertex normals? Watch the video.
Figuring out how to use the new shape keys isn’t too hard. Gaia Clary has provided free help, which I link to below. Figuring out what you will do with them is another challenge. It looks to me like using shape keys will be most useful to those making clothes for Standard Sizes and custom … Continue reading