Second Life News Bits 2019 Week #28

General News

Linden Homes – Patch Linden warned the community that the Lab has throttled the ‘Homes Page’. In this case ‘throttled’ means there is now a limit on how often you can refresh the page. Refresh too often and you get a timeout. The server simply refuses to send you a copy of the page.

People are refreshing the page to catch the near daily release of Bellisseria homes. It is bad enough when people sit there poking the F5 and Ctrl-F5 keys. What seems to have become intolerable is the use of automation to do the refreshing. There are browser plug-ins that automate the task. Who knew?

Between all the interested people and the few resorting to automation the web servers are overloading. Thus, the throttle.

Reposed

Reposed

Sansar was the chosen platform for Monstercat’s eighth birthday celebration as a LIVE VR performance. For details about the July 12 event see Call of the Wild: An Upcoming VR Live Music Performance Created by Sansar and Monstercat

I think this announcement begs the question of whether people are learning about Sansar or the Lab is marketing Sansar well.

Hair Fair – This classic Second Life event is a little over a month away, starting August 17th, 2019.

Event management is asking the community help by creating Bandanas to be sold during the event and to round out the event the last day is the official Bandana Day.

Visit the website Hair Fair 2019 for details.

Hangers Liquides – This 5-region cyberpunk area around since 2007 looks to be closing. Hamlet has details. See Second Life’s Most Acclaimed Cyberpunk City Will Disappear This Month

Forum Angels – This is an SL in-world group made for the fashion-conscious AVs who hang out on the Forum. You find them in the Vanity Threads How Does Your Avatar Look Today and The VaNiTy ThReAd.

Wendy of Peanut No9 OpenCollar has a video on creating RLV outfits. You’ll find it on the OC Manual’s RLV Folders ‘OUTFITS’ page.

 

Second Life News Week # 28

General News

A thread in the SL Forum is about what the Lab should do to get more people into Second Life™. (Thread: Its amazing how strong SL seems to be!?) I read through it. Seems everyone has their opinion. I see no real suggestions based on anything other than opinion. So, I doubt the Lindens will find anything worthy of their time. But…

We Are....

We Are….

Are you aware of what the Lindens have done and are doing to attract new users? Or maybe how much they are spending on advertising? Or even how targeted Internet advertising works?

Are you aware the Lab has done and continues to do lots of A-B testing?

If you can’t answer yes to most of these questions and whip off some of the university studies carried out in SL then why would you think you are qualified to advise the Lab on what they should do?

In the article The Daily Grind: What tends to attract you to an MMO? Massively Overpowered provides a way to get information that people actually may know something about that could be useful. The title explains it all. Continue reading

Last AvaStar Update For Blender 2.79

AvaStar is updating. This is the last set of fixes and improvements for AvaStar targeting Blender 2.79. The next release will target Blender 2.8. This is significant because Blender is undergoing a radical change. Those of us with work-in-progress are likely to stay with 2.79 for some time. I probably won’t change over until my current projects are complete. So, I want as good a version of AvaStar as possible.

Blender 2.8 Pre-Alpha Splash Screen

Also, I will keep 2.79 on my computer for a long time in case I have to make a change in a project made with 2.79.

Machinimatrix made this announcement.

We are at the junction point!

The plan for the near future is:

– Release Avastar 2.6 around 13-july-2019.
– Plan for Avastar 2.6 to be the last release for blender 2.79.
– Start the final migration from Avastar 2.6 to Avastar-2.8 for Blender 2.80 around 15-july-2019.

Since Avastar is a huge Addon we currently can not tell when the migration will be done. We try our best.

cheers, Gaia

Continue reading

Second Life News Week #27

SL News – General

Windows 10 Build 1903 – This is the current significant update from Microsoft. For now, it is an optional update.

In the SL community, a number of people have had issues after installing 1903. NVIDIA users have to use one of the newer viewers to avoid video issues when exiting the SL Viewer. The Lindens latest default viewer (6.2.3.527756) has a fix for the problem. The viewer will automatically install the update. You don’t need to do anything.

The What’s New video for Windows 10 is here…

Windows 10 1903 Optimization – This is another video that is an extensive guide. If you are trying to squeeze the most from your computer, this is the guide you will want. The changes he recommends are reversible. Continue reading

Singularity Viewer Goes Sideways

This morning, Tuesday, a number of Singularity users are suffering Bake Fail, their avatar remaining a cloud. Word is a fix was put in the Singularity test cue, 7667 is the version number people are referring to. But then it depends on which 7667 you got as to whether it works. There are two and as far as I know, the only way to tell them apart is one works and the other doesn’t.

