My experience point is with GA.EG’s Jennifer head. The rest is hearsay. So, you’ve been warned.
Every Time I Breathe I Take You In
There is a significant problem, IMO, taking the current Bento Mesh Heads into BoM compatibility. As the pre-BoM Bento Heads provide considerable control over makeup, at least GA.EG does, and I see no simple way to provide that control to the system layer style of makeup, I expect little change as BoM capability is added to Bento Mesh Heads.
Thus, the simple change is to add the ability to add BoM skin to a Bento-Head. GA.EG does that with an applier. A new head could be made that has BoM built-in. But, would it still provide a choice of applier or BoM skin? The applier does. A new head would have to add scripting to provide the choice. I find script weight already a problem.
I love the Slink Redux body because it reduces my script load by about 2MB. A BoM-Head that increases script load seems counterproductive. Continue reading →
Ever wonder how the SL travel and places blogs find those awesome places?
It seems the Blogger & Vlogger Network has a list of them. (here) They also have a form one can fill out to add to the list. So, they find these places when people stumble-on or otherwise find them and add them to the list.
Only those who dream learn to fly
The list is titled Photogenic, Rezzable Sims. Rezzable? My first thought was griefers will LOVE this list. However, many of the locations require membership in a group to get rez-rights and a number of those groups have a Join Fee. About 20 of the 37 locations are listed as free. If there is a cost it is referenced in the listing. They also have the region’s maturity rating, PG, Moderate, and Adult. Nine are rated Adult, but not all 9 are hook-up places. And even those that are, look good.
The list apparently has some age. Several of the links landed me at places other than the obvious intended landing point but the correct region. However, a couple of regions were gone or repurposed.
I found Backdrop Cove (Map URL) in the list. Got some pictures. This place is not as crowded as Backdrop City. So, posing and setup was nicer. Also, you can rez stuff without having to join a group. They use a 60-minute return. It is a moderate region and the pose and animation stuff I saw was PG. Donations are appreciated. Please help out. Continue reading →
Busy week for me in RL. I’m behind. MIssed the Topless Cruise. We do have interesting news.
We had the first Content Creators’ meeting in a couple of weeks. Vir Linden gave us a little information on what came up in the Linden Summit Meeting held in Massecuites a couple of weeks ago.
The ARCTan project is being set at a priority such that we will likely see work resuming on it this quarter.
EEP and BoM are hopefully to soon release. Vir is on BoM now. There are a few bugs blocking the release of each. EEP has some performance issues and problems with various graphics cards. BoM has good overall performance. But shadows and alphas still have some render problems.
Also, there should be a new Animesh Project Viewer out soon. This will have the Phase II stuff, animesh customization. There will be LSL stuff to play with.
Dirt Sim 421 is the server-side of the viewer on ADITI that works with this coming Animesh Viewer. Continue reading →
XXX Original Event – This is an adult event… shocking, I know you wouldn’t have guessed… All sexy stuff and a load of free stuff (it all lands in the Objects folder) for Maitreya and Slink (both O & H). Plus, some of the free gifts have Standard Size versions included. There is a good percent of guy-stuff there too. And a few gag-gifts that are funny.
Aline Passiflora over on Fabulously Free caught my attention and I followed a link to the event, which ends August… something. The events are on-going. Only this event set of stuff will disappear. You do need to join the free XXX Event Group (SLURL) to get the free stuff.
Updating the EEP RC Viewer – If you are running on Win-10 v1903 with NVIDIA and update the EEP viewer as it requires by clicking OK, it will trash your video settings. I mean your screen will go wonky and require a computer restart to reset it. The NVIDIA reset (Win Key)+Ctrl+Shift+B won’t help.
AvaStar – Welcome to Avastar 2.79, the new release, July 14, 2019. This will be the last release for Blender 2.79. With this release the version numbering changes. I suppose the point is to make it easier to know which AvaStar works with which Blender.
AvaStar 2.79 will NOT work with Blender 2.80 and above. The next version of AvaStar will be 2.80 and it is being designed to work with Blender 2.80 and up.
