HTC Vive Price Drop

This morning I see the Vive has dropped in price. The retail price of a new Vive is now a mere US$600. That is better than the previous $800. But still expensive. Vive headsets have been going on eBay for about $500 for some time. Gear VR units are going for $65 on eBay.

HTC Vive – Aug 2017

Sansar is supporting Oculus and Vive. I have neither. So, how well they are supported and how easy they are to setup with Sansar, I don’t know. I have yet to get my Gear VR working with Sansar. So, I know that is difficult. I think I am down to a ‘controller’ problem. I have an Xbox 1708 controller on order (US$20-30±).

If you Google on Vive and SL, you may get the idea Vive and SL will work for VR. That isn’t the case. The information is almost all 2016 stuff written before the Lab dropped their SL VR project and CtrlAltStudio stopped VR Viewer development. I have been able to get SL into 3D, not VR, with my Gear VR. Not really worth the effort. It’s a nice novelty.

I have used the old CtrlAltStudio Viewer to see SL in VR. There is no Bento support. Until someone decides to merge the CtrlAltStudio code and an updated Firestorm there is essentially no ‘native’ VR support for SL. There is some third-party software for various games to get them into VR. Most of those are for DirectX games, not OpenGL.

SL users are second-class VR citizens…

Sansar – What is a Product Meet Up like?

Here is your chance to find out. Friday, there were two of these Product meet ups. I checked them out. You can find the schedule for meetings here. Friday morning’s meeting started at 9:30 AM PT. Another meeting of some kind was scheduled at 3PM and another Product Meet Up at 4 PM.

The Product meetings cover the same material in general. But, different people and different questions. I was too burned out to last through the second meeting. This 2-hour 15-minute meeting was tiring and I left early.

There is lots of interesting news. Most of the meeting is in voice. There is some text chat going on. The meeting moderators didn’t seem to be paying much attention to text chat. So, if you want to get noticed, have voice working.

Most of the people there are NOT using VR. One facilitator was and one wasn’t. So, avoid being bashful if you don’t have VR. Jump in with your desktop system and its boring old monitor.

In the first 15+ minutes, I was figuring out the audio. It is obviously location sensitive. Close, loud. Far away, whisper. The location used for audio is the camera location. Pressing F4 frees the camera. There is no support for the SpaceNavigator. So, I am using a combination of mouse and keyboard. Mostly sucks.

Mouse Steering – I use mouse steering in Second Life™. I found it works in Sansar too. F3 clamps the camera to the avatar. Right-click and drag, swings the camera around the avatar. Pressing W or Up while right-click-dragging the mouse allows one to steer while walking. The avatar turns to face camera direction when you start walking. Draging the right-click steers. Continue reading

Is There a Sansar News Source?

Yes. There is. Unfortunately, it is in the Sansar Forum, which is pretty lame and has no RSS feed which Feedly can find. There are some follow buttons on the Sansar Forum site now. You must be logged in for them to appear (work?). So, I suppose it is an email thing. I’m finding out.

Sansar Meet Up Aug 4, 2017

The meetings are held on various days. The most recent meetings were Friday (11th) and Monday (14th) with Friday’s meeting at Drax’s place 114 Harvest (URL) at 9:30 AM PT and 4:00 PM PT and Monday’s meeting at Strange Lights at 3:00 PM PT.

Watch the official ‘Sansar Meet Ups’ schedule here.

In Second Life, the use of meeting transcripts has been and is decreasing. The Content Creation UG meeting is in voice. Medhue and I video the meetings (no CC UG meeting this week or next) and post them to YouTube. Rex Cronon, a resident, used to create a transcript of the Server-Scripting UG meeting. The Server Beta group published transcripts of their meetings until mid-June then stopped. Continue reading

Second Life News 2017 w33

Servers

This week there was no roll to the main channel. Servers in the main channel remain on version #17.07.11.327548.

Steam Power Plant 4

Steam Power Plant 4

There will be a roll to the RC channels. All three will update from #17.07.27.327933 to #17.08.11.328159. The listed changes are:

  • BUG-5398 Feature Request: llGetObjectDetails() constants OBJECT_SELECTED & OBJECT_SAT_UPON
  • BUG-9666 Feature Request: llGetObjectDetails() constants OBJECT_REZ_TIME, OBJECT_CREATION_TIME and OBJECT_RETURN_TIME
  • BUG-134057 OBJECT_CREATION_TIME output precision possibly clamped.
  • Internal Fixes

The new LSL features are in the function llGetObjectDetails();  OBJECT_SELECT_COUNT and OBJECT_SIT_COUNTContinue reading

Second Life – Third-Party Dev’s UG 2017 w32

Not much change in the viewer status this past week. The Lindens were having their planning summit (week #32). So, work hours were being expended on planning, not production.

The Alex Ivy viewer, the 64-bit viewer, hopefully, updates next week (#33). It has some fixes being QA’d this weekend. The viewer is crashy for some, not others. I guess I’m an other…

They have put stuff in the coming update hoping to catch the bug(s).

1001 Arabian Nights

1001 Arabian Nights

Looks like Maintenance Viewer will be the one to promote. We’ve heard that for a couple of weeks.

Voice Viewer is suffering high crash rates. Lindens have yet to figure out why. So, it is iterating through changes.

The 360-Image Viewer is on hold due to vacations. And when the vacationer comes back he’ll have to fix some CEF stuff first. So, expect this to be on idle for a couple more weeks. Continue reading