Windlight Magazine October Cover
I’m not an avid reader of the magazine. In fact this is the first time I’ve even looked at an issue. I see people posting about it in various places. But, I’ve never seen anything that intrigued me to look at it. But, I recently saw some architectural images on Flickr that were amazing. I thought they were Blender renderings. But, as best I can tell they were made in SL and possibly Photoshop’d, but even Blender images get Photoshop’d.
So, when I noticed this issue has a section on Architectural Art in SL and on Huckleberry Hax, a writer. Those two items were enough to get me to click and check it out.
The magazine covers art in Second Life™. It is more about art and where to see it than it is about displaying art in the pages of the magazine.
The images of the architectural art are less than I hoped for. I’ve seen better images in Flickr. However, this is likely just because of the image quality used in the magazine, which may be why it is more about where to find art than trying to show it to you. So, the article points to this work of art in Second Life named: Angel Manor by Kaya Angel. Continue reading
The Second Life Quick Graphics (QG) Viewer was just promoted to an RC status and updated to version 220.127.116.115528. My install caught it and updated.
The update process for Project Viewers works much better than previously. I haven’t been using project viewers all that much. So, I’m not sure when it changed. But, this project viewer has been updating whenever I log on and an update is available. Nice.
I was just using the previous version of QG to explore Angel Manor. I had found it slow loading textures. It still is. Places I visited earlier today are slow. It is like stuff is not cached. It is the same when I return home after being away for 20 or 30 minutes.
After the initial load in the Manor it was better. But, I still am not impressed with speed. I thought as a Project viewer it probably had more debugging code than the RC’s do. But, the change to RC doesn’t seem to have made much difference.
The Second Life Notifications Viewer version 18.104.22.1685555 is now a release candidate (RC). This is the version that provides a new Notifications floater that separates incoming notifications into Categories. It provides, according to the Lab, a better way to view, interact with, prioritize and manage incoming notices for busy residents.
I haven’t tried this one yet. I am looking forward to it. Now that it is an RC version I may install it. I’ll wait a couple of days to see if it installs itself as I have use RC’s checked.
Marine Kelly has updated the RLV Viewer which is now version 2.9.14. There are some fixes for RLV bugs. None of it seems earth shattering to me.
See: RLV 2.9.14
These changes will be making their way into other viewers, but it takes some time.
Updates have been a little slow coming because Marine was working on RLV related products. Check her blog for information on those (use link above).
Yesterday (9/30) and last Friday we got some updated viewers.
Wooden [Quench me]
The main viewer
is now: 3.8.4-305119
. This viewer was the RC Mesh Uploader Viewer. It has the changes to the uploader that allow it to handle more than 8 materials. But, there are some gotcha’s in the viewer. See my article: Second Life LIMITS (link not available as I write this – look on the home page and scroll down
), the article explains a problem with mesh upload.
RC Second Life Maintenance Viewer version 22.214.171.1245531 – Release Notes: Big batch of Maintenance work to improve performance, fix bugs, address feature requests and give Second Life love. There are 97 fixes and additions.
Project Azumarill Viewer version 126.96.36.1994871 – No change.
Project Notice Viewer version 188.8.131.525083 – No change.
Project Quick Graphics Viewer version 184.108.40.2065380 – No change.
Project Oculus Rift Viewer version 220.127.116.115296 – No update – yet…
There are some dates for Rift delivery, a SDK 1.0 December 2015. Don’t confuse the DK1 and 2 with the SDK’s that have been coming out. The consumer CV1 Rift will finally be delivered, sometime in Q1 2016.
My avatar has Oculus Rift before I do!
David Rowe believes the Lab will finalize their Rift Viewer when the consumer Rift has a release date. When that happens he plans to stop development of the CtrlAltStudio Viewer. Until then he says; Continue reading
The coming Quick Graphics Viewer now in RC has some odd behaviors. Well, it is an RC version, so no surprise. One of the ideas with this viewer is to reduce render lag by telling the viewer to avoid rendering complex avatars. These are avatars with lots of high polygon count attachments and large textures that require lots of computer power to render.
The Candy Princess – by
Bewitched Difference @ Flickr
There is a setting in Preferences* that lets you set a personal limit for what you want your viewer to render. Any avatar over that limit will render as a jelly baby. But, if you change the setting to NO LIMIT you’ll find there are still avatars that render as jelly babies. What’s up with that? Continue reading
The announcement is on the Kokua blog. They say, “Release 18.104.22.168073 brings Kokua to parity with Second Life version 3.8.4, DAE Mesh Uploader cohort and Marine Kelly’s RLV version 2.9.14.”
Check the release notes for more details.