OK… I don’t have a total fixation on breasts… really! However,
I suspect my inner child may identify as male. But, there are so many
interesting ways to enhance breasts…
Catrie Resident told Scylla Rhiadra who posted and I saw about Birth’s Boob O Matic (L$675-MP $875-In W). Yep. That is what they call it. On name alone, I would have to look to see what it does. I had the same question about my first training bra. What does it train them to do? Whatever, I headed to Birth’s shop to find out.
There is a whole thing of Boobie and butt toys at Birth’s shop. The link above will take you there.
Boob O Matic is described as a Breast Deformer/Positioner.
There is a demo in-world at the shop. I found it rather an odd type of demo. Like
most poses and animations you have to try it in the store.
You sit on a pose ball, get the demo (which sitting on the
pose ball gives you) and wear the HUD. Very atypical.
Recently there have been a number of articles about the shape and size of avatars and things related. Penny Patton has been on about how camera position affects our perception of size in SL for years. Now the Lab is preparing to support her altered camera position settings. Plus, she has written articles on avatar size and the effect it has on everything else in Second Life™.
This image is the work of Luc Viatour – https://Lucnix.be
I’ve written a number of articles on the same and similar subjects. Several pointing to Penny’s articles and expanding on the subjects. Continue reading →
The question keeps coming up in the SL Forum, what is a mesh body and why won’t my clothes show? I am so confused… Yeah, I can see how that would happen. So, I need something I can link them to. This is the ‘something’. I’ve tried to keep it simple for noobs without 3D modeling experience.
To understand Classic and Mesh avatars one has to understand Second Life™ has a history and understand some of the basics of 3D modeling.
Mesh & Classic Avatar 2017
SL Started in 2003, 2004 depending on what you define as ‘starting’. It started with a basic avatar that evolved over time. That is the Classic avatar. It is still with us.
If you take off everything your avatar is wearing that you can take off, you are looking at the Classic avatar. You can click the top menu Developer (press Ctrl-Alt-Q to reveal the menu item if it isn’t showing)->Avatar->Character Tests->Test Male/Female. This will set your avatar to the very basic (Classic) default-test avatar known as Ruth or Roth. Continue reading →
Daria of Mesh Body Addicts blog has a video explaining Bento. It is great for the person that is just interested in knowing enough to understand what it is about and what the difference between the classic skeleton we have not and the new Bento Skeleton,
Daria promises to provide more information in a future animation.
The people working with mesh clothes will notice Daria’s ideas about collision bones is a bit off, not as precise as one would need for a tutorial. But, for a light weight explanation she is accurate.
RL has kept me away from recent meetings I wanted to attend. The Bento meeting being the more interesting one in my mind. Fortunately Inara Pey made it to the Bento meeting. See: Project Bento User Group update 34 with audio.
Word from the meeting is the recent Project Bento viewer release fixes some of the tenacious problems. It adds a Reset Skeleton and Animation selection in addition to just the Reset Skeleton into the avatar’s right-click drop down menu. This is an attempt to handle most of the problems a few older animations have when run on a Project Bento viewer without changing how Project Bento’s animations handle bone/joint position. Think compromise. Continue reading →