Seems a server update in November 2018 distorted how Avatar Hover works for Tiny avatars. (BUG-225893) They now float about a foot (0.3m) above the ground.
Tinies Protest the Continuing Second Life Hover Bug!
The Lindens have found the problem in the change to the Bake Service made in preparation for Bakes On Mesh. The fix is in QA and should roll out ‘soon’.
The Tinies pulled off a cute, humorous, and hopefully effective protest. You can read more here, Tinies Protest at Governor Linden’s Mansion. Whether or not the protest was needed… I doubt it. I suspect it bumped the priority for this fix.
Well, for about a minute… when all the guns in Second Life broke… Now, there are work around steps and viewer fixes and… Whatever, you can again shoot those deserving of annihilation.
So, what happened? Why can’t I shoot that scumbag werewolf and save the hot mini-skirted damsel? Seems the Lindens fixed a problem in the process of building Horizons, that’s my thinking. As they expanded controls for use with Advanced Experience Tools (AET), Horizons is an advanced experience, the scripting functions needed a bit more control. So, as reported some time ago we got new SIT commands. See: Second Life News 2016 w45 and for more details Scripting.
Fallout Wasteland – liqueur.felix
I suspect somewhere in that process the Lindens noticed some REALLY OLD bugs, think beginning of SL time, which are now just oddities for most scripters and fixed them to make it easier (and likely make it more logically correct) to do Horizons. The result is all the weapons designed to deal with those bugs/oddities broke.
Recently a fix for updating of our inventory in ADITI (preview/beta) grid rolled out. Some people are working with it now. I started writing about the changes being made this last December in: Second Life’s ADITI Inventory Update Change.
Today is the first time I’ve logged into Aditi since the change rolled out. So, my inventory has yet to update. I am hoping for a Friday morning update. Continue reading →
This weekend I was learning how hard it can be to recover a Windows 10 system when the user has no idea what their password is… make your recovery disks, please. That saved me from dealing with Second Life’s problems this past weekend.
This problem is/was happening pretty often. There is no user side fix. It requires a support ticket. The details follow. The error message is:
Login failed. Despite our best efforts, something unexpected has gone wrong. Please check status.secondlifegrid.net to see if there is a known problem with the service. If you continue to experience problems please check your network and firewall setup.
Every so often I hit a point where my Second Life™ experience sucks from poor viewer performance. When that happens I start changing viewer brands in hope of an improvement. I troubleshoot starting with the easy and work to the hard. But, this time I over looked an obvious problem.
I Still Remember by Thurkearan of Darrath, on Flickr
These days I mostly use the Linden made viewer and it is almost always one of the RC versions. I like being on the cutting edge. Over the years Imprudence, Emerald/Phoenex, Exodus, Kirsten’s, and Niran’s were the viewers to use, at various times, to be on the cutting edge. That has changed. Continue reading →
The Third Party Developers met last Friday. This is the first of those meetings to run a full hour in some weeks. So, we have new information on several subjects. Some of that information I published on Saturday and Sunday as smaller posts rather than one gigantic post. This article will be the smaller bits of news from the meeting. But, it still went over a thousand words.
Balloons by Vitos Davi, on Flickr
Oz Linden announced the next TPD Meeting is next Friday May 1. This is one week away, out of the normal pattern. He will be gone the following weekend and is pushing that weekend’s meeting up one week. Continue reading →