Second Life® Monthly Technology & Community Report July 2026

Another month… You likely noticed I’ve been writing more, more blog posts. And I have some Second Life projects under way. All of them involve using AI to create or explore how to do things I haven’t done before.

The majority of this report is an AI collection of what has been reported in various places this month.

SL Computer Update
Computer Update via Nanites

Official SL Platform Updates

  • July 10: Simulator release 2026-07-10.29110850825 deployed. Key fixes included ad-hoc chat session failures, P2P chat initialization timeouts, mesh upload charging issues for Premium Plus residents after region crossings, perpetually cloudy avatars after region crossings, incorrect mesh/texture upload fee estimates, and llSetText() corruption with certain UTF-8 strings. Region state-saving reliability and several crash modes were also improved.
  • July 13: Follow-up simulator build 2026-07-10.29122504250 rolled out with additional refinements from the same development cycle.
  • Mid-July (approx. July 14–15): Hotfix deployed across simhost channels addressing a capabilities-granting bug that could take out entire simhosts. Described as a partial but important mitigation while a fuller fix was prepared.
  • Late July: Simulator channel work continued toward the “Mango” update (RC channels) and the subsequent “Nectarine” release (targeted late July/August). Lua scripting support remained on a tentative path for a later “O” simulator update (possible late August/September).

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Second Life Technology Report – June 2026

This is a busy month with Pride celebrations and SL23B. Lots to see and do.

Official SL Platform Updates

  • June 8, 2026: Linden Lab announced fee adjustments, including reduced land tier prices for many Private region types (effective June 15), lower minimum L$ purchase fees, changes to LindeX transaction fees, and increased Premium membership subscription fees (effective for new/renewed subs from July 8). These aim to make land more affordable while expanding membership value.
  • Ongoing: SL23B celebrations (June 18–July 19) highlighted platform aspects through “Meet the Lindens” sessions, including discussions on engineering challenges like performance/rendering, OpenGL-to-modern API transitions, region crossings, WebRTC voice, and upcoming Lua scripting.
SL23B - Funky Monkey Temple
SL23B – Funky Monkey Temple

Simulator / Grid Updates

  • June 12 & 25: Simulator releases with routine maintenance and rolling restarts.
  • Grid Stability: Multiple rolling restarts. L$ transaction issues around June 25–26 (investigated and fixed). World Map region name display issues in some TPVs addressed.

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Second Life® New Tech Summary – February 2026

Reporting Period: February 1–28, 2026

I only quickly read through what the AI generated. I’ll add some info and context here and there from what I’ve seen. I think the AI did a pretty good job this time.

The Stone Computer
I am encouraging my friend to upgrade their computer…

Official SL Platform Updates

  • No new major platform feature announcements, scripting enhancements, rendering overhauls (e.g., glTF/PBR expansions beyond prior), LUA integrations, or avatar rigging updates were reported in official channels for February 2026.
  • The most recent simulator release referenced is from late January 2026 (2026-01-28.21455867889), with no new deploys noted in February.

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Second Life™ Technology Update Summary: September 2025

This month’s summary covers “Second Life™ (SL)” technology updates, new features, and releases from September 1, 2025, to September 30, 2025, focusing on official platform changes, viewer updates (official and third-party), and grid/performance improvements. Information is synthesized from official Second Life sources, third-party blogs, and relevant X posts, prioritizing factual details on announcements, rollouts, bug fixes, and integrations.

I am using Grok to collect and organize the information. Then I tweak and add to the text. Hopefully making it a bit more understandable.

Official SL Platform Updates

“September 3, 2025: PBR Materials Enhancements” – Linden Lab rolled out updates to their “Physically Based Rendering (PBR)” system, improving texture rendering for reflective surfaces and dynamic lighting. This update enhances visual fidelity in regions supporting PBR, addressing user feedback on performance lag [web:1](https://community.secondlife.com/news/tools-and-technology/).

There is an SL oddity apparently in all viewers. When capturing images, we residents call it photography, reflections are lost in the captured images unless the image and screen resolution are the same. I have not yet updated my monitor. So, I run at 1920x1080px. If I capture a higher rez image, usually 3000x1576px, the reflections are gone. ☹

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Second Life Update 2020-10

I am not keeping up with SL tech like I used to. I play more these days. But, today I made it to a Server-Scripting meeting. BIG changes.

UPLIFT

The Lindens tell us the UPLIFT is the biggest change to the service ever made in the history of Second Life™. Expect problems and odd glitches. They even posted a request in the SL Tools & Tech section of the SL Forum, A Light in the Cloud. Patience. As they move to eliminate the one foot in data center and one in the cloud, things are likely to get bumpy. Expect odd problems. Lots of people are working hard to make this change as smooth as possible. The optimistic completion is before the holidays.

Leonorah Beverly @ Flicker

The UPLIFT of region simulators to the cloud is in high gear. You can tell if the region you are in is running in the cloud in Help->About… Look for the “You are at…” part. You have to know how to read server names and URI values to tell. But, simply said cloud addresses are amazon.com and Linden Data Center servers have the address linden.com. This simple distinction will go away as more regions move to the cloud. The Lindens will use what they call a synthetic name, which gives the Lindens more useful information about the server and its regions.

Knowing which region is located where is not going to matter for long. Soon it will all be cloud based. Then only the Lindens will need to know which server is carrying which region.

We are told that last Tuesday night at minimum use time about 1,000 regions were Uplifted to the cloud. Mazidox Linden tells us those regions have been running with only minor problems.

They anticipate moving may be 2,500 regions Wednesday (10/28) to the cloud. Which means problems are very minor. This will also mean more than half of all regions will be in the cloud.

Today we got our first set of server Release Notes for the cloud versions. See an example: Release Notes.

More pages… links below.

Catching Up in Second Life

I have survived CoVid-19. It took me down for about 15 days. Still recovering, I easily tire. My four-mile hiking is down to a half-mile.

What I learned about CoVid-19 is there is more confusion, contradictory information, and horrible reporting. The worst information and often deliberately injurious information is coming from California and New York. Even my doctors had little information and kept saying they would have to talk to experts and get back to me when I asked questions.

Being in California I was dealing with the state’s and country’s requirements and quarantine instructions. Most annoying was the followup contact tracing. It was obvious there is a political bias in the contact tracking. They only collect information related to those facilities the state wants to close down. Information for those facilities the state wants open is not collected.

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