The main channel was updated to version #18.09.20.519894. This version contains code for the Bakes On Mesh feature. None of this update is going to be apparent to users. Sort of infrastructure only changes.
My home region on the main channel did get an update today and shows the above as the running version.
The three RC channels will get version #18.09.24.519940. This is only listed as having ‘Internal Changes’.
I missed the meeting today to have lunch with a friend. So, a bit short on hard news.
Navigator – EVO
The main viewer has upgraded to version 220.127.116.119298. (Release Notes) Code name: Rakomelo. The previous update was in week #34.
There are some new features in this version; in People – Near By you can sort on recent arrivals, fixes group notices so – eliminating the behavior of if I sent one while you are writing one yours would be trashed, new server capabilities for fetching offline IM’s – this is supposed to make delivery more robust, and new capabilities for friend and group actions… So, is this the friends-list-not-sync’ing issue? Not sure… Continue reading →
Lots of interesting news and updates… I’ve combined information from the Third-Party Dev meeting and my regular Tuesday updates. There is normally about two working days between the Third-Party and Server-Scripting meetings. Not much changes in that time. So, I combined them.
The Forum Deploys post says the RC channel roll is to be determined. Rider Linden at the Server-Scripting UG says no RC packages are ready to roll out. We’ll find out Wednesday what actually happens.
He did however, provide a new server package update for EPP on the ADITI side.
He said, “It [EEP server update] will address some validations where FS had much larger ranges of values than the lab did.
I’ve dealt with a cloud speed issue that had annoyed me and I forgot to get in before we sent out the preview.”
Oz Linden at the Friday Third-Party Dev UG announced they will be turning off the UDP Asset Fetch API’s in January. Most viewers no longer use them. But, there may be one or two that do… These API’s do not pass through the CDN servers so are slower and add more load to the region and asset servers.
Simon Linden at the Sever-Scripting UG meeting said the RC roll is still undecided. That wasn’t noted in the Deploys thread. So…
♥♥♥ LTModa Wedding dress photo contest ♥♥♥
I am not sure, but I think the operating system of the simulators and backend machines have been being updated. Some feel this may have affected various HTTP connections. Simon Linden says this update includes lots of low level updates and changes. So, it is possible.
The main viewer is version 18.104.22.1688593, since week #34.
Second Life Animesh Viewer version 22.214.171.1248949 – Last updated in week #35.
Second Life Bugsplat Viewer version 126.96.36.1999462 – Last updated in week #37. Continue reading →
Seems there was a glitch last week. So, this week the RC channels are getting the real version #18.09.04.519319.
To quote from the Deploys thread, “NOTE: The expected version wasn’t updated last Wednesday. The correct version is scheduled to be deployed this week 9/12 (18.09.04.519319).”
In the Server-Scripting UG Simon Linden said, “… there isn’t much server news this week. Our update to the main channel today (9/11) was canceled when we found a minor issue with the version on the RC servers. Those will get updated tomorrow. I don’t think there’s anything visible in those changes.” Continue reading →
Monday was a US holiday, Labor Day. So, scheduled things are off this week. As of 9:45 AM this morning and 3:45 PM this afternoon there is no Deploys thread post in the forum. However, my mainland home region did restart this morning.
There probably was no roll and this was just a 2-week restart for performance’s sake.
RL pulled me away today and I missed the Server-Scripting UG meeting… 🙁 Continue reading →
This week has seen discussion on the ARC/ACI values and how broken they are. See the SL Forum thread: Rigged mesh LoD bug. I knew ARC/ACI weren’t all that accurate. But, I thought they were reasonable comparisons. I still believe once up on a time they were. But, in light of this new information I can’t prove that.
ARC = Avatar Render Cost
ACI = Avatar Complexity Index
Comparing ACI in LL, FS, and BD viewers
The purpose of ACI is to influence users and designers to buy and create more efficient mesh content. Something along the lines of Consumer Reports, but free and in your face.
A couple of things have happened that has not only changed ACI’s usefulness but distorted it and pushed us away from its goal. Possibly even making it counterproductive Continue reading →