Second Life News 2017 w46

Servers

Again, there is no roll to the main channel. It continues to run #17.10.06.509394.

Blue Steel, Le Tigre, and Magnum will update Wednesday to version #17.11.11.510664.

  • Internal Fixes
  • Fix BUG-139176 Issue with OBJECT_REZZER_KEY reporting incorrectly after linking and delinking prims.
~~ Hunt Dolls ~~

~~ Hunt Dolls ~~

Viewers

The main viewer remains 5.0.8.329115, released in week #42.

Second Life Alex Ivy Viewer version 5.1.0.510354 – No update, released week #44.

Second Life Maintenance Viewer version 5.0.9.329795 – This is a new version. The previous version 5.0.9.329707 was released in week #42.

Second Life Voice Viewer version 5.0.8.328552 – released in week #42. No update.

Second Life Project 360 Snapshot Viewer version 5.1.0.506743 – no update since week #27.

Second Life Project Animesh Viewer version 5.0.9.329815 – This is an updated version. The previous version 5.0.9.329458 was released in week #42.

Third-Party Viewers

Black Dragon got some updates and a new version is out. 2.9.1

NiranV also has a huge article out on alpha blending verses masking and how broken the viewer is.

Cool VL Viewer v1.26.21 is out and the version with Animesh support, sort of. Animesh is not completed and may change. So, what is out is supported.

Firestorm – We are waiting. Soon, before the end of year… maybe.

Second Life News 2017 w37

Servers

The main channel updated to version #17.09.01.508236. Internal fixes…

The Blue Steel channel updated to version #17.09.08.508343. Internal fixes…

Le Tigre and Magnum updated to version #17.09.08.508350. Internal fixes…

:/

Octopussy....

Octopussy….

Oops – Land Impact Increase

Seems the system had a problem last week. There is a discussion about it on SLUniverse. After a restart, people were getting stuff returned like crazy. It is hard to know how wide spread the problem may have been. Few people are writing anything Google can find.

People are reporting stores jumping from 40 Land Impact (LI) to 400 LI. No small problem.  Continue reading

Second Life News 2017 w/32

Servers

Corrections made 8/9

The main channel was updated with version #17.07.27.327933 this morning, Tuesday. Last week the main channel was running version #17.07.11.327548. Both of these are listed as having “internal changes”. Geek-speak for changing data reporting, debugging, and performance information… usually.

Street at sunset

Street at sunset

Blue Steel, Le Tigre, and Magnum were supposed to update to #17.07.27.327933 tomorrow, Wednesday. But, Simon tells us that isn’t going to happen. There probably won’t be a restart as they restarted with last week’s update. The Lindens try to restart regions once every two-weeks even if there is no planned update.

No big problem, but enough of one the Lindens decided to hold the RC update back. It had to do with regions names not being applied correctly in the restart, so they never appeared to come online.

The Deploys thread is dying. There is very little discussion or information to be gleaned from reading the posts. They are basically a day, time, and link to release notes. So, I suspect fewer people are reading the posts. I expect the posts to go away at some point. Continue reading

Second Life News 2017 w08

Servers

There seems to be a change in the Server updates side of things. Mazidox Linden is now writing the Deploys notice in the SL forum and conducting the Server Beta UG meeting. I like his style in handling the meeting.

Love can go to hell in a broken heartbeat minute

Love can go to hell in a broken heartbeat minute

The main channels are being restarted today. But, just restarted. No new package.

The RC channels will get a new package. But, as today is the first working day of this week, Mazidox did not have the release notes for the new package. We should see that later… today? this week?  Continue reading

Second Life News 2016 w51

I thought we would be in the no change window all this week. But, the Lindens have decided to roll last week’s RC update to the main channel… or they automated the forum posting like they did the status reports… naw.

♥ Believe in the Magic of Christmas ♥

♥ Believe in the Magic of Christmas ♥

The package rolling to the main channel is listed as having ‘improved internal server logging’. So, it makes sense to me that there is little likelihood of new bugs being introduced by adding and changing logging features. The week in testing probably revealed no performance change problems for this package. So, why not roll it out?  Continue reading

Second Life: Third Party Viewers and Project Bento

I don’t cover the Third-Party Viewers as much as I used to. I think Project Bento is a change that will make any viewer without Bento capability obsolete. Some Third Party Viewers are already Bento capable. Here is what I have found.

{Meghindo's}

{Meghindo’s}

…and I may have made mistakes about which viewer does and doesn’t have Bento capability. If you see one please correct me.  Continue reading

Second Life News 2016 w/35

Servers

No rollouts this week, main or RC channels. Caleb Linden says they will be returning to the regular schedule of rollouts next week. It is vacation time.

Bianca II

Bianca II

I think this is the third week the main channel region I live in has not been restarted.I think the last restart was 8/9. Caleb has posted that if you region is having problems contact support and ask for a restart or file a JIRA describing the problems.

Continue reading

Third Party Viewers Week 44

This is a brief round up of the Third Party Viewers for Second Life that I find interesting. Not in any particular order. The popular feature to be adding is: Restore to Last Position. I explain that in the section on RLV.

RLV 2.9.15 Update

Marine has updated the RLViewer she maintains. She is adding in the feature from Firestorm and Kokua: Restore to Last Position. This is a controversial feature the Lindens have omitted from the Linden made viewer. It apparently generates too many support calls.

What's that sound?

What’s that sound?
[Good facial expression]

The controversy centers around a problem the feature creates. Imagine you have a parcel in, say, Fishergate and it is in the northwest corner of the region. You build and rez stuff into that parcel. You then take them into inventory. You go to a different region, say Furball, and get a parcel in its south central area. When you use Restore to Last Position to rez those items they will poof away. You will most likely find them rezzed at the 0,0,0 point in the region. Continue reading