I was upgrading my computer with a larger C: drive. Cloning a 1TB drive with only 35GB of free space takes far longer than I expected. Plus, Acronis’ idea of fitting a drive to a larger disk is rather lame. The Western Digital free version of Acronis is a great tool for adding new drives, but it has FEW options for cloning.
The fire dance
I now have my main workstation back and continue my fight with Adobe software. Photoshop 2019 is good. But Premiere Pro 2019, their video editing software, is totally unusable. My RL work time line is now almost 2 weeks behind.
The main channel got an upgrade to #18.11.01.521329. This is the version with logging improvements and land impact/streaming cost accounting.
Busy with RL last week and looks like this week. The Adobe updates that screwed things are not helping.
Costa Bella 4: Fountain
The main channel is getting an update to version #18.104.22.1681081. This version is apparently the same as last week’s version 22.214.171.1240868, but with some fixes to the logging. That version was all Internal Changes.
Blue Steel and Le Tigre will update to version #18.11.01.521328, listed as about Land impact/streaming costs
Magnum gets version #18.11.01.521329, with Logging improvements and land impact/streaming costs
From the Server-Scripting UG I hear the Snack Channel will get an EEP update. Continue reading →
A roll was made to the main channel Tuesday, #18.10.04.520268. All internal fixes.
The three RC channels and Snack also got updates, #126.96.36.1990868 for Blue Steel. Le Tigre and Magnum were not ‘determined’ as to which version they would get. Snack is getting an EEP update, 188.8.131.520844 (?).
There was some mix up in which version of EEP was going out. Some little glitch in operations gave Rider Linden an opportunity to get a newer version of EEP on Snack. So, the 520844 version is probably not the version rolling out. That the region Denby (URL) is running Second Life RC Snack 184.108.40.2060891, is a good indication 520891 is the version actually rolled. With the EEP viewer you can see EEP on the main grid.
This is coming along nicely. Simon and Oz Linden have started using it in the AGNI grid. You have to have an EEP Viewer to see the change, but, soon the RC viewer will go main and EEP will be an official feature of SL.
At the Server-Scripting UG meeting I arrived using the Firestorm viewer. The sky looked very different.
EEP Sky no EEP Viewer OCt 2018
Using region defaults I got this odd result. At first, I was trying to figure out what I was last doing that messed things up.
Then Simon explained what had changed. Switching over to the EEP Viewer I could see the new sky with a pumpkin moon.
SL Universe is Gone – Sort of… but gone. Actually, the SLUniverse forum redirects you to the Virtualverse site as of October 10. You’ll have to open a new account to use the new site. This is the pages showing when an SLUniverse URL is entered.
SLUniverse Gone – 10/2018
Viewer Blocked – There is an Android viewer named IM to Second Life. As of last Friday, the Lindens have denied that viewer access to Second Life™. Seems there were privacy and security issues. Serious enough ones to cause the Lindens to act.
There is no roll to the main channel. Those servers will remain on version #18.09.20.519894.
Also, the RC channels are not getting a roll and will stay on version #18.09.24.519940. They will get a restart.
From the Scripting and Server UG we know the Lindens are expecting the RC version to promote up to the main channel next week. Simon Linden describes it as some needed fixes.
Touched by light
These are infrastructure changes that will likely support future viewer changes.
The UG meeting spent considerable time on region crossings. However, work-wise at the Lab much of the recent effort has been on Operating System upgrades. I am assuming these are taking considerable time because of the effort to plan upgrades for the move to the cloud.
The information is in BUG-214653 – After half-unsit at failed region crossing on vehicle due to network lag, “Unsit” button will not work. Its techy so I won’t try to explain it here. I’ll just say that the problem is in how the regions talk to each other and stuff getting out of order. Continue reading →