Second Life News 2014-44

Servers

The Deploys of Week post is up. The big news is CDN.

Oops! Don't Panic 2014

Oops! Don’t Panic 2014

CDN

The Content Delivery Network upgrade will roll to the main channel, the entire grid, this week. That will be happening Tuesday morning.

RC Channels

All three RC channels will get the same maintenance package. The detailed release notes are not out yet. All the Deploys post says is there are ‘some improvements’. We’ll probably see more information coming out tomorrow (Tuesday).

Snack Channel

The Snack channel is a small pre-test RC channel. It is used when the Lindens want to start out with a very small sample for testing. It was used for the initial testing of CDN. It is no longer needed and the regions in the Snack channel will be rolled back into the channels they were previously in and the Snack channel will disappear until it is next needed.

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Blender AvaStar Tutorials for Second Life

Gaia Clary has released a new PREVIEW tutorial on making non-human avatars: Non Human Character Rigging. I tried to embed the video. I couldn’t.

Don't Panic 2014

Don’t Panic 2014

It appears Gaia is moving toward paid for lessons and limiting where the video tutorials can appear. So, you’ll have to watch the video on Gaia’s site. There is more information on Gaia’s web page than is in the video.

Notice at the top of the of the page is a colored section with a link to purchase the full tutorial set for this course (US$25). I’m deciding if I’ll spring for the class.  Continue reading

Blender Tricks & Developer Notes

5 Little Known Tricks in Blender’s Outliner

This is an interesting tutorial on using the Blender outliner. See 5 Tricks for the original post.

Blender Developer Notes

Blender developers meet to discuss which directions to take Blender and which features to prioritize and schedule for release with the next version. For us we get a glimpse of what may be coming to make our modeling lives easier.

See the latest notes here: Developer Meeting Notes: October 12, 2014.

We do learn there may be a Blender 2.72a release this week to fix a couple of bugs that made it through all the testing.

In a couple of weeks we will learn what they have decided to include for release 2.73. One possibility is Stereo 3D… I wonder if that means Oculus type 3D… wouldn’t that be a rush?

There are side projects that apparently are not part of the main development thread. That lets them stay outside the scheduling, I suppose. They are added when they are done. One of those is refactoring Materials Nodes for better multi-threaded operation. That should speed up our bake times for complex items.