Jelly Babies – Render Muting

Inara made it to last Monday’s open source user group meeting where Oz Linden apparently talked about the Second Life Render Muting feature and where it is in the development pipeline. You may remember that a bug was causing the Jelly Babies to be invisible. That is fixed.

Surfing at Teahupo'o 1

Surfing at Teahupo’o 1

Now the feature is waiting on UI changes. Once those are complete we will get an RC viewer version with the feature. Inara is guessing sometime in week 32, which I think is a good guess. I am looking forward to this feature. I think it will have a significant impact on performance in the long run.

Inara quotes Oz talking about the notices that will appear when our Draw Weight changes and when those around us are not rendering our avatar. We will be able to control how long those messages stay on screen. We already have a Debug Setting to tell the viewer when to render high draw weight avatars as Jelly Babies. Presumably we will have that control out where we can adjust it easily too.

Black Dragon Viewer Update Week 30

NiranV has made a couple of recent releases of the Black Dragon Viewer, now at version Version 2.4.4 the previous version has a long list of fixes.

Year of the Dragon

Year of the Dragon

The big addition is for Viewer Managed Marketplace (VMM). Or maybe the more important change is fixes to the RLV section of the viewer. Whichever is more important to you, the viewer is better.

VMM is coming to all the viewers. When your favorite viewer gets the feature is not all that important. The only think you cannot do without a VMM compatible viewer is add items to the marketplace. All other tasks can be handled through the marketplace web site.

RLViewer 2.9.12 Released

Marine has a new version of the viewer out. See: RLV 2.9.12.

Snail Racers & Hedgehog Spectators

> Snail Racers & Hedgehog Spectators

One of the interesting changes in this viewer is how you can control shadow render. Seems Marine got a Maitreya body and is wearing it. From what Marine wrote I take that it cut her FPS nearly in half in some scenarios. Looking at the Fast Timers (Ctrl-Shift-9) shadow render was taking more time to figure out how to render the attached mesh items. I wonder how many people check the render cost of that Maitreya body and compared it to other bodies? See: Second Life: Mesh Body Revolution. Continue reading

Black Dragon Viewer & 7  Released

NiranV has added a modified version of the Linden’s new Notifications Panel. If you read anything about the Third Party Dev’s (TPD) meeting this weekend you know the Lindens have a project viewer out with a Notifications feature change.

Look me into the ice...

Look me into the ice…

Normally TPD’s leave project viewer features out of their viewers until the Lab stops changing them, which is usually when the viewer goes to RC status. NiranV is usually experimenting with user interface (UI) and panel arrangements to avoid screen clutter. Adding the feature early gives users a chance to see how a new feature can work and see a UI that might be better.

This version has more RLVa fixes.

You may not know that in most viewers shadows are rendered according to how you have your draw distance set. NiranV has added more control by adding a slider control that gives you access to the shadow setting. Read more in NiranV’s blog. There is an image showing the effect of the control.

The new shadow control also affects Volumetric Light, God Rays.

The version 7 release adds the Linden Maintenance Viewer version updates. A large collection of fixes. (Release Notes)

There are some known bugs in 6 & 7. One is the ability to accept animation permission requests and group join requests.. After the request fades you can’t accept.  NiranV is aware of the problem and plans to wait for the Lindens to fix it. NiranV is playing with other stuff.


Second Life’s Third Party Dev’s News Week 28

The Second Life™ Third Party Viewer Developers meeting was yesterday (7/10). It was another short meeting, 25± minutes. There is a bit of news, but not anything really exciting. There is a bit about when the next Firestorm Release will arrive.

The first 4 minutes are so were spent talking with the Lindens about when they were going to release the Viewer Managed Marketplace (VMM). The release is problematic for Firestorm’s team. They want to include VMM in the next FS release and release as close as possible to the Linden’s release of VMM. But, the Lindens have to be done and stop making changes to VMM before the FS Team can finalize their work.  Continue reading