Content Creators’ UG Meeting 2018 w50

Interesting news came out of the CCUG meeting today. There is word on Firestorm’s release.

Here is the video of the meeting. I missed the first couple of minutes.

Word on Firestorm is at the start of the video. Beq Janus gave us an update in chat on where Firestorm is. Their Beta testing has moved to the larger group of Firestorm testers named the Preview Group. Next, it will go to public Beta before Christmas and the final release is expected for early January 2019.

In another article I pointed you toward Beq’s article on the changes to the Mesh Uploader in this next release of Firestorm. Continue reading

Second Life and Mesh Body Lag

Hamlet has an interesting article Well-Optimized Alternatives To Resource-Heavy Mesh Bodies For SL touching on the contentious debate going in Second Life as to how much lag mesh bodies are causing. The high polygon count in mesh bodies is the suggested cause of the lag.

Tachinni - Bonnie Dress - @ACCESS Exclusive

Tachinni – Bonnie Dress – @ACCESS Exclusive

We don’t have an obvious resolution to the argument. Nothing the non-techies can grasp. The techies stay out of the argument having learned one cannot argue with the ignorant as it is all opinion for them.

Recent technology changes have complicated the information on polygon counts and how they may affect your viewer’s performance. One complication is the shift from video card manufacturers bragging about polygons-per-second rendered to frames-per-second and now gigarays-per-second… Part of the reason for changing metrics is the marketing hype card makers introduce to sell more cards.

Continue reading

Second Life News 2018 w50

This week we have a deploys post. Not much information in them these days. But, we have one. There is no user group meeting this Tuesday. So, no news from there.

Winter storm

Winter Storm


The main channel is to get an update to version # This version has changes to improve region stability, sim-host deployment, and logging.

The RC channels are described as TBD… To Be Determined. As of Monday, something was holding up the decision. I suspect something in the QA review was pending resolution.

The Snack channel is getting an EEP update to

Flying and playing in Amazon River I’ve been having more trouble
crossing regions. Flying I bang into regions that are offline forcing me to
relog. I hit the boundary and then they turn red on the minimap and show as red after the relog. Annoying. Walking I walk through prim ground/hills and get trapped inside. It has been years since I had to rez a cube to sit on to get out of a prim.

This is sort of a cycle we go through. Get the sims working very well then add new stuff and with it we get problems. Clean those up and repeat.

I also have problems with avatar and area render after a teleport. I’m doing many more ‘refresh attachments’, teleporting to another region and back, toggling all alphas on my mesh body, right-clicking empty places in the region to see if something will rez…


The main viewer remains as version We have run on this version since week #46. We have from now until about the 19th to see an update. Otherwise, it will be 2019 before we get the next update.

Second Life Bugsplat Viewer version – Last updated in week #37.

Second Life EAM Viewer version – Moved from Project Viewer to this RC in week #40.

Second Life Love Me Render Viewer version – This one updates again. Last week it was version I suspect that an update to add the animesh support. That worked so this week there is likely some new render stuff in this one.

Second Life Maintenance Viewer version – New. The previous version
came out in week #47.

Second Life Project 360 Snapshot Viewer version
– Last updated in week #10. OMG, I’ll soon have to be adding a year to this date. This version is so on the back burner. Other projects the user community wants keep superseding
this viewer.

Second Life Project Bakes On Mesh Viewer version
– The previous version5.1.10.520711 updated in week #44. The Lindens are pushing to get this feature out before Christmas. They need help. So, if you are a designer get some testing done. I thing Slink’s Siddean is working with it this week, from what was said in Discord.

Second Life Project EEP Viewer version – This updated last week, #49. Work is on the scripting controls. That is tied in with experiences. So, it is a bit more complex than one would think at first thought.

Third-Party Viewers

Black Dragon – v3.3.6 is labeled Notifying Dragon. Plus, there are more interface changes… improvements?

 CoolVLViewer- – Released 2018-12-08.

FirestormEasing the pain of importing Mesh [with Firestorm]. There is a new mesh import panel in the coming Firestorm 6 Viewer. Beq Janus provides a …tutorial… on using the new panel.

