Blender 2.8 Beta Released

The new Blender 2.8 is out in Beta version. The user interface is drastically different. Selecting, changing modes… drastic changes. Better? Probably. It would have been nice if Blender worked this way long ago. I think it is more intuitive for the Blender nubie.

Here is a long video showing the new Blender 2.8 Beta.

You’ll find so much changes. I expect Blender 2.8 will initially be unusable until we learn all the changes.

Bookmark the video. You’ll be wanting to come back to it to see how things are done.

AvaStar 2.5 Released

A new version of AvaStar is out. The official announcement is here, AVASTAR-2.5 IS OUT. There is a link to the download on the page. You will find the detailed release notes link on the download page.

There are the ubiquitous bug fixes, of course. There are also a good number of improvements in how things work and how the user interface is set up. Check the announcement to get the overview.

Naufragé

Naufragé (castaway)

This release still targets Blender 2.79.

If you have been watching the various announcements and demos of Blender 2.80, you know it will have a very different user interface. I assume AvaStar will have to redesign its interface too. So, this update might be a version to skip… or not. It is sort of learn the AvaStar UI changes now and Blender 2.8 UI changes a bit later and AvaStar 2.6 (?) revised UI after that.

So, my current plan is to stay with Blender 2.79 until I see an AvaStar revised for 2.80. Unless there is something in 2.80 I just MUST have… which I doubt at this point. Deal with just one period of relearning the UI’s. Or not… Just depends on where I am in my projects… and mood.

AvaStar 2.5 to Release 10/27

It has been in the works awhile. Now there is a planned official release date, October 27, 2018.

The announcement is here: AVASTAR 2.5 RELEASE DATE 27-OCTOBER-2018.

Magicae House

Magicae House

The listed highlights are;

  • Improved support for Male characters
  • Improved Collada export of characters with custom Shapes
  • Improved User interface
  • Rig Converter stability
  • New Weight Copy Panel
  • Complete rework of the Help pages (text only)
  • Many dozens of smaller fixes

Coming behind this update is going to be the Blender update with its heavily reworked User Interface. Ugh… I have no idea how this Blender change will affect AvaStar. I do know I will suddenly be looking for common tools again and relearning Blender. So, I suppose that means AvaStar too.

If you have purchased support, this is a free update. I have and I plan to update my plan when it expires.

Second Life: Updating AvaStar with Slink Dev Kit

I happen to like Slink, so I build what I can wear. For me that means using the Slink Developer Kit. Finishing some stuff up I decided it is time to update my AvaStar, Blender, and Slink Kit before moving on to new things. Also, I wanted to try out the AvaStar feature that adds Dev Kits.

AvaStar 2.4-1 and Slink v9

My previous updates I have written about here; AvaStar – Add the Slink 2017 Model – (5/2017) and AvaStar Tutorial: Adding the Slink Model to AvaStar – (3/2017).

Blender Update

The highest Blender I have is version 2.79c. This can get a bit confusing. The official release is 2.79b according to the Blender.org site. The main download provides an MSI file for use with Windows. This is a basic Windows install file. Not what I suspect most developers want. We want the ‘Archive’ file, the one that allows us to have multiple versions installed. You get that from the same download page just look in ‘other versions’ and grab the ZIP file. Continue reading

Blender 2.8 Coming Soon

A Blender update is coming… soon. The Alpha version and nightly builds are available now, here: Blender Latest. But, I want to know if this is an update I need or want. So, I went looking through what people are saying. The big one for me is… the User Interface is changing. Ugh.

So, here is a video (8/13) that does a decent job of showing us the changes.

The video producer provided these time stamp entry points. I suggest you start at the 2:12 TM. Or if you are only interested in how it affects those of us using it for Second Life™, just read my comments below.

TIME STAMPS
1:22 – Alpha, Beta & Release Candidate
2:12 – UI Redesign
3:24 – EEVEE, the Physical Based Real Time Render Engine
4:43 – New Work Engine: OpenGL
5:19 – Grease Pencil (2D Animation Toolset)
6:38 – Matcaps (Material Capture)
7:48 – Zootopia Hair Shader
8:01 – Pixar Open Subdiv
8:34 – Dependency Graph, Asset Manager, Static Overrides and More
9:16 – Daily Blender Build Download
10:16 – Blender Resources

The new render engine looks to be awesome. But, the User Interface (UI) is going to kill me. They seem to be trying to make Blender easier for new users to learn.  …like 3D modeling and animation can be easy to learn? Still probably a good thing no matter how annoying I find it.
They moved most of the stuff at the bottom of windows to the top… give me a break… That will take a bit to get used to. Continue reading

Second Life News 2018 w30

Servers

There is no Server-Scripting UG meeting this week. Seems the SL Summit meeting preempts it. Nor is there a deploys post this week.

However, my in-world monitor says my main channel region was restarted today. That region is running version 18.06.14.516450. This is the same version it ran last week. So, no roll out just a restart.

::Beached::

::Beached::

From last week’s Beta Server UG meeting we know there are no new versions expected to roll out to the RC channels.

Viewers

Second Life Bugsplat Viewer version 5.1.7.518003 – This is a new RC viewer version. The release notes describe the viewer version as;

This viewer should be functionally identical to the current release viewer, save that if it crashes, the crash report is sent to BugSplat rather than to Linden’s crash reporting system. Continue reading

What is Blender’s Eevee?

There are a bunch of technical explanations, but those don’t mean a lot to many SL modelers. It is probably more helpful to know what you can do with it and why you would want to use it. So, this video does the best job of explaining that I’ve seen.

This feature is a work-in-progress. It is looking like we will have it in Blender 2.8. But, it won’t be complete. Still it will make adding materials to models MUCH easier, cause you can see what you are doing in real time.