Blog Testing

Update 3/29: I have found the source of the problem. It is in the original Sunspot Theme. :( I built my child theme using it. I am looking to see if I can find the problem. That requires digging through the code that runs that theme.

If I cannot find the problem or an easy fix, I’ll be changing the theme, which is a tedious process as I have several modifications that support the pages for various brands of viewers.

 

Second Life – NGP and Adult Content

There is what I find an odd dichotomy in how people think a virtual world should look, be, and what people actually want. The infamous Second Life ad that some saw as negative and detrimental to the popularity of Second Life probably is suggestive of the problem.

Second Life Banner Ad
Second Life Banner Ad

I know that ads like these are tracked. Google Analytics provides an extensive set of tracking tools. One can track the person from their click on the ad through the web site it sends them to. I can see what they click on while in the web site and if my site is hooked into Google Analytics I can track how many clickers actually signed up. Gotta love those tracking cookies…

The stats tell me which ads are most effective for pulling in signups. I push the most effective ads to run more often. I think it reasonable to think most advertisers do the same. Continue reading Second Life – NGP and Adult Content

Second Life in the News Week 14

Another article about Second Life appeared in, of all place, the Leavenworth Times…

See: This company was 13 years early to virtual reality — and it’s getting ready to try again

CUTE BABES
CUTE BABES by Anna Ivanovna (Genesis Lab. owner), on Flickr

Matt Weinberger wrote the article and did a decent job of it. Matt is focusing on the business possibilities the new VR revolution is offering.  Continue reading Second Life in the News Week 14

Second Life News Week 13

From the Second Life™ Third Party Developers User Group meeting we have some news this week. Mostly update stuff.

Viewer Managed Marketplace

Brooke Linen says testing is going well and performance is good. There is a persistent problem with viewer, sim, marketplace communication. They are working on that. Brooke is thinking a couple of weeks to solve the problem.

Escapdes Island Duck
Escapdes Island Duck by Ciaran Laval, on Flickr

Jessica Lyon is deciding whether to try an include VMM or release FS without it. Being pressed Brooke pointed out they need to get two server updates through testing and rolled to the grid. Then they will start pushing the viewer. So, the road to VVM could be a couple of months long.  Continue reading Second Life News Week 13

Second Life Voice Fixes Coming

These fixes are coming next week. Vivox has new fixes and the Lab will be adding those into Second Life.

Volume Control
Volume Control

Oz says changes are, “there are assorted things about loading of empty lists at login, person to person calls avoid some not working messaging channel, a microphone test that lets you hear yourself when testing, microphone volume, fixes for device hot swapping, voice dot stops disappearing, and code clean up.”

All these Vivox changes are to be on the viewer side. So, I expect an RC Viewer.

There are individual volume controls on each avatar. Hover the cursor over an avatar with voice enabled and left-click the ‘I’ that comes up. You’ll see a slider so you can adjust volume.

Ed Merryman pointed out that on TP voice can be left behind. Your voice remains behind in the region you left. People in that region continue to hear you and you them. People around you in the destination region cannot hear you or you them. A relog is required to fix the problem. Oz says they fixed that in a recent viewer release. (STORM-2109) I haven’t figured out if it is one of the RC’s or has made it to the main viewer.

Firestorm Viewer Update

The release date is getting pushed back… again… So, they are looking at a beta release then quickly (?) followed by a main release. So, we will probably see a beta viewer released in April. When will the main release appear? No one knows. I am guessing May…

Ever
Ever by Strawberry Singh, on Flickr

While the FS Viewer has caught up with the SL Viewer code-wise, they can’t release the viewer yet as they are still fighting problems. Some FS testers are finding many more problems with the internal FS QA release than with the SL Viewer. The basic complaints are slow rez, some objects never rez, and there are more attachments dropped on teleport problems. Continue reading Firestorm Viewer Update

Second Life’s Return to Last Position

Jessica and Oz were discussing the blog article Jessica put up: ‘Restore to Last Position’ Needs You’, in the third party developers meeting, Friday (3/28). There are now 389 comments (as I write) by people explaining how they use the feature and why they need it.

Nobody Wants To Talk About The Elephant In The Room
Nobody Wants To Talk About The Elephant In The Room by Connie Arida, on Flickr

Oz Linden is making his way through the comments and is about half way. He promises to read them all.

His take is that there are definite use-cases that need to be handled. He remains unconvinced that RTLP is the best solution. You will find the discussion at TM: 22:00±.  Continue reading Second Life’s Return to Last Position

Obduction – Myst’s Successor

I am a Myst games fan. I am looking forward to Cyan World’s new game Obduction.

Hayden Dingman at PCWorld wrote an article about Obduction having live-action Non-Player-Characters (NPC). You can see live-action NPC’s in a video of Senza PesoI (below – link), a trailer for an Oculus VR experience. If you have a VR Headset, the video is in Oculus format.

Apparently Obduction will work with Oculus and similar VR headsets. The Cyan peeps rant into the problem of how to put video of RL actors into a virtual world and not break the immersion. While some games have animated avatars (in SL we call them bots) Cyan found that outside their expertise and thus too expensive for them to do. Since this game is funded by a kickstarter project the budget is constrained. They looked for a cheaper way.

Their solution is to film with 2 GoPro gamers to create 3D video. They use a green-screen room in the basement of Cyan’s studio. The character can be placed into the virtual world. You can see that in the video above.

I think the idea is to be similar to what Cyan has done in the past. When they reach a point where they need to tell some of the story, they move to a cut scene and the NPC tells you whatever is needed by the story line. It would be rather jolting to go from a VR experience to a 2D movie. This style of video cut scene will allow them to maintain the illusion of the world they are building.

Look for more details about Obduction to appear in August 2015.

 

Second Life Bits Week 13

Fabulously Free Hunts

Hopefully you know that each week and almost every day Fab Free publishes a list of what they think is the grids top ten hunts. See: Today’s Top Ten Hunts in Second Life. I’m not sure how Fab and Hunt SL hook up… but, they are the people to follow if you like hunts.

Aught
Aught by dolletjes, on Flickr

I love a couple of the names; 50 Shades Of Lust and Slap Yo Mama, Easter Is Comin… J

Capital Exchange Update

Skip Oceanlane posted an update on the saga of getting Linden Lab’s attorney to approve the Capital Exchange game or not. At this point Skip is saying they are on their last attempt. Continue reading Second Life Bits Week 13