AvaStar Changing

AvaStar is Second Life’s handiest tool for animators and clothing designers. It comes as an add-in for Blender.

Loki's Experience - 2014

Loki’s Experience – 2014

The next release of AvaStar will have several changes in the menus. It is always a pain when a designers moves things and changes labels in a program we use. We users have to relearn the menus and adjust our work flow to deal with the changes. Ugh!  Continue reading

Second Life News 2014-35 #3

We have a bit of news from the Third Party Developers Meeting from Friday, 8/29. Chakat Northspring videos the meetings. You can follow him on YouTube and catch those meetings a few hours after they happen.

Loki's Experience - 2014

Loki’s Experience – 2014


Viewer news from Oz Linden is pretty thin, his word. I’ve covered most of the viewer news earlier in the week. Oz basically said at this Friday’s Third Party Developers Meeting that projects discussed at the previous meeting are still ongoing and there is no new news on them.

I think this is basically the lull in feature development and bug fixes that comes from the Lindens stopping to work on development tools and upgrade to the new compilers. It is an analogy to car manufactures that stop production of cars to retool for production of the next model year cars. Continue reading

Alchemy Viewer Release 3.7.14

Sovereign Engineer let me know they have released a new version of the Alchemy Viewer. That put this viewer at version: Alchemy Viewer Beta 3.7.14 – TPV Celebratory Beta. There is a nice write up on the page.

This release comes out with 64-bit versions for Windows and Mac. The 32-bit versions are available too.

This version uses a new font on the UI. It has feature to allow use of legacy profiles, but those panel have been redesigned to conform with the rest of the UI. It includes a region tracker, which I assume lets you track the online status of a region from anywhere in SL.

The download file for Windows is about 33mb. Today’s download was a bit slow. But, I was trying to download about 2:30PM, peak usage time for the Internet in my area. Continue reading

Second Life News 2014-35 #2


Thursday we found out what happened to the RC channel rollout that was to happen Wednesday morning. It got postponed to Thursday. The reason was the rollout software hiccupped. By late Wednesday the problem was found and fixed. The rollout proceeded Thursday morning.

For information on the packages rolling out see: Second Life News 2014-34-35.

We did find out the problem fixed by the roll to the main channel had to do with a region crash. Under a special set of circumstances, not that rare to happen, sending a TP to someone would crash the region they were in.  Continue reading

LEAP Motion Controller 2014-35

This hands free controller is thought by many of us to be the answer to how to deal with hand movement while wearing a HMD (like an Oculus Rift). Jo Yardley has an article on the progress LEAP Motion is making with their VR effort. See: Leap motion announces VR related progress. She includes a video LEAP made (1:30 min) and a link to the source article at LEAP Motion’s site.

Oculus Rift - Image by: Franklin Heijnen - Flickr

Oculus Rift – Image by: Franklin Heijnen – Flickr

Like many LEAP Motion controller owners, Jo does not use the controller often. Mine mostly sits in the box too. You can find LEAP controllers on eBay cheap. I am hoping that changes when the Oculus or another HMD unit go retail.  Continue reading

Kokua Viewer Released for OpenSim

The Kokua team made an announcement. They will be spitting development of their viewer, forking in geek speak. They will make a viewer for OpenSim and one for SL.

Pathfinding and various other things work only on one grid or the other. Now that Linden Lab is going to a CDN system the incompatibilities between is such that OpenSim servers and hosting system will have to change. This is going to be significant incompatibility. The OpenSim host will have to think about how they will handle it. Will OpenSim grids move to CDN? I have never looked into the cost of CDN service, but it is a cost. In the low income realm of OpenSim any additional cost is a problem.

So, as of Kokua Viewer the Kokua team will be putting out an SL and an OpenSim version of the viewer. This latest one is for OpenSim.

There was a duel use viewer released, I think, as 3.7.12. But, it was having problems on some grids. The numbering indicates a bit of a regression for the OpenSim versions. Continue reading

Second Life Bits 2014-35

Skill Gaming

Ciaran has an article up on what Skill Gaming is. If there is any confusion on your part check it out. See: LL Issue Reminder And Warning On Skill Gaming Policy. His information is based on Linden Lab’s latest: Reminder: New Skill Gaming Policy in Effect September 1, 2014.

Be sure to check out the comments below that article. It seems they are a bit one sided… Where do all these negative people come from?

Video for Noobies

Purdie Silkmour made a video that popped up on YouTube today: How To Improve Your Appearance in Second Life. (11 minutes) This is much better than your typical SL How To. Purdie does a great job of showing how to change avatar appearance and gives a good taste of the verity in Second Life. Plus they get to see search in action and learn how to find shapes, skins, etc. It isn’t just about the technical details of using SL. Nice!

I think the big problem is how to get this video in front of new SL users. This would be a good URL to save and give to new peeps you meet.

It seems there is a series of these videos… well two.  Continue reading

Physique 1.4 release official announcement!

From Slink’s official announcement (quoting and paraphrasing):

Thu, Aug 28 2014 11:39:30 AM PDT

Physique 1.4 is now available at the Slink Mainstore. If you own this body, please visit the redelivery terminal to get the new version sent to you. If your purchase is not on the list, please contact Slink Resident for a redelivery!

Slink Free Dress

Slink Free Dress

The new body has a few very nice new features, and resolves some of the issues experienced by users of the previous version.


  • Resolved a small geometry issue that was causing “ants” (small gap) around the neck seam between the body and either the visage patch or the SL default head, on lower Antialialising settings.
  • Resolved an issue with the weights on several vertices on the underwear layer that was causing it to clip through the clothing layer on the pelvis region.
  • Resolved an issue that was causing the Visage neck patch to throw an error when the Neck Fitting buttons were pressed on the Alpha and Clothing Layers HUD.

Continue reading