This was the first meeting in 3 weeks, Vir Linden, the meeting facilitator, has been on vacation. Next week there is no CC UG meeting because of the monthly Linden Staff meeting conflicts. So, savor this one.
Medhue streams the meeting live on YouTube. (With his new 21:9 ratio monitor.) The video remains on YouTube so, you can watch it at your convenience later or live as it happens. I usually record the meetings also, but this one I won’t post as I don’t have the time to process it and I see no point in having two raw footage videos. Plus, too few watch it anyway. About 3 times or more people catch Medhue’s video. So, I’ll probably skip publishing future processed versions.
I provide an index to the videos because I often want to refer back to something in the video. Text search works thus my indexes. AFAIK, there is no searchable way to find information in video format.
01:00 – Vir Linden is talking about the Animesh Project Viewer. This week three LSL commands are now appearing in the SL Wiki, being new.
I’m a day late… busy with other things. I try to get the update out on Tuesday. That gives the Lindens a day to look at data from the weekend and decide what gets updates rolled out or queued for more attention.
As of the time I am writing this a package for Blue Steel and Le Tigre has yet to be decided on.
● i see you ●
Magnum will get #17.08.22.507928, internal fixes… Simon Linden says there are no user-visible changes… Apparently, the changes are switching built tools. Sort of like building the same car on a different assembly line.
If you are into the tech on your region, you may have noticed restarting regions restart faster now. I hear it takes about 6 to 7 minutes. But, regions are doing double restarts. The region restarts but comes back online with the same version as before the restart. Then an hour or so later restarts again then comes up running the new version. Continue reading →
Well, I did something wrong. The video did not record. I got an hour of audio and a single screen capture for the entire hour. Useless. It looked to be working when I started. But…
So, I’ll write an index for Medhue’s Live Stream.
Medhue doesn’t post process the video so there are spikes and drop outs in Audio. His microphone is messing up too. That was just audible in his stream. I didn’t hear the static in-world. But, it’s tolerable. Just keep your finger close to the volume control.
This week’s meeting was informative and we have some NEW news.
00:00-05:55 – You’ll see Medhue setting up the Live Stream and posting in groups that the meeting is starting. At one point, there were 41 people in the meeting and another 21 on the live stream. That is a big meeting for a User Group. We usually only see that many at a meeting when the pitchforks and protest signs come out.
06:00 – Meeting starts. Alexa Linden tells us that she has distributed instructions for how to build the Animesh Project Viewer. They are devising and writing up plans for testing Animesh. This viewer is changing to fast to release a version to the community. Plus, there are a couple of features Vir wants in before it goes to testers. Continue reading →
This week the Lindens are having their planning meeting. Several of the weekly User Group meetings have been canceled to allow Lindens to be at the planning meeting. The Content Creation UG meeting is one of the canceled meetings.
Next week (32 – Aug 10) there will be a meeting. The week after (33) and the one after that (34) there will be no Content Creation meetings because Vir Linden will be on vacation. So, there only will be meetings August 10th and 31st.
Another CC UG Meeting. There are some interesting bits of new news. Check the Index to select parts of the video of interest to you or watch the whole thing.
0:00:41 – Meeting starts. Vir tells the SL version of the Bento Avatar is back online. For a time its home at Amazon Cloud was down. That has been fixed. There were still some link issues from the SL Wiki. I don’t know if those have been fixed. Continue reading →
The crowd at the Content Creation UG meeting is growing. I think that is mostly due to Medhue live-streaming the meetings.
These meetings are somewhat just small updates on the week-to-week progress the Lindens are making on Server-Side Baking and animated mesh objects, animesh. While there isn’t much new, we are learning more about animesh.
Vir Linden and crew are figuring out how to make animesh work. Group participants are thinking more about how they would like it to work. So, on both sides, the plan is getting more sophisticated. The meetings are interesting.
This week’s video runs about 1hr 8 minutes. I couldn’t hang out after the meeting. But the post-meeting can last an hour. It might go longer, but the Server Beta meeting starts and hour after, so several people leave to make that meeting. Continue reading →
I missed the first 10 minutes of the meeting as RL was intruding. There are Two interesting parts. Toward the end of the meeting a discussion of copybot issues starts. That section and an hour long post-meeting is in another video. When I get it uploaded, I’ll link to it from this article.
I’ve used bold text to highlight subjects in the outline summary of the meeting. You may remember, I use these videos to learn about video editing for RL work. Premiere, in general, or maybe just on my computer, is broken. So, I cannot currently use titles or text from within Premiere. So, this video is mostly about audio for me. In that area, because I used Firestorm (FS) I had to learn more about audio cleanup. Maybe if I knew more about FS, it would be less of a problem.
Medhue caught the entire hour-long meeting on video (HERE). My video picks up about 10 minutes in (1:10 PM SLT). Medhue skipped streaming the post-meeting. He was there for most of it. Inara has not posted her summary of the meeting. So, I don’t know if she’ll touch on it or dive in. I’ll dive in.
In the 10-minutes prior to my video starting, Vir Linden was following up on a question about whether animating attachment points is (will be) allowed and whether meshes can weight/rig to attachment points. The Linden viewer currently blocks animations and meshes that do. The servers, however, will allow it. So, for now things are a bit inconsistent. Continue reading →