Penny Patton has a new written EEP tutorial out about how to use the Enhanced Environment Project, the Windlight update, on your land. She uses the Black Dragon viewer in her tutorial for the source of the illustrations. Most viewers have the exact same panels for setting up the environment. So, the only problem for Firestorm and other viewer users is getting the initial About Land panel open. About Land allows you to edit the parcel’s environment settings. Otherwise, you are editing your personal view of the environment.
At ground level in Firestorm, you can right-click the ground and select About Land. You can then edit the environment at the parcel or region level. Easy.
In Firestorm, the World->Region Details or Alt+R and then the Environment tab opens the same environment panel but, for Estate Managers until you right-click the ground you are editing your personal settings. And if you click on anything else you snap out of the parcel environment edit mode.
Also, if you teleport up to a high altitude you will likely lose the link to the parcel and can’t edit the environment.
In week 13 there was a third-party viewer UG meeting. A significant part of the meeting was spent discussing the EEP – Enhanced Environment Project (EEP).
The EEP Viewer is in RC and has been for several days. It is the big push in the viewer pipeline. Vir Linen thinks the Love Me Render viewer is the likely next candidate to be promoted. But, EEP should be ready to release in 2 to 3 weeks… Firestorm thinks they will be 2 to 3 weeks behind that. I think 5 or 6 weeks behind, but I’ll be happy to be wrong.
EEP Editing Problems – 4/2019
As soon as EEP releases the Lab will move on to EEP2. Some of the things people want in EEP are being put into EEP2 to allow EEP to release sooner.
EEP is causing the current black stars and changes in the appearance of some Windlight (WL) environments. So, lots of complaining going on. I’ve turned off ‘Use Region Default’ on my Firestorm viewer. You do that in Preferences->Firestorm->Windlight->Automatically change environments… (uncheck). I can still control whether WL is using the region-default WL or not with the Photo Tools controls. Continue reading →
There is an ongoing quest, for those of us texturing clothes and things in Second Life™, to upload better quality images. So, here is some new information on making better textures or aka diffuse layers. See Compression Depression.
Beq Janus, is one of the people working with the Firestorm team and has tweaked the mesh uploader and other parts of the viewer, been involved in tracking down bugs, and figuring out workarounds for various problems. Now she is on about a discovery made with the help of Whirly Fizzle, all starting with one of Hamlet Au’s New World Notes posts about Frenchbloke Vanmoer… who?
Whoever, down in the Debug Settings it is said there is some magic. Unfortunately, it isn’t there, often as is the case with magic. The magic appears surprising to some as they do not understand the trick and think the wand, hand waving, and abracadabras actually do something magical.
However, there is a lesson to be learned and another step in the quest for better SL image uploads.
Land impact calculation for Animesh has a bug that will be fixed with server rolls coming as soon as next week. This means if you have Animesh characters on your land, you could have potential land impact increases that cause an oveflow and force things to autoreturn. The specifics are discussed in the forum post below: Animesh Release Delayed.
Uploading Mesh – Beq Janus has an article on her blog explaining some of the esoteric aspects of understanding mesh uploading to Second Life™. See: Shedding light on Mesh uploading.
🐼 718 🐼 Blueprint Event Uber Event
Beq is working on the Firestorm Viewer’s mesh upload panel. So, now is a good time to be providing her feedback and ideas you think would make the uploaded easier to use or understand.
The article also defines some of the terms in use in the uploader that you may have misunderstood. Some of those ‘the word means… Y but here we are using it to mean X’ type of things. Continue reading →
Monday was a US holiday, Memorial Day. So, today is the Lab’s first workday this week. As of 10 AM SLT this morning there is no Deploy post. But, there is some HOT new news today. See the Other News section.
From the Server-Scripting meeting, Simon Linden: Let’s see … for server news, we had a rollback last week of the RC channels for a bug. I think there was a post somewhere about that. We’re going to have updates out tomorrow that have that fixed … and possibly another release that has a few other items in it. It’s all internal changes, as far as I know.
Concrete studied under orange light – 3
Second Life Love Me Render Viewer version 188.8.131.525528 – This an update from the previous version184.108.40.2064788 released in week #16.
Second Life Maintenance Viewer version 220.127.116.115527 – Last updated in week #21.
Second Life Project 360 Snapshot Viewer version 18.104.22.1683006 – Last updated in week #10.
Second Life Project Animesh Viewer version 22.214.171.1245420 – Released week #16.
Second Life Project Bakes On Mesh Viewer version 126.96.36.1993936 – Last updated in week #14. Continue reading →
If you haven’t realized, we do not have mirrors in SL. The reason is the rendering load they can add. If the Lindens added mirrors someone would add a fun-house mirror room. The region performance would likely drop to 1 frame per minute or possibly per hour.
But, we do have ways to fake mirrors. Those I’ve seen are awkward. But, this portal thing is one of the neatest mirror tricks I’ve seen in a long time.
You’ll have to turn the volume up to hear Adeon.
But, this is just way too neat. Be sure to give the video a thumbs up.