Second Life News 2014-43

Group Chat

There are new group chat servers and new code running. Don’t expect a miracle. But, things should be better. The Lindens aren’t saying anything. They are waiting to see if anyone notices the change.

The Trace - Oct 2014

The Trace – Oct 2014

Yesterday the Lindens were updating the chat servers, which are a backend service. People report having gotten odd chat error messages. Hopefully that was during the server change out.


The Content Delivery Network (CDN) is going to be active on ALL the RC channels as of Wednesday (10/22). Figure that change will be complete by late Wednesday morning. This will put 30±% of the grid on CDN.

It appears it has run well on Blue Steel. So far, no anomalies or problems. If there are no problems in this larger test, I expect this to roll out to the main channel next week. With it we will probably see the HTTP Pipeline Viewer rolling out as the default viewer.  Continue reading

Second Life News 2014-42 #2

Not much new from the Lindens today.


As planned the main channel did not get a roll out. There were no packages on the RC channels, so there was nothing to roll out.


RC Channels

This Wednesday the RC channels a got a new package.

Blue Steel and Snack are now both running the CDN (Content Delivery Network) change. This adds a good number of regions to the test group. I have a Blue Steel region list at the end of the article.

Le Tigre and Magnum got a package with crash fix and a back end improvement in the Abuse Reporting pipeline.  Continue reading

Bits of Second Life 2014-41 #3


Linden Lab has announced they are going to stop development of Patterns, their version of Minecraft, but prettier.

Patterns™ Splash

Patterns™ Splash

Those that purchased it can still play it. But, the server side functions will no longer work (sharing worlds).

So… was it just not providing the rate of return needed… or did the Lab want the Pattern’s developers for development work on SL2?


Second Life and Oculus DK2

Jo Yardley saw Ebbe Altberg/Linden in 1920’s Berlin. He was testing out the Linden Lab Viewer for Second Life with Oculus Rift DK2 support. She also caught his Tweet about having the viewer out next week. I assume he means ‘out’ as in a new RC Viewer update.

If it is as an RC Viewer then I expect it will have the new CDN and HTTP Pipeline features included. But, that is just my guess. The CDN and Pipeline features are probably 2 or more weeks from making it out to the main SL Viewer. But, they would be a BIG plus for an Oculus RC Viewer.  Continue reading

Second Life News 2014-41 #3


The main viewer is 3.7.17-294959

Server Scripting 2014-41

Server Scripting 2014-41

RC Viewers

A Maintenance Viewer version, which is on the Alternate Second Life Viewers page. You can read its release notes here: 3.7.17 Release Notes. Fixes and improvements are:

  • Voice – These updates fix a number of problems. Oz is encouraging dev’s to get the updates for voice into their next releases.
  • privacy
  • rendering
  • texture animation
  • avatar distortion (Avatar distorted when changing outfits)
  • inventory management
  • sounds
  • mouselook in Mac
  • scripting crashfix
  • multiple UI fixes in script editor, Pay flow, chat, stats floater, edit menu etc.

Login Viewer version – Release Notes – This is the viewer with the new login screen.  Continue reading

Second Life news 2014-41 #2


EXCITING NEWS! The HTTP Pipelining Viewer will be going to RC Viewer status as soon as it completes the Lab’s internal QA. Expect it SOON, but not this week. And expect some impressive changes. Monty Linden is calling this viewer the Drano Viewer.

Whirly Fizzle is in Europe and ran some tests. She cleared cache (between each test), and then logged in. With the standard non-pipelining viewer the 105k item inventory took some time to load.

Second Life 3.7.16 (294015) Sep 10 2014 11:08:26 (Second Life Release)

  • Session 1: 16 mins 28 secs
  • Session 2: 17 mins 53 secs
  • Session 3: 17 mins 18 secs
  • Session 4: 17 mins 51 secs

Then again clearing cache between each run and switching to the new pipelining viewer:

Second Life 3.7.17 (294571) Sep 26 2014 12:32:36 (Second Life Release)

  • Session 1: 2 mins 29 secs (I literally had a holy shit moment here lol = Whirly)
  • Session 2: 2 mins 17 secs
  • Session 3: 2 mins 11 secs
  • Session 4: 2 mins 27 secs

If you are measuring load time, you can get exact numbers from your viewer’s log file. Look for “LLInventoryModelFetchDescendentsResponder::httpSuccess: Inventory fetch completed” in older viewers. In the pipelining viewer look for 2014-10-08T23:00:22Z INFO: idle_startup:  Inventory and 2014-10-08T23:25:38Z INFO: LLInventoryModelFetchDescendentsResponder::httpSuccess: Inventory fetch completedContinue reading

Second Life Bits 2014-41


AvaStar 1.2 is out and now Gaia has published an article on what they will be doing now. See: Remarks from the Creators. The interesting take away is that the tutorial videos will be getting updated now that the product has stabilized.

Remembering - Lost Eden - 2014

Remembering – Lost Eden – 2014

Images from Second Life

This week has seen some articles on creating great images using Second Life. New World notes has: Top Four Tips for Flawless, Photoshop-Free SL Snapshots, Family Portraits: This Second Life Photographer Has a Knack for Taking Snapshots of Domestic Bliss, and How to Turn SL-Based Images Into Visual Art. There are others that have commented on the aspects of what makes great images and art.

The Internet has a ton of image composition tutorials. Google Image CompositionContinue reading

Second Life News 2014-40 #2


The main channels did get a roll out. It was the package running on the RC channels for the last 2 weeks (38 & 39 or 39 & 40 depending on how you count weeks for rollouts). This was the package with teaks to the Experience Tools project. It also included some bug fixes.

Bryn Oh Exhibit LEA 9 - 2014

Bryn Oh Exhibit LEA 9 – 2014

RC Channels

The RC channels all got the same package. This is a package that fixes a problem unique to the Skill Gaming regions. Continue reading