Second Life Bits 2018 w/40

Uploading Mesh – Beq Janus has an article on her blog explaining some of the esoteric aspects of understanding mesh uploading to Second Life™. See: Shedding light on Mesh uploading.

🐼 718 🐼 Blueprint Event Uber Event

🐼 718 🐼 Blueprint Event Uber Event

Beq is working on the Firestorm Viewer’s mesh upload panel. So, now is a good time to be providing her feedback and ideas you think would make the uploaded easier to use or understand.

The article also defines some of the terms in use in the uploader that you may have misunderstood. Some of those ‘the word means… Y but here we are using it to mean X’ type of things. Continue reading

Second Life News 2018 w22

Monday was a US holiday, Memorial Day. So, today is the Lab’s first workday this week. As of 10 AM SLT this morning there is no Deploy post. But, there is some HOT new news today. See the Other News section.

From the Server-Scripting meeting, Simon Linden: Let’s see … for server news, we had a rollback last week of the RC channels for a bug.  I think there was a post somewhere about that. We’re going to have updates out tomorrow that have that fixed … and possibly another release that has a few other items in it.  It’s all internal changes, as far as I know.

Concrete studied under orange light - 3

Concrete studied under orange light – 3

Viewers

Second Life Love Me Render Viewer version 5.1.5.515528 – This an update from the previous version 5.1.4.514788 released in week #16.

Second Life Maintenance Viewer version 5.1.5.515527 – Last updated in week #21.

Second Life Project 360 Snapshot Viewer version 5.1.3.513006 – Last updated in week #10.

Second Life Project Animesh Viewer version 5.1.4.515420 – Released week #16.

Second Life Project Bakes On Mesh Viewer version 5.1.3.513936 – Last updated in week #14.  Continue reading

Second Life Mirrors… Really!?!

If you haven’t realized, we do not have mirrors in SL. The reason is the rendering load they can add. If the Lindens added mirrors someone would add a fun-house mirror room. The region performance would likely drop to 1 frame per minute or possibly per hour.

But, we do have ways to fake mirrors. Those I’ve seen are awkward. But, this portal thing is one of the neatest mirror tricks I’ve seen in a long time.

You’ll have to turn the volume up to hear Adeon.

But, this is just way too neat. Be sure to give the video a thumbs up.

Second Life Bits 2018 w05

The rent is too damn high… a popular exclamation in Second Life™. For relief check out Penny Patton’s article Reducing the Cost of Land by Scaling Down.

This is not her only article on reducing land cost or making more efficient use of Second Life. So, you may want to browse her blog.

I’ll point out here that Penny’s ideas on the ‘Default Camera Position’ are being adopted by the Lab. We will soon have “Preset Default Camera Positions” as a feature of the Linden Viewer.

Doors – Another thing with Penny and her building to scale. In another article, Smaller Doors Anyone Can Fit Through, she on about making doors into SL building to scale.

The handy knowledge in this article is for those that have bought homes/building other have made. How does one scale down a building and still fit through the door? Penny has the answer.

Animations – I came across this video from a post in a Plurk.

Notice the hand and face animations.

On Plurk Dutchie® has been promoting the ‘dance’ chair. There are some NSFW images from the dances.  Continue reading

New Skies for Firestorm

Hamlet has an article about Stevie Davros’ enhanced skies. In 2011 Firestorm added a feature that allows replacement of Second Life™ clouds. Thank you for the computer code, Cinder Roxley. Back then Vincent Nacon was creating new cloud images for this feature.

Stevie Davros Dramatic Skies

So, this feature is not new nor limited to Firestorm. JuicyBomb wrote a tutorial NEW CLOUDS FOR SECOND LIFE, May 2013, for those using the Linden Viewer. The instructions are good for any viewer.

Not much has changed since then. I just checked in the Linden Viewer 5.1.0 and there is still no provision for selecting a different cloud texture. So, it is still a manual change. Continue reading

Second Life – Content Creation UG Meeting 2017 w26

I missed the first 10 minutes of the meeting as RL was intruding. There are Two interesting parts. Toward the end of the meeting a discussion of copybot issues starts. That section and an hour long post-meeting is in another video. When I get it uploaded, I’ll link to it from this article.

I’ve used bold text to highlight subjects in the outline summary of the meeting. You may remember, I use these videos to learn about video editing for RL work. Premiere, in general, or maybe just on my computer, is broken. So, I cannot currently use titles or text from within Premiere. So, this video is mostly about audio for me. In that area, because I used Firestorm (FS) I had to learn more about audio cleanup. Maybe if I knew more about FS, it would be less of a problem.

Medhue caught the entire hour-long meeting on video (HERE). My video picks up about 10 minutes in (1:10 PM SLT). Medhue skipped streaming the post-meeting. He was there for most of it. Inara has not posted her summary of the meeting. So, I don’t know if she’ll touch on it or dive in. I’ll dive in.

In the 10-minutes prior to my video starting, Vir Linden was following up on a question about whether animating attachment points is (will be) allowed and whether meshes can weight/rig to attachment points. The Linden viewer currently blocks animations and meshes that do. The servers, however, will allow it. So, for now things are a bit inconsistent. Continue reading

Second Life: Content Creation 2017 w20

RL is complicating my being at the Content Creation meetings. Fortunately for me, Medhue is live-streaming and recording the meetings. The video is here: Medhue @ Content Creation. My summary follows.

Chess Wonderland

Chess Wonderland

Vir Linden had nothing new on viewers. He often tells us about what he is doing with a specific viewer.

This week Vir has been working on the Animated Objects. Currently the work is in the nature of proof of concept. Next week he will start to look at server side changes that will be needed.

A total trivia bit is: Vir uses a SL Birthday Bear for his animation test subject.  Continue reading

Content Creation UG 2017-04-27

This video time compresses no-voice sections to reduce the total run time from 70+ minutes to less than 45. The Time Marked outline is below. We get a few hints of possible coming features.

Prior to the meeting officially starting, Medhue Simoni and Jessicaann Wrigglesworthwere were discussing how Appearance Sliders in Blender-AvaStar work with animation.

The meeting starts at TM: 03:00.

04:30 – Vir Linden working on the HTTPAssets viewer to reduce crash rates. Fixing a couple of bugs. New version out to RC this afternoon (Thursday – v5.0.5.325825).  Continue reading