More on Second Life Names

Ryan Schultz talked with Patch Linden about the returning ability to pick a last name. And today in the Content Creators UG meeting Oz Linden spoke more about the coming ability to change your name.

First, both are making it clear this is something that will change in late 2018. Oz hopes before the end of the year, not the last minute of December, but not real soon either.

Isle of May @ Weed - 30

Isle of May @ Weed – 30

Anyone, new or old, can change their first and last names. It will cost RL money to change your name. Price has not been decided. Some MMO’s charge US$20 and a few more. So, whatever rumors you hear on price, that is wild speculation so be skeptical.

You will be able to change first and last names. So, all those scripts that depend on remembering an avatar name, they are going to be obsolete. If you have a need to remember an avatar, your script will have to use the UUID, as the UUID for an avatar will never change.

You can create any first name. Last names will be selected from a list. I think it was Hamlet that was writing about watching a Linden trying to come up with last names to select from. Oz says they will be selecting names users submit. They will probably update the selection list in batches. Continue reading

New Stuff Coming to Second Life – Last Names?

The Lindens are talking… somewhat. But, we will have to capture one and waterboard them to get any real details. See their post, Happy 15th Birthday, Second Life! Fifteen Reasons to Celebrate.

We already know about lower land prices and double tier. But, you may not know they are planning to go farther with making land cheaper. Don’t think they are going to lower their income. They are just looking for ways to shift the cost to us.

Just Waiting

Just Waiting

Part of that shift is finding ways to make Premium Membership more enticing. So, Premium Members can expect nice stuff coming their way.

We know Animesh and Bakes-On are coming. And there is the migration of SL systems to the cloud.

Windlight is getting an upgrade. We know that change as Enhanced Environment Project or EEP. I’ve been writing about it over the past weeks. Of the known things coming, this is the one I am really excited to see. Continue reading

AvaStar and Slink March 2018

AvaStar is at version 2.3-1 released 17 January 2018 according to announcements in the Blender-AvaStar group. In the products page where I download the file, it is labeled 2.3-2. The release is called a bug fix. It has 10 bug fixes and 4 improvements. See the changelog here. Notice the Dev Kit manager…

Blender is currently at version 2.79a. The Blender download is here. The Portable version is the version I use so I can have multiple versions installed. I’ll explain why later.

Blender Download March 2018

Today I see Slink released an update to their Dev Kit for AvaStar. I find the email got to me yesterday 3/19. It tells me, “The bodies in these kits have been reworked from the ground up, for better geometry, more accurate weighting and better fit!” (Emphasis is theirs.)

Also, Slink Development now has a Discord Server for developers. The link is in the email. Siddean is available 9 to 5 Eastern Australian Time… Australia has 13 time zones… O.O  so… divide by 13 then 24 and multiply by… and turn the world around once… and that gives us 4pm to 12AM SLT/PT. Technically, they are 17 to 18 hours ahead of California, depending on Daylight Saving Time. If it is Monday here it is likely Tuesday there.

If it weren’t for the International Date Line they would be 5 to 6 hours behind California.  Continue reading

Second Life News 2018 w12


The main channel gets a restart but no update. It remains on version #, which rolled out the end of February.

My region restarted 3/13, so it hasn’t restarted this week, at least as of 11:30 Am SLT.

Steel Magnolia

Steel Magnolia

Blue Steel will update to # Internal fixes…

Le Tigre and Magnum update to # Internal fixes, logging to help diagnose an issue with in-world HTTP servers returning HTTP 503 (BUG-214702), adds a new capability to request IMs that were delivered to the requesting agent while the agent was offline, and adds a new capability to request the most up to date list of abuse report categories.

These ‘adds’ will require a viewer that can use them. Which I assume is somewhere in the QA pipeline. Continue reading

More Ebbe Altberg from 2018 VWBPE

There is a video of Ebbe at the Virtual Worlds Best Practices in Education conference. Daniel Voyager posted it and I picked it up from his site.

There is about 4 minutes and 20 seconds of a test pattern at the beginning. I’ve started the video 4:20 in. So, you only have a couple of seconds of it.

If leave the display of the video on mid-size display you see the live chat recorded scroll in the window to the right. Different links will display the chat differently. I thought this was the better one.

The location and computer rendering of the scene both suck. Sad. This looks like something from 10 years ago. The audio has apparently not been edited. So, you’ll have some volume issues but it is OK. Continue reading

Ebbe Altberg & Third-Party Dev Meeting

I wanted to sit in on this week’s Third-Party Developers’ meeting. I wanted some footage of the meeting to use as an opening for my summary of the meeting. I was late. Seems to be a pattern. But, I was planning to use Pantera Północy’s video of the meeting. It comes out Saturday morning.

I was surprised to find Ebbe Altberg talking! Whoa! So, I brought up OBS and recorded the rest of the meeting. The first 15 minutes are missing. Those minutes are in Pantera’s Video, which came out before I got finished.

I’ve been having audio problems with the SL recordings. I got some of that cleaned up. I still had problems but the audio is intelligible and better.

I thought about indexing the video. I usually do. But, Thursday is an RL busy day and I already have a work-related video rendering in the background. My completer is WAY sluggish and all 4 cores are pegged at 100% heating up to 57. This one of the few times I hear the fans pick up speed. So, I’ll do the index later when I don’t have to deal with pauses.

The video is jerky in places. I was recording and had the rendering paused. But, I was still seeing a hit in the viewer. My i5-6600 did pretty well considering the load on the system.

See the thread in the SL Forum, Ebbe Altberg talking at the Third-Party Dev Meeting.

Second Life News Bits 2018 w11

We get just ‘bits’ of news today (Thursday-Friday) as there is no Content Creators’ meeting this week. There is a third-party developer meeting Friday, I think.


Tuesday there was no Deploys post until late in the day. The main channel was restarted. No rollout of new software. I had guessed that was the case.



Blue Steel got a new version # Internal changes.

Le Tigre and Magnum got version # Which has Internal fixes and more simulator logging improvements.

From the Beta Server UG in Aditi, we get word work is being done to find out and fix the problem of some Aditi inventories not syncing up for weeks. Continue reading

Integrated Animation Overriders … A what?

Mesh Body Addicts posted about Vista Animations (VA) new Bento Head animations. The post content is actually within in a video (vlog), Vista Diana & Lia.

The explanation she gives of the existing onion-skin animations used before Bento is not wrong, but most of the techies will disagree with it. If you are not into the tech, it is good enough to get you by. Besides, Animesh and Bakes-On are coming and likely to change much of this anyway.

The word in the video is there is a Bento Full Body AO coming. As it is now I have an AO for my body, the stands, sits, walks, etc. I have another for my new mesh head. And another for my hands. I am assuming VA is combining body, hands, and head into one AO. Jump to time mark 18:00± to get an idea of what the coming AO will look like in operation. Continue reading