Second Life News Week #37

Destinations Video

Experiences

Many of you will know Experiences have been borked. The Lindens have a fix, sort of… See their SL Blog post on their fix. See Experience Scripts Experiencing Trouble.

The bug is BUG-227526Issue with compiled experiences being lost when a script is copied in-world.

The Shrek Ears Thing

If you used Places Pages in 2017 then you noticed a problem back then. They were suddenly gone. Seems a developer ran a clear & reset script on the live database of Place Pages. Then they found out the database’s backups (plural) were scrambled.

The result was the database could not be restored. That data was gone. So, Place Pages had to be rebuilt by the page owner. It also meant ALL the SL backups were tested to make sure they would work if needed.

It was purely human error. A bummer. But, I bring it up now because from it we learned about Shrek Ears in the Linden offices. You’ve likely seen the movie or at least the trailer so you know what Shrek’s ears look like. But what they mean in Linden circles is unique and SL lore now. The full story is here, “Re-experience the fun of customizing your Place Page!” A Tale of Oops from Ops. Check it out to learn what the Shrek Ears thing is about. Then you’ll understand why some Lindens were recently wearing Shrek Ears… the recent problem with Experience scripts. Continue reading

GA.EG BoM Applier Released – Free

GA.EG BoM Applier

The BoM applier for GA.EG heads is out. It is said to work on Bento and non-Bento GA.EG heads. But, ONLY GA.EG heads.

You can get it for free at the main store. You pay L$1 and get L$1 back, so is free.

GA.EG BoM Applier – Sept 2019 Release – Free

The applier comes with instructions. Use is easy and simple. Figuring out how to do makeup and tats may be a bit strange if you have forgotten how Classic avatars and system layers work. However, you can save a BoM look as a favorite in the head’s HUD… skin section.

You still have to have a BoM capable viewer. More and more third-party viewers are BoM capable. Just not Firestorm. :/ But, soon.

Cool VL Viewer 😛 is one that supports BoM.

Second Life News Week #36

General News

SL Travel

Ever wonder how the SL travel and places blogs find those awesome places?

It seems the Blogger & Vlogger Network has a list of them. (here) They also have a form one can fill out to add to the list. So, they find these places when people stumble-on or otherwise find them and add them to the list.

Only those who dream learn to fly

Only those who dream learn to fly

The list is titled Photogenic, Rezzable Sims. Rezzable? My first thought was griefers will LOVE this list. However, many of the locations require membership in a group to get rez-rights and a number of those groups have a Join Fee. About 20 of the 37 locations are listed as free. If there is a cost it is referenced in the listing. They also have the region’s maturity rating, PG, Moderate, and Adult. Nine are rated Adult, but not all 9 are hook-up places. And even those that are, look good.

The list apparently has some age. Several of the links landed me at places other than the obvious intended landing point but the correct region. However, a couple of regions were gone or repurposed.

I found Backdrop Cove (Map URL) in the list. Got some pictures. This place is not as crowded as Backdrop City. So, posing and setup was nicer. Also, you can rez stuff without having to join a group. They use a 60-minute return. It is a moderate region and the pose and animation stuff I saw was PG. Donations are appreciated. Please help out. Continue reading

Second Life News Week #35

I’m late getting this news out as I have been playing with my new Slink BoM version of the Physique body. I posted that article yesterday.

General News

Last Friday’s Third-Party Devs’ UG meeting lasted 30 min. Oz Linden wasn’t there and most of the usual crowd wasn’t there. Vir Linden facilitated the meeting. There was not much in the way of ‘new’ news.

Vir spoke about the BoM viewer being planned to ship Monday, which it did – 6.3.0, and the updated documentation for BoM. With the limited attendance, there was little information on when third-party viewers will adopt the feature and release BoM capable viewers. None of the FS programmers were around. So, for now, it is ‘wait and see’.

BoM Viewer Comparison

Any viewer that does not support BoM will not show avatars using BoM correctly. So, serious adoption of BoM will wait on Firestorm’s next release.

I have no doubt that a Firestorm BoM viewer is in testing, but, no one has said so. If there are no bugs found then I would expect a new release of Firestorm in the next 4 to 6 weeks, possibly sooner. The last update was about 6 weeks ago. The FS Team gets blowback if they release updates too often. It is a grouchy bunch of users on Firestorm… Yes, I do happen to use FS… So, I can’t predict what they’ll do update-wise.

New Project Viewer Musadine – This is the Animesh modify version. See below for more information. Continue reading

How to Use BoM with New Slink Bodies

Monday Slink began releasing their BoM items. People were getting messages/notecards about how to update some of the Slink stuff they owned. People were posting in the Slink Classy Gear group with questions about the notice they got and others were like ‘whaaa?’ me being one…

So, I asked if they were releasing their BoM updates and was told yes but not yet official. Since I am kinda known at Slink as a blogger that likes Slink Stuff and have bought a bunch and use the Dev-Kit for some stuff I make… I quickly got three update packages.

