A development roadmap lists those things that the developers actually plan to develop. The ‘map’ part denotes the order in which they will develop them. The Lindens did include that information. But, there isn’t much.
Development Road Maps generally extend beyond the next two updates. I don’t really see that in this ‘map’. So, it is a short highway. One doesn’t go far before hitting the ‘under construction’ signs and finds the road closed.
The ‘Discovery’ update will include;
A searchable Atlas
Improved desktop-mode features, like being able to pick things up
Following Discovery will be a ‘Friends’ update, sounds like a cross between SL’s What’s Hot, Events, better Help, and people search.
You’ve visited Sansar and gone Atlas Hopping with Drax. So, you know how to walk and get around. What about the building tools?
Start with Managing your Scenes and Experiences to understand how your ‘region’ will be made public and allow others in. In Second Life™ we change settings to keep people out. In Sansar, we change settings to let people in. I suppose that difference has profound philosophical design implications…
Sansar has a My Experiences App. At first, I thought this was something else to download. It isn’t. The app is built into the main viewer, which consists of an update app, a login app, and the viewer app that chain together to look like a single app.
There are also tutorials or an online manual here: Creating in Sansar. I’ll point out people are asking me how to build in Sansar. I am curious too. Google was not helping. The pages I list here are not coming up in Google, which explains a lot of the problem. Oddly they pop up first in Bing and Yahoo searches. For those tired of censored search content and user tracking, there is always DuckDuckGo.com, where Sansar searches also work. Continue reading →
The Maintenance RC Version Viewer updated. The update includes a couple of important crash fixes. Oz Linden is requesting third party developers include one of them as soon as possible.
This past week was a perfect storm for the Lab. A backhoe literally cut a network cable. This cut off a significant number of people, dropped connection disconnects. Of course, for them, it was WTH! They then tried to log in again. The Internet being redundant, as it is figured out a new connection path suddenly thousands of users started trying to log in.
The login servers peaked and started to lag. Low-level code in the viewer’s login process started timing out and retrying the login. The code was very aggressive and thousands of users began unknowingly hammering the login servers. The storm of logins created what was essentially a Denial of Service attack. The result was more and more people were blocked from logging in which resulted in more hammering. A Catch-22. Continue reading →
Sansar™ is something people are having a problem getting their heads around. Depending on how you use the web and virtual worlds and reality, you’ll likely perceive Sansar differently. You’ll also likely run into problems understanding how others see it and why. So, we still ask, what is Sansar?
She makes a good point in regard to who is posting about and making videos of their experience in Sansar. For now, it is mostly Second Life creators like Blueberry and Maxwell Graf posting and making the videos.
It is natural these people would make videos showing what they consider important and pertinent. But, they tend to use Sansar just as they use Second Life™. Also, few of these people are web developers. So, the complexities and possibilities of how Sansar will be used mostly elude them.
Consider the web. Initially, most web sites were custom made sites built from scratch. The basic technology was HTML with primitive formatting. Paraphrasing:
The Irish Times has an article by Marie Boran, Virtual reality is giving Second Life a second lease of life. (4/13) Marie was a participant in Second Life™ in 2010. In the first few words she reports the Trump-Swastikas at a Bernie Sanders meetup. That mention should clue people to the possibility of the reporting being shallow. I’ll try to push the Sansar news deeper and provide some perspective on Second Life..
The Blarneystone in Dublin, SL – 2017
Marie moves on to point out that while there is an ‘underbelly’ to SL, that is often reported on, there is also a surprising number of ‘ordinary’ folks in SL. The real world is pretty much that way… so…
Next Marie says her 2010 outfit and skin had expired… I went back and tried some of my 2008 outfits, well, we didn’t have “Outfits” in 2008. So, I had to find some stuff from then and make an outfit to see if things still worked. They did. I looked horrible. We can’t be sure what happened to Marie. I’ll take this as being another nail in ‘shallow’. But… Continue reading →
Ben repeats the Lab’s emphasis that Sansar is NOT Second Life 2. Ben explains the Second Life (SL) was a single large persistent world. He never mentions that SL was originally intended to be a virtual world platform for game prototyping. Users changed that idea.
Sansar on Road to VR
Sansar is explained as being a platform more than a virtual world. Sound familiar? Go back and read some of the 2004 to 2008 promotional information.
Ebbe Altberg, CEO Linden Lab and director of Sansar, says the Lab never decided if SL was for developers or users. That has changed in Sansar. It is for developers and developers will deal with attracting users… right. Continue reading →
Sanar is as hard to describe to the uninitiated as [is] Second Life. It is not a game, a film, a tech demo, or a specific social VR experience. Sansar is raw, limitless virtual potential that can truly be forged into the inter-connected digital world we’ve been dreaming about since Snow Crash.
That is my expectation of what Sansar is to be. I do believe that just as the Lab has used projects in Second Life to demonstrate its abilities so too will they have projects to show what can be done with Sansar. Continue reading →