The Lab is starting a blogger network. The idea is they will promote blogs that are about Second Life™. They have posted an article introducing the network and a follow-up article with FAQs.
Just Beyond The Gate
They say their initiative is not to influence the blogger’s editorial content. But they get to pick what does and doesn’t appear on their pages. You have no guarantee your articles will appear. It is the Lab’s choice. While that is not explicit or forced influence, they will influence bloggers.
The SL web properties are privately owned, so it is their right to choose what they include. I suspect it won’t take long until the Lab’s San Francisco liberal bias shows through and bloggers learn what is and isn’t acceptable. I doubt we will see any articles critical of the Lab. I also doubt we will see any articles appear that promote Christian or conservative values or anything actually controversial.
Inara Pey is covering the Bloggers’ Network too. She has been involved in helping them get it going. She points out that they may have bitten off more than they can chew. The idea is they will follow all the blogs submitted and pick the articles they like. Currently, there are 100+ bloggers signed up. that seems like a lot of blogs to follow. Technology makes that a minor task. I follow 125+ blogs in my morning reading. It takes about an hour to cover the headlines and check out the fashion pictures.
But I suspect Inara’s point is the reality. That is a lot for the Lab to handle. The result is likely the Lindens will look for a way to improve efficiency and reduce the workload. That usually means they find the sources of rich material they like and stick with those. It is how liberals and conservatives in a world of fake news come up with so many bizarre ideas distanced from reality.
Then there is the matter of how many people read the SL Blog and Forum. I suspect it is only a couple of thousand. Threads commonly have 300 to 600 views. Way popular threads hit 600,000 views, but that is over 2 or more years and most of the views are from a small number of people. ‘How does your avatar look today?’ is a good example.
Monday Slink began releasing their BoM items. People were getting messages/notecards about how to update some of the Slink stuff they owned. People were posting in the Slink Classy Gear group with questions about the notice they got and others were like ‘whaaa?’ me being one…
So, I asked if they were releasing their BoM updates and was told yes but not yet official. Since I am kinda known at Slink as a blogger that likes Slink Stuff and have bought a bunch and use the Dev-Kit for some stuff I make… I quickly got three update packages.
How can you say…
I strongly suggest you NOT delete ANY of your existing Slink stuff. There is some of the animation stuff that is not included in this new package and maybe some other stuff. I think it is the animation HUD for hands that I did not see in the new stuff.
As of Tuesday, Slink put up a Slink Redux FAQ page on their Slink Style web page. This should answer most of your questions.
This update is labeled Redux v4.0.0. The first bundle in the pack is the Slink Physique Original Bundle. When unpacked it drops 9 folders into your inventory. One is titled Slink – Physique Classic Mesh Body Original. In it is a notecard saying,
“To access the previous versions of the Slink Physique Body parts, wear and unpack the “Slink Physique Hourglass Bundle (Classic)” unpacker HUD in this folder.”
Translated, here Siddean Munro is using “classic” in a way I suspect will be confusing. I would write it Classic Physique… But you get the idea Siddean means the current onion skin Physique body v3.0.8. To continue…
You will receive a number of properly named folders with the items inside.
These body parts use appliers exclusively, and will not be updated to Bakes on Mesh.
They will be available until the 1st of September, 2020, in this unpacker to allow you plenty of time to make the transition to Bakes on Mesh.
We recommend updating your outfits and folders to use the REDUX version as soon as possible.” Continue reading →
There is an RC level viewer for BoM here, which you can use now. Presumably, that RC Viewer will promote to the main default SL Viewer.
There mostly aren’t any BoM products to play with. But, you can jump to the Knowledgebase article on Bakes On Mesh and learn how to use BoM. There is also a step-by-step for making BoM stuff. For users, the use of BoM will be almost identical to how we use the classic avatar and system clothes.
I know Slink is ready to release their BoM compatible Slink bodies. We should see those quickly. Presumably, other major designers have BoM products waiting in the wings. So I expect BoM to quickly be adopted by a significant number of SL residents.
