Second Life Content Creation UG 2018 w26

There is some interesting news out this week. The Lindens are getting more definite about some release dates.

This is the last meeting for a couple of weeks. Next meeting is July 19. The 4th of July is a US holiday and the next week is the company wide meeting, so no meeting those weeks.

Some of the discussion this week gets a bit heated.

Index

I had some problems with sound. I think I caught most of the problems in post. The audio track has been dynamically compressed to lift the whispers and tone down the shouts.

Some sections have been time compressed, meaning the video can be running 2 to 5 times faster than RL. That can make it hard to read chat. Just stop the video to read. I suggest you not worry too much about chat. The Lindens are pretty good about repeating a question in voice before answering it. Continue reading

Second Life News 2018 w25

Servers

The main channel gets the package #18.06.06.516064 running on the RC channels last week, which has;

  • Additional work to support localized Abuse Report categories
  • Shaved a few nanoseconds off a check for each object update, as part of ongoing performance improvements
  • Stopped logging a trivial message
  • Internal fixes
Keep calm and dance in the rain

Keep calm and dance in the rain

Wednesday the RC channel Blue Steel gets version #18.06.14.516474. This is the Animesh version previously running in ADITI.

  • Animesh Support!
  • Find the latest Animesh Viewer here.

The server-side code has been running for sometime and according to Lindens is stable. However, the viewer is a project viewer. A couple of issues remain. When those get fixed we’ll likely see the viewer move to RC status.

Once the viewer goes to RC then third-party viewers can release their version of the Animesh Viewer. This may be the feature holding back a release of the next Firestorm Viewer. But, I’m guessing.

You’ll likely find some third-party viewers already have Animesh support. Technically those are ‘experimental’ versions. Main versions are supposed to wait for the Linden RC release. But, what fun is that? Continue reading

Second Life: Animesh RC Nearing – CC UG Meeting 2018 w24

Last week there was no Content Creators’ UG Meeting. This week there was. The meeting is held in the region Animesh4, ADITI. We have some hot news on Animesh. See 03:00 TM.

The word is we might, possibly, could, maybe see Animesh roll to the RC channels of Agni next week (#25). The word from the Beta Server UG is it is on the schedule for next week… Be excited, but don’t hold your breath.

The video…

I have time compressed parts of the video where there is no voice. So, you may have to pause the video to keep up the local chat.

Index

00:00 Video start… pre-meeting

03:00 – Vir announcing Animesh possibly to AGNI next week, week #25. At 08:15 Vir says release is dependent on getting an updated project viewer out before the server roll.

There are some bugs/problems that will still be running around next week. (03:45) The Encroachment Problem is being worked on. We will see the Linden solution in the next update of the Animesh viewer. Continue reading

Second Life’s Content Creators’ UG May 31, 2018

My Thursdays have been busy. I’ve been missing the Content Creators’ meetings. Today I made it. There is some  new news.

The meeting has moved back to Animesh4, ADITI, Second Life ™. Took a minute or two to track them down. Then my OBS wasn’t picking up the audio. It took me a bit to figure out what was wrong. The video is missing the first 10 minutes.

Video Index

00:10 – The Land Impact cost for Animesh has been reduced from 200 to 15 plus additional cost for the total polygon count and kickers for LoD use. Poor LoD will drive up the cost.

This actually changed a couple of months ago. Vir Linden posted about the changes here: Animesh – Updated Limits and Cost Formulas.

I think the current RC Animesh viewer has these changes.

03:20 – All cost formulas in use have problems. Lindens are working on it.

04:00 – Stress testing for Animesh… most of the testing was done during Bento development. Continue reading

Second Life Content Creators’ Meeting 2018 w10

Getting video of these meetings is a PITA. Medhue (1:27 PM) and I (1:08 PM) both were late getting to the meeting. Medhue’s audio has reverb… which generally comes from room echo… the combination of the sound source (talker) and reflected sound from walls reaching the mic at slightly different times. There are no echoes or room reverb in Second Life™. So, the computer’s speaker output has to be fed back via an open mic or duel channels in the recording app. Neither appears to be the case for Medhue…

I got there a bit earlier. I recorded the meeting, so the source is on my computer. I can edit it and clean up the audio. So, this week I’ll use my video. It takes some time to clean up the video and audio. Plus, Thursday is a busy day for me, RL. So, mine comes out later, like Saturday or Sunday.

The first thing you are likely to notice in the video is Vir Linden’s voice is messed up. In Medhue’s video, Vir Linden’s voice is also messed up but in a different way. So, the problem is in the connections or our computers. I have yet to figure out what’s up with mine.

I’ve cleaned the audio up a bit. But, there is only so much repair work one can do.  Continue reading

Second Life: Content Creation 2017 w51

There was a Content Creation UG meeting. Medhue recorded it. He was late getting started 🙂 The sound is better, but not good. That is a problem with streaming. One of my biggest pains with video from SL meetings is cleaning up the audio. So, make do and be glad we have something.

Summary and Index

Not much new from this meeting.

The beginning part is about how the skeleton can be used, avatar and animesh. Basically, the skeleton can be rearranged. But, we cannot rename bones or reparent them.  Continue reading

Content Creation UG 2017 w50

Thursdays are becoming busier for me. I find it harder to get to the Thursday User Group meetings. Fortunately, Medhue streamed the meeting.

The audio is horrible.

Index

02:00 – Bakes on Mesh Project. Under way. No time frames. They think it is going well.

The idea they are operating on is the change for baking on mesh objects (all objects?) will be only viewer side. The idea is they will use magic texture UUID’s. If the system sees a magic UUID the texture information will be sent to the Bakes on Service.

Vir Linden points out this leaves some questions unanswered. They have yet to figure those points out. In progress.

04:25 – Animesh. There is an update to the Appearance Service in the works. As there are calculation the service has to do depending on what you have attached to the avatar. Think of it as the height thing for those of us wearing spike heels… but not limited to.  Continue reading

Content Creation 2017 w48

This week the Content Creation UG met. There isn’t a lot of new news. We are at the point the Lindens are grinding out fixes. Developers are wanting to start building animesh products. But, the state of animesh just isn’t there.

I’ve used Medhue’s video. The audio sucks. I had my volume maxed and it was still a problem for some voices. But, you can hear most of it. My summary and index follows.

0:00 – The next Animesh viewer will be a merge of the existing main viewer 5.0.9.329906, which is the Alex Ivy 64-bit viewer. There may be a couple of Animesh fixes in the release. But, primarily the change is to 64-bit.

1:17 EEP – Rider was on vacation last week. So, he didn’t get much done. He is currently moving things from the viewer into the sim host. Meaning the server side of inventory is being built. Rather than manually importing Windlight presets from other viewers and collection into the program folders, we will have inventory items. All those presets will be Windlight settings things we keep in inventory. Continue reading