Second Life News 2018 w45 Election Day

Busy with RL last week and looks like this week. The Adobe updates that screwed things are not helping.

Costa Bella 4: Fountain

Costa Bella 4: Fountain

Servers

The main channel is getting an update to version #18.10.25.521081. This version is apparently the same as last week’s version 18.10.19.520868, but with some fixes to the logging. That version was all Internal Changes.

Blue Steel and Le Tigre will update to version #18.11.01.521328, listed as about Land impact/streaming costs

Magnum gets version #18.11.01.521329, with Logging improvements and land impact/streaming costs

From the Server-Scripting UG I hear the Snack Channel will get an EEP update. Continue reading

Second Life News 2018 w43

Servers

A roll was made to the main channel Tuesday, #18.10.04.520268. All internal fixes.

The three RC channels and Snack also got updates, #18.10.19.520868 for Blue Steel. Le Tigre and Magnum were not ‘determined’ as to which version they would get. Snack is getting an EEP update, 18.10.19.520844 (?).

vers....

vers….  (Cloudbreak)

There was some mix up in which version of EEP was going out. Some little glitch in operations gave Rider Linden an opportunity to get a newer version of EEP on Snack. So, the 520844 version is probably not the version rolling out. That the region Denby (URL) is running Second Life RC Snack 18.10.20.520891, is a good indication 520891 is the version actually rolled. With the EEP viewer you can see EEP on the main grid.

The fun stuff is still over on the Preview Grid, ADITI. Continue reading

Second Life News 2018 w42

Servers

Mazidox Linden says there is no roll to the main channel this week. The channel will stay on version #18.09.20.519894.

All three RC channels will update Wednesday to version #18.10.04.520268. The changes are listed as Internal Changes.

Clocks

Clocks

Viewers

The main viewer is still version 5.1.9.519298, released in week #40.

Second Life Animesh Viewer version 6.0.0.520211 – Updated in week #41.

Second Life Bugsplat Viewer version 5.1.9.519462 – Last updated in week #37.

Second Life EAM Viewer version 5.2.0.520057 – Moved from Project Viewer to RC in week #40.

Second Life Love Me Render Viewer version 5.1.8.518751 – Released in week #34.

Second Life Maintenance Viewer version 5.1.10.520444 – The previous version released in week #34. This is new this week.

Second Life Project 360 Snapshot Viewer version 5.1.6.515934 – Last updated in week #10. The back-burner version…

Second Life Project Bakes On Mesh Viewer version 5.1.9.519785 – Last update week #39.

Second Life Project EEP Viewer version 5.1.10.520475 – First appeared in SL RC Viewers week #41.

Continue reading

Sansar Did What?

They published the general development roadmap (sort of): Coming Soon to Sansar – Upcoming Releases.

A development roadmap lists those things that the developers actually plan to develop. The ‘map’ part denotes the order in which they will develop them. The Lindens did include that information. But, there isn’t much.

Sansar 2017 – Time & Space

Development Road Maps generally extend beyond the next two updates. I don’t really see that in this ‘map’. So, it is a short highway. One doesn’t go far before hitting the ‘under construction’ signs and finds the road closed.

The ‘Discovery’ update will include;

  • A searchable Atlas
  • Improved desktop-mode features, like being able to pick things up

Following Discovery will be a ‘Friends’ update, sounds like a cross between SL’s What’s Hot, Events, better Help, and people search.

Then they say… ‘more to come’. Well Duh!  Continue reading

Sansar Creation – General How To Overview

You’ve visited Sansar and gone Atlas Hopping with Drax. So, you know how to walk and get around. What about the building tools?

Start with Managing your Scenes and Experiences to understand how your ‘region’ will be made public and allow others in. In Second Life™ we change settings to keep people out. In Sansar, we change settings to let people in. I suppose that difference has profound philosophical design implications…

Sansar has a My Experiences App. At first, I thought this was something else to download. It isn’t. The app is built into the main viewer, which consists of an update app, a login app, and the viewer app that chain together to look like a single app.

Sansar Atlas Page 2017

If you haven’t found them yet, the release notes appear here: Sansar >  Sansar News and Announcements >  Release Notes. There is a wealth of reference material in the July notes.

There are also tutorials or an online manual here: Creating in Sansar. I’ll point out people are asking me how to build in Sansar. I am curious too. Google was not helping. The pages I list here are not coming up in Google, which explains a lot of the problem. Oddly they pop up first in Bing and Yahoo searches. For those tired of censored search content and user tracking, there is always DuckDuckGo.com, where Sansar searches also work. Continue reading

Second Life – Third-Party Dev News 2017 w30

Some new news this week. Some of it BIG!

Viewers

The Maintenance RC Version Viewer updated. The update includes a couple of important crash fixes. Oz Linden is requesting third party developers include one of them as soon as possible.

This past week was a perfect storm for the Lab. A backhoe literally cut a network cable. This cut off a significant number of people, dropped connection disconnects. Of course, for them, it was WTH! They then tried to log in again. The Internet being redundant, as it is figured out a new connection path suddenly thousands of users started trying to log in.

The login servers peaked and started to lag. Low-level code in the viewer’s login process started timing out and retrying the login. The code was very aggressive and thousands of users began unknowingly hammering the login servers. The storm of logins created what was essentially a Denial of Service attack. The result was more and more people were blocked from logging in which resulted in more hammering. A Catch-22.  Continue reading

Sansar Perception – How?

Sansar™ is something people are having a problem getting their heads around. Depending on how you use the web and virtual worlds and reality, you’ll likely perceive Sansar differently. You’ll also likely run into problems understanding how others see it and why. So, we still ask, what is Sansar?

Inara has a good analysis up on her blog, SANSAR: Preview 4 And Thoughts On A Wider Reach.

She makes a good point in regard to who is posting about and making videos of their experience in Sansar. For now, it is mostly Second Life creators like Blueberry and Maxwell Graf posting and making the videos.

It is natural these people would make videos showing what they consider important and pertinent. But, they tend to use Sansar just as they use Second Life™. Also, few of these people are web developers. So, the complexities and possibilities of how Sansar will be used mostly elude them.

Consider the web. Initially, most web sites were custom made sites built from scratch. The basic technology was HTML with primitive formatting. Paraphrasing:

[Title – top level – Font: Arial – Style: Bold – Color: Red]Free Sex[end]

Next formatting was improved and simplified… well, the simplified can be debated. This was and is the era of Cascading Style Sheets (CSS). Continue reading