In Second Life we have way more standard size rigged mesh than fitted mesh. Every so often I find a standard size mesh something that fits me close enough I can tweak my shape and get a near perfect fit. The Iffyta AliKat’s Groovy Bikini, shown here, is one of those things.
One of the things missing from promotional material is the Draw-Render Weight of items. Including it would help people reduce lag. Like demos help us decide if we want to purchase. Anything over L$99 without a demo is a no purchase item, as far as I am concerned.
Iffyta Swimsuit Draw Weight
My avatar as shown has a Draw Weight in the SL Viewer of 85,478 (red) with the suit and 82,616 without. That means the suit adds 2,862. I think that is pretty good. You can also see the polygon count in the top is pretty good. In the bottoms it looks a bit high to me. But, for less than 3,000 points I won’t complain. My prim-flexi hair has a Draw Weight of 47,000±. Continue reading →
Simon Linden gave out a note card at Tuesday’s Server-Scripting user group meeting in Second Life™. It gives us the Debug Settings we can change to improve performance at events with lots of avatars.
Work hard in silence, let success make the noise by NOeditiON™, on Flickr
To get to the viewer’s Debug Settings you need to have enabled the Advanced menu. There are a couple of ways to do that. In the SL Viewer open Preferences – top menu: Me->Preferences then select the Advanced tab. Enable Show Advanced Menu. This will reveal ADVANCED in the top menu. Click Advanced->Show Debug Settings. Continue reading →
Beau Hindman (YouTube name) made the video. He says he was first in Second Life™ (SL) in 2004 and has not been in SL for some years. So, this is a semi-new user experience.
Beau rambles a lot and stumbles on what he wants to say. He keeps his umm, errr’s to a level I can tolerate. The first 10 minutes is more just telling us what SL is than it is a logical ordered tutorial. Continue reading →
If you have ever used the built-in smile, you know it is pretty hideous. But, Alicia shows you how to fix it by adjusting your shape. In her tutorial she demonstrates how to fix the built-in smile emote. Continue reading →
Hopefully by now you know TTT is Firestorm’s Tool Tip Tuesday. This week Jessica walks people through the process of performing a clean install. First step is backing up your Firestorm Viewer ‘s chat logs and settings.
None of the steps for a clean install are technically difficult for the intermediate computer user. However, if you are not used to working with files and navigating the hard disk, I suspect you will be in over your head. Copy-Paste, Move, and disk navigation using the Windows File Explorer (and Mac equivalent) are required skills. Continue reading →
Virtual reality/worlds have extensive possibilities for education and training, we all know that, I think we do… But, I suspect most are like me and think little on the problems educators have using virtual worlds as their classroom.
Experience has taught us over the years that existing Learning Islands in Second Life™ don’t really get people new to Second Life to a level of usability needed to take a class. Often people are still figuring out how to use the viewer rather than focusing on the lesson. Continue reading →
I suspect many of us have visited a region and had our FPS (Frames per Second) rate drop to low single digits. Innula Zenovka is managing a region that has the problem and started looking for help figuring out what was wrong with it. I suppose managers like Innula get handed some real messes to deal with.
Innula says her viewer usually runs at about 30 FPS. But, in the problem region it drops to 2 to 3 FPS. I hate it when that happens.
There is some good information and tips in the thread.
Ctrl-Alt-Shift-T Read Out
One tip is to select an item you think may be using a number of large textures. A simple right click on it will do. Then press Ctrl-Alt-Shift-T. This will send a series of notifications. You will get a list of the textures used in the item as a list ordered by each object in a link set. The notifications tell you the size of the texture and which face it is applied to.