Yeah… sit down and be quite… probably a sentiment many of us feel in this political season in the USA. However, this new feature will only be a help in Second Life™. It is a new feature in the Linden Scripting Language (LSL), something I haven’t gotten to write about in some time.
Rider Linden was at the Beta Server user group meeting Thursday to let us know what’s in the works. It seems the Lindens are expanding the Advanced Experience Tools feature of Second Life. The idea of Forced Sit seems an odd feature to me, but the oddity comes from the name. Several people have a use for it and I rename it and describe it below. It is about way more than just sitting.
Rider says there will be some new functions that only work within Experience enabled scripts. You can get the full details of what is being envisioned in a Google Doc: Espeon: Forced Sits. (see WARNING below) Overview:
With the advent of Experiences Keys we would like to be able to allow scripts being run as part of an experience to force an avatar to sit in a particular location. This feature will be useful in an adventure game scenario where an avatar is forced to sit in a trap so that it may sync its animations with the avatar, or in an amphitheater or classroom situation where a presenter wishes for all the other participants to remain seated. This document replaces the previous Scripted Sits document.
We will add at least one new LSL script function that will force an avatar to sit on a particular prim and make adjustments to the existing llUnSit() function to perform the counter action.
I’ll use an example from the game Obduction™, made by the people that made Myst™. They use this type of ‘forced sit’ in every game they have written. In Obduction there is a rail mounted car-type-machine you click on to ride/drive. Once you click a script takes over. It has the avatar open the car, enter, and sit. I believe this is what is being added to SL scripting, LSL – Linden Scripting Language. Continue reading