Physique 1.4 release official announcement!

From Slink’s official announcement (quoting and paraphrasing):

Thu, Aug 28 2014 11:39:30 AM PDT

Physique 1.4 is now available at the Slink Mainstore. If you own this body, please visit the redelivery terminal to get the new version sent to you. If your purchase is not on the list, please contact Slink Resident for a redelivery!

Slink Free Dress

Slink Free Dress

The new body has a few very nice new features, and resolves some of the issues experienced by users of the previous version.


  • Resolved a small geometry issue that was causing “ants” (small gap) around the neck seam between the body and either the visage patch or the SL default head, on lower Antialialising settings.
  • Resolved an issue with the weights on several vertices on the underwear layer that was causing it to clip through the clothing layer on the pelvis region.
  • Resolved an issue that was causing the Visage neck patch to throw an error when the Neck Fitting buttons were pressed on the Alpha and Clothing Layers HUD.

Continue reading

3DConnextion SpaceNavigator v10 for Second Life

I found a deal on eBay for a SpaceNavigator, I bid and got it. It arrived. Yay! It works with everything BUT Second Life™. What a downer. Then I find out that 3D Connexion no longer supports Second Life. Eek!

But, people are using Spacenavigator (SN) with SL, so what is the deal and how does one get it to work? Torley has videos on how to use it… people are posting about using it in various places…

The SN Help Manual is of no use. It barely covers the basics.

Fortunately there is a page in the wiki that mostly explains how to get it working with SL and the latest SN software (3DxWare64_v10-1-4_r1818). It is not easy and there are gotchas in the wiki page. The page is titled: Flycam. Yeah, I would have thought of that for a title first thing…

SpaceNavigator NOT working (v10)

SpaceNavigator NOT working (v10)

As you have probably Google’d for help before getting here you have likely seen posts about how to create a SN profile for Second Life. Those are pre-2013 as best I can tell and the software changed some time in 2013. I can’t find any way to create a profile via the 3DConnexion software v10. But, there are posts in the 3DConnexion site that help. I’ve used those to figure out how to get my SN working the way I want it to. Continue reading

Second Life News 2014-34-35


The main channel got a new update Tuesday. The package has an esoteric JSON fix and a crash fix that we may learn more about tomorrow, Thursday.

Krisie Snowdrop Concert - 2014

Krisie Snowdrop Concert – 2014

RC Channels

A new package rolled to the RC channels today, Wednesday. The package contains bug and crash fixes.

SVC-2262  – Incorrect height value in postcard which sent from above 256m.

BUG-6466 - Numbers expressed in scientific notation and include a plus sign in the exponent are not parsed as json numbers by LSL.

Nothing too exciting. All three RC channels got the same package.  Continue reading

Second Life Mesh Clothes – Direction

We are seeing a new direction or more realistically several directions designers are taking in making mesh clothes. I’ll cover where we have been and where we are along with where I think we are most likely going. For those with little time, jump to the Summary.

The well dressed Sovereign Engineer - 2014-35

The well dressed Sovereign Engineer – 2014-35


Rigged mesh clothes started a revolution. In my estimation rigged mesh received only a mediocre reception. Because of the issues with shape and fit many simply would not purchase rigged mesh clothing. Designers decided to create the 5 Standard Shapes …sizes if you will… to make a better attempt at fitting the shapes people prefer. The Five Standard Sizes subject saw its share of discussion and drama.

Rigged mesh is the type of clothing that follows the avatars movements, like an arm or leg bending. The rigged mesh item will also bend. But, changing the avatars shape, like adjusting body fat, has no effect on rigged mesh. Changes like height and other adjustments that change bone shape do affect rigged mesh. Continue reading

Second Life Drama About Pictures

Seems I missed most of it… I’m not disappointed. Seems Iris Ophelia (RL: Janine Hawkins) wrote an article for Paste Magazine titled 10 Best MMO’s. Second Life was listed as 6th, not bad. My Myst-Uru MMO didn’t make it at all, but it never went massive… But, it wasn’t the writing or 6th place that bothered people. It was a bad picture of what SL looks like.

Lost Eden Love Shack - 2014

Lost Eden Love Shack – 2014

People took it to Twitter and soon the Lab had posted 30± new images to their Flickr account, bringing it to a collection of 99 images of SL, Blocksworld, Patterns, and other Linden Lab products. You can see them here: Linden Lab @ Flickr. Iris/Janine sent a nice image to Paste Mag and got the bad one removed. By the time I saw the article it had been replaced. So, my first thought was, “Huh! Nice image for a change.”  Continue reading

Second Life’s Shipwreck Island

This looks Interesting… I’ll be checking it out.

Oceania is proud to present Shipwreck Island, August 18th – 24th! Join the adventure for one week of a Special Edition Preview of Oceania Fishing, Custom Prizes, and so much more! Explore the incredible sim-wide build, hunt for hidden treasure, and stumble upon a Pirate secret or two! All games and prizes are absolutely free!! Join the SL community in celebrating the end of Summer and sneak a peak at what Oceania has been up to!

Cash Prizes to top fishers at the end of the week!

  • 1st Place – 10k!
  • 2nd Place – 5k!
  • 3rd Place – 2.5k!

Teleport to Shipwreck Island

I suspect those cash prizes are L$. I’m not that into fishing… except at a club or two… and a different type of fish. So, I won’t be winning.

Second Life News 2014-34 #2


The main channel did not change this week. We will likely see it get an update next week (35).

RC Servers

The three RC channels did get an update. This is a package that has a crash mode fix in it. Maestro thinks he can discuss this fix AFTER it rolls to the main grid.


My New Snake – 2014-34

Next week the RC channels, or some of them, will get a new package that has some visible changes.

SVC-2262Incorrect height value in postcard which sent from above 256m. A fix is in the coming package. Maestro describes the bug, “The bug was that the postcard-sending script did a modulo 256 on all three region coordinate components to clamp them. But, while that’s fine for X and Y coordinates, you can be >256m elevation :)”  Continue reading

CtrlAltStudio Releases DK2 Second Life Support

David Rowe, lead developer for CtrlAltStudio’s Oculus Viewer and Firestorm contributor, has released preliminary support for the Oculus Rift DK2, developer’s kit 2. This is the improved Oculus with better head tracking and higher resolution screen.

Read more here: Preliminary Rift DK2 Support: Alpha.

In motion tracking the big change in the Oculus which requires changes to programs supporting it, is from adding tracking of head leaning/position. Head rotation is what was previously tracked. To understand the difference think of locking your shoulders against your seat back and moving your head by only flexing your neck. That is head rotation. If you bend at the waist and lean forward, you don’t use many neck muscles but you head moves a lot. It is this latter motion that has been added to the Oculus’ abilities.

Think of leaning out a car window to look at the ground. You will use a combination of head turning and body motion to see around the car door. It is supposed to be this sort of motion the Oculus has gotten better at.

Telling Second Life Viewers how to move the camera to simulate this type of motion is being added.

David does not have all of the new stuff working in the viewer. It is, as he writes, “…very preliminary”. But, it is a start for those with DK2’s.