Avastar-1.2 Released

The AvaStar RC has finally moved out of RC status to final version. You can read the details here: Avastar-1.2 is Out. Gaia is linking to an older video that givs an overview of AvaStar 1.1. I found it surprisingly up to date with the current AvaStar release.

The information on AvaStar 1.2 says it runs on Blender 2.70 and newer.

The listed new changes are:

  • Optimized for better and easier workflows
  • Support for Fitted Mesh.
  • Many improvements under the hood
  • Updated documentation


Blender 2.72 Anticipated

The Blender 2.72 RC is out. It seems to be standing up to the users. So, we may sit it release this week. You can get the RC now and will be able to get the final release when it is out at Blender.org.

The developer’s notes for Blender 2.73 have been released. The items they plan to work on for 2.73 are:

There are some other projects that may make it into 2.73. Whether they do or not, they are being discussed and some of them worked on. I find the descriptions rather sketchy. Continue reading

Second Life Bits 2014-40

The Euclideon People are Back

About three years ago we started to hear of a company that said they could do amazing things with 3D imaging and rendering, unlimited detail with high frame rates. Well, we have yet to see anything but videos. And now we have another video.

May be we will see something other than a video in 2015.

I also wonder if High Fidelity’s use of voxels is along the same line and if some of this tech might make it into SL2.  Continue reading

AvaStar 1.1 To Release

The final version of AvaStar 1.1 is to be released in 48 hours± per Gaia Clary commenting in Blender-AvaStar group (9/28 1PM SLT). That would be Tuesday 9/30… or Wednesday 10/1 depending on where on Earth she and you are located.

The RC 10 is apparently going to get promoted to a main release. So, if you are using RC10 now, you have AvaStar 1.1.

You can download RC10 now via your download page at Machinimatrix.

There is also the possibility to win L$5,000 for being the first to report a reproducible  AvaStar bug in RC10. Apparently as I write this there are no bugs reported for RC10.

Second Life News 2014-39 #3

The Third Party Developers Meeting was Friday (9/26). So, we have some news about what is happening on the development side of Second Life™.

Juke Jazz 2014

Toby’s Juke Joint Blues Club 2014


The main viewer is:, which is the maintenance release I covered last week in Second Life News 2014-38 #2.

RC Viewers

There is still only one RC viewer: Login Viewer version, I covered it earlier this week in Second Life News 2014-39.

Oz Linden tells there are other viewers in the pipeline that will appear “very, very, very soon”.

One he mentioned in the meeting is: a Pipelining Viewer, which is going from QA to RC Monday or Tuesday – This is said to be a way faster viewer. It is compatible with CDN and the two changes are synergistic. Monty Linden described the two working to gather as a “friggin’ scary good” change.  Continue reading

Second Life Viewer Tips + Firestorm

I’ve been attempting to do more video/machinima in Second Life™. I also make tutorials from time to time that can be improved by the use of video. And just the other day read Jo Yardley’s Comparing the official Second Life viewer with Firestorm. While reading I realized both she and I need to know more about our alternate viewers. She uses the Firestorm viewer as her main viewer. I tend to use the SL Viewer more than Firestorm. I am switching back and forth between the two more often these days. The Photo Tools in Firestorm are the enticement that draws me to Firestorm.

Server-Scripting UG 2014-39

Server-Scripting UG 2014-39

I am more familiar with the SL Viewer. But, I have used Phoenix or Firestorm off and on since the great viewer purge… when Emerald was excommunicated.


If you do machinima you want to kill chat and notices. Depending on the type of video you plan to make you may want to still have the user interface showing, like tutorials. Both viewers have a load of chat settings. A big difference is Firestorm puts most them out in the User Interface (UI) where users can more easily get to them and remember where and what they are.  Continue reading