Today, Tuesday, was the Server-Scripting UG meeting with the quarterly music thing with Tukso this quarter.
TP/Crossing Disconnects – Lindens think they have most of the problem handled. They aren’t saying much as they don’t want to influence the bug reporting. I think additional fixes are in Blue Steel, but I don’t have any objective information to say so.
The Le Tigre and Magnum regions have the EEP fixes for legacy viewers… the ones we are using.
SL16B – Second Life’s Birthday Party opens on 20th June and runs to 8th July.
June 24 – This is the last day you can renew at the old rates for Premium Membership. Last Call.
Voice Maintenance – June 19th the Lindens will be pulling maintenance on the voice system. They will start at 8:00 AM SLT. People may have problems while system maintenance is in progress. Watch Grid Status for an announcement of completion. You may need to relog after that to get voice working.
Facebook’s Bitcoin – Facebook is planning to get into the cyber-currency game. Their block-chain coin will be named Libra… free? Does anyone think they are providing a free service from the goodness of their heart? I don’t. The concerns being voiced are based on FB’s history of privacy invasion. Now, they will have access to your spending and earning information. A FB alternative is MeWe.com.
FaceApp – This has recently become is a small thing in SL. It is an app for mobile devices to edit portrait images. It is quite fun. I just wrote a how-to on getting it to run on a PC or Mac: The FaceApp and Second Life Continue reading →
We have not had a Deploys post since 5/6, 3-weeks no post. Some have speculated that since viewers have a new release notes system the server’s release notes will be updating. But… rumor is no. Also, the wiki release notes have not been updated.
Centaur Photoshoot & Parade
Monday was a holiday in the USA, Memorial Day – remembrance of those Americans that died in WWII.
So, the Lab was closed Monday. Things may be a bit rushed and behind today. I didn’t really expect a main channel roll today, but we got one. Also, I suspect the server update sequence is likely out of pattern from the TP-Crossing Disconnects problems. Continue reading →
Since last Thursday my teleporting and crossing to other regions has deteriorated. Then today in the middle of the Server-Scripting User Group my Internet goes down. :/ I get disconnected from Second Life think I got bit by the SL bug. Then can’t relog. My computer can’t find SL… A little more troubleshooting and I realize I can’t go much of anywhere on the Internet. Call COX. They are on it. They know it is down.
Fantasy Faire: The Celestial Plain – 2019
About 30 minutes later I’m back up according to the router diagnostics. But I can’t connect to much of any place. Oh… but my laptop can. It uses the default DNS servers and my Desktop uses Google and OpenDNS free. So, I change the DNS servers my desktop uses and all is great. SL works again and better than it has all this last week. Well dang.
So, are my disconnections from the SL server bugs or my DNS server problems or both? No way to tell.
This week the Deploys post tells us the usual server rollouts are changing. Monday, no changes. Tuesday RC Le Tigre and RC Blue Steel are to update to version 19.04.22.526534. I can’t find any release notes for this but it is very likely targeting the disconnection problem. On Wednesday the same version may roll to the Magnum and the Main Channel depending on Tuesday’s result. Thursday will depend on what happens Tuesday and Wednesday. Continue reading →
We have some news. Nothing too earth-shaking Firestorm did get their Animesh supporting viewer released. EEP server-side is behind expectations by another week. But better to fix before grid-wide release. The third-party dev UG (YouTube video) was last Friday.
No roll to the main channel. We are staying on version #19.01.25.523656. They found an issue while the planned to roll version was in RC last week. So, there will be a new RC of this one Wednesday. But the regions reaching two weeks without a restart will be getting a restart.
An issue for some has come up. If the regions are restarted at different times their day/night cycle gets out of sync with adjacent regions. When the main grid is restarted for an update all those regions are pretty much in sync for daytime. Regions that have been restarted at various times for some reason get left out of the two-week no update restart, at least I think that is what is being complained about.
Seems the Lindens are not deliberately trying to do a daylight time sync. It is just however it works out. They consider when daylight happens as up to the region owner. Continue reading →
There is no Deploys thread this week. From the
Server-Scripting UG we hear,
[12:05] Simon Linden: For server news, there wasn’t an update to the main channel today but tomorrow will see 3 different RCs [12:06] Simon Linden: We’ll have a new maintenance update in one channel [12:06] Simon Linden: Another that only has internal changes [12:07] Simon Linden: and _maybe_ an update for the EEP servers, but Rider is going after a bug that’s blocking that from moving forward [12:07] Joe Magarac (animats): The “time is stuck” bug? [12:07] Simon Linden: exactly Joe [12:07] Simon Linden: yeah that one is a show-stopper …. and he’s working on it right nowServer-Scripting Meeting
So, no roll to the main channels and 3 updates likely coming to the RC channels Wednesday.
Scheduled – We will be conducting scheduled
maintenance on our inventory system on Wednesday, January 30 from 6:00 AM until
7:00 AM PST. During this time, some residents may experience difficulty rezzing items.
This is the second week for the main channel without an update. So, there will be restarts.
We probably will see an update to the RC and Snack channels. But, one will have to be at the Server-Scripting UG to get any clues.
A Midnight Clear – 03
The word from the meeting is the RC’s are getting an update with internal fixes… Simon Linden says they took out a large amount of logging code dealing with mesh. Like from back in the mesh-development days. Now that mesh mostly works, the logging is not needed.
Voice is a problem over on ADITI. They are working on that. The fix is in the pipeline.
There is some new code for region crossings. This code will limit the ‘prediction’ calcs and hopefully, reduce rubber banding. Simon doesn’t know which release will have that code. So, we likely won’t see this code until after the holidays. Continue reading →
Busy with RL last week and looks like this week. The Adobe updates that screwed things are not helping.
Costa Bella 4: Fountain
The main channel is getting an update to version #22.214.171.1241081. This version is apparently the same as last week’s version 126.96.36.1990868, but with some fixes to the logging. That version was all Internal Changes.
Blue Steel and Le Tigre will update to version #18.11.01.521328, listed as about Land impact/streaming costs
Magnum gets version #18.11.01.521329, with Logging improvements and land impact/streaming costs
From the Server-Scripting UG I hear the Snack Channel will get an EEP update. Continue reading →