There are a few wiki updates regarding the viewer. Not the splash of them that usually proceeds a release. But, the recent trickle of changes has been more than average, at least when I’ve looked, and Animesh being released means they are pushing to get a release out. I’m sure they hope to get it out before Christmas.

Kokua  – Version got some new RLV panels to help debug RLV problems. This version is a bit crashy on exit, especially on Macs. But, see New RLV Information Windows for information on the new RLV tools. This is apparently a new thing for RLV and an existing thing for other viewers using RLVa.

Also, we are told the menus in Kokua will be changing. See: Advance
Warning : Main menu changes coming
. There is a set of tables telling what
the existing menu items will be changing to.

Other News

WordPress – If you are a blogger, you likely know WordPress (WP) updated to version 5. The promo is here: WordPress 5.0 marks a new era for the world’s most popular CMS. This is another huge interface change. The editor is less of a text editor and more of a… magazine type stuff editor. No one does just text. We have formatting, asides, images, videos, audios… We put stuff in our articles. So, we now have a stuff editor in WordPress.

Part of the idea in the update is how to reduce the number of plugins we use with WP. I’m not sure how this is going to work for bloggers that have years of content that use old plugins. I expect to find out.

Fortunately, you can install the Classic Editor and stay with what you know. That is a good thing because many are having problems. So, you may want to wait until after Christmas to update. By then you should be able to get some decent reviews of the update and decide if you need to delay
waiting for the next update with fixes for the problems 5.0 has.

At the end of the linked-to-article are links to tutorials. You will need them.

I write in Word and paste into WP. That really doesn’t work with the new blocks editor.  I wrote this article in Word and pasted to the new blocks editing window. I have to do about 30 minutes extra of figuring out and fixing the help blocks provided. So, this is not my favorite update :/ At this point I think it totally sucks. But, I’ll wade through the tutorials.

Strawberry is running her annual poll on which mesh bodies and heads people are using. Jump over add your votes. Berry’s 2018 Mesh Body Parts Survey

OpenSim & VR – Seems someone (Melanie Thielker) figured out how to get VR working with OpenSim (OS)… well the Avination version of OS.

The Unreal engine is used to pull off this trick. The grid has to be converted to work with the Unreal engine. And you have to forego seeing avatars…

So… does this mean the Lab will look at VR once more? Probably. I suspect they keep an eye on VR and innovations that may make it usable with Second Life. I doubt the Lab is going to go the ‘Unreal Engine’ path that OS is using. As SL is a commercial project, they would have to license it. OS not being a for profit company can use the free license. I don’t see the benefits  being worth the cost and suspect the Lindens will see it the same.

Swaginator Hunt – We are in week four. This week last like week, the Portal Park seems to need a restart. Maybe it will work better Tuesday after restarts.

The hint… is that a hint? A couple of weeks ago the prize was hidden in Winter Wonderland. Is that where it is again? I don’t know. I do know I’m not going to search Winter Wonderland again… The prizes are not that good.

Second Life: Content Creation 2018-11/29

I’ve had problems with Adobe’s Premiere Pro 2019, as have a bunch of other people. As I use that software to edit these videos, I haven’t been posting. That and RL time availability.

The CCUG meetings have been mostly about Animesh. However, they have been covering the status of various projects in Second Life. In this video, we get information on Animesh, Bakes On Mesh, and EEP.

Oz Linden opens with the status of BoM. Using the Project Viewer, you can test BoM everywhere in SL. The feature is provided by a backend service, formerly known as Server-Side Baking (a 2012 thing). The service bakes the appearance of a classic avatar into three composite textures combining skin, tats, underwear, and clothes. This service has now been updated to handle classic and mesh avatars and we call it BoM to distinguish it from SSB.

The Lindens seem a bit nervous about how well the service is working. From their side of things all looks well. However, users have ways of breaking and overloading things in ways the Lindens did not anticipate. So, they are hoping users will use the BoM Project Viewer (alternate Viewers) to test the service. Continue reading

Second Life News 2018 w49

Busy RL. Work, shopping, traffic, border closed…


There is a deploys post… everything is TBD…

This is the second week for the main channel without an update. So, there will be restarts.

