Ebbe Altberg @ CES

The site Venture Beat has published an article, How companies can build VR spaces inside Linden Lab’s Sansar.

There are a couple of new… concepts… revealed in the interview.

It is interesting to find out the names of people we know from movies and books are people looking at Sansar. The reproduction of the CES show in Vegas and the creation of Ready Player One are apparently impressive.

CES 2018 – Intel

Ebbe is still saying we are in the very early stages of development. If you have been in Sansar™, you’ll probably agree. I do.

This year will see a shift in the Lab’s focus from developers to consumers. This is the year Sansar will ‘LIKELY’ come out of beta. But, I wouldn’t bet big money on it. We may see it slide into 2019. Continue reading

Second Life: Third-Party Viewers 2018 w2

There is some interesting news. Not much but a bit.

The Alexy Ivy Viewer was updated in week #2. This is very likely its last update in the RC stream. The next step for Alex Ivy is a promotion to the main viewer.

Oz Linden expects that to happen in week #3. Of course, this depends on not finding any show stoppers in testing.

When Alex Ivy promotes, Oz plans to publish a blog post to encourage people to update to 64 OS. The difference in crash rates is HUGE.

Cold Coffee

Cold Coffee

The Maintenance Viewer is there…

The Voice Viewer has no known problems. So, it will be the next likely to promote after Alex Ivy.

The 360-Image Viewer is out there… Oz says it is verging on becoming an RC version.

The Animesh Viewer is expected to move to RC status in a couple of months. If you are following the Content Creation UG meetings you know not much new information is coming out. The project is into the ‘make things work correctly’ phase. So, no changes or additions.

The Rendering Viewer is fixing render bugs.

Oz tells us will be a new media update branch. Things like CEF will be getting updates.

Also, another round of tool updates is planned. The Visual Studio version the Lab I suing is 1 version behind.

HTTP, when Alex releases the Lab will be depreciating all non-HTTP API’s. Older viewers not using HTTP will lose functionality.

The Lab will start work on ACI in a couple of weeks. Oz says they plan to fix bad incentives. Some things are calc’s to cost too much and some cost too little. So, they’ll be tweaking the ACI.

No word on a Firestorm release date. But, Firestorm is limiting LoD settings to <=4. Higher values will NOT persist. Plus, they are adding warning and advice not to change because of some notecard advice in the Debug Settings.

Oz says they found backend problems in the group notices system. Partially fixed. Memory leak. Restarting the servers solved most issues.

28:30 – Oz talks about Linux 64-bit viewer. TL:DR – There is one, but it doesn’t work.

EEP – Rider Linden is making the EEP assets. Once done, test regions in Aditi will come up. So, the project is progressing.

New Skies for Firestorm

Hamlet has an article about Stevie Davros’ enhanced skies. In 2011 Firestorm added a feature that allows replacement of Second Life™ clouds. Thank you for the computer code, Cinder Roxley. Back then Vincent Nacon was creating new cloud images for this feature.

Stevie Davros Dramatic Skies

So, this feature is not new nor limited to Firestorm. JuicyBomb wrote a tutorial NEW CLOUDS FOR SECOND LIFE, May 2013, for those using the Linden Viewer. The instructions are good for any viewer.

Not much has changed since then. I just checked in the Linden Viewer 5.1.0 and there is still no provision for selecting a different cloud texture. So, it is still a manual change. Continue reading

Sansar: Lindens Can Be Slow Learners

Warning – Things are changing quickly as this story unfolds. Some blog articles have changed since I started writing… So, if something is different from you expect from reading this… please remember time and change are factors.

We just witnessed a community backlash against the Lab’s heavy handed Intellectual Property Rights protection when Strawberry Singh was order to take down a Second Life tutorial for new users. Now the Lab has ordered Ryan Schultz, the author of Sansar NewsBlog, to take down pictures of the Intel-Linden build in Sansar, Aech’s Garage. See UPDATED: First Pictures from Aech’s Garage, the Ready Player One Movie Experience in Sansar.

Please take it off

Please take it off

It has apparently taken a couple of days for Ryan to reach a boil. See: I’m Taking A Break (1/10). That cuts off my primary source of Sansar news. 🙁 I’m not a daily reader, but more than once a week… Have you tried to find another dedicated to Sansar source?

So, what is going on? Is there a new employee at the Lab trying to make their bones? Someone that doesn’t like Ryan? Some new emphasis on a legal policy?

The Lab has already stated they need to rethink and reword some of their IP protection policy. One would think information about respecting helping those helping the Lab would make it through the company without regard to which project people were working on. It would seem to be a corporate culture thing to cultivate. But, I guess not.

Many of us have over a decade of experience with SL and LL and the engineers and managers. And some a bit with the Lab’s legal and marketing people. We have seen their blind spots and dumb mistakes. The last few years I’ve seen a change in those running SL, which I attribute to experience. The development of mesh was shaky, in not listening as well as they might to user feedback. Material, Fitted Mesh, Bento, and now Animesh are examples of good communication, better than mesh. I didn’t say ‘perfect’. And in that time how bloggers and other fans are treated has matured. At least this last go-around with Strawberry had me thinking so.

But, it looks like the Sansar team is going to have to go through the same learning curve. But, I had hopped the SL experience of the Linden support people, like accounting, legal, marketing…, would carry over. I suppose not, now that I see this second ‘take down’ call.

I think I’ve met Ryan in Sansar. Based on my biases and prejudices I am way cautious trusting him. But, what he has said so far is very basic. Paraphrasing, they asked me to take down these pictures, I took them down, and I’m pissed. Excuse me while I go cool off. So, there is not much room for drama or spin in what he has said. A bit rare for this community.

I do agree with him something isn’t right, or fair if you are still into ‘fair’. Other sites are posting similar images. So, what’s up?

