My previous article on setting up Blender for making mesh clothes (Second Life Mesh Clothing Tutorial) was written in September 2011, eight months ago. I’ve updated it several times, but it is still out of date and awkward in some places. Blender is now at 2.63+ and has BMesh. Photoshop is up to CS6. The Mesh Deformer is close to being completed. We have a self correcting Bone Weight Copy add-on and more. So, lots of stuff has changed as of May 2012. So, it’s time for a new version of the tutorial.
I’ll assume you are new to making mesh clothes. I’ll also assume you have some knowledge of Blender and Photoshop. I’ll be using only Blender 2.63a. I also omit the import to Second Life as this Tutorial is already over 7,000 words. Plus, there are lots of tutorials on the Second Life mesh import.
Index
- Page 1 – Blender Install, Base Mesh Selection
- Page 2 – Details on Files and Base Avatar Meshes Available
- Page 3 – Deconfuser, File to Use, Actual Mesh Differences, Easy File Fix
- Page 4 – Not So Easy Fix for Learning, Exporting Shapes from SL, What’s Needed
- Page 5 – Getting Started, Customize Blender, GPU Kick-in, Load Mesh – Import OBJ, Setup Layers
- Page 6 – Join Parts or Not, Remove Doubles, Parenting, Check Parenting, Start Weighting – Vertex Weight Painting
- Page 7 – Weight Painting, Checking Weight Painting, Checking Weighting Source, Bone Weight Copying
- Page 8 – Checking the Weighting, Exporting Collada for Second Life







