Second Life – What… SLURL vs URL

A bunch of bloggers don’t know the difference between a URL and a SLURL. The simple explanation, if a web page link opens a web page, image, video, whatever in a browser it is a URL.

If it opens a viewer, then it is SLURL.

A URL: http://maps.secondlife.com/secondlife/Vibrant%20Eden/194/150/26

A SLURL: secondlife://VIBRANT%20EDEN/194/150/26

Click each to see the difference in behavior.

.. do you feel like we're being watched? ..

.. do you feel like we’re being watched? ..

On the second one, Windows or your anti-virus may complain saying clicking this link may be a security risk. This is both of those saying ‘I don’t know what this is, so I’ll tell you it may be dangerous, just in case.’ But, if you go to the SL Maps page, the first URL, and look at the SLURL shown when you hover over “Visit this Location” link, you’ll see they are the same.

You can decide for yourself by going to the SL Maps page, the first URL, and looking at the SLURL shown when you hover over “Visit this Location” link, you’ll see it shows the same link address I show here.

Control

The behavior when clicking a SLURL is controlled by you. Settings in Windows and/or your web browser control what happens when you click.

The Firestorm team has made an elegant fix. See: Second Life: How to FIX SLURL’s. Fortunately, it works for all viewers Linden and third-party. Unfortunately, it is a Windows-only solution. To get the proxy for SLURL control see: SLURL Proxy.

If you want a more technical explanation, see: Emerald Viewer vs SLURL. While this is a 2010 solution that uses the old banished Emerald Viewer as an example, it still works. Just change the names to avoid the guilty.

Second Life Photography Tutorials

Flickr has a ton of Second Life™ images. Today: 2,901,249 images. Some are pretty bad, others REALLY kinky, and some amazingly gorgeous. For the people interested in SL Photography William Weaver has made 12 video tutorials. They are about using the Firestorm Viewer’s Photo and Camera Tools and controlling Windlight.

There is a well thought out design for these tools. The tutorial shown here shows how to take advantage of the tools and use them efficiently. Subsequent tutorials show how to use the various aspects of SL lighting to create great images.

Phototools Tutorial: 01 – Interface Introduction

This is a 4-year old starting tutorial giving an overview of the Photo Tools. The tutorials advance over those 4-years to the 12th tutorial streamed live a week ago.

I’ve covered some of these as individual tutorials over the years.

William Weaver also has a Flickr channel plus, a marketplace store, and additional art is on Issuu. Numerous SL bloggers have covered his art at various times.

Sansar Creation Bits – More How To…

Sansar Forum… sort of. The big discussion there is how to stop people from making SL-Like-Name-Tags. It is surprising how many people are full on fascist-like in how they want to control others. How do we make everyone do it my way!?!

The forum is pretty badly formatted and awkward to read. The Lab is aware and plans to change it to something more ‘forum-like’. The change is not currently scheduled. (Reference) I mean… it isn’t like they have anything else to do…

Sansar ‘Grid’ Status… They say they’ll post planned outages on this page.

Avatar Skeletons… As of July 6, 2017, there were no models or skeletons available. The Lab just isn’t there yet. (Reference) So, no avatars, no ‘rigged’ clothes. There are, however, Sansar Reference Avatar models.

However, making things that can be attached to the avatar is possible. Examples are here. If your attachments attach in the wrong places read this: Importing avatar accessories – attaches in the wrong place – solution? A 3D Max tutorial is available on YouTube by Jesse Thompson: 3DS Max Avatar Attachment Guide for Sansar.

The official instructions are here: Avatar attachments (accessories). This is what you want to read if you are just trying to figure out how to make an attachment. I had to experiment to see how this works in Blender.

The female avatar has 24,000+ faces in the body and 9,000+ in the head-neck for about 34,000 total. The SL Avatar has about 7,000+. Continue reading

Second Life – Slink – New Tool Released Today

The Slink people have come out with a new tool for those making Appliers for Slink bodies. Siddean Munro has made a video of the tool: Slink Texture Studio. The formal announcement from Slink is here: The Slink Texture Studio – for Creators!

A really interesting feature is the ability to use textures on your local computer without having to upload them. Instructions start at 04:50.

I know Firestorm has a feature to allow the use of local textures, those on your computer. I hadn’t realized the feature is also available in the Linden Viewer.

The Studio has a land impact cost of 71 prims. That pushes me over my main grid parcel’s limit. So, for me, this is a tool for the ADITI grid or AGNI sandboxes. Of course, while it can be used in either grid, if you do use it on ADITI the UUID’s used and generated will not work in the AGNI grid.

Second Life’s Helping Haven Gateway

In the forum, someone was asking about DJ classes. The name Timothy Scarborough and Helping Haven came up.

Helping Haven Gateway is a region in Second Life™. As a gateway, it has a website: Helping Haven. People can open a Second Life account and log into SL on the website. When they use the website they land in the Helping Haven reception area.

Helping Haven Gateway Avatar Selection

When I went there 3 or 4 people were on ‘duty’? They had the answers to my questions on who was doing the DJ classes. They didn’t know the when nor did I find that answer in my exploring.

The region very much reminds me of Second Life in 2008 when I came in. There used to be places with helpers… mentors hanging out that you could ask questions. They were usually circular areas and people landed in the middle with helpers scattered around the edges. One asked a question local chat and someone would chime in with an answer. Continue reading

Second Life: Those Scripts You Wear, Which Are Pesky?

I was reading a thread in the forum where the Opening Post (OP) was asking how to deal with scripts. They went somewhere and found out they were wearing too many scripts and were threatened with ejection. Been there done that… it’s been awhile.

About Land – Script Info – Firestorm

Of course, there are the devices that will tell you your script weight. (Weight Scale – free) These generally provide an aggregate weight leaving you to try and figure out which scripts are heavy and lite.

However, the viewer has features you can use to make life easier. In ABOUT LAND (FS: World->Parcel Details – LL: World->About Land) there is a button (bottom-left) labeled Script Info. That pens a panel with the tabs; REGION and AVATAR. (see image) You can see it lists the script weight for each scripted item you are wearing.

You can also right click the ground and select ABOUT LAND.

Continue reading