Blender is in Beta and it seems everyone is making tutorials. Once you open Blender 2.8 you’ll know the previous tutorials are out of date to the point of useless. So, here is a nice video for total noobs.
This is a web page with written information and four short tutorials. Then a second page with 4 more tutorials.
The instructions cover the ‘archive-type’ install on Windows that is now the default Blender install. I’ve used the archive-type install for years allowing me to have various versions installed at the same time. With 2.8 I suspect many will want a 2.79 version and 2.80 installed. One for production and one for learning.
The new Blender 2.8 is out in Beta version. The user interface is drastically different. Selecting, changing modes… drastic changes. Better? Probably. It would have been nice if Blender worked this way long ago. I think it is more intuitive for the Blender nubie.
Here is a long video showing the new Blender 2.8 Beta.
You’ll find so much changes. I expect Blender 2.8 will initially be unusable until we learn all the changes.
Bookmark the video. You’ll be wanting to come back to it to see how things are done.
A new version of AvaStar is out. The official announcement is here, AVASTAR-2.5 IS OUT. There is a link to the download on the page. You will find the detailed release notes link on the download page.
There are the ubiquitous bug fixes, of course. There are also a good number of improvements in how things work and how the user interface is set up. Check the announcement to get the overview.
This release still targets Blender 2.79.
If you have been watching the various announcements and demos of Blender 2.80, you know it will have a very different user interface. I assume AvaStar will have to redesign its interface too. So, this update might be a version to skip… or not. It is sort of learn the AvaStar UI changes now and Blender 2.8 UI changes a bit later and AvaStar 2.6 (?) revised UI after that.
So, my current plan is to stay with Blender 2.79 until I see an AvaStar revised for 2.80. Unless there is something in 2.80 I just MUST have… which I doubt at this point. Deal with just one period of relearning the UI’s. Or not… Just depends on where I am in my projects… and mood.
Improved Collada export of characters with custom Shapes
Improved User interface
Rig Converter stability
New Weight Copy Panel
Complete rework of the Help pages (text only)
Many dozens of smaller fixes
Coming behind this update is going to be the Blender update with its heavily reworked User Interface. Ugh… I have no idea how this Blender change will affect AvaStar. I do know I will suddenly be looking for common tools again and relearning Blender. So, I suppose that means AvaStar too.
If you have purchased support, this is a free update. I have and I plan to update my plan when it expires.
I happen to like Slink, so I build what I can wear. For me that means using the Slink Developer Kit. Finishing some stuff up I decided it is time to update my AvaStar, Blender, and Slink Kit before moving on to new things. Also, I wanted to try out the AvaStar feature that adds Dev Kits.
The highest Blender I have is version 2.79c. This can get a bit confusing. The official release is 2.79b according to the Blender.org site. The main download provides an MSI file for use with Windows. This is a basic Windows install file. Not what I suspect most developers want. We want the ‘Archive’ file, the one that allows us to have multiple versions installed. You get that from the same download page just look in ‘other versions’ and grab the ZIP file. Continue reading →
A Blender update is coming… soon. The Alpha version and nightly builds are available now, here: Blender Latest. But, I want to know if this is an update I need or want. So, I went looking through what people are saying. The big one for me is… the User Interface is changing. Ugh.
So, here is a video (8/13) that does a decent job of showing us the changes.
The video producer provided these time stamp entry points. I suggest you start at the 2:12 TM. Or if you are only interested in how it affects those of us using it for Second Life™, just read my comments below.
TIME STAMPS 1:22 – Alpha, Beta & Release Candidate 2:12 – UI Redesign 3:24 – EEVEE, the Physical Based Real Time Render Engine 4:43 – New Work Engine: OpenGL 5:19 – Grease Pencil (2D Animation Toolset) 6:38 – Matcaps (Material Capture) 7:48 – Zootopia Hair Shader 8:01 – Pixar Open Subdiv 8:34 – Dependency Graph, Asset Manager, Static Overrides and More 9:16 – Daily Blender Build Download 10:16 – Blender Resources
The new render engine looks to be awesome. But, the User Interface (UI) is going to kill me. They seem to be trying to make Blender easier for new users to learn. …like 3D modeling and animation can be easy to learn? Still probably a good thing no matter how annoying I find it.
They moved most of the stuff at the bottom of windows to the top… give me a break… That will take a bit to get used to. Continue reading →
There is no Server-Scripting UG meeting this week. Seems the SL Summit meeting preempts it. Nor is there a deploys post this week.
However, my in-world monitor says my main channel region was restarted today. That region is running version 18.06.14.516450. This is the same version it ran last week. So, no roll out just a restart.
From last week’s Beta Server UG meeting we know there are no new versions expected to roll out to the RC channels.
Second Life Bugsplat Viewer version 188.8.131.528003 – This is a new RC viewer version. The release notes describe the viewer version as;
This viewer should be functionally identical to the current release viewer, save that if it crashes, the crash report is sent to BugSplat rather than to Linden’s crash reporting system. Continue reading →