Beau Hindman (YouTube name) made the video. He says he was first in Second Life™ (SL) in 2004 and has not been in SL for some years. So, this is a semi-new user experience.
Beau rambles a lot and stumbles on what he wants to say. He keeps his umm, errr’s to a level I can tolerate. The first 10 minutes is more just telling us what SL is than it is a logical ordered tutorial. Continue reading →
Lildaria Resident started to do a tutorial on Masking in Second Life™. But, she found a good tutorial already exists. She reprinted that tutorial. See: Tutorial: Understanding Mask Mode.
Blackspot by dolletjes, on Flickr
In the tutorial it is talking about masking meaning alpha layers, hiding parts of the avatar or things in Second Life. If you aren’t clear on how this invisible, transparent, and translucent thing works, check it out. I think it will help.
If you are trying to understand how to implement ‘masking’… I think this tutorial falls a bit short. But, that may just be me not getting the ‘how to’ part of it.
If you have ever used the built-in smile, you know it is pretty hideous. But, Alicia shows you how to fix it by adjusting your shape. In her tutorial she demonstrates how to fix the built-in smile emote. Continue reading →
This tutorial from CG Masters came out in August 2014. I found it in November 2014. It is a 13 minute video on using and tweaking the PIE (or radial) menu that came out in Blender 2.72. When the video came out Blender 2.71 was current. The video was a preview of the coming PIE menu and to use that menu you needed to download a daily build of Blender to get it. Now it is included in Blender 2.72, so all you need to do is enable it.
This is an interesting tutorial on using the Blender outliner. See 5 Tricks for the original post.
Blender Developer Notes
Blender developers meet to discuss which directions to take Blender and which features to prioritize and schedule for release with the next version. For us we get a glimpse of what may be coming to make our modeling lives easier.
We do learn there may be a Blender 2.72a release this week to fix a couple of bugs that made it through all the testing.
In a couple of weeks we will learn what they have decided to include for release 2.73. One possibility is Stereo 3D… I wonder if that means Oculus type 3D… wouldn’t that be a rush?
There are side projects that apparently are not part of the main development thread. That lets them stay outside the scheduling, I suppose. They are added when they are done. One of those is refactoring Materials Nodes for better multi-threaded operation. That should speed up our bake times for complex items.
nPose is an open source tool for placing and controlling animations in furniture, or other prims which avatars can sit on. The tool has been around since at least 2010. (reference) I need such a tool for a sofa I am making. In my search I found nPose and thought it might be the answer. This tutorial is the outcome of my research. I am writing it in the early stages of my use of nPose, so expect this tutorial to get updates as I learn more. But, it should get you started.
Initial Note Card
The older nPose v0.028, also labeled as version 1.27, can be found here: User:Nandana Singh/nPose. nPose has had considerable work done on it since then. So, I do not recommend using this version, but it works.
A newer version is discussed here: User:Rev Eponym/nPose. The page does not include a download link. You can get the latest version of nPose at Builder’s Brewery. This SURL should pop you right in front of the vendor for nPose (free), at least as of October 2014.
The in world SL Group for nPose is named: nPose. There seem to be more people online in the SL morning than afternoon. I had better luck getting answers in the morning than afternoon. But, I haven’t been in the group long, so that may not be accurate.
Several people have been involved in advancing nPose. The latest work I found was done in June 2014. So, this is a script I consider under active development. Continue reading →