How can you say…

How can you say…

I strongly suggest you NOT delete ANY of your existing Slink stuff. There is some of the animation stuff that is not included in this new package and maybe some other stuff. I think it is the animation HUD for hands that I did not see in the new stuff.

As of Tuesday, Slink put up a Slink Redux FAQ page on their Slink Style web page. This should answer most of your questions.

This update is labeled Redux v4.0.0. The first bundle in the pack is the Slink Physique Original Bundle. When unpacked it drops 9 folders into your inventory. One is titled Slink – Physique Classic Mesh Body Original. In it is a notecard saying,

“To access the previous versions of the Slink Physique Body parts, wear and unpack the “Slink Physique Hourglass Bundle (Classic)” unpacker HUD in this folder.”

Translated, here Siddean Munro is using “classic” in a way I suspect will be confusing. I would write it Classic Physique… But you get the idea Siddean means the current onion skin Physique body v3.0.8. To continue…

You will receive a number of properly named folders with the items inside.

These body parts use appliers exclusively, and will not be updated to Bakes on Mesh.

They will be available until the 1st of September, 2020, in this unpacker to allow you plenty of time to make the transition to Bakes on Mesh.

We recommend updating your outfits and folders to use the REDUX version as soon as possible.” Continue reading

BoM to Release Monday

Vir Linden has posted in the SL Forum BoM releasing Soon.

So, BoM will release August 26, Monday.

Never Let Me Down Again…

Never Let Me Down Again…

There is an RC level viewer for BoM here, which you can use now. Presumably, that RC Viewer will promote to the main default SL Viewer.

There mostly aren’t any BoM products to play with. But, you can jump to the Knowledgebase article on Bakes On Mesh and learn how to use BoM. There is also a step-by-step for making BoM stuff. For users, the use of BoM will be almost identical to how we use the classic avatar and system clothes.

I know Slink is ready to release their BoM compatible Slink bodies. We should see those quickly. Presumably, other major designers have BoM products waiting in the wings. So I expect BoM to quickly be adopted by a significant number of SL residents.

The hope is this feature will reduce ACI and improve SL performance. BoM should affect bodies, clothes, feet, heads, and hands. But, it will NOT affect existing mesh bodies and clothes. Those will all continue to work as they do today. Only new BoM capable stuff will use the new feature.

Second Life News Week #34

General News

At the Server and Scripting UG meeting, Simon Linden tells us there are several server updates in the pipeline. This means we are likely to see a steady series of updates rolling out.

Oz Linden tells us that soon the server Release Notes will be moving to the new release notes system now used by the viewer’s release notes. Not everyone is happy about that. But, release notes are being moved out of the Wiki.

N552 Family Breakfast

N552 Family Breakfast

The SL Wiki has an update planned. When asked if the SL Wiki was to be phased out, Oz replied, “[2019/08/20 12:07]  Oz Linden: if I proposed killing the wiki, there a[re] Lindens who would show up with pitchforks…rest assured that it is well defended.

One of our background-priority projects that is getting some attention is updating the wiki software, actually … no predictions when that might happen, but Someday™”

So, the wiki is to remain.

There is and has been some discussion about some way of adding script cost… something like Land Impact. The idea is to push people to write more efficient scripts and to wear fewer of them. Rider tells us that is a BIG project and unlikely to happen any time soon. Plus, it is only a popular idea with landowners.

Slink @ Hair Fair – See the announcement here. The hair Slink made available at the fair has an interesting coloring HUD. Lots of coloring control. Continue reading

Second Life News Week #33 Late

General News

Busy week for me in RL. I’m behind. MIssed the Topless Cruise. We do have interesting news.

We had the first Content Creators’ meeting in a couple of weeks. Vir Linden gave us a little information on what came up in the Linden Summit Meeting held in Massecuites a couple of weeks ago.

orinoco valley

orinoco valley

The ARCTan project is being set at a priority such that we will likely see work resuming on it this quarter.

EEP and BoM are hopefully to soon release. Vir is on BoM now. There are a few bugs blocking the release of each. EEP has some performance issues and problems with various graphics cards. BoM has good overall performance. But shadows and alphas still have some render problems.

Also, there should be a new Animesh Project Viewer out soon. This will have the Phase II stuff, animesh customization. There will be LSL stuff to play with.

Dirt Sim 421 is the server-side of the viewer on ADITI that works with this coming Animesh Viewer. Continue reading