Firestorm Viewer Performance Numbers

October 22, 2024 the Firestorm Team released a new version of their viewer: 7.1.11.

I am running 7.1.9, their initial PBR release. I’ve had a few minor problems and it is a little slow. But not so slow as to be frustrating. If I were still playing in SL’s combat games, I would probably be complaining. The FPS numbers and comparison to a previous version is here: Firestorm Viewer 7.1.9.74745 PBR.

I skipped the version 7.1.10. I wasn’t excited about it and… I have been playing with Alchemy Viewer.

The Firestorm blog is Announcing Firestorm 7.1.11. You can read more details there. And Inara has her review of the viewer up: Firestorm 7.1.11: DeltaFPS. So, I am only providing some empirical performance numbers.

LocationFPS v.11 DeskFPS v.9
Porch 512m30*51
Porch 128m45* 46
Green Room @ 2200m DD=128m112119
Nelsonia 4peps @ DD= 128m64
Arapaima 9peps @ 128m 55
Exhale Club 68peps @ 128m30

*Weird. Making measurements this time I noticed a difference. FPS numbers start low and S L O W L Y  build to a max. Getting to the max value took several minutes more than a couple of times. Also, when I switch away to another app the viewer gives up CPU cycles to the other app. A good thing… but coming back to the viewer I experience another slow build to the max FPS.

Also, one time I would get one set of numbers and another time a much different set of numbers. So, I got horrible numbers, OK numbers, good numbers, and better numbers. Also, switching away from the viewer app to another app had its oddities. Mostly the FPS would start recovering from the CPU conserving mode and return to something better. But on occasion I could not get the numbers to recover.

I was scratching my head on this oddity. I tried restarting the computer and running only the viewer. While I have a load of Windows background apps running that has always been the case. So, I think the change is in the viewer. Or… PBR sucks up all the performance… but that doesn’t explain the oddities I am seeing.

Over the coming weeks I’ll be experimenting as I play in SL. If I learn what is going on, I plan to update this article. And… there is an interesting new feature coming in FS. Scroll to the end. Look for the page 2 link…

Catching Up in Second Life

I have survived CoVid-19. It took me down for about 15 days. Still recovering, I easily tire. My four-mile hiking is down to a half-mile.

What I learned about CoVid-19 is there is more confusion, contradictory information, and horrible reporting. The worst information and often deliberately injurious information is coming from California and New York. Even my doctors had little information and kept saying they would have to talk to experts and get back to me when I asked questions.

Being in California I was dealing with the state’s and country’s requirements and quarantine instructions. Most annoying was the followup contact tracing. It was obvious there is a political bias in the contact tracking. They only collect information related to those facilities the state wants to close down. Information for those facilities the state wants open is not collected.

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Second Life: Moving/Positioning Avatars

In 2013 Strawberry Singh posted a couple of articles (here & here) about positioning and moving avatars when setting up snapshots. This was needed for those areas where you do NOT have rez rights. Over time viewer upgrades broke those processes.

Avatar Positioning with Black Dragon

Every so often I would check to see if the problems with those processes had been fixed. With Firestorm 6.3.9 (May 2020 release date) I can move the avatar again sort of with her process.

Strawberry explained the process for moving your avatar. (Ref)

  • Open the Develop menu. Top menu, press Ctrl-Alt-Q to reveal it.
  • Then enable Develop->Avatar->Character Tests->Allow select avatar.
  • Press Ctrl-3 to open the Build Panel.
  • Right-click the avatar. Move arrows appear. Move.

Here is a video showing how it used to work. If you have a mesh avatar, right-clicking the avatar likely is not going to work. Instead, you have to right-click on your name tag. Then it works.

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Second Life: What Improved Camera Controls?

The Linens have released Second Life Release 6.4.2.541639 – Camera Presets. See the Release Notes for all the details.

It took me a second to figure out which camera they were talking about. Well, there is only one camera in the viewer. There are a number of ways to look at it. So…

Graphics Settings – these controls in Preferences->Graphics do control the camera. I suspect most of us think of these settings as controlling the render engine, which they do. But the render engine is the camera. So, most of the labels tend toward describing what we are doing with it.

