Recently there have been a number of articles about the shape and size of avatars and things related. Penny Patton has been on about how camera position affects our perception of size in SL for years. Now the Lab is preparing to support her altered camera position settings. Plus, she has written articles on avatar size and the effect it has on everything else in Second Life™.
This image is the work of Luc Viatour – https://Lucnix.be
I’ve written a number of articles on the same and similar subjects. Several pointing to Penny’s articles and expanding on the subjects. Continue reading →
The question keeps coming up in the SL Forum, what is a mesh body and why won’t my clothes show? I am so confused… Yeah, I can see how that would happen. So, I need something I can link them to. This is the ‘something’. I’ve tried to keep it simple for noobs without 3D modeling experience.
To understand Classic and Mesh avatars one has to understand Second Life™ has a history and understand some of the basics of 3D modeling.
Mesh & Classic Avatar 2017
SL Started in 2003, 2004 depending on what you define as ‘starting’. It started with a basic avatar that evolved over time. That is the Classic avatar. It is still with us.
If you take off everything your avatar is wearing that you can take off, you are looking at the Classic avatar. You can click the top menu Developer (press Ctrl-Alt-Q to reveal the menu item if it isn’t showing)->Avatar->Character Tests->Test Male/Female. This will set your avatar to the very basic (Classic) default-test avatar known as Ruth or Roth. Continue reading →
Daria of Mesh Body Addicts blog has a video explaining Bento. It is great for the person that is just interested in knowing enough to understand what it is about and what the difference between the classic skeleton we have not and the new Bento Skeleton,
Daria promises to provide more information in a future animation.
The people working with mesh clothes will notice Daria’s ideas about collision bones is a bit off, not as precise as one would need for a tutorial. But, for a light weight explanation she is accurate.
RL has kept me away from recent meetings I wanted to attend. The Bento meeting being the more interesting one in my mind. Fortunately Inara Pey made it to the Bento meeting. See: Project Bento User Group update 34 with audio.
Word from the meeting is the recent Project Bento viewer release fixes some of the tenacious problems. It adds a Reset Skeleton and Animation selection in addition to just the Reset Skeleton into the avatar’s right-click drop down menu. This is an attempt to handle most of the problems a few older animations have when run on a Project Bento viewer without changing how Project Bento’s animations handle bone/joint position. Think compromise. Continue reading →
I missed this when Aki released it three months ago.
The location for Project Bento meetings has changed from what is said in the video. They now meet in Hippotropolis, Agni (the main grid) on Thursdays at 1 PM SLT/PT. I think they moved to the main grid to make it easier for more people to get to the meetings. Continue reading →
They surprised me! Project Bento, server side, arrived at the main grid Tuesday. Torley Linden has posted about the Lab enabling the project on the main grid. See: Project Bento Testing Is Now Live on the Main Grid!
This is a testing release. You will need the Project Bento Viewer to upload animations and meshes, and to view them without distortion. Bento mesh weighted to the new bones looks horribly distorted in non-Bento viewers. Expect to see lots of questions in the forum about how to fix the problem.
Just send them to the Linden announcement… or here.