#SansarCensor

UPDATE: Ryan has commented below. Seems the Lab has changed its mind. Images are back up. This is a good thing. My confidence in LL is increasing.

UPDATE 2: Seems problems are not over. More of the story is coming out. See Ryans new(er) post: I’m Taking A Break, which I think is an edit of the original.

Second Life News 2018 w2

Ugh… still fighting something between a cold and flu…

Servers

The main channel is getting a restart but will continue to run version #17.12.01.511131 rolled out 12/12.

All three RC channels with get version #18.01.08.511751. This change is declared to have internal logging improvements.

Worlds 3

Worlds 3

Viewers

The Main viewer remains version 5.0.9.329906. We first saw this version as a RC candidate in week #47 as a Maintenance version. It promoted to the main viewer in week #49.

Second Life Alex Ivy Viewer version 5.1.0.511732 – This is an update from 5.1.0.511248 which we saw in week #48.

Second Life Maintenance Viewer version 5.0.10.330148 – Another update. Replacing version 5.0.10.330123 out week #51.

Second Life Voice Viewer version 5.0.10.330039 – Last updated in week #50.

Second Life Project 360 Snapshot Viewer version 5.1.0.506743 – no update since week #27.

Second Life Project Animesh Viewer version 5.0.10.330058 – Last updated in week #49.

Second Life Project Render Viewer version 5.1.0.511604 – has updated from version 5.1.0.511446 released week, #50.

AS of this morning the Wolfpack version of the viewer has disappeared. As this is a version of the main viewer with additional data reporting, I think we can expect it back when the main viewer next updates. Continue reading

Second Life Bits and Pieces 2018 w01

Crap. I’m coming down with a cold… sniffle, sniffle, hack, hack… need more chocolate. So, I’m browsing through the Second Life™ related blogs finding things I think are neat.

Strawberry

Strawberry Singh has a nice article up titled 10 Years of Second Life Fashion. Damn. She has always looked good.

10 Years of Second Life Fashion

10 Years of Second Life Fashion

Click the image and jump over to Flickr. Read the comments. Check out her albums.

…and you do know she does videos from Sansar? HMSS Videos

Torley

Sansar News Blog has the article, Special Torley-Inspired Scavenger Hunt Edition of Atlas Hopping with Berry and Drax, Saturday, January 6th at 11 a.m. PST. Yeah, that whole thing is the title.

Seems Torley is connecting with Drax and Strawberry to pursue a hunt in Sansar. I suspect they will be streaming it to YouTube. Continue reading

Internet Speed Tests

Answering a question in the SL Forum Answers, I found that I needed to update an article I wrote on testing your Internet connection to Second Life™. It is creatively titled: Troubleshoot Your #SL Connection. I posted it in October 2011.

At the time SpeedTest.net allowed one to test to a destination of their choice. SpeedTest.net has changed. Now one can only test to a nearby server from a list provided by SpeedTest.net. I suppose the idea is one only need test from your computer to your ISP. I suppose that works for most people. For our testing purpose, it is now useless.

Speed Test – Image by Lunchbox Larry @ Flickr

The article is about specifically testing your connection to an SL server. So, I need a new speed test. I started looking for a good choice to add into the article. I came across LifeWire, which has a list of speed test sites. It shows as having updated 1m/2d/2018.

Those freaking out about being splashed with freedom from the repeal of Obama’s socialist pretend Net Neutrality, you’ll need these sites to see if your connection is being throttled.

From reading the page you’ll see the main interest is in testing the speed your ISP is providing. The question they are answering is, “Are you getting what you are paying for?” So, these sites do not really answer the question we are asking, “How good is my connection to an SL server?”

There is no way to actually get these tests to download a file from an SL region server. But, you can probably find a server in the city where the SL region servers live. Pulling the geolocation of a region server from the viewer’s HELP->ABOUT… sim10446.agni.lindenlab.com (216.82.51.152:13021) I get San Jose, California.

A site named BandwidthPlace.com will let me select a server to test to. That is as good a bandwidth test to SL as we are going to get. You’ll have to check to see which servers your viewer is using, geolocate them, and then find a testing service with a server in that city.

You may have to work through the LifeWire list to find a service that will let you test to the city you want.

OpenCollar No Longer OpenCollar?

More SL drama. Unfortunately, about 100,000 SL users will be affected. It seems in November 2017 there was a sudden change in the OpenCollar programming team. Wendy Starfall and Garvin Twine were doing most of the work, programming, marketing, support, etc. for the last 6 years.

The early founders, from the history I can find, are Nandana Singh (now Nirea Resident) and Athaliah Opus. Several involved in the OC Project say they have ignored the project for the last 6 years or so. Leaving it to Wendy, Gaven, and others in the team to do the work and pay for websites and land (regions). But, we would have to define what the speaker means by ‘ignored’.

A point came when Nirea and Athaliah decided the OC project was going the wrong way. It seems that while the open source OC code was being maintained with no income for the programmers from it when the active programmers decided to sell an add-on under a brand name called Virtual Disgrace and some other things based on OC open source code.

“You can't stop the future You can't rewind the past The only way to learn the secret ...is to press play.” ― Jay Asher

You can’t stop the future You can’t rewind the past The only way to learn the secret …is to press play

The entitlement mindset folks decided it was an outrage that programmers working for free should even consider working for a profit and not giving them everything free… So, the great divide opened. The eventual result Nirea and Athaliah reclaimed the OpenCollar in-world group and kicked Wendy and others on the new path out of the group.

OpenCollar remained fee. But, the programmers were making other toys and selling them on their own. I could use the OpenCollar code and make a toy and sell it. But, you would still be able to get the free OpenCollar code and made your toys and sell them. Continue reading