Content Creation UG 2017 w16

On Thursdays the Content Creation UG meets at 1PM SLT in Hippotropolis Campfire, AGNI. (URL) Medhue Simoni and I are both recording it. You’ll find his video here: Second Life Content Creation Meeting 4-20-17. (760p) He is playing with streaming. So, you can watch the meeting live streamed in his channel.

This video is my recording. (1080) It is missing the first 15 minutes. But, the silent portions of the video are time-compressed to lessen run time. Plus a bit of post meeting discussion is included.

I do the video to experiment and practice with Adobe Premiere. The big difference between the two videos is I use a SpaceNavigator and Medhue is using a mouse.  Continue reading

Slink Male Dynamic Hands Released

I just saw an in-world notice that Slink has released their Male Dynamic Hands, or AKA Bento hands.

If you already have Slink hands then this is just an update, no cost. Just visit the in-world Slink store (map URL) and click redeliver.

What you get depends on which hands package you purchased. If the full pack, you get the full HUD that has all the hand poses.

I’ve been wearing my Dynamic hands since they came out. Love them. Of course none of my rings work any more and nails have to be Slink or Slink Bento nails.

Second Life: Mesh vs Classic Bodies

The question keeps coming up in the SL Forum, what is a mesh body and why won’t my clothes show? I am so confused… Yeah, I can see how that would happen. So, I need something I can link them to. This is the ‘something’. I’ve tried to keep it simple for noobs without 3D modeling experience.

Basics

To understand Classic and Mesh avatars one has to understand Second Life™ has a history and understand some of the basics of 3D modeling.

Mesh & Classic Avatar 2017

SL Started in 2003, 2004 depending on what you define as ‘starting’. It started with a basic avatar that evolved over time. That is the Classic avatar. It is still with us.

If you take off everything you can take off your avatar is wearing, you are looking at the Classic avatar. You can click the top menu Developer (press Ctrl-Alt-Q to reveal the menu item if it isn’t showing)->Avatar->Character Tests->Test Male/Female. This will set your avatar to the very basic (Classic) avatar known as Ruth. Continue reading

AvaStar: MakeHuman or Manuel Bastioni?

I noticed Machinimatrix posting a video on how to integrate Manuel Bastioni with AvaStar. BElow is an image link to the video as it won’t display embedded here. Sheeesh..

So, what is Manuel Bastioni? It is an open source character generator for Blender. Seems it is competition for MakeHuman. The download is here: Manuel BastioniContinue reading

Slink Update

In my article AvaStar Tutorial: Adding the Slink Model to AvaStar I provide the steps to get the Slink Mesh Dev Model updated in AvaStar 2RC5. Slink has been handing out a model made with AvaStar 1.1.34. So, there are a lot of AvaStar updates between that and 2RC5. Enough so that 2RC5 can’t update that old a rig.

Ara

Ara
Nal: Mesh clothes make the…

I contacted both the AvaStar and Slink people in regard to getting the problem resolved. Siddean Munro, the creative behind Slink contacted me to say,  Continue reading

Second Life: Content Creation 2017 w09

This week I actually got everything working and captured the meeting on video. Next week there is no CCUG meeting.

I sped up the video to cut the run time from an hour and a half to about an hour. About the only noticeable change is people’s voice pitch goes up.

Synopsis

The additional assets via HTTP viewer is in the pipeline. The server changes are running on ADITI (preview grid) now. As well as the new server OS versions. We can expect both of these to show up ‘soon’.  Continue reading

Second Life: Bento Add-on Problems

While I am happy with my new Slink Dynamic Hands and the add-on Stiletto Nails, Strawberry Singh is pointing out that not all add-ons work with all mesh body parts. See her article: Cutie Loot March 2017 Unboxing Video. She is working to keep people honestly informed about the products she reviews.

That all this new Bento stuff doesn’t work together is no surprise to me. I was expecting problems, especially for facial animations. Strawberry ran into the problems with Catya’s Bento Bubblegum. Catya, to their credit, tells you the gum is designed to work with a specific Catwa head, not all Catwa heads.

Bento Heads are going to be a problem. Trying a demo before buying any Bento product or add-on is very important, especially animations.

The Bento heads have a load of new bones. Each of those ‘head’ bones is rigged and weighted to some part of the head’s skin. So, it isn’t surprising that each developer will do things differently… even the same developer trying to make their products as similar as possible will likely not be able to achieve full compatibility.

This means add-on and animations for different heads, even in the same brand, will likely have to be tweaked. A great looking smile animation for one head is likely to look odd when run while wearing another head. So, I expect to see a lot of …for specific brand and model only… notes on Bento products.

There are some conversations in the user groups about how to minimize these problems. But, it may be awhile before things get ironed out, if they do.

So, be careful. Try a demo before you buy.

Hopefully, we will see some people using Advanced Experience Tools (AET) to make some nicer demo tools. I really don’t want to see more animation demos that work like dance demos… the ones where they put 10 to 50 animations in a pose stand and you click through them. Tedious.