The end of March Linden Lab released the latest version of the Bakes on Mesh (BoM) Viewer. It is in RC so we could see BoM coming out in final version soon. The recent Disconnects Problem has likely delayed BoM and other projects. That problem seems solved or at least greatly reduced. Other projects will move ahead now and BoM is probably just a couple of weeks from final release… say soon…
The questions I have all deal with how well will my clothes will work with the new BoM Mesh Bodies? Siddean the designer for Slink has provided information on what we can expect. Siddean’s Slink body is built… um… that doesn’t sound quite right, rephrase… ready for release or at least down to the final tweaks.
Whatever you look outside, the real value is what you have inside
April 3rd,2019 Siddean answered questions about what she is doing with the Slink bodies. You can find this information in Siddean’s Discord channel.
The new bodies are a re-thought new design. So, we are going to be re-learning how to manage bodies, clothes, and tattoos.
The new body will work with clothes made for the previous body. Said in tech-speak, the body size and weighting remain the same. Also, the previous versions of the body will continue to work. BoM will only work with the new bodies. Continue reading →
We don’t have an obvious resolution to the argument. Nothing the non-techies can grasp. The techies stay out of the argument having learned one cannot argue with the ignorant as it is all opinion for the uneducated.
Recent technology changes have complicated the information on polygon counts and how they may affect your viewer’s performance. One complication is the shift from video card manufacturers bragging about polygons-per-second rendered to frames-per-second and now giga-rays-per-second… Part of the reason for changing metrics is the marketing hype card makers introduce to sell more cards.
Improved Collada export of characters with custom Shapes
Improved User interface
Rig Converter stability
New Weight Copy Panel
Complete rework of the Help pages (text only)
Many dozens of smaller fixes
Coming behind this update is going to be the Blender update with its heavily reworked User Interface. Ugh… I have no idea how this Blender change will affect AvaStar. I do know I will suddenly be looking for common tools again and relearning Blender. So, I suppose that means AvaStar too.
If you have purchased support, this is a free update. I have and I plan to update my plan when it expires.
Uploading Mesh – Beq Janus has an article on her blog explaining some of the esoteric aspects of understanding mesh uploading to Second Life™. See: Shedding light on Mesh uploading.
🐼 718 🐼 Blueprint Event Uber Event
Beq is working on the Firestorm Viewer’s mesh upload panel. So, now is a good time to be providing her feedback and ideas you think would make the uploaded easier to use or understand.
The article also defines some of the terms in use in the uploader that you may have misunderstood. Some of those ‘the word means… Y but here we are using it to mean X’ type of things. Continue reading →
I like the Hair Fair events. It is a charity and all… a good thing, but the changes in hair and styles from year to year are what fascinates me. This year there were 9 do’s I had to try on. Turns out two were must have’s. And one I really liked but couldn’t initially get to work.
Hair Fair 2018 is open and going… not crowded the two days I’ve been there. No problem getting in. However, you can’t tp around inside the regions. Any TP takes you back to the main landing point for that region, which I find way annoying as I cam-shop and like to double-click-tp when I see something I want to check out or when I want to make an LM.
The changes I see this year are; more appliers and more style options.
Hair Fair 2018 – EMO-tions SEYCHELLE
Catwa, Lelutka, and Omega seem to be the common appliers included. For my GA.EG Jennifer head the Omega applier for the hair base works. It and my relay for GA.EG are both needed.
Style options in the HUDs or separate style HUDs were more common this year. At least in the do’s I was interested in.
EMO-tions has a do I liked best, *SEYCHELLE*. I love the big hair look it provides. This is the only one I liked enough to spring for the FAT pack.
The Firestorm ACI for the hair is about 3.7k. It has 128kb of scripting in 2 scripts. It uses only ONE attachment point, Skull. I did not find any script removal option and the hair is no-mod. It comes with the Catwa, Lelutka, and Omega appliers. Includes the various color HUDs. The fat-pack includes multiple HUDs, not a single all-inclusive colors HUD. Continue reading →
In the $L50 Friday event an Erratic L$50 top (Fat Pack) is on sale for multiple body styles including Hourglass and Original. I am interested in Erratic clothes for the Slink bodies. So, I ran down and bought a copy for the Original body.
The sales of this top will be the deciding factor in which bodies Erratic Rain plans to make clothes for in the future. So… if you want more Slink, visit and buy… the free market voting with its dollars… http://maps.secondlife.com/secondlife/LE%20LOOK/131/139/2001
This week has seen discussion on the ARC/ACI values and how broken they are. See the SL Forum thread: Rigged mesh LoD bug. I knew ARC/ACI weren’t all that accurate. But, I thought they were reasonable comparisons. I still believe once up on a time they were. But, in light of this new information I can’t prove that.
ARC = Avatar Render Cost
ACI = Avatar Complexity Index
Comparing ACI in LL, FS, and BD viewers
The purpose of ACI is to influence users and designers to buy and create more efficient mesh content. Something along the lines of Consumer Reports, but free and in your face.
A couple of things have happened that has not only changed ACI’s usefulness but distorted it and pushed us away from its goal. Possibly even making it counterproductive Continue reading →
If you have been in SL for a time you know a significant number of users are big on drama. Whole roleplay communities exist for the drama in storytelling. If you know a game master, you have no doubt heard some of their amazing stories of stupidity.
Unfortunately, drama often spills over into other parts of the SL world and results in RL legal actions that affect those of us that were minding our own business.
Feel good – GA.EG
In January I wrote about the OpenCollar Drama in OpenCollar No Longer OpenCollar? The Nirea and Athaliah side of that dama got control of the OpenCollar group. Moderators and some others there claim they are the only real OpenCollar. Collar updates are now confusing.
Now. it seems we are bumping into another such situation, but with mesh heads. Catwa has filed a DMCA Take Down Notice against GA.EG and Akeruka. I’m not clear on whether they are at DMCA with Akeruka. But, Akeruka is in conflict with Catwa. I hear Stray Dog is also dealing with a DMCA from Catwa. Note 7/9: Gac Akina the owner of Stray Dog says he isn’t dealing with a DMCA. As best I can tell the comment/email address is Gac’s.Continue reading →