Firestorm TTT – Clean Install 2015

Hopefully by now you know TTT is Firestorm’s Tool Tip Tuesday. This week Jessica walks people through the process of performing a clean install. First step is backing up your Firestorm Viewer ‘s chat logs and settings.

None of the steps for a clean install are technically difficult for the intermediate computer user. However, if you are not used to working with files and navigating the hard disk, I suspect you will be in over your head. Copy-Paste, Move, and disk navigation using the Windows File Explorer (and Mac equivalent) are required skills. Continue reading Firestorm TTT – Clean Install 2015

Education in Second Life

Virtual reality/worlds have extensive possibilities for education and training, we all know that, I think we do… But, I suspect most are like me and think little on the problems educators have using virtual worlds as their classroom.

SLeducate - University of Western Australia (UWA)
SLeducate – University of Western Australia (UWA)

If I think about it even a little I realize the first problem is just getting a student into the world and to the right location. The University of Western Australia (UWA) has an article up about those challenges. See: Eliminating a headache faced by all SL virtual educators!

Experience has taught us over the years that existing Learning Islands in Second Life™ don’t really get people new to Second Life to a level of usability needed to take a class. Often people are still figuring out how to use the viewer rather than focusing on the lesson.  Continue reading Education in Second Life

Debugging a Second Life Region’s Lag

I suspect many of us have visited a region and had our FPS (Frames per Second) rate drop to low single digits. Innula Zenovka is managing a region that has the problem and started looking for help figuring out what was wrong with it. I suppose managers like Innula get handed some real messes to deal with.

Innula says her viewer usually runs at about 30 FPS. But, in the problem region it drops to 2 to 3 FPS. I hate it when that happens.

See the thread: Advice, please, on reading consoles and debugging a laggy sim.

There is some good information and tips in the thread.

Ctrl-Alt-Shift-T Read Out
Ctrl-Alt-Shift-T Read Out

One tip is to select an item you think may be using a number of large textures. A simple right click on it will do. Then press Ctrl-Alt-Shift-T. This will send a series of notifications. You will get a list of the textures used in the item as a list ordered by each object in a link set. The notifications tell you the size of the texture and which face it is applied to.

You can see the result in the image: Ctrl-Alt-Shift-T Read Out.  Continue reading Debugging a Second Life Region’s Lag

New Second Life Viewer Pipeline

As reported before, a new viewer pipeline with various release candidates is coming online. It is mostly in place now. I don’t see where any recent announcements have been made by the Lab. Inara over on Living in the Modem World, has written about it. But, I think we are all a bit unsure how things are going to work. I know I am. I’m experimenting with things now.

I’ve updated my machine to use Win 7-64 in a dual boot scenario. This gives me a clean starting place for experimenting with the new viewer pipeline. Until today the only viewer I had installed was the main SL Viewer. I have all the other viewers on the other side of the dual boot in Vista 32. So, I can get to them. But, not from Win7.

I have clean AppData folders as a new Win7 user. Plus caches and log areas are new and fresh.  Continue reading New Second Life Viewer Pipeline

Second Life Graphics Crashers

You probably know there is a griefers tool known as a graphics crasher. What you may not know is there is a defense. The blog The Green Lanterns has an article on how to defend against these crashers. See: Debug settings to make graphics crashers obsolete.

I have yet to try these settings. I have not been running into crash problems. So, you are on your own.

The The Green Lanterns site is mostly interested in griefers/anti-grifers and what they and the Lab is doing related to griefing. I have yet to decide if this is another vigilantly group or a responsible activist group. I tend to avoid griefer and anti-griefer discussions considering both sides mentally unhealthy. But, The Green Lanters blog seems oriented towards helping people, at least that’s my first take.

Continue reading Second Life Graphics Crashers

#SL Viewer News Week 19

There are a couple of bits of news that I found interesting. First the stable SL Viewer is version 3.3.1 (254524) and the Beta is 3.3.2 (255742). The Development version is 3.3.3 (255954).

New Local Textures

To go along with the viewers we have the current “stable” nVidia driver 296.10. There are some problems with the driver and that translates into problems for those of us using Second Life®. With later builds of the SL Viewer the driver has worked well for me.

Continue reading #SL Viewer News Week 19

Extend Your #SL Gesture Keys

Way back in the Emerald Viewer days, like 2010, when I was only half as old as I am now… o.o  Yeah, my wild and reckless youth…  Emerald allowed gestures to be attached to any key. For my combat games that was a huge advantage. Well, it seems one can easily change which keys gestures can use in any viewer. This article is about how to do that.

Modified Gesture Keys

Read the entire article and pay attention to the warning near the end.

Continue reading Extend Your #SL Gesture Keys

How To get a Faster Second Life

Several people in the forums are asking how to get better Frames per Second rates and why their computer is so slow running SL. Several are asking about upgrading their computer for Christmas or getting a new one. So, I decided to write a HOW TO specific to Second Life so I could avoid repetitive forum posts…

Speed Hump? - Image by TheDarkThing - Flickr

Even if you never want to open the computer’s case, this information will help you know what to have your computer tech upgrade for you.

First consider what we are working with, other games have better graphics and performance than Second Life. When comparing SL with other games, one is wise to remember that most things in the SL world are made by novice content creators. Render efficiency is not foremost in their design goals and that shows in SL frame rates. Take a look at: Typical Second Life Frame Rate Performance by Graphics Card/GPU. The page was last updated in August 2011. It shows an nVidia 470 getting about 45 FPS.

Continue reading How To get a Faster Second Life