Linden Lab Copyright Goes Nuts

Strawberry Singh is dealing with the Lab banging on her for a copyright violation at YouTube. See: Trademark Complaint Received from Linden Lab.

Strawberry writes, “I didn’t think that would be an issue as it says on their Trademark Guidelines page that journalists and media outlets have special permission to use it in blog entries etc…

Copyright!?!

I’ve read that. I understand the rules to be pretty clear the problems are about impersonating Linden Lab or Second Life, doing something to make the people seeing the logo think you are associated with the Lab, a product is made by the Lab, you are some part of the Lab or represent it in some way.

Strawberry is not doing that. While I can suppose someone might make that mistake watching Strawberry’s video tutorial, I do NOT think it a reasonable conclusion.

So, I understand the information the same as Strawberry does. So, what’s up? We don’t know. Of course, YouTube isn’t waiting around. The Lab complained and YouTube loaded the 12ga and said move it. With almost no time and the Lab doing the old single lame answer and then stonewall, Strawberry had had no choice but to take down her 2 SL intro videos.

If the Lab provides no discussion or clarification, this will through a chill on people making SL tutorials that show how to join or use SL. F______g dumb. People use logos and trademarks in all sorts of stuff. Admittedly with permission, which the LL Trademark Guidelines give and the context in which they can be used. Companies like CokaCola allow broad use of their trademark on just about anything but a competing can of soda. They understand the importance of having something promoted.

I suggest you jump over to twitter and pop off a tweet to @ebbealtberg. Give him a link to Strawberry’s blog and ask, what’s up with that?

May be use the hashtag #berryCopyright.

…or maybe this is some devious plot by Drax…  naw, he likes Berry. No matter how many more viewers she gets than he does.

Second Life News 2017 w50

It is the holidays and everyone is busy. Plus we are coming up on the No-Change-Windows. So, while there is some news, things are slow.

Servers

Last week the email update rolled out. So, if you haven’t verified your email address, you have stopped receiving your offline emails of IM’s.

🐼483🐼

🐼483🐼

Main Channel – We get an update to version #17.12.01.511131. All we know about this version is there are internal changes.

If you think about the usual pace of server development at the Lab, which we see when shinnies are in progress, and the months of ‘internal improvements’, where we aren’t seeing much change, you start to think the Lab is slacking off. I doubt that.

Since the community is complaining about content theft, we’ve had a few hints they are dealing with it, and we know the Lab doesn’t talk about security fixes… I assume there is quite a bit of work going on to fix exploits. But, we can’t really know.

RC Channels – No update this week. The RC’s will continue to run last week’s version #17.12.01.511131. Mazidox Linden found a bug in the planned updates and stopped the release. So, next week… probably not. That is the start of a no-change-window. Continue reading

Second Life and the CLOUD

Inara Pey has apparently sat through a dry video of Tara Hernandez’s, Senior Director of Systems and Build Engineering at Linden Lab, presentation at Amazon’s Las Vegas promotion for their services. She has written about it here: SANSAR AND SECOND LIFE IN THE CLOUD: LL SPEAKS AT AWS RE:INVENT. The video is here:

That is a 34-minute video on YouTube. There are some gems in the video that interest Second Life™ people.

I had not realized the first iteration of SL used a graphics engine designed to circumvent the Windows graphics and go directly to hardware. This go-to-hardware was the early game-graphics optimization used by most of the industry. That is long gone. Now OpenGL is the optimization that interfaces with all the various graphics systems in use with SL.

Inara covers the main parts SL’ers will find interesting. But, the video is loaded with tidbits about Second Life and how they are changing away from the problems with ideas for Sansar. So, some seldom talked about SL things are described in the video.

There is about 10+ minutes of tech description on Sansar and how it works. And toward the end some words on how they plan to adapt Second Life for life in the cloud.

Pine Lake – November 2017

Pine Lake is a post-apocalyptic build in Second Life™.  I’m not that much into doing travel guide stuff for SL. But, occasionally I find a place that is like… Wow! Pine Lake is such a place.

PineLake_001 - Landing Point

PineLake_001 – Landing Point

You can get a kinda lame idea of what the place is like from their Flickr Group. The images there today do not do the build justice.

It is the attention to detail that impresses me. Wow! Just wow. The amount of detail is incredible. Continue reading

Planned Second Life Updates

The Linens have announced some new things coming to Second Life™. Some are good, some are a pain.

In the pain department first, there is an increase in the fee to buy Linden dollars (L$). It is going from US$0.60 to $0.99 per transaction. This goes into effect today, Nov 2, 2017. Dang. I need Lindens…

Also, when cashing out the fee goes from 1.5% per transaction, with a $3 (USD) minimum and a $25 (USD) maximum to 2.5% per transaction, with a $3 (USD) minimum, and no maximum. This happens January 3, 2018.

- to The Mist -

– to The Mist –

Why? Thank criminals and government regulators. The cost to remain compliant with regulations is going up.

In the goodies department, money is being budgeted for; new features, engineering support, customer support, billing systems and upgrades, and customer acquisition outreach. These are all good things. I like new features. Animesh is the exciting one. The improved server-side baking for 1024 rez and adaption for use with mesh bodies and other mesh attachments is intertwined with animesh phase I & II. But, it has great potential to reduce avatar induced lag.  Continue reading

SL Support Offline 11/7

The Lindens have posted that they will have support offline November 7th starting at 3PM PT. They plan to have it back up by 9AM PT 11/8. It may take longer.

*^-^Meow^-^*

*^-^Meow^-^*

They are changing the infrastructure of the support system. Only ‘open’ tickets from 2017 are being transferred over. There are 1.2 million tickets and 200,000 live chat records from 2016 and before that will eventually transfer over. But, probably not for some time.

If you need ticket information from before 1/1/2017, get it now, before 11/7.