We probably will see an update to the RC and Snack channels. But, one will have to be at the Server-Scripting UG to get any clues.

A Midnight Clear - 03

A Midnight Clear – 03

The word from the meeting is the RC’s are getting an update with internal fixes… Simon Linden says they took out a large amount of logging code dealing with mesh. Like from back in the mesh-development days. Now that mesh mostly works, the logging is not needed.

Voice is a problem over on ADITI. They are working on that. The fix is in the pipeline.

There is some new code for region crossings. This code will limit the ‘prediction’ calcs and hopefully, reduce rubber banding. Simon doesn’t know which release will have that code. So, we likely won’t see this code until after the holidays.  Continue reading

Second Life News 2018 w48

I hope your Thanksgiving was enjoyable. Love pumpkin pie…


This is the second week in a row that there has been no Deploys post. My home region in the main channel did not get a restart today.

What No

What No

According to Simon Linden there are no rolls to the RC’s coming this week. But he thinks there will be next week. So, we might get one more a main channel update before Christmas.

The Snack channel was updated with a new EEP version.


The main viewer is version We changed to this version in week #46.

Second Life Bugsplat Viewer version – Last updated in week #37.

Second Life EAM Viewer version – Moved from Project Viewer to this RC in week #40.

Second Life Love Me Render Viewer version – New this week. A previous update in week #46.

Second Life Maintenance Viewer version – Updated last week, #47.

Second Life Project 360 Snapshot Viewer version – Last updated in week #10.

Second Life Project Bakes On Mesh Viewer version – Last updated in week #44.

Second Life Project EEP Viewer version – New this week. The previous update in week #47. This viewer branch has updated two weeks in a row.

We have not seen much change this past week. Because of the holiday, the Lab has held off changes and updates that could affect grid performance. This is referred to as ‘No Change Windows’. We should see changes pop again for the next couple of weeks. Then Christmas and New Year’s Day holidays will bring us another No Change Window.

Rider Linden is finishing up EEP script functions. Currently finishing llSetAgentEnvironment() on the server side. Next is doing the viewer side. Continue reading

Second Life: Pfaffenthal

Pfaffenthal 1867 is a historically accurate Second Life build of a section of the city of Luxembourg in 1867±. Several in the blogosphere are writing about it being moved to Sansar. (Closing 11/26/2018) Jo Yardley’s article is here: Pfaffenthal 1867 closes its doors in Second Life and moves to Sansar

Pfaffenthal - 01

Pfaffenthal – Second Life June 2015

The reason for the move given in a letter to Pfaffenthal residents is land-cost, the free 4×4 km land in SL would require about 225 regions in Second Life… at US$300± per region… that is $67,000/mo… Free vs $67k…

But space in a virtual world is not just about cost and the amount of building space. SL has value because of people. People will be a bit tougher to find in and attract to a build in Sansar. Continue reading

Second Life News 2018 w47

Adobe is killing me… Premiere Pro 2019 is SSOoooOOoo messed up. I keep hoping for a follow-up update to fix it.

So, I have a little time to keep up with SL while I wait on them and try to think up workarounds that won’t require big chunks of my time.


It is Monday about noon as I start writing. No Deploys thread post. Maybe later?

rewrite the stars

Updating on Tuesday from the Server Scripting UG meeting, still no forum post on the deploys.

The main channel was updated this morning (Tuesday) according to Simon Linden. My region restart meter should my main channel home region was restarted. It is running #

The main and RC channels are all supposedly running the same version today. There are no more updates this week but there are some planned for the first days of December… per Simon.

We are approaching a series of no-change-windows… So, not much will be happening. Because of Thanksgiving in the USA, there are no Thursday or Friday UG meetings.

In the first week of December, we should see a new LSL function: llReplaceAgentEnvironment. This function only runs from an Experience enabled script… meaning it has to be part of an Experience. Continue reading