PS: Taylor.p points out that 6.4 was released last May.
Those playing with RLV will get notices that Open Collar has an update out, v6.4.0. Provided they have not turned off ‘notices’. The update is a bit different than other updates we deal with in Second Life™. The update will upgrade a range of RLV Relay attachments.
The new package rolling out to the main grid’s RC channel has a fix that should make offline IMs and group notices a bit more reliable. That comes from Simon Linden. I didn’t see anything about it in the server version release notes.
The place where my dreams comes true
There will be no Server/Scripting meeting next Tuesday (2/7). A Linden Lab meeting conflicts with the User Group time. Simon wasn’t giving us any information as to what the Linden meetings was about, other than it was NOT a feature summit. But, new features will likely be discussed at some point. Continue reading →
Adds Feature: BUG-40871 Add new llGetEnv() constant “region_object_bonus”
These features haven’t made it to the wiki yet. They are at this point beta versions of the functions. The SLOTS_AVAILABLE item is for those working with Experiences. It is handy to know if an avatar has used up all the attachment slots before trying to attach something else to the avatar. Continue reading →
In the Server-Scripting meeting Simon Linden told us the regions were being restarted to enable the increased prim limits. So, as of today, all the regions in all the channels should have the new prim limits in place.
Jo Yadley, Inara, Linden Blog, and I have all covered the change in prim limits. Designing Worlds had an interview with Patch Linden talking about the change. The video of the meeting will be out in early December. Continue reading →
Well, for about a minute… when all the guns in Second Life broke… Now, there are work around steps and viewer fixes and… Whatever, you can again shoot those deserving of annihilation.
So, what happened? Why can’t I shoot that scumbag werewolf and save the hot mini-skirted damsel? Seems the Lindens fixed a problem in the process of building Horizons, that’s my thinking. As they expanded controls for use with Advanced Experience Tools (AET), Horizons is an advanced experience, the scripting functions needed a bit more control. So, as reported some time ago we got new SIT commands. See: Second Life News 2016 w45 and for more details Scripting.
Fallout Wasteland – liqueur.felix
I suspect somewhere in that process the Lindens noticed some REALLY OLD bugs, think beginning of SL time, which are now just oddities for most scripters and fixed them to make it easier (and likely make it more logically correct) to do Horizons. The result is all the weapons designed to deal with those bugs/oddities broke.
nPose is a tool for adding animations to things. It avoids pose balls, handles multiple people and animations… generally a good useful tool. It isn’t the easiest to use but, once learned it is handy and quick. Today I saw a notice that Howard Baxton, nPose lead programmer, is stepping down. He provided this notice 11/12/2016:
Have no fear! The future of nPose is solid and progressive. The only difference is I will not be involved. Leona has agreed to pick up the pieces and move forward. Her scripting and organizational skills are far better than mine so expect nPose to have a new face lift.
Leona has been involved with nPose since before the 2.0 release and has made most of the contributions to what nPose has become. I know she is working on even more exciting features which you will see in the next release. I am very grateful for all of her hard work and feel badly I am leaving her even more.
Please give Leona all the same support you’ve given me. She will give everyone a great and amazing nPose.
The nPose headquarters are here. (Map URL) You’ll find demos and tutorials on using nPose.
The Deploys thread did not update until late Tuesday. It usually updates late Monday or early Tuesday. Caleb Linden has been writing the updates for the last few months. I would guess this is not his favorite task.
So, the late posting and the election results diverted me away from getting my Tuesday SL News article published.
The main channel did not get an update. Today, Wednesday, we are getting an update to the RC channels. So, for the last week all channels have run the same package. Continue reading →