Second Life – Content Creation UG Meeting 2017 w26

I missed the first 10 minutes of the meeting as RL was intruding. There are Two interesting parts. Toward the end of the meeting a discussion of copybot issues starts. That section and an hour long post-meeting is in another video. When I get it uploaded, I’ll link to it from this article.

I’ve used bold text to highlight subjects in the outline summary of the meeting. You may remember, I use these videos to learn about video editing for RL work. Premiere, in general, or maybe just on my computer, is broken. So, I cannot currently use titles or text from within Premiere. So, this video is mostly about audio for me. In that area, because I used Firestorm (FS) I had to learn more about audio cleanup. Maybe if I knew more about FS, it would be less of a problem.

Medhue caught the entire hour-long meeting on video (HERE). My video picks up about 10 minutes in (1:10 PM SLT). Medhue skipped streaming the post-meeting. He was there for most of it. Inara has not posted her summary of the meeting. So, I don’t know if she’ll touch on it or dive in. I’ll dive in.

In the 10-minutes prior to my video starting, Vir Linden was following up on a question about whether animating attachment points is (will be) allowed and whether meshes can weight/rig to attachment points. The Linden viewer currently blocks animations and meshes that do. The servers, however, will allow it. So, for now things are a bit inconsistent. Continue reading

Second Life – Content Creation UG 2017 w/23

Getting this video out was a problem. Adobe Premiere started crashing and refusing to show video in the Project Editor panel. Plus, the Hippotropolis region was crashing during the meeting. That made for an interesting meeting and made more work putting the video together.

There were lots of audio challenges in this video. I tried to clean up several places. Cathy Foil’s microphone is over driving the system. Vir Linden apparently talks into a fixed position mic. He tends to move toward and away from it when talking. Anyway, I did what I could with it.

Meeting Summary

Vir Linden starts the meeting talking about viewers. The AssetsHTTP viewer is still in QA, but expected to update the RC in week 24.

Work is continuing on animated objects. Vir has the server and a pre-project viewer working so one can see animated objects. Other viewers crash. So, that has to be handled. Continue reading

AVsitter Going Open Source – Free

I got a June 1 announcement I just noticed that AVsitter is going to go open source July 31, 2017. See the official announcement here: AVsitter to become open-source!

The video is for AVsitter™ (2013), which I’ll call AVsitter1. I couldn’t find an AVsitter1 video by AVsitter.

If you don’t know, AVsitter is a tool for building and controlling animations in things, furniture mostly. It serves for simple to complex animation control. There are videos and various other tutorials on how to use both AVsitter1 and 2. (AVsitter2 on YouTube) These days most are AVsitter2™.

There will be one final update of AVsitter1. Some support will continue. Continue reading

AvaStar Updates to 2RC10

Today AvaStar released a new release. You can get it from your products page. I’m not sure what, if anything, is new or changed. I assume there are bug fixes. If you read the problems I had adding in the Slink 2.0.30 rig to the then current 2.0.46, you are aware of one problem.

Crystal Gardens

Crystal Gardens

The new version is 2.0.48. It updates easily. I disabled and removed 2.0.26, installed and enabled 2.0.48 (2RC10) without error.

Of first interest to me is whether I can update the Slink model I want to use. Slink updated their May 2016 to a May 2017 version. The 2017 version used AvaStar 2.0.30. The Slink people, AvaStar people, and I had trouble updating. Slink was gracious enough to update their files to 2.0.46.

With this new AvaStar version I tried updating the Slink 2.0.46 version to 2.0.48. At first, it seemed to have updated without a problem. I did have to close Blender and reopen to get the Outliner to update. Then I realized all the Slink meshes failed to parent to the rig in the update. So, I’ll have to move the Slink model and my things manually.

AvaStar Updates 2RC8

I saw people talking about AvaStar 2RC8 (2.0-46) in group chat. I can’t find any announcement of it being released. There is update information in the release notes: Fixed in Avastar 2.0-46 (Avastar-2-RC8).

There are about a dozen and half fixes.

Become Undone

Become Undone

There is also information about: Limited Bind Pose Support for Blender 2.79.

For those that do not know, the AvaStar people do provide code to update Blender. The Bind Pose stuff has value for non-AvaStar users.

Second Life – Content Creation UG Meeting 5/27/2017

This is an interesting meeting. Vir Linden announces some of the projects the Lindens are going to be working on. I have some pre-meeting coverage and then some post-meeting footage. The video is long. I did not time compress this video. There is quite a bit going on in chat. At normal speed, it is hard enough to keep up with. So, I decided not to speed it up.

I also provided a topic index/summary of the video. You’ll find time marks in the text. [Maybe a few minutes before the video finishes uploading and becomes visible here.]

Animating Breasts – You can animate breasts. But, the animations suffer from the buoyancy and cleavage appearance sliders getting messed up.

Medhue may have a workaround. He thinks we might be able to animate the attachment points to animate breasts without breaking the sliders. Continue reading

Second Life: Bento Dance

I thought this was neat. The hands are the only only Bento change I noticed. We are still a bit of distance from Bento facial animation.

This is pretty neat. I think it impressive animation. You’ll find the animation is from Abranimations (Map URL).

For more see: