If you are wondering what YouTube Gaming is, click over to Ciaran Laval’s blog and see: YouTube Gaming Launches And Second Life Has Its Own Channel. The short explanation is this is Google’s answer to Amazon’s Twitch… and if you don’t know what Twitch is… well… you are hopelessly sheltered. To pop your bubble… Twitch is a site that allows gamers to stream their game play. People can watch a video stream of a person, in-game, playing in almost (?) real time.
Second Life™ has fashion. From outrageous high fashion to clubbing to street slut and into the depths of humiliating bondage there is fashion in SL… whatever your taste or lack of… I’m more into what Kate del Castillo or Jessica Biel might wear, Latino and an American actresses, respectively. There is a look I go for… whether I achieve it or not is debatable.
Dolls and Demons – Feedly Page
So, while I’m not a fashion writer, I am a bit of a fashion follower. So, finding the blog Dolls and Demons is like finding candy. Alles Klaar is the blogger and says:
This [Dolls and Demons] is a place of virtual fashion dreams and the occasional nightmare, with lots and lots of quirkiness in between. It’s a place that I call home and one that I hope you will visit too.
Don’t be shy, we encourage debauchery of all kinds. We’re equal opportunity sinners.
EXPLORE! There’s lots of hidden surprises lurking about the sim. Click things, look around corners. Have a seat. >:}
Don’t be a dick.
That is all.
If you have any questions or need any assistance, please contact Shiloh Selene (Barbie.Glas).
If you are into Gacha’s, there are plenty of those. I’m not that big on them. Nor am I all that into shopping ‘events’. So, I don’t often cover them. But, this is a build worth visiting. Mostly mesh and very well done. See what SL can be. Plus there is lots of nice stuff to buy.
There was no roll to the Second Life™ servers’ main channel. The update running on Blue Steel last week had to be rolled back. So, it was not available for promotion.
So lonely . . . Neva River V
This week the RC channels are all three getting the same new package. This one has some Simulator Fixes and a fix for BUG-9504 “Clicking on any object that affects the navmesh while in mouselook dirties the navmesh”. Remember, the Navmesh is a thing in Pathfinding.
At the Second Life™ Developers’ meeting a question came up about whether it would be possible to sell experiences, the kind made with the new Advanced Experience Tools. There was discussion about the idea at the TPD meeting.
The answer is: it has been discussed within the Lab, they would like for that to be possible, it is a complex add, and currently no one is working on it. So, a ‘NO’, but with hope. I would say, very very little hope. It is high hanging fruit.
What about grid wide experiences? The Lab is waiting to see how the land-based experiences go. There are several hundred experiences in the system. Not all of them are in use or that have scripts associated with them. So, it is a bit early to decide how well Experiences is going to be adopted by users.
As the Lab learns more about the feature’s popularity and how people use it, at some point they’ll decide if adding grid-wide experiences is worth the effort.
It isn’t contagious. This problem passed quickly, I think. I didn’t run into it, so it is hard for me to know. But, it revealed another part of how the Second Life™ system works.
Knowledge is not everything…
Backend Serve updates – there are a number of backend services needed to support Second Life. When the Lab is changing/updating them they generally provide no public notice, unless users need to change behavior, like refrain from transactions or rezzing no-copy items (which hopefully is changing). Continue reading →
We don’t hear much about this Second Life™ change. But, Chromium Embedded Framework (CEF) is coming and will affect our use of Second Life in many ways.
The viewer currently uses Webkit, an old unsupported tech, to display a number of viewer panels (like Search). It is also the tech used in Media On A Prim (MOAP). It is a part of SL Televisions. Continue reading →
You may remember that weeks ago a point came up about how the little profile icons used in chat are never flushed from viewer memory. The more people that enter chat the more memory is used and never released until the user logs off or memory is consumed and you crash.
Um certo cais – A certain pier
As tiny as they are they have a larger impact than one would suspect. The profile image has to be download and is the source from which the tiny icon is made. It is, as I recall, it is the memory for both images that is not released.
Last Friday word in the Third Party Developers meeting is Cinder Roxley started writing a fix. I would guess that we’ll see one this year, but I have no idea what Cinder’s schedule is like – which you should read as I have no real basis I can point to for that guess. I expect the fix would be tested in the Alchemy viewer before appearing in any other viewer.
For most, all this means is another memory leak is getting fixed and we will crash less often.