GA.EG has a gum chewing, bubble blowing animation for Jennifer. The chewing animations are awesomely cute.
This is what bento is about. The neat animations we can build.
Ryan Schultz is writing about his Pet Peeves in Second Life™. The great part of the article is he gives solutions for all of the solvable ones. The solutions are free. So, you’ll want to get them.
Freebie stores… Ryan has his rant on those. I agree with him. There are really bad freebie stores. There are also some good ones, He lists a couple. A favorite of mine that he likes is Free Dove.
In 2008 when I was a new avatar Free Dove was my store of choice. Some great designers had introductory gifts. GuRL 6 had a free hairdo for those newer than 30-days old. I jumped on that. I bought a bunch of GuRL 6 hair once I figured out how to earn money, my stripper-days. I still have some GuRL 6 do’s I wear. The ACI is pretty good. But, GuRL 6 is no more. 🙁
So, will Go wipe out sales for Gear VR, DayDream, and similar phone-VR headsets? For those that don’t have or are avoiding an update of their smartphone, yeah. The phone-VR field has its problems and dedicated VR headsets are a better choice on several points. But, the price is still holding back VR adoption, IMO, and supporting the cheaper phone-VR headset market.
Google is releasing a $79 headset named Daydream. Road to VR has an article on the headset.
The headset uses a phone, not included. But, the phone has to be Daydream Certified. I’m not sure exactly what that means and I didn’t dee anyone explaining it. The most they say in the way of an explanation is: the Daydream headset works exclusively with Android’s integrated VR support. Continue reading →
Road to VR has an article and video up on how to fake an infinitely long corridor in VR. Some people have found a way to give the impression of walking in a straight line while actually walking in a circle.
This is pretty awesome. But, it also shows that VR developers have realized there is a space problem for VR. What they have requires a room bigger than 7m (20ft) x 5m (15ft). This is typical ‘small’ master bedroom size in America. Continue reading →
The Second Life™ blogosphere is mostly silent on the state of VR in SL. A few blogs are covering the release of a sort of updated CtrlAltStudio viewer, version 220.127.116.11412. This is a viewer based on the Firestorm viewer version 4.6.9 from December 2014.
The viewer does support Oculus Rift CV1… the commercial retail consumer product. Continue reading →
Just tried LL’s Rift viewer and, well, it’s surprisingly un-good. It’s like the graphics are being fed from the wrong framebuffer object or the pipeline is being misconfigured when you switch into HMD view. Intentional or bugs? I suppose time will tell. The graphics should be able to be so much better (even if understandably the FPS isn’t so good)!
Note Jo Yardley’s comment about being able to use Vorpx with a regular viewer (i,e., like Firestorm, Alchemy, or LL’s regular viewer) to view Second Life in your Rift. I haven’t tried it myself but am told it can be used.