There was no Third-Party Dev UG meeting last week, so no news from there. Not much from the Server-Scripting UG meeting either.
The last week’s updates seem to have improved our chances of staying connected. I managed to fly my Shergood EC-135 around the Bellisseria continent taking off, making 78 crossings, and one of my better landings at the busy Dog Bone landing strip.
My flight log from 5/2019 Post Disconnection Fix
However, earlier Sunday when flying in Eden-Fruit Islands I was being unseated consistently on the first crossing. Moving from landing field to field I found it tended to be the first to third crossing. Changes between the EC-135 and different H-160’s and my script & attachment counts didn’t make a noticeable difference. So… server or connection is the likely problem…
Simon Linden tells us the stats on region crossing disconnects are greatly improved. He will be doing more work to improve crossings. Continue reading →
Last Friday there was a Third-Party Dev UG meeting that ran 48 minutes. The video is here. I’ve included the interesting stuff mixed in.
The main channel will stay with version #19.04.22.526534. No restart. This is the version pushed to reduce disconnects. In my experience, things are much better.
Blue Steel, Le Tigre, and Magnum will update to version #19.04.25.526669 on Wednesday. The version is listed as having Internal Fixes and Fixed EEP Regressions.
Rider Linden met with an SL group, Visionaire, to explain EEP. It is an hour plus video.
From the Server-Scripting UG: [12:34] Oz Linden: And we’ve already put in place a bunch of improvements [think detectors & stats] to our RC monitors to help prevent a similar recurrence (with more coming soon)
As of the 4/18 server change was to roll the server OS back. In doing so some are seeing less script time available. One or two have seen a drop from 100% of scripts to only 30% to 60% run.
Oz says they have lots of performance data for that metric. So, they will be checking as they move to re-upgrade the OS. The simulator OS has to update as part of the pre-move to the cloud.
There are other script performance things planned. So, the Lindens will add in a look at the script slowing issue along with those. Continue reading →
The Lab has posted “THIS IS A SCHEDULED EVENT Apr 10, 05:00 – 07:00 PDT”
Apr 8, 12:12 PDT Scheduled – Second Life will be undergoing scheduled inventory maintenance from 5:00 AM to 7:00 AM PST on April 10th, 2019. During this time, residents may have issues with any inventory related activities including building, logging in, as well as avatar and object rezzing. Please refrain from rezzing in-world, in addition to transacting in-world, on the Marketplace, or on the Lindex during this time.
This coincides with the grid update in the RC channels. So, expect problems. PS: Maybe not. Deploys says no rolls Wednesday.
Why am I crashing constantly… is a growing thread in the SL Forum. I’ve been hearing of this problem since about December-January. Then it was only older computers and viewer versions. However, it has been growing. With the last main channel grid update, the problem seems to have exploded. The Lindens have commented on it, Darn Teleport Disconnects (4/8).
On my own-
People currently have various ideas as to what is happening and how to fix it. There currently is no fix. So, don’t be doing drastic things; clearing cache, reinstalling, clean reinstalling, reinstalling Windows… none of these things are going to fix it.
Depending on who you talk to it is Animesh that is the cause or Enhanced Environment Project or the upgraded OS the servers are being updated to or it is the move to the cloud (we aren’t there yet). Take your pick. All causes have people unaffected by the it-is-this-cause.
As some users and the Lindens understand the problem it is server side. So, all viewer brands are going to suffer the TP disconnect problem. I’ve seen it with Firestorm and the Linden’s SL Viewer.
This is a repost. It seems to have poofed shortly after I first posted it.
We have some news… March 1 was the Third-Party Dev meeting. It ran 57 minutes… but, there was
Problems continue on the server-front. No updates on the main or RC channels. These problems are holding up viewer releases. EAM, EEP, and BoM are all waiting for server-backend stuff to update.
Any region that has run longer than 10 days will get a restart.
The server update that kills inventory UDP fetching is also held up until the server problems are solved. Actually, lots of stuff is delayed as people are pulled to work on the servers. Continue reading →
We have some news. Nothing too earth-shaking Firestorm did get their Animesh supporting viewer released. EEP server-side is behind expectations by another week. But better to fix before grid-wide release. The third-party dev UG (YouTube video) was last Friday.
No roll to the main channel. We are staying on version #19.01.25.523656. They found an issue while the planned to roll version was in RC last week. So, there will be a new RC of this one Wednesday. But the regions reaching two weeks without a restart will be getting a restart.
An issue for some has come up. If the regions are restarted at different times their day/night cycle gets out of sync with adjacent regions. When the main grid is restarted for an update all those regions are pretty much in sync for daytime. Regions that have been restarted at various times for some reason get left out of the two-week no update restart, at least I think that is what is being complained about.
Seems the Lindens are not deliberately trying to do a daylight time sync. It is just however it works out. They consider when daylight happens as up to the region owner. Continue reading →
We have been waiting for this update. This is the one that adds Animesh. If you haven’t heard of Animesh… well, where have you been? This is the feature that allows us to animate mesh things. So, better horses and dogs…
Firestorm Viewer has had a beta version of their viewer out. It had the Animesh feature too. People often prefer not to update to a beta version. With ~75% of Second Life™ users running on Firestorm and a significant number not updating, Animesh has not been a thing in SL. Now we are likely to see it explode as new animated things begin to be released, animals, pets, babies, Non-Player characters (think Santa and store-bots), new machines…
Otherwise… Besides Animesh, we get a few fixes, about a half dozen I have never run into (see release notes). The ‘splayed hands’ problem has a fix. Some install parts of the viewer updated; all the Linden 6.0.1 fixes and additions, changes to the code playing sound, the code handling the images – Kakadu – was updated, and the OGG library that has to do with… audio compression of files, you know the sound files we upload versus voice.
The planned roll out to the main channel (leaving us running #19.01.25.523656) was canceled due to a bug in the logging. So, no restart to the main channel. Main channel regions got a restart last week.
The Deploy notice was posted Monday and revised Tuesday. So, if you are confused, it is because of late breaking changes.
Blue Steel and Le Tigre will update to #19.02.08.524296. This includes the EEP feature, which is to being installed in more regions fo broader testing.
The third-party Dev UG meeting was short and griefed. The
video is here. Pantera
Północy, the videographer, edited most of the griefing out. Annoying.
The main channel got an update, #19.01.25.523656. Has logging to gather baseline
information on simulator performance in various areas of interest and additional
internal logging. So, they are now getting data from the majority of the grid.
What To Wear
If you drive, fly, or sail now would be a good week to be active. Of course, Tuesday afternoon is a good day to drive, fly, or sail as the most regions have just been restarted.