Shergood Aviation – New waypoints have been released. These are server-side changes. So, various aircraft do not have to be updated. This is primarily a help to H-160 and Chinook pilots and GPS HUD users. It will be of less importance to older craft but, still a nice improvement.
A notice was sent to the Shergood Aviation group (SLURL) members explaining how to make use of the new waypoint system. To get a copy, join the group, look in Notices.
Topless Cruise – Cruises start weekly Tuesdays 1PM SLT (21:00 BST / 22:00 CEST) – To get updates, join the group Topless Cruisers. (SLURL)
Sailors are welcome to change wind direction. I try to make it without changing wind direction. For me, it depends on whether or not I hit some laggy regions where I cannot maintain control of the boat.
Everyone is welcome to the after-party. This week it is (‘was’ depending on when I get this published) at Twice Bitten Villa. (URL)
Again… no Deploys post.
My home region in the main channel was restarted this morning. It is running version Second Life Server 19.06.14.528215, which is the same version as last week and the week before.
Blue Steel is running the same version as of Tuesday morning. I presume Le Tigre and Magnum are also. I will have to look tomorrow to see if they change.
Aah Ha. Simon Linden at the Server-Scripting UG says we will get an update on the Magnum channel Wednesday. Saying, “a tiny performance boost … one crash fix, an esoteric TP failure fix, update a system library … general fix-it stuff that isn’t likely to be visible.”
Simon also points out that various employees are on vacation. So, some projects, like Scripts Run %, are not being worked on. Continue reading →
The quarterly release schedule is shot, as the Firestorm team points out in the blog announcement, Firestorm Update 188.8.131.52588. It isn’t like that is news. We’ve noticed that plan sliding. I see this missed timeline as more a Linden-new-feature release complication than lag on the team’s part.
EEP and BoM are near release. The FS team had hoped to get those features in this version. But the Lab is fighting bugs and glitches in both. Both are behind schedule. I suppose the FS team decided to stop waiting.
Firestorm Viewer – July 2019
From what I gather I suspect there is a beta version with both EEP and BoM in testing. Inara’s ‘Paving the Way’ is acknowledgment this version has adaptions for EEP & BoM. The Firestorm testing peeps will know. I am guessing this 6.2.4 version runs with EEP & BoM but has those features disabled. Once EEP and/or BoM release I expect a quick release of a FS Viewer with those features.
I am in the process of deciding if the change in FS render of Windlight™ is me and my Win-10 update to 1903 or the change to 6.2.4. Whichever, something changed. The world looks different. Continue reading →
A thread in the SL Forum is about what the Lab should do to get more people into Second Life™. (Thread: Its amazing how strong SL seems to be!?) I read through it. Seems everyone has their opinion. I see no real suggestions based on anything other than opinion. So, I doubt the Lindens will find anything worthy of their time. But…
Are you aware of what the Lindens have done and are doing to attract new users? Or maybe how much they are spending on advertising? Or even how targeted Internet advertising works?
Are you aware the Lab has done and continues to do lots of A-B testing?
If you can’t answer yes to most of these questions and whip off some of the university studies carried out in SL then why would you think you are qualified to advise the Lab on what they should do?
There was no Third-Party Dev UG meeting last week, so no news from there. Not much from the Server-Scripting UG meeting either.
The last week’s updates seem to have improved our chances of staying connected. I managed to fly my Shergood EC-135 around the Bellisseria continent taking off, making 78 crossings, and one of my better landings at the busy Dog Bone landing strip.
My flight log from 5/2019 Post Disconnection Fix
However, earlier Sunday when flying in Eden-Fruit Islands I was being unseated consistently on the first crossing. Moving from landing field to field I found it tended to be the first to third crossing. Changes between the EC-135 and different H-160’s and my script & attachment counts didn’t make a noticeable difference. So… server or connection is the likely problem…
Simon Linden tells us the stats on region crossing disconnects are greatly improved. He will be doing more work to improve crossings. Continue reading →