A new Imprudence viewer is out, version 1.2.2. The Imprudence blog in a post by Jacek Antonelli states the only real change is the removal of the ability to download textures from Second Life using export. It seems it does not matter whether you created the texture or not. However, this only affects you while connected to Second Life.
So, if you are only using the viewer on grids other than SL’s, you DO NOT NEED this download. Only if you use the Imprudence Viewer in SL will you want this download. They are looking to enable permissions compliant texture download in the future. Continue reading →
There are now examples of what MOAP (Media On A Prim) can do. Linden Lab is billing the SLPro! conference as a coming annual event… or whatever cycle they decide. At this one they have people showing what they could do with MOAP. You can read their blog post: Residents Show Off Their Skills at SLPro! Visit the exhibits in: Media Sandbox West.
Devokan is a 2 SIM region in Second Life. It made the SL Hot Spots in early November. It is a quaint little place, peaceful and beautiful. In this article I cover many of the features of Devokan that casual visitors probably won’t notice. There is more to Devokan than meets the eye.
Massively is reporting a new Second Life scam site based in Singapore; VirtualGet.net. (Actually, it looks more like it is New York based.) This is a very XStreetLS like site. Various creators in Second Life are warning customers that VirtualGet.net is a credit card harvesting site. That is apparently unconfirmed. However, it is confirmed that products and images of products displayed on VirtualGet.net are there without the creators’ permission. Numerous DCMA complaints are filed.
The VirtualGet.net site is displaying and ‘OOPS!’ message as I write this. The claim is that this was a test site and products were pulled by an automated process to populate the site and show the client what the final site would look like. Lots of apologies there. Apparently a new site developer.
Massively explains how those abusing IP rights were separated from those just running the viewer. Smart.
This effort from Linden Lab is a good move in the face of the current law suites pending regarding IP theft. (See Wired: Linden Lab Targeted in Second Life Sex-Code Lawsuit) When one considers that Second Life residents spend about US$50 million real life dollars per month an idea of the importance of the action is apparent.
I wrote an earlier post on the Second Life Currency Exchange as a tutorial. Parts of the post are being updated. The idea behind that post was how to easy get a better price and understand some of what is going on there. However, the SL Exchange is not the only currency exchange available to Second Life residents/players. One is Virtual World Exchange or VirWoX.
The biggest advantages VirWoX offers are for residents outside the USA. They can avoid exchanging Linden Dollars for US Dollars then their native currency. That saves a transaction/exchange fee. Europeans can use direct bank transfers to avoid some other costs too and supposedly be safer.
For those doing business in Second Life the Currency Exchange is a tool that can improve their profit margin when they are taking L$ out of world to RL currencies. One just has to understand how it works, which is what this Second Life Currency Exchange Tutorial is about.
If you are a resident that just needs a few Linden dollars on occasional bases to purchase something, you can still gain from understanding how the Currency Exchange works and knowing what it is and how to use it. You won’t need some of the more esoteric information I’ll provide. Knowing the basics will save you a few L$.
XStreetSL Currency Exchange
XStreetSL has a Currency Exchange, which is now owned by Linden Lab. This is a place where you can easily buy and sell L$ as well as other stuff. It is a fun place to shop also and has loads of free stuff. There is no StreetSL fee for moving funds between SL and PayPal. Using PayPal is the only way to take cash out of XStreetSL. URL: https://www.xstreetsl.com/