That is a 34-minute video on YouTube. There are some gems in the video that interest Second Life™ people.
I had not realized the first iteration of SL used a graphics engine designed to circumvent the Windows graphics and go directly to hardware. This go-to-hardware was the early game-graphics optimization used by most of the industry. That is long gone. Now OpenGL is the optimization that interfaces with all the various graphics systems in use with SL.
Inara covers the main parts SL’ers will find interesting. But, the video is loaded with tidbits about Second Life and how they are changing away from the problems with ideas for Sansar. So, some seldom talked about SL things are described in the video.
There is about 10+ minutes of tech description on Sansar and how it works. And toward the end some words on how they plan to adapt Second Life for life in the cloud.
There is some news this week. Most are from a couple of leaks. They give us a clue as to why the release of the Firestorm viewer is delayed. So…
The Linden Voice RC Viewer has 1 bug still left. The Lindens are hunting for the cause of an intermittent channel misconnection. If I understand the voice system mistakes which region you are in and connects your voice to the wrong region. Of course, voice doesn’t work when that happens.
in simple words
Vivox, the providers of SL voice, is working on the problem and thinks it is in the SDK….
The Alex Ivy RC Viewer got an update Thursday. The viewer is doing well and Oz Linden is happy with it. However, there was a bug in the updater part of the code. It caused those updating some problems. I ran into it. A manual install corrects the problem.
The Lindens can’t get a good grip on how well the 64-bit viewer is doing as the 32 & 64-bit versions report as the same viewer. From other indicators, the Lindens know 32-bit version has people crashing way more often than previous versions. The 64-bit version is crashing way less than previous versions. Apparently, there is a WAY SIZABLE difference between 32 and 64-bit versions.
Crashes are typically early in the login… Oz suspects it is crashing during the benchmarking tests. Continue reading →
The Linens have announced some new things coming to Second Life™. Some are good, some are a pain.
In the pain department first, there is an increase in the fee to buy Linden dollars (L$). It is going from US$0.60 to $0.99 per transaction. This goes into effect today, Nov 2, 2017. Dang. I need Lindens…
Also, when cashing out the fee goes from 1.5% per transaction, with a $3 (USD) minimum and a $25 (USD) maximum to 2.5% per transaction, with a $3 (USD) minimum, and no maximum. This happens January 3, 2018.
– to The Mist –
Why? Thank criminals and government regulators. The cost to remain compliant with regulations is going up.
In the goodies department, money is being budgeted for; new features, engineering support, customer support, billing systems and upgrades, and customer acquisition outreach. These are all good things. I like new features. Animesh is the exciting one. The improved server-side baking for 1024 rez and adaption for use with mesh bodies and other mesh attachments is intertwined with animesh phase I & II. But, it has great potential to reduce avatar induced lag. Continue reading →
He points us to a significant warning now included in the Policy statement.
If you are unsure whether you hold rights to a particular work, or whether the content you are reporting is infringing your legal rights, please consult an attorney before filing a DMCA Notice. Please be aware that under 17 U.S.C. § 512(f), you may be liable for any damages, including costs and attorneys’ fees incurred by us or our users, if you knowingly materially misrepresent that material or activity is infringing.
I agree with Hamlet the purpose is more to scare than actually bite. But, it certainly opens the door for the Lab to go after those filing frivolous DMCA notices.
I missed the Content Creators UG meeting this week, lunch and drinks with friends. So, of course this is the week we got word from the Lindens that we are getting new shiny stuff, a new project: Animation Extensions.
The new extensions will extend how and what we can animate in s couple directions. First is what is being called Supplementary Animations. These are for the new Bento skeleton.
If you don’t animate in SL or haven’t been around forever, you probably don’t know there used to be just the avatar default animations (think duck walk) and the animations we played via script. Our Animation Overriders (AO’s) worked by the viewer continuously asking the server what out avatar was doing (walking, sitting, flying, etc.) and then telling the server which animation to play. Continue reading →
The idea of baking mesh avatars has been a subject coming up in the Content Creators UG over the last couple of weeks. The idea is to change how mesh avatars work. If you don’t understand how a Classic body layers work now, this may be confusing. I’ll try to sort it.
Starting back a couple of years, the Lindens added Server Side Appearance baking (SSA). The Classic avatar is made of three separate parts; head, upper body, and lower body. The parts allow layering of textures placed on the Classic body. Sort of like sticking decals one a top another. Continue reading →
The Lindens have been upgrading the server operating system. Mazidox Linden describes it, “For those of you who don’t attend regularly or just missed that meeting, DRTSIM-323 is an upgrade to the simulator operating system to bring it up to more modern standards. It won’t change anything you should notice, and could change anything, at the same time.”
“Empty minds” by Romy Nayar @MetaLES ..O..
This is like a user changing from Windows 7 to 10. Everything working on 7 is supposed to work on 10. But, until you try it, you don’t know. Continue reading →
The Lindens have posted Improved Region Capacity and Access in the forum. They are raising the number of avatars a region can support. Not by a lot, but who can enter and when is changing a lot. I think for events this will be a big deal. If people actually kept up on Second Life development news, I think we would hear screams from the snowflakes.
Fireworks… when it’s all over
Once the feature is rolled to ‘your’ region owners and estate manages will be able to enter regardless of the current avatar count. OK, that makes sense to me and shouldn’t have much effect on us non-owner-manager users. Continue reading →