The main channel is getting a new package. This is the one running on the RC channels last week (17), which consists of a crash fix and improvements. The RC channels will continue to run the same package. So, they won’t be getting a restart.
.✩ Aura ✩.
The main viewer remains 4.0.3-312816. No update for a couple of weeks.
RC Second Life Maintenance Viewer version 184.108.40.2064579 – This version did update this past week from 220.127.116.114012.
RC Second Life Quick Graphics Viewer version 18.104.22.1684426 – This version has NOT updated since last week.
Second Life Project Bento Viewer version 22.214.171.1243876 – This version has NOT updated since last week.
Second Life Project Oculus Rift Viewer version 126.96.36.1995296 – This version has NOT updated since forever.
The Third Party Dev’s meeting should be this week. But, the agenda page is still only showing 4/22 as the next meeting.
Last week’s report: Second Life News 2016 Week 17. More details on the viewer changes are explained there. Nothing new to report today.
No deploy to the main channel this week. The 3 RC channels are all getting the same package, which has a server crash fix and minor internal improvements.
Not much to go on…
Fantasy Faire 2016
RC Second Life Maintenance Viewer version 188.8.131.524012 – No update since the Third Party Dev’s coverage.
RC Second Life Quick Graphics Viewer version 184.108.40.2064426 – This viewer has updated since last Friday. See Second Life: LOTS of News for the details on the likely changes to this version.
Second Life Project Bento Viewer version 220.127.116.113876 – No update since Friday’s coverage.
Second Life Project Oculus Rift Viewer version 18.104.22.1685296 – No update, Charlie. Continue reading
From the Third Party Dev Meeting 2016-16… Oz Linden starts off saying there isn’t a lot of new stuff. But, news-wise there was quite a bit and I found most of it interesting.
Fantasy Faire 2016 – Now Happening
Second Life Maintenance Viewer version 22.214.171.1244012 – Oz describes this version as having lots of annoyances fixed. It hasn’t changed since my previous Tuesday update. Continue reading
No roll out to the main channel this week. All three RC channels will get a new package. It will have a fix for Bug 11163 – llHTTPRequest returns 400 from some sims and not others. There are also some minor ‘improvements’, whatever those may be.
Get The Party Started
The main release viewer is 4.0.3-312816. This is the HTTP/Co-routines viewer that rolled out not long ago. So, no change. Continue reading
In my reading I came across this article on the Intel Developer site: Unity Tip: Using Second Life As A 3D Modeling Package.
You may need to use 3D modeling to create objects for your project but do not have the technical experience yet to do so, or find that your package of choice does not provide the feature that you need (for example, creating spheres in SketchUp is very difficult). There is an alternative, user-friendly solution though. You can create your objects in the online virtual reality world Second Life
I think that is pretty interesting…
Even more interesting is they promote the Firestorm Viewer as the viewer of choice. Their reason for recommending Firestorm is the Collada export feature found in Firestorm.
The article provides a tutorial on how to export 3D items from Second Life™ using the Firestorm viewer.
There was a server roll to the main channel. This package has a fix for BUG-11163 llHTTPRequest – returns 400 from some sims and not others and minor internal improvements.
There is no new package for the RC channels. They are running the same package as the main channel.
No word on whether we will have a new package rolling to the RC channels next week.
In the article on news from the Third Party Viewer Dev’s meeting I mentioned the current viewer versions. Nothing has changed since yesterday. See: Second Life Third Party Viewer Meeting 4/8.
The HTTP/Co-routines RC viewer promoted to the main viewer 4.0.3-312816…
The RC HTTP viewer has a bunch of voice fixes too. The Vivox people say considering how their software interacts with SL voice processes, the new Vivox code should just be a drop in update for older viewers.
The successful warrior is the average man, but with great focus.
There are a number of robustness fixes in voice. But, this update won’t fix the big drop outs we are seeing. Those are from DoS attacks on the Vivox servers.
Vivox and the Lab are working on a feature to restore service when voice drops… Those will be in the next round of improvements. Other coming updates provide better voice privacy and better security. Continue reading
I didn’t notice this until today. David Rowe has explained that his Rift supporting viewer is not going to update until he gets his updated Rift headset. Reference.
✨ Energia ✨
He is also looking to hear something from the Lab on their Oculus Rift viewer. He tells us his code is more a quick and dirty to get something running. He seems to prefer the Lab’s code as being a better solution.
We know the Lab’s Rift viewer is an October 2014 version. It is being upgraded to current viewer code, of course. But, it also needs to be upgraded to the new Oculus code and enhancements (CV1). So, this is probably quite a bit of work. We don’t have any word on whether this version is just being caught up SL Viewer 5 code or also being updated to use CV1 tech. I would guess it is…
We also don’t know how much of a priority it is. I suspect while important it isn’t all that important. So, we have no idea when we will see an updated Oculus Rift viewer from the Lab or CtrlAltStudio.