Interesting news came out of the CCUG meeting today. There is word on Firestorm’s release.
Here is the video of the meeting. I missed the first couple of minutes.
Word on Firestorm is at the start of the video. Beq Janus gave us an update in chat on where Firestorm is. Their Beta testing has moved to the larger group of Firestorm testers named the Preview Group. Next, it will go to public Beta before Christmas and the final release is expected for early January 2019.
In another article I pointed you toward Beq’s article on the changes to the Mesh Uploader in this next release of Firestorm. Continue reading →
I’ve had problems with Adobe’s Premiere Pro 2019, as have a bunch of other people. As I use that software to edit these videos, I haven’t been posting. That and RL time availability.
The CCUG meetings have been mostly about Animesh. However, they have been covering the status of various projects in Second Life. In this video, we get information on Animesh, Bakes On Mesh, and EEP.
Oz Linden opens with the status of BoM. Using the Project Viewer, you can test BoM everywhere in SL. The feature is provided by a backend service, formerly known as Server-Side Baking (a 2012 thing). The service bakes the appearance of a classic avatar into three composite textures combining skin, tats, underwear, and clothes. This service has now been updated to handle classic and mesh avatars and we call it BoM to distinguish it from SSB.
The Lindens seem a bit nervous about how well the service is working. From their side of things all looks well. However, users have ways of breaking and overloading things in ways the Lindens did not anticipate. So, they are hoping users will use the BoM Project Viewer (alternate Viewers) to test the service. Continue reading →
This is the second week for the main channel without an update. So, there will be restarts.
We probably will see an update to the RC and Snack channels. But, one will have to be at the Server-Scripting UG to get any clues.
A Midnight Clear – 03
The word from the meeting is the RC’s are getting an update with internal fixes… Simon Linden says they took out a large amount of logging code dealing with mesh. Like from back in the mesh-development days. Now that mesh mostly works, the logging is not needed.
Voice is a problem over on ADITI. They are working on that. The fix is in the pipeline.
There is some new code for region crossings. This code will limit the ‘prediction’ calcs and hopefully, reduce rubber banding. Simon doesn’t know which release will have that code. So, we likely won’t see this code until after the holidays. Continue reading →
I hope your Thanksgiving was enjoyable. Love pumpkin pie…
This is the second week in a row that there has been no Deploys post. My home region in the main channel did not get a restart today.
According to Simon Linden there are no rolls to the RC’s coming this week. But he thinks there will be next week. So, we might get one more a main channel update before Christmas.
The Snack channel was updated with a new EEP version.
The main viewer is version 188.8.131.520636. We changed to this version in week #46.
Second Life Bugsplat Viewer version 184.108.40.2069462 – Last updated in week #37.
Second Life EAM Viewer version 220.127.116.110057 – Moved from Project Viewer to this RC in week #40.
Second Life Love Me Render Viewer version 18.104.22.1681759 – New this week. A previous update in week #46.
Second Life Maintenance Viewer version 22.214.171.1241757 – Updated last week, #47.
Second Life Project 360 Snapshot Viewer version 126.96.36.1995934 – Last updated in week #10.
Second Life Project Bakes On Mesh Viewer version 188.8.131.520711 – Last updated in week #44.
Second Life Project EEP Viewer version 184.108.40.2061947 – New this week. The previous update in week #47. This viewer branch has updated two weeks in a row.
We have not seen much change this past week. Because of the holiday, the Lab has held off changes and updates that could affect grid performance. This is referred to as ‘No Change Windows’. We should see changes pop again for the next couple of weeks. Then Christmas and New Year’s Day holidays will bring us another No Change Window.
Rider Linden is finishing up EEP script functions. Currently finishing llSetAgentEnvironment() on the server side. Next is doing the viewer side. Continue reading →
Adobe is killing me… Premiere Pro 2019 is SSOoooOOoo messed up. I keep hoping for a follow-up update to fix it.
So, I have a little time to keep up with SL while I wait on them and try to think up workarounds that won’t require big chunks of my time.
It is Monday about noon as I start writing. No Deploys thread post. Maybe later?
rewrite the stars
Updating on Tuesday from the Server Scripting UG meeting, still no forum post on the deploys.
The main channel was updated this morning (Tuesday) according to Simon Linden. My region restart meter should my main channel home region was restarted. It is running #18.11.09.521593.
The main and RC channels are all supposedly running the same version today. There are no more updates this week but there are some planned for the first days of December… per Simon.
We are approaching a series of no-change-windows… So, not much will be happening. Because of Thanksgiving in the USA, there are no Thursday or Friday UG meetings.
In the first week of December, we should see a new LSL function: llReplaceAgentEnvironment. This function only runs from an Experience enabled script… meaning it has to be part of an Experience. Continue reading →
I was upgrading my computer with a larger C: drive. Cloning a 1TB drive with only 35GB of free space takes far longer than I expected. Plus, Acronis’ idea of fitting a drive to a larger disk is rather lame. The Western Digital free version of Acronis is a great tool for adding new drives, but it has FEW options for cloning.
The fire dance
I now have my main workstation back and continue my fight with Adobe software. Photoshop 2019 is good. But Premiere Pro 2019, their video editing software, is totally unusable. My RL work time line is now almost 2 weeks behind.
The main channel got an upgrade to #18.11.01.521329. This is the version with logging improvements and land impact/streaming cost accounting.
Busy with RL last week and looks like this week. The Adobe updates that screwed things are not helping.
Costa Bella 4: Fountain
The main channel is getting an update to version #220.127.116.111081. This version is apparently the same as last week’s version 18.104.22.1680868, but with some fixes to the logging. That version was all Internal Changes.
Blue Steel and Le Tigre will update to version #18.11.01.521328, listed as about Land impact/streaming costs
Magnum gets version #18.11.01.521329, with Logging improvements and land impact/streaming costs
From the Server-Scripting UG I hear the Snack Channel will get an EEP update. Continue reading →