How do we tell our computer which viewer to use when we click a SLURL in a web browser? I’ll explain what happens and show you how to make the change (at least for Windows – Sorry, I’m not an Apple person). Plus, I’ll give you the link to the way easy tool for this task that the Firestorm peeps made.
Firestorm Default Viewer Selection Tool
The Firestorm people are aware of the problem and made a tool similar to Firefox’s process for handling protocol settings. You can find it here: SLURL Proxy.
SLURL Proxy – Control your SLURL’s
Install this program. Drag and drop your viewer icons in it. Select one for your default choice. Once setup, when you click an SLURL the program will use the default you have selected.
Kitsune Shan has an interesting video on Facebook. LINK – WordPress doesn’t know what to do with Facebook video… there is probably a plugin… But… I’m not into that today.
Strange Windlight Setting
I found it was hard to see the Windlight settings in Kitsume’s video. I had to do some clicking to get to where I could read them. So, this picture will make it a bit easier. (Right-click and Open Link in New Tab) Mine is not an exact copy of hers. I was using sliders and watching the image. There are a lot of possibilities.
I like to have a collection of tutorials to which I can send new Second Life™ users. Every so often I update my in-world note card list. I give that to new players I meet.
Strawberry Singh has a series of introductory(?) videos and she is adding to and updating her collection. Her post Introduction to Second Life is pretty much an outline of those videos. She has done a good job of answering questions new users have. Including signup, downloading, and installing the viewer, something often missed by tutorial makers.
I find 1 or 2 posts a month in the Second Life Forum asking how to get into SL. These are people that signed up but somehow didn’t realize they needed to download the viewer. It has been a while since I signed up a new avatar. So, I don’t really understand how they miss understanding they need to download the ‘game’. I just know they do. And these are people that write well when posing their question. So, they aren’t mentally handicapped or simpletons. Continue reading →
I use outfits… reading in the forum I find there is a mix of people using and not using and sort of using outfits. With the Visual Outfit Browser feature being added to the viewer, I wonder if it will change how people will use outfits? I’ll get into LAG and USE.
After a bit over 8 years playing the Second Life™ inventory game (See: Is Second Life a Game?), I’ve tried a bunch of different inventory tactics. I am finding how I use inventory and outfits evolves with time. Am I winning? Maybe. I see that ‘evolving’ seems to be true for others too. So, how does one make the best use of inventory and outfits? Is there a lag factor from inventory? Continue reading →
Daeberethwen Arbenlow has a 20 minute video (3/27/2016) on controlling your Windlight settings for photography in Second Life. She uses the Firestorm Viewer and the Photo Tools feature it has. Those using the basic Linden viewer can accomplish the same changes to Windlight, just not as easily nor will the video help you learn how to use the Linden viewer, just the Firestorm viewer.
Daeberethwen does a good job of explaining all the settings and what they do. Along with the verbal description is the video example allowing you to see the changes.
Firestorm has the best set of features for photographers and machinigraphers (or is that machinamists?). Continue reading →
The ‘trick’ is to turn off avatar rendering when you first arrive in a crowded place. (Ctrl-Alt-Shift-4) One press turns off avatar rendering and a second press will turn it back on. B turning it off your viewer can concentrate on rendering the ‘area’. Later when you render avatars they ‘seem’ to render faster because the viewer just has to render them as all else is already rendered.
This doesn’t make it any faster or actually reduce render time. Actual time to a final render is probably longer. But, psychologically we break the wait time into two parts with each being less than the single pass render but added together… more. Basically it is just easier on our patience.