Second Life – Content Creation 2017 w35

This was the first meeting in 3 weeks, Vir Linden, the meeting facilitator, has been on vacation. Next week there is no CC UG meeting because of the monthly Linden Staff meeting conflicts. So, savor this one.

Medhue streams the meeting live on YouTube. (With his new 21:9 ratio monitor.) The video remains on YouTube so, you can watch it at your convenience later or live as it happens. I usually record the meetings also, but this one I won’t post as I don’t have the time to process it and I see no point in having two raw footage videos. Plus, too few watch it anyway. About 3 times or more people catch Medhue’s video. So, I’ll probably skip publishing future processed versions.

I provide an index to the videos because I often want to refer back to something in the video. Text search works thus my indexes. AFAIK, there is no searchable way to find information in video format.

INDEX

01:00 – Vir Linden is talking about the Animesh Project Viewer. This week three LSL commands are now appearing in the SL Wiki, being new.

These show in the wiki as feature requests. Until the project viewer is released, they cannot be used.

There is no ETA for the project viewer. While it is way off, I think there is a good chance it will be this year. Continue reading

Testing the AvaStar Model vs LL Avatar Model

About 5 years ago I was testing the various models available for use in Blender and comparing them to the SL default avatar. Now Gaia of AvaStar has done that for you. Check it out.

I think it is really nice to have this information. But, there isn’t much use for it. Mesh clothes built based on the default avatar are simply never going to fit well. The sliders will always change the classic avatar and mesh clothes at different rates.

The classic avatar use morphing. Mesh clothes use rigging. Those two things respond differently.

However, the AvaStar model will get you as close to a match as is possible.

Second Life – Content Creation UG Meeting 2017 w27

The crowd at the Content Creation UG meeting is growing. I think that is mostly due to Medhue live-streaming the meetings.

These meetings are somewhat just small updates on the week-to-week progress the Lindens are making on Server-Side Baking and animated mesh objects, animesh. While there isn’t much new, we are learning more about animesh.

Vir Linden and crew are figuring out how to make animesh work. Group participants are thinking more about how they would like it to work. So, on both sides, the plan is getting more sophisticated. The meetings are interesting.

This week’s video runs about 1hr 8 minutes. I couldn’t hang out after the meeting. But the post-meeting can last an hour. It might go longer, but the Server Beta meeting starts and hour after, so several people leave to make that meeting. Continue reading

Second Life – Content Creation UG Meeting 2017 w26

I missed the first 10 minutes of the meeting as RL was intruding. There are Two interesting parts. Toward the end of the meeting a discussion of copybot issues starts. That section and an hour long post-meeting is in another video. When I get it uploaded, I’ll link to it from this article.

I’ve used bold text to highlight subjects in the outline summary of the meeting. You may remember, I use these videos to learn about video editing for RL work. Premiere, in general, or maybe just on my computer, is broken. So, I cannot currently use titles or text from within Premiere. So, this video is mostly about audio for me. In that area, because I used Firestorm (FS) I had to learn more about audio cleanup. Maybe if I knew more about FS, it would be less of a problem.

Medhue caught the entire hour-long meeting on video (HERE). My video picks up about 10 minutes in (1:10 PM SLT). Medhue skipped streaming the post-meeting. He was there for most of it. Inara has not posted her summary of the meeting. So, I don’t know if she’ll touch on it or dive in. I’ll dive in.

In the 10-minutes prior to my video starting, Vir Linden was following up on a question about whether animating attachment points is (will be) allowed and whether meshes can weight/rig to attachment points. The Linden viewer currently blocks animations and meshes that do. The servers, however, will allow it. So, for now things are a bit inconsistent. Continue reading

Second Life – Content Creation UG 2017 w/23

Getting this video out was a problem. Adobe Premiere started crashing and refusing to show video in the Project Editor panel. Plus, the Hippotropolis region was crashing during the meeting. That made for an interesting meeting and made more work putting the video together.

There were lots of audio challenges in this video. I tried to clean up several places. Cathy Foil’s microphone is over driving the system. Vir Linden apparently talks into a fixed position mic. He tends to move toward and away from it when talking. Anyway, I did what I could with it.

Meeting Summary

Vir Linden starts the meeting talking about viewers. The AssetsHTTP viewer is still in QA, but expected to update the RC in week 24.

Work is continuing on animated objects. Vir has the server and a pre-project viewer working so one can see animated objects. Other viewers crash. So, that has to be handled. Continue reading

AvaStar Updates to 2RC10

Today AvaStar released a new release. You can get it from your products page. I’m not sure what, if anything, is new or changed. I assume there are bug fixes. If you read the problems I had adding in the Slink 2.0.30 rig to the then current 2.0.46, you are aware of one problem.

Crystal Gardens

Crystal Gardens

The new version is 2.0.48. It updates easily. I disabled and removed 2.0.26, installed and enabled 2.0.48 (2RC10) without error.

Of first interest to me is whether I can update the Slink model I want to use. Slink updated their May 2016 to a May 2017 version. The 2017 version used AvaStar 2.0.30. The Slink people, AvaStar people, and I had trouble updating. Slink was gracious enough to update their files to 2.0.46.

With this new AvaStar version I tried updating the Slink 2.0.46 version to 2.0.48. At first, it seemed to have updated without a problem. I did have to close Blender and reopen to get the Outliner to update. Then I realized all the Slink meshes failed to parent to the rig in the update. So, I’ll have to move the Slink model and my things manually.