Medhue streamed a tutorial this weekend. He was showing how to switch between IK and FK animating. In September 2014 I was facing that problem and posted a tutorial titled: Blender-AvaStar Animation IK/FK Tip because I couldn’t find any tutorials saying how to change between the two animating styles.
I think the video is a way better tutorial on switching between the two styles than my old ‘text’ tutorial.
Medhue Simoni is doing a live stream YouTube presentation on Second Life™ subjects. You can catch his previous live streams, now videos, on his YouTube channel.
For now he plans to start a stream between 8 and 9 AM SLT. I caught this one live. YouTube provides a live chat channel to go with the stream.
I think Medhue is winging it through the presentations, extemporaneous. There are sufficient and-huh’s, a bit of ramble, and several false starts. But, the information is good. Scripting the presentation, working from an outline, and quick rehearsals all before the live presentation can greatly improve it. But, it is more work. Continue reading →
How Bump, Normal, and Depth Maps are created in Photoshop changed in 2017 CC. I hadn’t noticed until I needed to make a normal map. Then I stumbled across this video while checking to see if NVIDIA’s normal map tool would work with the newest 2017 CC.
The video uses the 3D mode. When creating mesh from bump map as shown PS isn’t exactly polygon efficient, but for use in PS and texture creation that isn’t an issue. For a 100+ brick wall PS made just under 500,000 vertices and 977,000 faces, which is way too heavy for Second Life(TM).
I’m playing with Photoshop’s 3D and deciding if I can use it for some of the things I want to make. My choices seem to be PS, Blender, and Sculptris… or to spend money… For work I have Adobe’s suite of apps. But, increasing my monthly software rental cost or spending US$800 or more for a 3D painting app isn’t something I want to do.
So, I’m painting in all three and trying to figure out how easily put fine detail into things I want to make for my Slink body.
What app do you use for making finely detailed textures for clothes in SL?
AvaStar 2 RC-6 is out. You can download it from your products page. Unless you spend time watching chat in the AvaStar-Blender and AvaStar Support groups you have no idea what changed. The change log was last updated in September 2016.
Update: Gaia & Eleanora decided to change where updates to release notes/change logs are kept. Seems I kept finding the one that WASN’T updated, while there was an updated one in another place: Change Log.
my winter house
You have to download the new release. The AvaStar update process from inside Blender is NOT for RC updates. RC updates require a manual update. Continue reading →
In my article AvaStar Tutorial: Adding the Slink Model to AvaStar I provide the steps to get the Slink Mesh Dev Model updated in AvaStar 2RC5. Slink has been handing out a model made with AvaStar 1.1.34. So, there are a lot of AvaStar updates between that and 2RC5. Enough so that 2RC5 can’t update that old a rig.
Ara Nal: Mesh clothes make the…
I contacted both the AvaStar and Slink people in regard to getting the problem resolved. Siddean Munro, the creative behind Slink contacted me to say, Continue reading →