This is interesting. About 22 minutes of Naria discussing the post made by Anna, which I linked to yesterday, Genus Update.
Anna Ivanova, owner of the Genus Project, has provided an update on the legal drama washing over Genus products. You’ll find the update on Facebook. Since I hadn’t figured out how to link to a FB Post, I had to look it up. The time stamp at the top of a post contains a link to the post. Anyone can right-click copy that link and use it.
For those that do not know Genus Project makes products for Second Life™. The Genus mesh heads are somewhat popular. You can see people writing about them in the SL Forum.
Marketplace Store – As of today 9/3/2020, the mp store is still empty. Expect that to change as soon as the court verdict propagates through the system.
The original post is here. I’ve quoted the post below…Continue reading
In Second Life™ lots of people are all about looks. Few of those people know much about making a beautiful avatar. They just shape their avatar by eye. Those that are better at making shapes may end up selling shapes to the rest of us. The next step up from making shapes is sculpting heads and bodies.
I keep looking at people’s avatars and notice how some are just gorgeous. Some with incredible faces. What makes their face so pleasing?
One part of the beauty equation is proportions. Some time ago I made a tool for getting body shapes proportional. Mostly getting height and arm lengths right. Now I’ve made a guide for getting facial proportions correct. The video is the quick answer to what it is and how it works. About 3 minutes.
Before you run off to buy this tool and fix that ugly face of yours… well… you’re not that bad… you need to know this tool is just a guide to assist you in creating a face shape. It doesn’t make a shape. Also, it isn’t easy to use CORRECTLY. Read on or watch the video before you decide.
Be warned. The Guide is Copy-OK so there are NO REFUNDS.Continue reading
Every so often I stumble onto something in Second Life™ I didn’t know about. Slink’s Deluxe Feet Auto Switcher is one of those things… and I’m a Slink fan.
Slink has five foot-positions in their main body HUD, Slink Physique (F) Utilities HUD (Redux) V4.0.0.
I’ve been putting on the HUD every time I needed to change foot positions. It can take a minute for the HUD to fully render. But the way I dress that usually isn’t a problem. I’m a top to bottom girl. By the time my dressing routine that I am picking out shoes the HUD has had plenty of time to rez.
When I change between existing outfits, going from a club to the beach, it can force me to wait on the HUD. However, there is a solution for the existing Outfit problem, the Foot Switcher. Makes the wait go away.Continue reading
The Maitreya body just updated from v4 to v5. This version is for the Bakes On Mesh (BoM) era. NovataSecondLife (YouTube URL) has made a video to explain how the new version works.
Another Maitreya v5 Update video. 30 min
Until this release, Maitreya used an applier to upgrade their bodies to use BoM. It worked with my version 3.0 demo copy. Nice. Now the body is redesigned and switches to the BoM style via a click in the HUD.
Here are the things I found interesting in this release.Continue reading
In December Siddean Munro made a video of how to easily make the various Slink sizes.
I think the video shows how easy and quick it is. So, I continue to be baffled at why so many provide only Hourglass sizes of their products. Especially when discussions in the SL Forum show growing support for the Slink Redux bodies.
If you are a Slink Original wearer, Physique or Redux, and your designer isn’t making the sizes you need, send them a link to this article.
GA.EG BoM Applier
The BoM applier for GA.EG heads is out. It is said to work on Bento and non-Bento GA.EG heads. But, ONLY GA.EG heads.
You can get it for free at the main store. You pay L$1 and get L$1 back, so is free.
The applier comes with instructions. Use is easy and simple. Figuring out how to do makeup and tats may be a bit strange if you have forgotten how Classic avatars and system layers work. However, you can save a BoM look as a favorite in the head’s HUD… skin section.
You still have to have a BoM capable viewer. More and more third-party viewers are BoM capable. Just not Firestorm. :/ But, soon.
Cool VL Viewer 😛 is one that supports BoM.
At the Content Creators’ User Group this week we got a good update on what is going on. Most of the news is in the first 15 minutes.
The opening still-image was taken in the FOCUS Photography class. This is a series of classes presented at least once a month. The format gets away from ‘click here…’ training and into what makes a good picture. More the mental side of photography.
In the video, BoM is described as releasing VERY SOON. It may release with some minor issues. The project is past its expected release date. It has proven more difficult than the Lindens expected. I think most of the change in expectation is feature creep coming from residents explaining what they need and want for it to be more useful.
I expect to see its release in August… maybe July… If you are a content creator, you should be working with BoM now. File any bug reports or feature requests ASAP.
EEP is tough to predict. Any changes to the graphics render process is complex and runs into problems. So, I am not surprised it too is running behind its expected delivery date.
Animesh-II is soon to have its own Project Viewer. This phase will likely add a way to apply shapes to animesh. But I can’t be certain. It is discussed in the video.