This isn’t what changed.

Snapshot Panel – I tend to think of this as more the camera than Graphics Settings. This, also, is not what changed.

SL Viewer’s Improved Camera Controls

Camera Controls – This is the thing they changed. I almost never use it. I consider it the newbie thing. I use and Alt-LM-click-drag and Ctrl-ALT-LM-click-drag to control my “camera”. My last guess as to what changed was this.

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Second Life Viewer News 4/23

There are some interesting bits of news floating around. Nothing spectacular.

In The Wastelands

Viewers

We now have Linden viewers with controls and intelligence for the new Premium Levels and EEP. The release of EEP is a big deal as it has been holding other viewer releases back. With its release we will see new versions of the viewer releasing faster.

The way the Lab develops software is to release a viewer version. Then add all its features to the other release candidates. This merge often causes problems that have to be resolved. Other viewers were held back so EEP could finish and release by having fewer problems to resolve.

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Second Life EEP Coming… coming… soon…

The Second Life Environmental Enhancement Project (aka EEP) has taken way longer than anyone at Linden Lab thought. I suspect the reason for that is the old render engine. It is an ancient (in computer time) engine and the original programmers long ago moved on.

Linden Made Panel v6.4.0

Some problems encountered in the project lead the Lindens to bring in some specialists. They have been working on resolving some complex problems. About a month ago, I’m not following viewer development as closely as I used to and my sense of time frames is shaky, the number of problems fixed exceeded the number being reported. So, we are likely to see EEP release soon, probably in April. I’ve missed my guesses a few times now… Lindens are more optimistic.

I am more optimistic because Whirly Fizzle hasn’t found any EEP bugs recently.

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Second Life News Week #42

General Second Life News

BoM

See the feature… change… request BUG-227585[BOM] Display the new Universal wearables between the Skin and the Tattoos ones.

Gael Streeter (of GA.EG products) has pointed out a possible problem with the use of the Universal Layer added with BoM, Bakes on Mesh.

As it is now, most are familiar with the original Classic layers provided by the SL system pre-BoM and pre-Mesh, Skin, Tattoo, Underwear, and Clothes. These stacked respectively from bottom to top. Each layer could cover the layer below.

10,000 Hours

10,000 Hours

The Universal Layer added a new layer between the Tattoo and Underwear layers. The order of layers doesn’t seem all that important as layers other than skin can be used for any purpose. The problem comes in how people think of the layers and figure out how to use them. So, using a tattoo layer for anything other than a tat is confusing until one learns what is going on.

Skin makers for bodies and heads have run into the problem of adding shiny and wet looks. With the Universal above the Tattoo layer, things get a bit complicated and require way more textures and layer-items to get the look possible if the Universal were moved down one layer.

Think of it as a tat maker having to make their tats for the Tattoo, Universal, Underwear, and possibly the clothes layer so we can dress as we want and stay mix and match. Continue reading

Second Life News Week #39

General News

Blender 2.80 released a few weeks back. I am waiting for AvaStar to update before seriously trying to use it. And now I see a version 2.81 is planned for release in November 2019.

Blender Nation is doing a series of articles and videos that show the planned new features in 2.81. Look for the Blender development watch.

Bea's Portrait

Bea’s Portrait

Photoshop  updated and added new features recently. See What New? There is nothing that will be earthshattering for Second Life™ designers. There are features that will make those into SL Photography happy.

What’s Next – The Lab has a blog post up on what is coming for Second Life. See What’s Next for Linden Lab? There are notable changes to Sansar. The Lab says they are ‘reimagining’ Sansar. See Your World Is Waiting: The Makers Of Second Life Reimagine Sansar As An Immersive Destination For Gaming, Commerce & Live Events. I didn’t get how this ‘reimaging’ is different from the initial ‘imagining’. Whatever… If you haven’t been in Sansar for a while, it may be time to look again.

Move to Cloud – The What Next article (above) touches on what is happening with the move to the cloud. Inventory and the maps-website have already been moved to the cloud. Continue reading