This is the second week for the main channel without an update. So, there will be restarts.
We probably will see an update to the RC and Snack channels. But, one will have to be at the Server-Scripting UG to get any clues.
A Midnight Clear – 03
The word from the meeting is the RC’s are getting an update with internal fixes… Simon Linden says they took out a large amount of logging code dealing with mesh. Like from back in the mesh-development days. Now that mesh mostly works, the logging is not needed.
Voice is a problem over on ADITI. They are working on that. The fix is in the pipeline.
There is some new code for region crossings. This code will limit the ‘prediction’ calcs and hopefully, reduce rubber banding. Simon doesn’t know which release will have that code. So, we likely won’t see this code until after the holidays. Continue reading →
Adobe is killing me… Premiere Pro 2019 is SSOoooOOoo messed up. I keep hoping for a follow-up update to fix it.
So, I have a little time to keep up with SL while I wait on them and try to think up workarounds that won’t require big chunks of my time.
It is Monday about noon as I start writing. No Deploys thread post. Maybe later?
rewrite the stars
Updating on Tuesday from the Server Scripting UG meeting, still no forum post on the deploys.
The main channel was updated this morning (Tuesday) according to Simon Linden. My region restart meter should my main channel home region was restarted. It is running #18.11.09.521593.
The main and RC channels are all supposedly running the same version today. There are no more updates this week but there are some planned for the first days of December… per Simon.
We are approaching a series of no-change-windows… So, not much will be happening. Because of Thanksgiving in the USA, there are no Thursday or Friday UG meetings.
In the first week of December, we should see a new LSL function: llReplaceAgentEnvironment. This function only runs from an Experience enabled script… meaning it has to be part of an Experience. Continue reading →
The main channel was updated to version #18.09.20.519894. This version contains code for the Bakes On Mesh feature. None of this update is going to be apparent to users. Sort of infrastructure only changes.
My home region on the main channel did get an update today and shows the above as the running version.
The three RC channels will get version #18.09.24.519940. This is only listed as having ‘Internal Changes’.
I missed the meeting today to have lunch with a friend. So, a bit short on hard news.
Navigator – EVO
The main viewer has upgraded to version 188.8.131.529298. (Release Notes) Code name: Rakomelo. The previous update was in week #34.
There are some new features in this version; in People – Near By you can sort on recent arrivals, fixes group notices so – eliminating the behavior of if I sent one while you are writing one yours would be trashed, new server capabilities for fetching offline IM’s – this is supposed to make delivery more robust, and new capabilities for friend and group actions… So, is this the friends-list-not-sync’ing issue? Not sure… Continue reading →
Lots of interesting news and updates… I’ve combined information from the Third-Party Dev meeting and my regular Tuesday updates. There is normally about two working days between the Third-Party and Server-Scripting meetings. Not much changes in that time. So, I combined them.
The Forum Deploys post says the RC channel roll is to be determined. Rider Linden at the Server-Scripting UG says no RC packages are ready to roll out. We’ll find out Wednesday what actually happens.
He did however, provide a new server package update for EPP on the ADITI side.
He said, “It [EEP server update] will address some validations where FS had much larger ranges of values than the lab did.
I’ve dealt with a cloud speed issue that had annoyed me and I forgot to get in before we sent out the preview.”
Oz Linden at the Friday Third-Party Dev UG announced they will be turning off the UDP Asset Fetch API’s in January. Most viewers no longer use them. But, there may be one or two that do… These API’s do not pass through the CDN servers so are slower and add more load to the region and asset servers.
Simon Linden at the Sever-Scripting UG meeting said the RC roll is still undecided. That wasn’t noted in the Deploys thread. So…
♥♥♥ LTModa Wedding dress photo contest ♥♥♥
I am not sure, but I think the operating system of the simulators and backend machines have been being updated. Some feel this may have affected various HTTP connections. Simon Linden says this update includes lots of low level updates and changes. So, it is possible.
The main viewer is version 184.108.40.2068593, since week #34.
Second Life Animesh Viewer version 220.127.116.118949 – Last updated in week #35.
Second Life Bugsplat Viewer version 18.104.22.1689462 – Last updated in week #37. Continue reading →
Seems there was a glitch last week. So, this week the RC channels are getting the real version #18.09.04.519319.
To quote from the Deploys thread, “NOTE: The expected version wasn’t updated last Wednesday. The correct version is scheduled to be deployed this week 9/12 (18.09.04.519319).”
In the Server-Scripting UG Simon Linden said, “… there isn’t much server news this week. Our update to the main channel today (9/11) was canceled when we found a minor issue with the version on the RC servers. Those will get updated tomorrow. I don’t think there’s anything visible in those changes.” Continue reading →