In my article AvaStar Tutorial: Adding the Slink Model to AvaStar I provide the steps to get the Slink Mesh Dev Model updated in AvaStar 2RC5. Slink has been handing out a model made with AvaStar 1.1.34. So, there are a lot of AvaStar updates between that and 2RC5. Enough so that 2RC5 can’t update that old a rig.
Ara Nal: Mesh clothes make the…
I contacted both the AvaStar and Slink people in regard to getting the problem resolved. Siddean Munro, the creative behind Slink contacted me to say, Continue reading →
This week I actually got everything working and captured the meeting on video. Next week there is no CCUG meeting.
I sped up the video to cut the run time from an hour and a half to about an hour. About the only noticeable change is people’s voice pitch goes up.
The additional assets via HTTP viewer is in the pipeline. The server changes are running on ADITI (preview grid) now. As well as the new server OS versions. We can expect both of these to show up ‘soon’. Continue reading →
While I am happy with my new Slink Dynamic Hands and the add-on Stiletto Nails, Strawberry Singh is pointing out that not all add-ons work with all mesh body parts. See her article: Cutie Loot March 2017 Unboxing Video. She is working to keep people honestly informed about the products she reviews.
That all this new Bento stuff doesn’t work together is no surprise to me. I was expecting problems, especially for facial animations. Strawberry ran into the problems with Catya’s Bento Bubblegum. Catya, to their credit, tells you the gum is designed to work with a specific Catwa head, not all Catwa heads.
Bento Heads are going to be a problem. Trying a demo before buying any Bento product or add-on is very important, especially animations.
The Bento heads have a load of new bones. Each of those ‘head’ bones is rigged and weighted to some part of the head’s skin. So, it isn’t surprising that each developer will do things differently… even the same developer trying to make their products as similar as possible will likely not be able to achieve full compatibility.
This means add-on and animations for different heads, even in the same brand, will likely have to be tweaked. A great looking smile animation for one head is likely to look odd when run while wearing another head. So, I expect to see a lot of …for specific brand and model only… notes on Bento products.
There are some conversations in the user groups about how to minimize these problems. But, it may be awhile before things get ironed out, if they do.
So, be careful. Try a demo before you buy.
Hopefully, we will see some people using Advanced Experience Tools (AET) to make some nicer demo tools. I really don’t want to see more animation demos that work like dance demos… the ones where they put 10 to 50 animations in a pose stand and you click through them. Tedious.
Making stockings for the Classic and Slink legs has some challenges. One is understanding how to get a straight edge at the top of the stocking. I’ll explain some of the oddities between Second Life™, Photoshop, Blender, Classic and Slink.
Classic UV Map: Slink and Classic
The frustrating oddity is dealing with avatar templates. Slink and Classic are not compatible, close but a problem.
In the image, look in the ‘A’ section, there is a copy of one of the Robin Woods templates made for the Classic Avatar. I’ve used Photoshop 3D to paint some lines on it.
If you have drawn a straight line across the 2D template assuming it will appear straight on the avatar, think again. I knew it wouldn’t work as I’ve experimented before. Continue reading →
Seems the data transfer is taking longer than expected. So, the forum remains locked today, no posting. The forum should open 2/28… some time today… well may be…
Mesh Body Addicts has a new Weekly Fitmesh Finds are here! I’m not sure how much their finds affect traffic to the regions listed. My empirical experience is: it may take days for me to get into some of the regions listed. Uber seems unusually busy. Continue reading →
Mesh development is shaking down into some common methods. This tutorial covers how to make Slink Nails using 2017 information. Section headings will give you an idea of what you can skip and what you need to read based on your experience level.
If you are totally new to Second Life™ there is a lot to learn. I am only touching on the parts needed to make nails for Slink Hands. Other brands of hands are similar.
Make Your Own Slink Finger Nails – 2017
Classic verses Slink Mesh
In 2013 Linden Lab, owner of Second Life (SL), added a feature we call ‘mesh’. Prior to that all things in SL were made of primitives, shortened to ‘prims’. Technically everything in SL is a primitive and made of mesh.
What we call mesh is a particular type of primitive just as a cube or sphere is a specific kind of primitive. While everything in SL is made of mesh (press Ctrl-Shift-R to see it), we only refer to things made in Blender, 3D Max, Maya, and other modeling programs and then imported to SL as ‘mesh’, more convenient than rational. Linden Lab® added the mesh prim in 2013. Continue reading →