I'll send flowers into the sky to find you

I’ll send flowers into the sky to find you

From today’s Server-Scripting UG meeting I learned, [12:15] Torric Rodas: they need the 7667 “redo” version from Lirus’ repository if they’re having issues:   https://drive.google.com/drive/folders/1eVrQQAxHLs6KddSe3mJIfXzQvc2o-84P

Later from Liru Færs (inusaito.kanya):

[2019/07/02 12:31]  Liru Færs (inusaito.kanya): So the singu thing is two different issues people are mixing up, actually. The first, Torric mentioned already, we put out a test build yesterday or so and its UDP was broken somewhat, I pushed out a fixed build without version bump shortly thereafter.

[2019/07/02 12:32]  Liru Færs (inusaito.kanya): The other issue is the worse one, probably what Nal brought up. UDP is broken on Alpha and Release singu, on the RC regions, I’m fairly sure. which is good, that means your changes to turn it off are now working. Unfortunately, we’re amidst a lull in developer availability, and so Linux libraries haven’t been rebuilt yet, so our release is  latent.

[2019/07/02 12:34]  Nal (nalates.urriah): Thank you  Liru. Is there any way for Sing users to keep up with what is happening?

[2019/07/02 12:34]  Liru Færs (inusaito.kanya): what I’m thinking to do, is to fix all the release blockers (I have nearly all done), and update the Windows release them, when everything is sorted, we will do a more complete release along with release notes.

[2019/07/02 12:34]  Liru Færs (inusaito.kanya): aside from watching my repository, not yet.

Apparently, the server update last week is when Singularity users started seeing alpha render problems and bake fail.

Also, inventory, animations, and other assets aren’t working as expected now. Those ‘not in database’ errors are popping all over. Continue reading

Second Life News Week #26A

From the Content Creators’ UG (CCUG) meeting we get some more precise project updates. I’ve also tossed in some information from Meet the Lindens get togethers.

Starting out Alexa Linden is talking about Bakes on Mesh, BoM. It appears they are getting close to releasing it. There is apparently ‘one more’ thing they are tweaking… presumably, before it can release.

Alexa says items that use the new BoM will have a unique inventory icon.

EEP is getting another viewer update. This version will be in QA over the weekend and if it passes, they hope to have it out Monday. Continue reading

Second Life News Week #26

Getting the news out took a bit as I decided to include my own Meet the Lindens video. Pantera Północy posts his videos more quickly than I do. I get bored with his single camera angle. I also process the video to improve the audio… since my camera is moving around have to capture audio at my avatar’s location, not the more easily controlled camera location which has the audio level is all over the place if I move around. That single spot audio is not the best, so I think it still needs some help. But it is serviceable.

Other News

I’ll start off with this alarming bit of news showing where RL government is going with climate change, Climate Apocalypse? Ireland To Ban Private Cars, Import 1M Third-World Migrants. Whatever you think about Climate Change, make sure you aren’t just drinking someone’s Kool-Aid.

SL16B Crowd – The Meet the Lindens Tuesday event was attended by close to 200 people, 11 were Lindens, spread over four regions. Max per region was about 55. I didn’t crash and things worked well. People were a bit slow rendering, textures lagged, but no regions crashed. My FPS was in the 7 to 11 FPS (i5, 32GB, GTX-1060 High-Ultra Shadows + Projectors). – April’s mic was cutting out. – The video is a bit jerky. At 7FPS that happens.

Video Abstract

The video starts with Oz and April telling us about their history with Second Life™. Both were residents before they were hired by the Lab. I found this part of the video INTERESTING… Saffia is a good interviewer.

When we can get Oz or other techy Lindens talking, they always have interesting stuff to say and we learn things about the SL system.

In this Meet the Lindens meeting, April Linden confessed that 2 to 6 months ago they moved the SL inventory to the cloud. Not every detail has moved, but basic inventory (database) now runs in the cloud on much faster computers. And no one noticed, which is what the Lindens want. Continue reading

Second Life News – Week 25 Extra

Second Life Moles – These are people that are paid staff working for Linden Lab. I suppose from home or wherever. We know them as the people that build the Public Works of Second Life™. At the moment they are building Bellisseria and SL16B.

The SL News Extra has an account by Bixyl Shuftan of a sort of interview-encounter with Abnor Mole, who’s name you’ll find is a take on the word Abnormal.  Interesting article.

summer picnic

summer picnic

SL Complication – I follow Penny Patton’s blog The Digital Pasture. She mostly writes about the shortcomings of SL, what users are doing wrong, and how to circumvent the challenges or how the Lab could improve the situation. Not a frequent blogger. Her previous article was 9 months ago. The average, I think high, is one article per month.

She has another article in her series that focuses on creating NPC’s (Non-Player-Characters or bots). I hadn’t thought about it, but she makes a good point. See: Why Anticipated Second Life Features Go Unused Once Released. Continue reading