The server-side code has been running for sometime and according to Lindens is stable. However, the viewer is a project viewer. A couple of issues remain. When those get fixed we’ll likely see the viewer move to RC status.
Once the viewer goes to RC then third-party viewers can release their version of the Animesh Viewer. This may be the feature holding back a release of the next Firestorm Viewer. But, I’m guessing.
You’ll likely find some third-party viewers already have Animesh support. Technically those are ‘experimental’ versions. Main versions are supposed to wait for the Linden RC release. But, what fun is that? Continue reading →
We have a Deploys post this week. It says there is no roll to the main channel this week.
The RC channels Blue Steel, Le Tigre, and Magnum will al roll to version #18.06.06.516064.
The changes are similar to an earlier version of the package;
Additional work to support localized Abuse Report categories
Shaved a few nanoseconds off a check for each object update, as part of ongoing performance improvements
Stopped logging a trivial message
Additional Internal fixes
We’ve seen the RC channels ‘un-roll’ the next day a couple of times. So, we can hope this one sticks.
There is work on vehicle region crossing problems. A recent change antidotally seems to have made fast crossings better and slow crossings worse. No quantitative data to evaluate on… Continue reading →
My Thursdays have been busy. I’ve been missing the Content Creators’ meetings. Today I made it. There is some new news.
The meeting has moved back to Animesh4, ADITI, Second Life ™. Took a minute or two to track them down. Then my OBS wasn’t picking up the audio. It took me a bit to figure out what was wrong. The video is missing the first 10 minutes.
00:10 – The Land Impact cost for Animesh has been reduced from 200 to 15 plus additional cost for the total polygon count and kickers for LoD use. Poor LoD will drive up the cost.
The main channel got a roll. And there is a Deploys post. So, version #18.05.07.515224 is now on the main channel. This is the one that adds the new LSL functions for the coming name change.
Blue Steel, Le Tigre, and Magnum are all to be determined. If nothing rolls out, all main grid regions will be running the same version. Or we might see something roll to the RC channels. Continue reading →
Not much news coming out of the Third-Party Developer meeting this week.
Both the Love Me Render Viewer and the Maintenance Viewer are progressing. The Maintenance version is doing a bit better in testing. Either could be the next release, with Maintenance having a small edge.
In the pipeline are the estate management tools improvement, caching stuff to improve cache performance, a set of voice improvements, and various random changes.
Vacation season is starting in the USA. So, there will be schedule and project disruptions as people go on vacation.
GDPR (General Data Protection Regulation) is not viewer related. The Lab mostly already does all GDPR requires. Internal discussions in the Lab have been about how neat it is they Lab has never collected the problem-personal-info GDPR deals with. So, they have very little to do to be GDPR compliant. Continue reading →
The main channel updated to version #18.04.30.515008, this is the version that hopefully improves… not fixes, region crossings. Specifically, “Updates to simulator communication protocols aimed at improving region crossings and teleports.”
Blue Steel, Le Tigre, and Magnum all get the #18.05.07.515224 version. This is the version preparing for the name change feature by adding scripting functions to LSL.
Seems some regions are getting two restarts today. I suspect that is somewhat common.
It’s your move, pawn.
Simon Linden tells us, “…the servers are now doing a better job tracking all the attachments and objects you may be sitting on [when crossing a region]. The goal is to know when the region thinks that’s all done, and the viewer acknowledges it. If that doesn’t happen, it can do better fixing it. Continue reading →