The Main channel was restarted with version #22.214.171.1240664. This update includes Internal Fixes and a fix for BUG-139176 Issue with OBJECT_REZZER_KEY reporting incorrectly after linking and delinking prims. This version has run on the RC channels for a couple of weeks.
The Fire Within
There will be no updates to the RC channel this Wednesday. The next day is a holiday in the USA. So, the RC channels will continue to run the packed just promoted to the main channel.
The internal fixes are typically security fixes and data collection changes. Recent some of those changes had to do with various copy exploits. Simon Linden says they have caught a bunch of people trying to use those exploits.
However, there are still exploits allowing copying without the Lab being able to detect it. So, Simon asks that people keep filing JIRA and Abuse Reports. Lindens are still working on closing the exploits. So, the reports guide their work. Help by filing a report, if you have actionable information. Continue reading →
The main channel was updated with version #17.07.27.327933 this morning, Tuesday. Last week the main channel was running version #17.07.11.327548. Both of these are listed as having “internal changes”. Geek-speak for changing data reporting, debugging, and performance information… usually.
Street at sunset
Blue Steel, Le Tigre, and Magnum were supposed to update to #17.07.27.327933 tomorrow, Wednesday. But, Simon tells us that isn’t going to happen. There probably won’t be a restart as they restarted with last week’s update. The Lindens try to restart regions once every two-weeks even if there is no planned update.
No big problem, but enough of one the Lindens decided to hold the RC update back. It had to do with regions names not being applied correctly in the restart, so they never appeared to come online.
The Deploys thread is dying. There is very little discussion or information to be gleaned from reading the posts. They are basically a day, time, and link to release notes. So, I suspect fewer people are reading the posts. I expect the posts to go away at some point. Continue reading →
Cinder Roxley announced the release of a new viewer version a couple of days ago. I just noticed. If I am reading right, this is the only main version update in a year. There have been beta updates. But, this one is an official main release, no beta.
I find the viewer slower than the Linden and Firestorm viewers. In a crowd, I run about 15 to 20 FPS. In places where FS and LL run in the 80-90 FPS range Alchemy runs in the 50’s. In isolated places where LL & FS run 100-110 FPS Alchemy runs 130 or so.
Alchemy doesn’t support RLV, yet. Bummer.
I describe Alchemy as a nicer LL Viewer. Nice clean U.I.
I thought we would be in the no change window all this week. But, the Lindens have decided to roll last week’s RC update to the main channel… or they automated the forum posting like they did the status reports… naw.
♥ Believe in the Magic of Christmas ♥
The package rolling to the main channel is listed as having ‘improved internal server logging’. So, it makes sense to me that there is little likelihood of new bugs being introduced by adding and changing logging features. The week in testing probably revealed no performance change problems for this package. So, why not roll it out? Continue reading →
I don’t cover the Third-Party Viewers as much as I used to. I think Project Bento is a change that will make any viewer without Bento capability obsolete. Some Third Party Viewers are already Bento capable. Here is what I have found.
…and I may have made mistakes about which viewer does and doesn’t have Bento capability. If you see one please correct me. Continue reading →
The title tells you the big change in this version. Cinder Roxley, Alchemy developer, says they have surpassed the Lab in the implementation of the CEF browsers engine. Cinder is using the latest and greatest, I guess.
Word is this version catches Alchemy up to Linden Viewer 4.0.0.
This is a brief round up of the Third Party Viewers for Second Life that I find interesting. Not in any particular order. The popular feature to be adding is: Restore to Last Position. I explain that in the section on RLV.
RLV 2.9.15 Update
Marine has updated the RLViewer she maintains. She is adding in the feature from Firestorm and Kokua: Restore to Last Position. This is a controversial feature the Lindens have omitted from the Linden made viewer. It apparently generates too many support calls.
What’s that sound? [Good facial expression]
The controversy centers around a problem the feature creates. Imagine you have a parcel in, say, Fishergate and it is in the northwest corner of the region. You build and rez stuff into that parcel. You then take them into inventory. You go to a different region, say Furball, and get a parcel in its south central area. When you use Restore to Last Position to rez those items they will poof away. You will most likely find them rezzed at the 0,0,0 point in the region. Continue reading →