From the Content Creators’ UG (CCUG) meeting we get some more precise project updates. I’ve also tossed in some information from Meet the Lindens get togethers.
Starting out Alexa Linden is talking about Bakes on Mesh, BoM. It appears they are getting close to releasing it. There is apparently ‘one more’ thing they are tweaking… presumably, before it can release.
Alexa says items that use the new BoM will have a unique inventory icon.
EEP is getting another viewer update. This version will be in QA over the weekend and if it passes, they hope to have it out Monday. Continue reading →
I hope your Thanksgiving was enjoyable. Love pumpkin pie…
This is the second week in a row that there has been no Deploys post. My home region in the main channel did not get a restart today.
According to Simon Linden there are no rolls to the RC’s coming this week. But he thinks there will be next week. So, we might get one more a main channel update before Christmas.
The Snack channel was updated with a new EEP version.
The main viewer is version 220.127.116.110636. We changed to this version in week #46.
Second Life Bugsplat Viewer version 18.104.22.1689462 – Last updated in week #37.
Second Life EAM Viewer version 22.214.171.1240057 – Moved from Project Viewer to this RC in week #40.
Second Life Love Me Render Viewer version 126.96.36.1991759 – New this week. A previous update in week #46.
Second Life Maintenance Viewer version 188.8.131.521757 – Updated last week, #47.
Second Life Project 360 Snapshot Viewer version 184.108.40.2065934 – Last updated in week #10.
Second Life Project Bakes On Mesh Viewer version 220.127.116.110711 – Last updated in week #44.
Second Life Project EEP Viewer version 18.104.22.1681947 – New this week. The previous update in week #47. This viewer branch has updated two weeks in a row.
We have not seen much change this past week. Because of the holiday, the Lab has held off changes and updates that could affect grid performance. This is referred to as ‘No Change Windows’. We should see changes pop again for the next couple of weeks. Then Christmas and New Year’s Day holidays will bring us another No Change Window.
Rider Linden is finishing up EEP script functions. Currently finishing llSetAgentEnvironment() on the server side. Next is doing the viewer side. Continue reading →
Adobe is killing me… Premiere Pro 2019 is SSOoooOOoo messed up. I keep hoping for a follow-up update to fix it.
So, I have a little time to keep up with SL while I wait on them and try to think up workarounds that won’t require big chunks of my time.
It is Monday about noon as I start writing. No Deploys thread post. Maybe later?
rewrite the stars
Updating on Tuesday from the Server Scripting UG meeting, still no forum post on the deploys.
The main channel was updated this morning (Tuesday) according to Simon Linden. My region restart meter should my main channel home region was restarted. It is running #18.11.09.521593.
The main and RC channels are all supposedly running the same version today. There are no more updates this week but there are some planned for the first days of December… per Simon.
We are approaching a series of no-change-windows… So, not much will be happening. Because of Thanksgiving in the USA, there are no Thursday or Friday UG meetings.
In the first week of December, we should see a new LSL function: llReplaceAgentEnvironment. This function only runs from an Experience enabled script… meaning it has to be part of an Experience. Continue reading →
EEP_001 – My landing point 128,128 EEPTesting, ADITI – Nice moon.
The feature is still only working in the preview grid, ADITI, and requires use of a project viewer: Second Life Project EEP Viewer version 22.214.171.1240121. (release notes) You’ll find the download links in Alternate Viewers. This is a bump up from the initial confidential links released only to those participating in the Content Creators’ UG.
EEP_002 – Oh WOW.
This is a PROJECT viewer and thus is more likely to have bugs. So, it is not a viewer for daily use and is a bit risky. Continue reading →
I thought the Le Tigre version would be the Animesh code with the updates from the current main channel version. I wasn’t too sure sure about that… Fortunately Simon Linden explained it at the Server-Scripting UG.
The server-side code has been running for sometime and according to Lindens is stable. However, the viewer is a project viewer. A couple of issues remain. When those get fixed we’ll likely see the viewer move to RC status.
Once the viewer goes to RC then third-party viewers can release their version of the Animesh Viewer. This may be the feature holding back a release of the next Firestorm Viewer. But, I’m guessing.
You’ll likely find some third-party viewers already have Animesh support. Technically those are ‘experimental’ versions. Main versions are supposed to wait for the Linden RC release. But, what fun is that? Continue reading →
We have a Deploys post this week. It says there is no roll to the main channel this week.
The RC channels Blue Steel, Le Tigre, and Magnum will al roll to version #18.06.06.516064.
The changes are similar to an earlier version of the package;
Additional work to support localized Abuse Report categories
Shaved a few nanoseconds off a check for each object update, as part of ongoing performance improvements
Stopped logging a trivial message
Additional Internal fixes
We’ve seen the RC channels ‘un-roll’ the next day a couple of times. So, we can hope this one sticks.
There is work on vehicle region crossing problems. A recent change antidotally seems to have made fast crossings better and slow crossings worse. No quantitative data to evaluate on… Continue reading →