Well, they took out a couple… but, next week they’ll look again. Because of the location of the incision, my palm, they are being overly conservative.
I did get a soft bandage. I can bend my wrist and mostly use my hand. I am surprised at how stiff my hand is. I have exercises to do. I can type faster. But, my index finger is really weak and semi numb. They say that may take a few more weeks to return to normal.
There have been a couple of updates to the Black Dragon Viewer since I started using 184.108.40.206. NiranV is up to release 220.127.116.11. The changes fix some minor problems, adds Windows 10 support (Win 10 coming the end of the month), and includes the change to how we can use clothing layers.
177. | House Targaryen by Taylor Wassep, on Flickr
RLVa is still broken… but, that’s not a Black Dragon issue, if I remember correctly. Continue reading →
A new release of the Alchemy Viewer is out, Alchemy Beta 3.8.0. This not new news… I’m just catching up. There is not much one can say about what is new in Alchemy as they aren’t telling, deciding to let it be a surprise to users. Right.
Ladies of Summerfest ’15 by Kaelyn Alecto, on Flickr
The release notes read:
Up to date with Second Life 3.7.30
Included Experience Tools Project
Lots of other new sh!ts
But, there are a number of Alchemy changes if you scroll down. One interesting one is the ability to export a group membership list to a CSV file. That could be useful. Exporting ban lists for use in other groups might be more useful. Also, added to the inventory panel filters is an option to filter LINKs, the basic entry used in the Outfits folder. Third party viewers allow LINKs to be created outside the Outfits folder. So, I can see a need to search for LINKs.
On Flickr I came across an interesting image of a photographer’s viewer screen. I used the image in a previous article. But, in that article I didn’t say anything about the information Kerri Fegte included in the image description. You may not have seen the information, which I think is good enough it is a must read for any photographer shooting models.
Oh, Monday, you’re such a Tool Meme 1.20.14 by Kerri Fegte, on Flickr
This is a wonderful collection of tools. Add some of these and the Black Dragon Viewer or Firestorm Viewer tools and your talent… you’ll be making pro quality snaps. You’ll have to find you own model with photogenic legs.
I am SOOOoooo looking forward to getting the cast thing off. It is mostly cloth and Ace bandage material with a plaster inner core under my wrist. It is hot and dirty. I tried to keep it clean. I didn’t do so good.
In Second Life we have way more standard size rigged mesh than fitted mesh. Every so often I find a standard size mesh something that fits me close enough I can tweak my shape and get a near perfect fit. The Iffyta AliKat’s Groovy Bikini, shown here, is one of those things.
One of the things missing from promotional material is the Draw-Render Weight of items. Including it would help people reduce lag. Like demos help us decide if we want to purchase. Anything over L$99 without a demo is a no purchase item, as far as I am concerned.
Iffyta Swimsuit Draw Weight
My avatar as shown has a Draw Weight in the SL Viewer of 85,478 (red) with the suit and 82,616 without. That means the suit adds 2,862. I think that is pretty good. You can also see the polygon count in the top is pretty good. In the bottoms it looks a bit high to me. But, for less than 3,000 points I won’t complain. My prim-flexi hair has a Draw Weight of 47,000±. Continue reading →
Tuesday (6/30) at about 11 AM PT the Lindens announced the partial release of Experience Tools. I write ‘partial’ because they are only fully released to Premium Members. This afternoon the 3.8.0 (302622) Jun 12 viewer automatically downloaded and I installed it.
This is also the main viewer now. Look at the download page.
All users can get the viewer and use it. My understanding is only Premium Members can build experiences with this viewer, but all users can enjoy the experiences.
There is a knowledge Base article that helps you get started creating experiences. See: Experiences in Second Life. This is for both those wanting to participate in an experience and those wanting to create an experience.
There is a forum section the beta testers and early adopters used. It is now open to all. See: Experience Tools Forum.