We have some news. Nothing too earth-shaking Firestorm did get their Animesh supporting viewer released. EEP server-side is behind expectations by another week. But better to fix before grid-wide release. The third-party dev UG (YouTube video) was last Friday.
No roll to the main channel. We are staying on version #19.01.25.523656. They found an issue while the planned to roll version was in RC last week. So, there will be a new RC of this one Wednesday. But the regions reaching two weeks without a restart will be getting a restart.
An issue for some has come up. If the regions are restarted at different times their day/night cycle gets out of sync with adjacent regions. When the main grid is restarted for an update all those regions are pretty much in sync for daytime. Regions that have been restarted at various times for some reason get left out of the two-week no update restart, at least I think that is what is being complained about.
Seems the Lindens are not deliberately trying to do a daylight time sync. It is just however it works out. They consider when daylight happens as up to the region owner. Continue reading →
There is no Deploys thread this week. From the
Server-Scripting UG we hear,
[12:05] Simon Linden: For server news, there wasn’t an update to the main channel today but tomorrow will see 3 different RCs [12:06] Simon Linden: We’ll have a new maintenance update in one channel [12:06] Simon Linden: Another that only has internal changes [12:07] Simon Linden: and _maybe_ an update for the EEP servers, but Rider is going after a bug that’s blocking that from moving forward [12:07] Joe Magarac (animats): The “time is stuck” bug? [12:07] Simon Linden: exactly Joe [12:07] Simon Linden: yeah that one is a show-stopper …. and he’s working on it right nowServer-Scripting Meeting
So, no roll to the main channels and 3 updates likely coming to the RC channels Wednesday.
Scheduled – We will be conducting scheduled
maintenance on our inventory system on Wednesday, January 30 from 6:00 AM until
7:00 AM PST. During this time, some residents may experience difficulty rezzing items.
This is the second week for the main channel without an update. So, there will be restarts.
We probably will see an update to the RC and Snack channels. But, one will have to be at the Server-Scripting UG to get any clues.
A Midnight Clear – 03
The word from the meeting is the RC’s are getting an update with internal fixes… Simon Linden says they took out a large amount of logging code dealing with mesh. Like from back in the mesh-development days. Now that mesh mostly works, the logging is not needed.
Voice is a problem over on ADITI. They are working on that. The fix is in the pipeline.
There is some new code for region crossings. This code will limit the ‘prediction’ calcs and hopefully, reduce rubber banding. Simon doesn’t know which release will have that code. So, we likely won’t see this code until after the holidays. Continue reading →
Busy with RL last week and looks like this week. The Adobe updates that screwed things are not helping.
Costa Bella 4: Fountain
The main channel is getting an update to version #184.108.40.2061081. This version is apparently the same as last week’s version 220.127.116.110868, but with some fixes to the logging. That version was all Internal Changes.
Blue Steel and Le Tigre will update to version #18.11.01.521328, listed as about Land impact/streaming costs
Magnum gets version #18.11.01.521329, with Logging improvements and land impact/streaming costs
From the Server-Scripting UG I hear the Snack Channel will get an EEP update. Continue reading →
A roll was made to the main channel Tuesday, #18.10.04.520268. All internal fixes.
The three RC channels and Snack also got updates, #18.104.22.1680868 for Blue Steel. Le Tigre and Magnum were not ‘determined’ as to which version they would get. Snack is getting an EEP update, 22.214.171.1240844 (?).
There was some mix up in which version of EEP was going out. Some little glitch in operations gave Rider Linden an opportunity to get a newer version of EEP on Snack. So, the 520844 version is probably not the version rolling out. That the region Denby (URL) is running Second Life RC Snack 126.96.36.1990891, is a good indication 520891 is the version actually rolled. With the EEP viewer you can see EEP on the main grid.
The main channel was updated to version #18.09.20.519894. This version contains code for the Bakes On Mesh feature. None of this update is going to be apparent to users. Sort of infrastructure only changes.
My home region on the main channel did get an update today and shows the above as the running version.
The three RC channels will get version #18.09.24.519940. This is only listed as having ‘Internal Changes’.
I missed the meeting today to have lunch with a friend. So, a bit short on hard news.
Navigator – EVO
The main viewer has upgraded to version 188.8.131.529298. (Release Notes) Code name: Rakomelo. The previous update was in week #34.
There are some new features in this version; in People – Near By you can sort on recent arrivals, fixes group notices so – eliminating the behavior of if I sent one while you are writing one yours would be trashed, new server capabilities for fetching offline IM’s – this is supposed to make delivery more robust, and new capabilities for friend and group actions… So, is this the friends-list-not-sync’ing issue? Not sure… Continue reading →
Lots of interesting news and updates… I’ve combined information from the Third-Party Dev meeting and my regular Tuesday updates. There is normally about two working days between the Third-Party and Server-Scripting meetings. Not much changes in that time. So, I combined them.
The Forum Deploys post says the RC channel roll is to be determined. Rider Linden at the Server-Scripting UG says no RC packages are ready to roll out. We’ll find out Wednesday what actually happens.
He did however, provide a new server package update for EPP on the ADITI side.
He said, “It [EEP server update] will address some validations where FS had much larger ranges of values than the lab did.
I’ve dealt with a cloud speed issue that had annoyed me and I forgot to get in before we sent out the preview.”
Oz Linden at the Friday Third-Party Dev UG announced they will be turning off the UDP Asset Fetch API’s in January. Most viewers no longer use them. But, there may be one or two that do… These API’s do not pass through the CDN servers so are slower and add more load to the region and asset servers.