Sansar: Opening to ALL — soon…

Ben Lang at Road to VR has written: ‘Sansar’ Will Open to All in First Half of 2017 with a New Approach to Virtual Worlds.

Ben repeats the Lab’s emphasis that Sansar is NOT Second Life 2. Ben explains the Second Life (SL) was a single large persistent world. He never mentions that SL was originally intended to be a virtual world platform for game prototyping. Users changed that idea.

Sansar on Road to VR

Sansar is explained as being a platform more than a virtual world. Sound familiar? Go back and read some of the 2004 to 2008 promotional information.

Ebbe Altberg, CEO Linden Lab and director of Sansar, says the Lab never decided if SL was for developers or users. That has changed in Sansar. It is for developers and developers will deal with attracting users… right. Continue reading

Sansar in the News 2016 w45

We aren’t hearing much new about Sansar. But, Hamlet found and article by Joe Durbin published on UPLOAD, Preview: ‘Sansar’ Could Give Social VR Worlds a Second Life. I think Hamlet was responding to Dubin’s enthusiasm. I found the enthusiasm interesting.

Project Sansar: Mars landscape.

Project Sansar: Mars landscape.

Quoting Dubin:

Sanar is as hard to describe to the uninitiated as [is] Second Life. It is not a game, a film, a tech demo, or a specific social VR experience. Sansar is raw, limitless virtual potential that can truly be forged into the inter-connected digital world we’ve been dreaming about since Snow Crash.

That is my expectation of what Sansar is to be. I do believe that just as the Lab has used projects in Second Life to demonstrate its abilities so too will they have projects to show what can be done with Sansar.  Continue reading

Project Sansar – August 2016 & January 2017

Jo Yardley covers a recent Ebbe Altberg interview: Ebbe Altberg interview about SL & Sansar which is going public next January. The original is here: Episode 7, Ebbe Altberg, Virtual Reality Snowball Champion.

Jo Yardley - Interview Coverage

Jo Yardley – Interview Coverage

I found two interesting points. In the early testing they ran into problems with users getting dizzy. Recent testing shows they have eliminated that problem. I suspect as people are so different there will still be people that get dizzy or suffer simulator sickness. But, in general people will have a good experience. The author got to visit Sansar and thought very well of the experience.

The other is that there will be a group entering Sansar in August 2016, by invitation, from those that have signed up. Then Sansar will go public in January of 2017.

I suspect I’ll only make it into Sansar in January. But, that is only 5 months or so away.

Listening to the audio I found the interviewer thinks somewhat as I do that for sometime VR is going to be a bit primitive and rough around the edges. Its going to take some time for it all to come to gather.

Project Sansar: What’s Different? Has Linden Lab Learned Anything from Second Life?

Stephanie Condon wrote Second Life™ Lessons: What Linden Lab is doing differently with its new VR platform for ZDNet’s Between the Lines, a sort of technology meets society section of the site.

Let's party

Let’s party

Stephanie points out that Second Life (SL) was thought to be the tech revolution to take over the web, way back in 2006-2007 when an Internet in 3D was imagined. But… it didn’t happen. SL has remained profitable. It just didn’t catch on as people expected.  Continue reading

Lab Chat #3 Bits

Inara Pey has written a well done summary of the Lab Chat #3 meeting. See it here: Lab Chat #3 in 10-ish minutes. Inara touches on all the questions asked and answered.

While most of the initial questions and answers have to do with Project Bento there are plenty of general Second Life™ questions and answers in the middle. Discussion then moves to Sansar. I’ve touched on just a few of the interesting points I think needed more information and context.

Pirate Town

Pirate Town

In regard to adding photography tools to the Linden Viewer similar to Firestorm’s Photo Tools, the Linden answer is a bit of spin. But, very much in line with their policy of not commenting on coming features until just before release. Continue reading

Ebbe Altberg at Collision Conference

This is an audio of Ebbe’s speech, with some still pictures, on VR at the conference and 11 minutes in some video. The TL:DR is VR is going to be BIG. By 2025 it should be generating US$80 billion. 15 minutes.

This is a good speech for those that have no idea what VR is or how it will be used. For those of us in SL and those that have followed Ebbe’s interviews, we already know pretty much everything said.

Ebbe does use a chart of the number of photos being taken from 1930 to today. With the introduction of cameras into phones the number has exploded. Thus turning the graph into a hockey stick. They expect use of VR to create the same up-turn in use of 3D media.

Ebbe reveals they have been working with the Sorbonne University, Insight Digital, and the Department of Antiquities of Egypt. They made a model of an Egyption tomb with 50 million polygons. The Lab reduced that to 40,000 polygons and made a usable VR experience of the tomb. You’ll see a glimpse in the video section.

About 11 minutes in we see what I think is the first video clicps from within Project Sansar.