Blender Easy Retopology?

For some of the stuff I make, I need to do a lower poly final version for use in Second Life.  Rico Cilliers has a demo of doing retopology on YouTube. See Manual Retopology in Blender- Tips and Tricks.

I saw several tricks that are new to me.

For Second Life, I do a high poly first design. Not as dense as his dragon head. But, I don’t do a load of sculpting. But, for my starting work, I am concentrating on appearance and fit. Then I do a retopo for my SL high poly where I concentrate on reducing poly count. I use this for the first two and sometimes three SL LoD models. Then do another retopo for the 3rd or 4th SL LoD model. So, these tricks will be way handy for me.

The last time I published anything on Blender Retopo was 2012-13.

I think being able to do a good retopo is key to making great looking low ACI clothing.

Second Life – Slink Update?

Check this video…

This video is about how to use AvaStar and the Slink Developer Kit. If you notice the file name in the top menu of Blender you’ll notice is says: …\BentoVersionMarch2017\… My kit is labeled March 2016. So, to me this means an updated kit, which would be great as the current one is a bit of a PITA.

The video was posted to YouTube May 19, 2017, last Friday. In it Siddean Munro uses AvaStar2.0.30 and Blender 2.78. AFAIK, the latest versions are 2.0.45 and 2.78c… with 2.79 getting close to release.  Continue reading

Second Life – Please tell us…

Mesh Body Addicts is running their first survey of 2017. Please stop by and answer the questions. There are only 13… Luckily it isn’t Halloween. No fear.

See: Mesh Body & Head Survey 2017

I’ll have more to say about this video in a following article.

Daria lists 26 bodies in the survey when asking which you wear most often. 26! Plus, “other”… Amazing. In only a few months we have a load of competing brands and models. Continue reading

Second Life: Content Creation 2017 w20

RL is complicating my being at the Content Creation meetings. Fortunately for me, Medhue is live-streaming and recording the meetings. The video is here: Medhue @ Content Creation. My summary follows.

Chess Wonderland

Chess Wonderland

Vir Linden had nothing new on viewers. He often tells us about what he is doing with a specific viewer.

This week Vir has been working on the Animated Objects. Currently the work is in the nature of proof of concept. Next week he will start to look at server side changes that will be needed.

A total trivia bit is: Vir uses a SL Birthday Bear for his animation test subject.  Continue reading

Content Creation UG 2017 w16

On Thursdays the Content Creation UG meets at 1PM SLT in Hippotropolis Campfire, AGNI. (URL) Medhue Simoni and I are both recording it. You’ll find his video here: Second Life Content Creation Meeting 4-20-17. (760p) He is playing with streaming. So, you can watch the meeting live streamed in his channel.

This video is my recording. (1080) It is missing the first 15 minutes. But, the silent portions of the video are time-compressed to lessen run time. Plus a bit of post meeting discussion is included.

I do the video to experiment and practice with Adobe Premiere. The big difference between the two videos is I use a SpaceNavigator and Medhue is using a mouse.  Continue reading

Slink Male Dynamic Hands Released

I just saw an in-world notice that Slink has released their Male Dynamic Hands, or AKA Bento hands.

If you already have Slink hands then this is just an update, no cost. Just visit the in-world Slink store (map URL) and click redeliver.

What you get depends on which hands package you purchased. If the full pack, you get the full HUD that has all the hand poses.

I’ve been wearing my Dynamic hands since they came out. Love them. Of course none of my rings work any more and nails have to be Slink or Slink Bento nails.

Second Life: Mesh vs Classic Bodies

The question keeps coming up in the SL Forum, what is a mesh body and why won’t my clothes show? I am so confused… Yeah, I can see how that would happen. So, I need something I can link them to. This is the ‘something’. I’ve tried to keep it simple for noobs without 3D modeling experience.

Basics

To understand Classic and Mesh avatars one has to understand Second Life™ has a history and understand some of the basics of 3D modeling.

Mesh & Classic Avatar 2017

SL Started in 2003, 2004 depending on what you define as ‘starting’. It started with a basic avatar that evolved over time. That is the Classic avatar. It is still with us.

If you take off everything you can take off your avatar is wearing, you are looking at the Classic avatar. You can click the top menu Developer (press Ctrl-Alt-Q to reveal the menu item if it isn’t showing)->Avatar->Character Tests->Test Male/Female. This will set your avatar to the very basic (Classic) avatar known as Ruth. Continue reading

AvaStar: MakeHuman or Manuel Bastioni?

I noticed Machinimatrix posting a video on how to integrate Manuel Bastioni with AvaStar. BElow is an image link to the video as it won’t display embedded here. Sheeesh..

So, what is Manuel Bastioni? It is an open source character generator for Blender. Seems it is competition for MakeHuman. The download is here: Manuel BastioniContinue reading