The hope is this feature will reduce ACI and improve SL performance. BoM should affect bodies, clothes, feet, heads, and hands. But, it will NOT affect existing mesh bodies and clothes. Those will all continue to work as they do today. Only new BoM capable stuff will use the new feature.
Server Deploy Posts – They are back… Last week speaking to Caleb Linden at the Beta Sever UG meeting I learned there was a problem and it would get resolved. It apparently has as there is a deploys posts this week.
Caleb posted the announcement Monday about noon SLT/PST. Yay!
June 24 – This is the date Premium Membership Rates increase. Until then you can renew for one more billing cycle at the current rate, US$72 per year, which is a deal. I just renewed. I am good until 2021.
With Premium, one gets a L$1,000 signing bonus (down the road) and L$300 per week. At the average exchange rate of L$250 to the US$1 that is L$16,600 or US$66.40. Net cost is $5.60. With a jump up to US$99 the net cost goes to US$32.60. That seems like a huge rise until one considers the cost of some other games.
Star Citizen with ships costing US$400 to $2,500 and EVE Online at US$15/month are particularly expensive. Other monthly games are often US$10 per month or US$120 per year. Continue reading →
RL has me bouncing from client to client. Not much time to play. But, I did make it to Thursday’s CCUG meeting. This meeting was status reporting, questions about what is being worked on, and what may be considered in the future.
The end of March Linden Lab released the latest version of the Bakes on Mesh (BoM) Viewer. It is in RC so we could see BoM coming out in final version soon. The recent Disconnects Problem has likely delayed BoM and other projects. That problem seems solved or at least greatly reduced. Other projects will move ahead now and BoM is probably just a couple of weeks from final release… say soon…
The questions I have all deal with how well will my clothes will work with the new BoM Mesh Bodies? Siddean the designer for Slink has provided information on what we can expect. Siddean’s Slink body is built… um… that doesn’t sound quite right, rephrase… ready for release or at least down to the final tweaks.
Whatever you look outside, the real value is what you have inside
April 3rd,2019 Siddean answered questions about what she is doing with the Slink bodies. You can find this information in Siddean’s Discord channel.
The new bodies are a re-thought new design. So, we are going to be re-learning how to manage bodies, clothes, and tattoos.
The new body will work with clothes made for the previous body. Said in tech-speak, the body size and weighting remain the same. Also, the previous versions of the body will continue to work. BoM will only work with the new bodies. Continue reading →
Their homes are on a new continent to the southeast of Sansara. As of 4/18 word is this Linden Homes continent is named Bellisseria. Will find a number of the regions are named with the prefixes SSP and SSPE.
Get The Freight Out Map of Continents
The new Bellisseria continent is connected by ocean regions to Sansara. Thus, the interconnected area we can sail and fly in has increased considerably. Initially, there were no public lands on the new continent where one could rez a boat or aircraft. However, at the time the group GTFO (Get the Freight Out) had members living in the new continent that had set their property to Rez-OK.
I am not providing the SLURL’s as I haven’t asked permission to share them and with new Rez-OK places popping up you won’t need them. These private places seem to be a thing shared only among the GTFO players/participants. Continue reading →
In week 13 there was a third-party viewer UG meeting. A significant part of the meeting was spent discussing the EEP – Enhanced Environment Project (EEP).
The EEP Viewer is in RC and has been for several days. It is the big push in the viewer pipeline. Vir Linen thinks the Love Me Render viewer is the likely next candidate to be promoted. But, EEP should be ready to release in 2 to 3 weeks… Firestorm thinks they will be 2 to 3 weeks behind that. I think 5 or 6 weeks behind, but I’ll be happy to be wrong.
EEP Editing Problems – 4/2019
As soon as EEP releases the Lab will move on to EEP2. Some of the things people want in EEP are being put into EEP2 to allow EEP to release sooner.
EEP is causing the current black stars and changes in the appearance of some Windlight (WL) environments. So, lots of complaining going on. I’ve turned off ‘Use Region Default’ on my Firestorm viewer. You do that in Preferences->Firestorm->Windlight->Automatically change environments… (uncheck). I can still control whether WL is using the region-default WL or not with the Photo Tools controls. Continue reading →