Second Life Bits 2018 w05

The rent is too damn high… a popular exclamation in Second Life™. For relief check out Penny Patton’s article Reducing the Cost of Land by Scaling Down.

This is not her only article on reducing land cost or making more efficient use of Second Life. So, you may want to browse her blog.

I’ll point out here that Penny’s ideas on the ‘Default Camera Position’ are being adopted by the Lab. We will soon have “Preset Default Camera Positions” as a feature of the Linden Viewer.

Doors – Another thing with Penny and her building to scale. In another article, Smaller Doors Anyone Can Fit Through, she on about making doors into SL building to scale.

The handy knowledge in this article is for those that have bought homes/building other have made. How does one scale down a building and still fit through the door? Penny has the answer.

Animations – I came across this video from a post in a Plurk.

Notice the hand and face animations.

On Plurk Dutchie® has been promoting the ‘dance’ chair. There are some NSFW images from the dances.  Continue reading

New Skies for Firestorm

Hamlet has an article about Stevie Davros’ enhanced skies. In 2011 Firestorm added a feature that allows replacement of Second Life™ clouds. Thank you for the computer code, Cinder Roxley. Back then Vincent Nacon was creating new cloud images for this feature.

Stevie Davros Dramatic Skies

So, this feature is not new nor limited to Firestorm. JuicyBomb wrote a tutorial NEW CLOUDS FOR SECOND LIFE, May 2013, for those using the Linden Viewer. The instructions are good for any viewer.

Not much has changed since then. I just checked in the Linden Viewer 5.1.0 and there is still no provision for selecting a different cloud texture. So, it is still a manual change. Continue reading

Second Life – Content Creation UG Meeting 2017 w26

I missed the first 10 minutes of the meeting as RL was intruding. There are Two interesting parts. Toward the end of the meeting a discussion of copybot issues starts. That section and an hour long post-meeting is in another video. When I get it uploaded, I’ll link to it from this article.

I’ve used bold text to highlight subjects in the outline summary of the meeting. You may remember, I use these videos to learn about video editing for RL work. Premiere, in general, or maybe just on my computer, is broken. So, I cannot currently use titles or text from within Premiere. So, this video is mostly about audio for me. In that area, because I used Firestorm (FS) I had to learn more about audio cleanup. Maybe if I knew more about FS, it would be less of a problem.

Medhue caught the entire hour-long meeting on video (HERE). My video picks up about 10 minutes in (1:10 PM SLT). Medhue skipped streaming the post-meeting. He was there for most of it. Inara has not posted her summary of the meeting. So, I don’t know if she’ll touch on it or dive in. I’ll dive in.

In the 10-minutes prior to my video starting, Vir Linden was following up on a question about whether animating attachment points is (will be) allowed and whether meshes can weight/rig to attachment points. The Linden viewer currently blocks animations and meshes that do. The servers, however, will allow it. So, for now things are a bit inconsistent. Continue reading

Second Life: Content Creation 2017 w20

RL is complicating my being at the Content Creation meetings. Fortunately for me, Medhue is live-streaming and recording the meetings. The video is here: Medhue @ Content Creation. My summary follows.

Chess Wonderland

Chess Wonderland

Vir Linden had nothing new on viewers. He often tells us about what he is doing with a specific viewer.

This week Vir has been working on the Animated Objects. Currently the work is in the nature of proof of concept. Next week he will start to look at server side changes that will be needed.

A total trivia bit is: Vir uses a SL Birthday Bear for his animation test subject.  Continue reading

Content Creation UG 2017-04-27

This video time compresses no-voice sections to reduce the total run time from 70+ minutes to less than 45. The Time Marked outline is below. We get a few hints of possible coming features.

Prior to the meeting officially starting, Medhue Simoni and Jessicaann Wrigglesworthwere were discussing how Appearance Sliders in Blender-AvaStar work with animation.

The meeting starts at TM: 03:00.

04:30 – Vir Linden working on the HTTPAssets viewer to reduce crash rates. Fixing a couple of bugs. New version out to RC this afternoon (Thursday – v5.0.5.325825).  Continue reading

Second Life: Project Bento goes GOLD

This morning about 11:30 AM The Lindens announced Project Bento is now live. The main Linden viewer has updated to include Bento. Firestorm has talked about releasing their Bento capable viewer next Monday the 12th. I suspect if things go well for them they will release an update. But, FS is picky about quality, so there could be delays. Still I’ll bet on next Monday.

The Firestorm viewer is used by half to three-quarters of SL users. The Linden viewer is used by a quarter to a third of SL users. So, until Firestorm adopts something many developers and merchants consider too few people as being able to use the feature to justify releasing products using the feature. Continue reading

Second Life Tool nPose Change

nPose is a tool for adding animations to things. It avoids pose balls, handles multiple people and animations… generally a good useful tool. It isn’t the easiest to use but, once learned it is handy and quick. Today I saw a notice that Howard Baxton, nPose lead programmer, is stepping down. He provided this notice 11/12/2016:

FLF11112016

FLF11112016

Have no fear!  The future of nPose is solid and progressive.  The only difference is I will not be involved.  Leona has agreed to pick up the pieces and move forward.  Her scripting and organizational skills are far better than mine so expect nPose to have a new face lift.

Leona has been involved with nPose since before the 2.0 release and has made most of the contributions to what nPose has become.  I know she is working on even more exciting features which you will see in the next release.  I am very grateful for all of her hard work and feel badly I am leaving her even more.

Please give Leona all the same support you’ve given me.  She will give everyone a great and amazing nPose.

Howard

So…

The nPose headquarters are here. (Map URL) You’ll find demos and tutorials on using nPose.

Cheap Efficient Use of Second Life Land

Penny Patton is one of those people that think, which usually gets me in trouble. She has an article out titled Virtual Space/Infinite Space. Her paradigm for conceptualizing land in Second Life™ is different from how I suspect most people think of SL land.

Gift of a friend

Gift of a friend

If you are looking for land or feeling confined by borders or just looking to reduce the cost of tier then her article is something you will be happy to have found.

Virtually free land…