Last Friday was the Third-Party Dev UG meeting. The meeting ran for 52 minutes.
RC viewers to update in week #12. As of today, not yet. Security update for Chromium revealed some problems. Google has been updating all their Chrome products with the security patch. Oz Linden is encouraging all dev’s to update. That translates to users as a reason to get the next set of viewer updates.
Grab a beer and enjoy the sunset
This set of updates takes care of a problem that is in the wild and being used. I’ve heard you have to visit a malicious website for the exploit to be used.
The EEP, BoM, and EAM versions of the viewers are waiting for server-side updates. The hope is the server updates will make it through this week (#12). Rider Linden says the plan is for the EEP simulators to roll grid wide. Currently, EPP is on Blue Steel and Le Tigre RC channels. If they advance, it will be a big step for EEP (Enhanced Environment Project).
The Lab has been doing experiments, testing, and collecting data to sort out the problem of stuff detaching when crossing regions. Continue reading →
I am seeing a few more people post about being logged off at 15 to 20 minutes. Some European people are dealing with huge packet loss. Russians are protesting Putin’s isolating the Russian Internet net from the rest of the world. Many thought it impossible. But China has done it, Google is helping. So, it looks like Putin will do it.
There is an ongoing thing with region owners notice less available script time. An investigation is on the Lindens to do list after EEP rolls out. Continue reading →
This is a repost. It seems to have poofed shortly after I first posted it.
We have some news… March 1 was the Third-Party Dev meeting. It ran 57 minutes… but, there was
Problems continue on the server-front. No updates on the main or RC channels. These problems are holding up viewer releases. EAM, EEP, and BoM are all waiting for server-backend stuff to update.
Any region that has run longer than 10 days will get a restart.
The server update that kills inventory UDP fetching is also held up until the server problems are solved. Actually, lots of stuff is delayed as people are pulled to work on the servers. Continue reading →
Updates were planned. A problem was discovered last minute and neither the main or RC channels updated. Simon Linden explained at the Server-Scripting UG Tuesday. The Deploys post now reflects that change of plans.
[2019/02/26 12:02] Simon Linden: Let’s see … well, for server news, our update this morning got cancelled by another last-minute problem we discovered
[2019/02/26 12:03] Simon Linden: That stops tomorrows updates as well, but I believe we’re planning on doing restarts of all the regions on the RC channels
[2019/02/26 12:03] Simon Linden: … and I’m working with another colleague as we speak helping to sort that issue out
[2019/02/26 12:04] Simon Linden: That’s my excitement for the week, so the table is open for topics or discussion
One of the things to happen with the planned update was a channel with the UDP API disabled. This would test viewers to see if they were in some way still dependent on the UDP API. Those developing viewers or if you want to test can visit Mesh Sandbox 3 in Aditi. It has the planned update running.
You’re only here for a short visit. Don’t hurry. Don’t worry.
Some experimenting with whether or not their viewer is UDP dependent or not have seen some odd behavior. Whirly Fizzle did some testing and reports here.
It seems you inventory will load, the list. But you cannot fetch any of the assets.
So, Firestorm 5.0.7 users have about a week left before that viewer is totally crippled and then soon blocked. Update early. Avoid problems. Continue reading →
We have some news. Nothing too earth-shaking Firestorm did get their Animesh supporting viewer released. EEP server-side is behind expectations by another week. But better to fix before grid-wide release. The third-party dev UG (YouTube video) was last Friday.
No roll to the main channel. We are staying on version #19.01.25.523656. They found an issue while the planned to roll version was in RC last week. So, there will be a new RC of this one Wednesday. But the regions reaching two weeks without a restart will be getting a restart.
An issue for some has come up. If the regions are restarted at different times their day/night cycle gets out of sync with adjacent regions. When the main grid is restarted for an update all those regions are pretty much in sync for daytime. Regions that have been restarted at various times for some reason get left out of the two-week no update restart, at least I think that is what is being complained about.
Seems the Lindens are not deliberately trying to do a daylight time sync. It is just however it works out. They consider when daylight happens as up to the region owner. Continue reading →
We have been waiting for this update. This is the one that adds Animesh. If you haven’t heard of Animesh… well, where have you been? This is the feature that allows us to animate mesh things. So, better horses and dogs…
Firestorm Viewer has had a beta version of their viewer out. It had the Animesh feature too. People often prefer not to update to a beta version. With ~75% of Second Life™ users running on Firestorm and a significant number not updating, Animesh has not been a thing in SL. Now we are likely to see it explode as new animated things begin to be released, animals, pets, babies, Non-Player characters (think Santa and store-bots), new machines…
Otherwise… Besides Animesh, we get a few fixes, about a half dozen I have never run into (see release notes). The ‘splayed hands’ problem has a fix. Some install parts of the viewer updated; all the Linden 6.0.1 fixes and additions, changes to the code playing sound, the code handling the images – Kakadu – was updated, and the OGG library that has to do with… audio compression of files, you know the sound files we upload versus voice.
Environment Project is progressing and nearing completion. Thursday Feb 14,
2019 Rider Linden updated us on where they were in development. (Ref) He is expecting the project to move
to RC status very soon™. It is now
available to test in its ‘project status’ in the Blue Steel and Le Tigre
channels of the main Second Life™ grid. So, it may be time to start playing
with the feature.
Also, with this feature comes a new item, EEP-Windlight
settings, that can be sold on the market place and traded among users. If you
have a talent for making sunsets, this may be your niche.
You can get a copy of the Enhanced Environment Project viewer in the Second Life™ Alternate
Viewers. As I write we are on version 22.214.171.1244123 of this project viewer. It installs in its
own directory. So, it won’t break or affect any of your other installed
viewers. Updates to this viewer are mandatory. Meaning when a new version of
the Project or RC viewer is released you have to install the update to continue
NOTICE: If you click SLURLs to open your viewer and login into the SLURL’s region, installing any viewer will change which viewer Windows uses. Windows uses the last viewer installed. There are tools and tutorials that will help you tell Windows which viewer you prefer for those clicks. See SLURL Proxy.
The planned roll out to the main channel (leaving us running #19.01.25.523656) was canceled due to a bug in the logging. So, no restart to the main channel. Main channel regions got a restart last week.
The Deploy notice was posted Monday and revised Tuesday. So, if you are confused, it is because of late breaking changes.
Blue Steel and Le Tigre will update to #19.02.08.524296. This includes the EEP feature, which is to being installed in more regions fo broader testing.