SL and Other News Bits 2018 w12

GA.EG has a gum chewing, bubble blowing animation for Jennifer. The chewing animations are awesomely cute.

This is what bento is about. The neat animations we can build.

Ryan Schultz is writing about his Pet Peeves in Second Life™. The great part of the article is he gives solutions for all of the solvable ones. The solutions are free. So, you’ll want to get them.

Freebie stores… Ryan has his rant on those. I agree with him. There are really bad freebie stores. There are also some good ones, He lists a couple. A favorite of mine that he likes is Free Dove.

In 2008 when I was a new avatar Free Dove was my store of choice. Some great designers had introductory gifts. GuRL 6 had a free hairdo for those newer than 30-days old. I jumped on that. I bought a bunch of GuRL 6 hair once I figured out how to earn money, my stripper-days. I still have some GuRL 6 do’s I wear. The ACI is pretty good. But, GuRL 6 is no more. 🙁

Oculus Go – A new cheap Oculus is coming. Word is this year. Stated price US$200. For details see the long article, Oculus Go world premiere: Acceptable compromises, amazing quality. Consider this, Hands-On: Oculus Go – The Gear VR Killer.

So, will Go wipe out sales for Gear VR, DayDream, and similar phone-VR headsets? For those that don’t have or are avoiding an update of their smartphone, yeah. The phone-VR field has its problems and dedicated VR headsets are a better choice on several points. But, the price is still holding back VR adoption, IMO, and supporting the cheaper phone-VR headset market.

Integrated Animation Overriders … A what?

Mesh Body Addicts posted about Vista Animations (VA) new Bento Head animations. The post content is actually within in a video (vlog), Vista Diana & Lia.

The explanation she gives of the existing onion-skin animations used before Bento is not wrong, but most of the techies will disagree with it. If you are not into the tech, it is good enough to get you by. Besides, Animesh and Bakes-On are coming and likely to change much of this anyway.

The word in the video is there is a Bento Full Body AO coming. As it is now I have an AO for my body, the stands, sits, walks, etc. I have another for my new mesh head. And another for my hands. I am assuming VA is combining body, hands, and head into one AO. Jump to time mark 18:00± to get an idea of what the coming AO will look like in operation. Continue reading

Second Life – Content Creation – None

This week the Lindens are having their planning meeting. Several of the weekly User Group meetings have been canceled to allow Lindens to be at the planning meeting. The Content Creation UG meeting is one of the canceled meetings.

Summer Secrets

Summer Secrets

Next week (32 – Aug 10) there will be a meeting. The week after (33) and the one after that (34) there will be no Content Creation meetings because Vir Linden will be on vacation. So, there only will be meetings August 10th and 31st.

Second Life – Content Creation UG Meeting 2017 w27

The crowd at the Content Creation UG meeting is growing. I think that is mostly due to Medhue live-streaming the meetings.

These meetings are somewhat just small updates on the week-to-week progress the Lindens are making on Server-Side Baking and animated mesh objects, animesh. While there isn’t much new, we are learning more about animesh.

Vir Linden and crew are figuring out how to make animesh work. Group participants are thinking more about how they would like it to work. So, on both sides, the plan is getting more sophisticated. The meetings are interesting.

This week’s video runs about 1hr 8 minutes. I couldn’t hang out after the meeting. But the post-meeting can last an hour. It might go longer, but the Server Beta meeting starts and hour after, so several people leave to make that meeting. Continue reading

Second Life – Content Creation UG Meeting 2017 w26

I missed the first 10 minutes of the meeting as RL was intruding. There are Two interesting parts. Toward the end of the meeting a discussion of copybot issues starts. That section and an hour long post-meeting is in another video. When I get it uploaded, I’ll link to it from this article.

I’ve used bold text to highlight subjects in the outline summary of the meeting. You may remember, I use these videos to learn about video editing for RL work. Premiere, in general, or maybe just on my computer, is broken. So, I cannot currently use titles or text from within Premiere. So, this video is mostly about audio for me. In that area, because I used Firestorm (FS) I had to learn more about audio cleanup. Maybe if I knew more about FS, it would be less of a problem.

Medhue caught the entire hour-long meeting on video (HERE). My video picks up about 10 minutes in (1:10 PM SLT). Medhue skipped streaming the post-meeting. He was there for most of it. Inara has not posted her summary of the meeting. So, I don’t know if she’ll touch on it or dive in. I’ll dive in.

In the 10-minutes prior to my video starting, Vir Linden was following up on a question about whether animating attachment points is (will be) allowed and whether meshes can weight/rig to attachment points. The Linden viewer currently blocks animations and meshes that do. The servers, however, will allow it. So, for now things are a bit inconsistent. Continue reading

Content Creation UG 2017 w16

On Thursdays the Content Creation UG meets at 1PM SLT in Hippotropolis Campfire, AGNI. (URL) Medhue Simoni and I are both recording it. You’ll find his video here: Second Life Content Creation Meeting 4-20-17. (760p) He is playing with streaming. So, you can watch the meeting live streamed in his channel.

This video is my recording. (1080) It is missing the first 15 minutes. But, the silent portions of the video are time-compressed to lessen run time. Plus a bit of post meeting discussion is included.

I do the video to experiment and practice with Adobe Premiere. The big difference between the two videos is I use a SpaceNavigator and Medhue is using a mouse.  Continue reading