Busy with RL last week and looks like this week. The Adobe updates that screwed things are not helping.
Costa Bella 4: Fountain
The main channel is getting an update to version #126.96.36.1991081. This version is apparently the same as last week’s version 188.8.131.520868, but with some fixes to the logging. That version was all Internal Changes.
Blue Steel and Le Tigre will update to version #18.11.01.521328, listed as about Land impact/streaming costs
Magnum gets version #18.11.01.521329, with Logging improvements and land impact/streaming costs
From the Server-Scripting UG I hear the Snack Channel will get an EEP update. Continue reading →
A roll was made to the main channel Tuesday, #18.10.04.520268. All internal fixes.
The three RC channels and Snack also got updates, #184.108.40.2060868 for Blue Steel. Le Tigre and Magnum were not ‘determined’ as to which version they would get. Snack is getting an EEP update, 220.127.116.110844 (?).
There was some mix up in which version of EEP was going out. Some little glitch in operations gave Rider Linden an opportunity to get a newer version of EEP on Snack. So, the 520844 version is probably not the version rolling out. That the region Denby (URL) is running Second Life RC Snack 18.104.22.1680891, is a good indication 520891 is the version actually rolled. With the EEP viewer you can see EEP on the main grid.
A development roadmap lists those things that the developers actually plan to develop. The ‘map’ part denotes the order in which they will develop them. The Lindens did include that information. But, there isn’t much.
Development Road Maps generally extend beyond the next two updates. I don’t really see that in this ‘map’. So, it is a short highway. One doesn’t go far before hitting the ‘under construction’ signs and finds the road closed.
The ‘Discovery’ update will include;
A searchable Atlas
Improved desktop-mode features, like being able to pick things up
Following Discovery will be a ‘Friends’ update, sounds like a cross between SL’s What’s Hot, Events, better Help, and people search.
You’ve visited Sansar and gone Atlas Hopping with Drax. So, you know how to walk and get around. What about the building tools?
Start with Managing your Scenes and Experiences to understand how your ‘region’ will be made public and allow others in. In Second Life™ we change settings to keep people out. In Sansar, we change settings to let people in. I suppose that difference has profound philosophical design implications…
Sansar has a My Experiences App. At first, I thought this was something else to download. It isn’t. The app is built into the main viewer, which consists of an update app, a login app, and the viewer app that chain together to look like a single app.
There are also tutorials or an online manual here: Creating in Sansar. I’ll point out people are asking me how to build in Sansar. I am curious too. Google was not helping. The pages I list here are not coming up in Google, which explains a lot of the problem. Oddly they pop up first in Bing and Yahoo searches. For those tired of censored search content and user tracking, there is always DuckDuckGo.com, where Sansar searches also work. Continue reading →
The Maintenance RC Version Viewer updated. The update includes a couple of important crash fixes. Oz Linden is requesting third party developers include one of them as soon as possible.
This past week was a perfect storm for the Lab. A backhoe literally cut a network cable. This cut off a significant number of people, dropped connection disconnects. Of course, for them, it was WTH! They then tried to log in again. The Internet being redundant, as it is figured out a new connection path suddenly thousands of users started trying to log in.
The login servers peaked and started to lag. Low-level code in the viewer’s login process started timing out and retrying the login. The code was very aggressive and thousands of users began unknowingly hammering the login servers. The storm of logins created what was essentially a Denial of Service attack. The result was more and more people were blocked from logging in which resulted in more hammering. A Catch-22. Continue reading →
Sansar™ is something people are having a problem getting their heads around. Depending on how you use the web and virtual worlds and reality, you’ll likely perceive Sansar differently. You’ll also likely run into problems understanding how others see it and why. So, we still ask, what is Sansar?
She makes a good point in regard to who is posting about and making videos of their experience in Sansar. For now, it is mostly Second Life creators like Blueberry and Maxwell Graf posting and making the videos.
It is natural these people would make videos showing what they consider important and pertinent. But, they tend to use Sansar just as they use Second Life™. Also, few of these people are web developers. So, the complexities and possibilities of how Sansar will be used mostly elude them.
Consider the web. Initially, most web sites were custom made sites built from scratch. The basic technology was HTML with primitive formatting. Paraphrasing: