New VR Headset US$79

Google is releasing a $79 headset named Daydream. Road to VR has an article on the headset.

The headset uses a phone, not included. But, the phone has to be Daydream Certified. I’m not sure exactly what that means and I didn’t dee anyone explaining it. The most they say in the way of an explanation is: the Daydream headset works exclusively with Android’s integrated VR supportContinue reading

Infinite VR Corridor – Really!?!

Road to VR has an article and video up on how to fake an infinitely long corridor in VR. Some people have found a way to give the impression of walking in a straight line while actually walking in a circle.

This is pretty awesome. But, it also shows that VR developers have realized there is a space problem for VR. What they have requires a room bigger than 7m (20ft) x 5m (15ft). This is typical ‘small’ master bedroom size in America.  Continue reading

Second Life: Oculus Rift CV1 Viewer & How To

Hamlet at New World Notes is pointing out David Rowe has a SL VR Viewer working. The page Hamlet  linked to is out of date. The new news is in the comments where David says,

Oculus Riftを貰った

Oculus Riftを貰った

David Rowe Post author5 Jul 2016 at 11:22 am

Just tried LL’s Rift viewer and, well, it’s surprisingly un-good. It’s like the graphics are being fed from the wrong framebuffer object or the pipeline is being misconfigured when you switch into HMD view. Intentional or bugs? I suppose time will tell. The graphics should be able to be so much better (even if understandably the FPS isn’t so good)!

Links:

Note Jo Yardley’s comment about being able to use Vorpx with a regular viewer (i,e., like Firestorm, Alchemy, or LL’s regular viewer) to view Second Life in your Rift. I haven’t tried it myself but am told it can be used.

Continue reading

Second Life VR Door Closed?

No Oculus Rift

No Oculus Rift

Oz Linden has spoken. See Oculus Rift – CV1 Support.

 ‎2016-07-07 12:14 PM

Thank you for experimenting with our Oculus Rift Project Viewer and offering your feedback. Unfortunately, the Project Viewer that we recently made available didn’t meet our standards for quality, and so we’ve now removed it from the Alternate Viewers page.

By definition, Project Viewers aren’t ready for primetime. The purpose of these experimental Viewers is to share with you the earliest possible version of what we’re working on, so that you can see what we’re up to, help discover problems, and provide feedback. In this case, though, we’re not ready for that, as those of you who tried it have seen.

We can’t say at this point when or even if we may release another Project Viewer for experimenting with the Oculus Rift in SL.

We want to prioritize our development efforts around initiatives that we know will improve the virtual world and bring more value to SL Residents, and due to some inherent limitations with SL, it may well not be possible to achieve the performance needed for a good VR experience. (In fact, this is one reason why we’re creating Project Sansar a new, separate platform optimized for VR).

We greatly appreciate the interest in trying SL with the Oculus Rift and are grateful that several of you took the time to try the Project Viewer. We regret that the quality was not up to our standards, and we will of course keep the community posted if we release a new Project Viewer for VR in the future.

Jo Yardley caught the post and published it on her site. Many of us are disappointed. But…  Continue reading

Oculus Rift Update 2016 w27

For some time people have debated the accuracy of the hype around the Oculus Rift. Now as competitors enter the market there is; hype, spin, rumors, and lies about the various Virtual Reality (VR) Head Mounted Displays (HMD).

LinusTechTips provides a video to give people a sense of what the facts are.

It appears HTC Vive is taking a lead. But, there may be more Google Cardboard mashups in use than all the other HMD’s combines. Vive ≈ 100k, Oculus ≈ hidden, Samsung Gear ≈ hidden. When companies hide their sales figures it usually means they are not meeting expectations.

Projections are Samsung will be the top seller, Oculus the second best, and Vive the third best.

Google Cardboard is reported to have 57% of all VR headset sales. (Reference) Samsung has 31%, Playstation 9%, and all others combined 3%. Oculus doesn’t even show.

So, do you think it is a good idea that the Lab is focused on supporting Oculus? Or… are they supporting the one device that is least likely to be used with Second Life™?

I’ve already said I’m waiting. I’m spending my money on a new computer. Then my first HMD is likely to be Cardboard or Samsung Gear… if we don’t count my trying VR with my S5, which was limited to one app a demo.