I am disappointed when I find a dress I like and there is no demo available. My buying habits are simple. If a clothing item costs more than L$50 and has no demo, I won’t buy it. I probably won’t buy any dress or blouse that costs less than L$50. If I violate those limits I find I am disappointed about 9 out of 10 times.
So, what do I do with those demos? Here is a video showing my basic process. Dress makers should consider this process. I use it when I test demos and when I make clothes. I figure stuff I make has to pass these tests. So, stuff I buy should pass them too.
The first dress is tight fitting camisole ‘sheath’ and has a sizable leg slit. It is tight fitting and that makes poke through VERY likely.
The dress works well with the upper body (TM: 0:30). It is possible to peak in and see a nipple. But, one has to work to get a peak. That works for me. I don’t want to be flashing everyone when just standing. But, if he is all that interested… Continue reading →
The fifth new region is called: Sandbox Premium Weapons Testing which, as the name suggests, is dedicated to testing your SL munitions! In the past, weapons testing was done in general sandboxes where it was prone to overcrowding, griefing and instability. It was very difficult to get testing done. Now we’ve opened up more space for Premium members to test their combat gear in a less disruptive environment.
Portal Park II Oct 2016
The other 4 sandboxes are 3 running RC server packages, one running the main package and they are adjacent to each other. These allow quick testing of items in all 4 versions of the server software running in the main grid.
The Rowland article is worth your time to read. It is interesting in several ways. If you are a post-Rosedale (SL founder) SL’er then you’ll get some idea of Second Life’s history and what Rosedale was doing and hopping to build. Continue reading →
I have been learning more about making videos. There are the individual ‘things’, tasks… whatever. Then there is the problem of putting them together. First tries tend to be lame… but, this isn’t too bad… well, hopefully it isn’t painful and gives an ideas of what Burn2 is like.
There are various tasks I wanted to figure out. Audio in Premier, Adobe’s video editor, is a new area. There is an amazing range of tools for audio in Premier but, they are well hidden. Plus there are a number of image and video editing tools, less well hidden. Lots to learn.
We got a new Bento RC viewer this week. I was using it to video this meeting. In the first part of the meeting Vir Linden updates us on fixes to the viewer and its remaining problems.
00:00 – The first 40 seconds have no sound because no one was talking. So, I sped up the video and shrunk 3+ minutes down to 40 seconds. Later in the video you’ll see silent parts of the video speed up. Continue reading →
Last week (41) Simon Linden told us about the new Sandboxes for the Premium members. I am just now getting around to writing that up. This week the new forced sit (llSitOnLink) for Advanced Experiences rolled to the main grid.
Premium members can now visit the “Sandbox Premium Weapons Testing” region. Plus, another group of regions is set up that runs all 4 groups of server packages. These are side-by-side, adjacent.
Simon says they are named, “Main Channel Sandbox A, Magnum Sandbox A, LeTigre Sandbox A, and BlueSteel Sandbox A. Those 4 I just listed are … they’re in a 2×2 square on the map.” Continue reading →
Today, Tuesday 10/17, the main channel gets a new feature and security update. The new feature is the script function llSitOnLink( ), which requires an Experience Key as it is a ‘forced’ sit. The documentation for it is here. As of this morning I can’t find the function in the SL Wiki’s LSL Portal… Search only returns the mentions in the server release notes.
Darkness Prevails – Shattered Masquerade
There is no mention of the security update in the release notes for this package. Continue reading →