Blender has a reputation for being hard to learn. After using it for 10± years I have say hard isn’t the word, never-ending is more like it.
In Second Life™ bloggers don’t take on training Blender noobies. We send them to YouTube and point them at various online tutorials. But, Blender changes fast enough that the noobie tutorials fall out of date quickly. Updates are slow coming. So… Learn Blender with a Poster: massive restyling is a handy new reference for beginners…
Blender Poster 2016
If I use it, does that mean I’m a beginner? Sometimes I think so. Whatever it makes me, I like the card and plan to keep it handy. I may even print it out on 11×17 for my wall.
Jump to the article for a link to the Hi-Rez copy of the image. I started with a smaller image and WordPress shrinks it some more in the upload. So, if you plan to print it, get the good source.
This is an interesting update on the current bugs and progress on the head bones. Matrice Laville, the programmer for AvaStar speaks about several issues.
One of the people working with Bento is totally frustrated. She provides us a textbook case of victimization and projection. Wow. She is having problems with the Bento Collada file in the SL Wiki dated Aug 6th. Even after several people downloaded and checked the file during the meeting then told her the file was complete but had bone position issues, which were talked about earlier, she couldn’t hear them. Continue reading →
This is a quick 5 minute tutorial by a kinda cute young man that is easy and to the point. He doesn’t cover all the details or provide all the possible adjustments but, he shows you how to get the job done.
AvaStar, the Blender add-on for Second Life animation, has released a new update. The details are here: Avastar-2.0-alpha_3_blender-2-77. This is not a version for regular use. It requires that you use the Project Bento viewer to upload the animations made with it. You can upload to either the main or preview grids.
This release has a new avatar and the latest Project Bento skeleton. I suspect that there is a free updated skeleton somewhere. But, I have not yet gone looking for it.
There are some bugs in this version. Read the article at Machinimatrix for the details. Most of the problems have work-arounds.
I see a new site offering inexpensive materials for use in Blender. Of course there is the question of whether those materials can be used in Second Life. It looks like they can and cannot… I’ll explain.
Cycles Material Vault
A Blender Material is very different than the materials we use in Second Life™. In SL we use different textures for the diffuse, specular, and normal layers along with a few settings. In Blender a material is a collection of textures and settings that work ONLY inside Blender. There are way more settings in Blender than in SL. The two material formats are incompatible. So, the material as sold is unusable in SL. Continue reading →
March 19, 2016 Blender™ released the latest version 2.77. I’m just noticing the update. I haven’t tried to install AvaStar yet. I have a another project in progress. So, let me know if you have tried it.