Second Life User Group Tech Report – June 2026

NEW

I went looking for more interesting news. This post is an experiment. A.I. is doing the research and structuring the information. I’m trying to keep it focused.

There are videos posted by the Lab and third-parties that get very little notice by the basic search engines. Also ‘X’ does not seems a favorite of Google or Bing. But much of the juicy news is in those sources. I don’t have time to make it to all those meetings nor watch all those videos. So… A.I. It researches it all in less than 5 minutes.

Leave it to AI
Very Tired Hobit Researcher – Leave it to AI

I know many are concerned about AI hallucinating. I got burned earlier this year. But as I learn, I have realized ‘machines’ do not hallucinate. But AI has been taught to speculate, guess, theorize, and unless told to do otherwise, make up answers. Often doing whatever is easy. Do we have lazy machines now?

Humans hallucinate. You cannot tell them to stop. They can’t. But you can prompt AI to NOT speculate, guess, theorize, nor make up answers. It works. So, the information appearing here should be solid. See what you think. – Nal

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Second Life Technology Report – June 2026

This is a busy month with Pride celebrations and SL23B. Lots to see and do.

Official SL Platform Updates

  • June 8, 2026: Linden Lab announced fee adjustments, including reduced land tier prices for many Private region types (effective June 15), lower minimum L$ purchase fees, changes to LindeX transaction fees, and increased Premium membership subscription fees (effective for new/renewed subs from July 8). These aim to make land more affordable while expanding membership value.
  • Ongoing: SL23B celebrations (June 18–July 19) highlighted platform aspects through “Meet the Lindens” sessions, including discussions on engineering challenges like performance/rendering, OpenGL-to-modern API transitions, region crossings, WebRTC voice, and upcoming Lua scripting.
SL23B - Funky Monkey Temple
SL23B – Funky Monkey Temple

Simulator / Grid Updates

  • June 12 & 25: Simulator releases with routine maintenance and rolling restarts.
  • Grid Stability: Multiple rolling restarts. L$ transaction issues around June 25–26 (investigated and fixed). World Map region name display issues in some TPVs addressed.

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Second Life® Technology Updates Summary: May 2026

Another month passes. There are several updates this month. Voice is the big one, for those that use voice. For the SL Viewer, you need to be on a version 26.1 or newer. Firestorm users need to be on 7.2.4 or newer.

Some of this month’s changes show where things are going.

SL Viewer 26.2 - May 2028
SL Viewer 26.2 – May 2026

Official SL Platform Updates

WebRTC Voice Service Full Grid Deployment

May 5: Linden Lab completed the rollout of the WebRTC voice service across the entire main grid (Agni). Previously available on ~25% of regions via RC channels, this shift ends reliance on the third-party Vivox service. Linden Lab can now directly maintain and enhance voice capabilities, with future potential for features like voice-to-text. Users were advised to use compatible viewers (official 26.1 or later, or updated third-party viewers) to avoid voice issues.

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Second Life® Technology Report – April 2026

Tech-focused summary for April 1–30, 2026
Here is the update on last months activity in Second Life.

Official SL Platform Updates

  • April 1, 2026: Voice service disruption reported (connection issues and audio drops). Incident tied to ongoing WebRTC transition testing; highlighted need for full rollout improvements.
  • April 25, 2026: Unscheduled inventory maintenance affected login, rezzing, avatar display, and inventory access. Issue resolved same day; users advised to clear cache. – NOTE: If you are not having issues, don’t. I went through the outage and recovered without clearing my cache.
  • Throughout April: Continued WebRTC Voice testing on RC channels with maintenance sessions (e.g., April 22). Full grid rollout announced for May 5.
New Second Life Tech
My New Home Computer… NOT

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Second Life Region Crossings Tutorial

Crossings, Viewer Settings, and a Firestorm Debug Option

Region crossings in Second Life continue to be one of the frustrating technical challenges for sailors, drivers, pilots, and anyone who travels. The problem isn’t new — but the conversation recently started again, especially with new users, and users that have never understood the problem. Thus, this post.

The only thing new on the subject is a Firestorm debug setting that some residents are experimenting with. So, I’ll write that first.

Crashing into a region crossing fail
Region Crossing Crash

This post pulls together what I’ve learned from forum discussions, viewer testing, and a deeper look at how the viewer and simulator interact during a crossing.

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Avatar Size in Second Life

I see this subject come up every so often in the forum, why did the Lab make things so big, not to-scale?

Avatar Size in Second Life
Why are you so big?

In the 2004 era of Second Life® (SL) the default avatars were 7’ for males and 6’ for females. Camera angles and settings were adjusted to give, in the Lab’s opinion, the best view. Buildings, doors, and furniture were designed to accommodate those conditions, basically the camera above and behind the avatar.

But why those settings?

We are legion…

It seems everything in SL played into making things big. Making the default avatars 7’ and 6’ tall is sort of a chicken and egg conundrum. Are things big because of the avatar or is the avatar big because of all the things?

Neither. I suspect the Lab put some thought into deciding on size and general scale. So, I think it was more of a planned thing than avatars or things making SL what it started as.

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