Second Life News Week #31

General News

XXX Original Event – This is an adult event… shocking, I know you wouldn’t have guessed… All sexy stuff and a load of free stuff (it all lands in the Objects folder) for Maitreya and Slink (both O & H). Plus, some of the free gifts have Standard Size versions included. There is a good percent of guy-stuff there too. And a few gag-gifts that are funny.

Aline Passiflora over on Fabulously Free caught my attention and I followed a link to the event, which ends August… something. The events are on-going. Only this event set of stuff will disappear. You do need to join the free XXX Event Group (SLURL) to get the free stuff.

Nal - Watching You

Nal – Watching You

Blender 2.8 ReleaseRelease is planned for the end of July, which is today Tuesday.

You will be able to get the new Blender here.

Hangars Liquides – Seems the sims have been saved, at least for a time. The crowdfunding effort has made over 55% of the goal. So, the sims will live past the end of July.

However, the full goal has NOT been reached. So, if you can, donate. Continue reading

Second Life News Week #27

SL News – General

Windows 10 Build 1903 – This is the current significant update from Microsoft. For now, it is an optional update.

In the SL community, a number of people have had issues after installing 1903. NVIDIA users have to use one of the newer viewers to avoid video issues when exiting the SL Viewer. The Lindens latest default viewer (6.2.3.527756) has a fix for the problem. The viewer will automatically install the update. You don’t need to do anything.

The What’s New video for Windows 10 is here…

Windows 10 1903 Optimization – This is another video that is an extensive guide. If you are trying to squeeze the most from your computer, this is the guide you will want. The changes he recommends are reversible. Continue reading

Singularity Viewer Goes Sideways

This morning, Tuesday, a number of Singularity users are suffering Bake Fail, their avatar remaining a cloud. Word is a fix was put in the Singularity test cue, 7667 is the version number people are referring to. But then it depends on which 7667 you got as to whether it works. There are two and as far as I know, the only way to tell them apart is one works and the other doesn’t.

I'll send flowers into the sky to find you

I’ll send flowers into the sky to find you

From today’s Server-Scripting UG meeting I learned, [12:15] Torric Rodas: they need the 7667 “redo” version from Lirus’ repository if they’re having issues:   https://drive.google.com/drive/folders/1eVrQQAxHLs6KddSe3mJIfXzQvc2o-84P

Later from Liru Færs (inusaito.kanya):

[2019/07/02 12:31]  Liru Færs (inusaito.kanya): So the singu thing is two different issues people are mixing up, actually. The first, Torric mentioned already, we put out a test build yesterday or so and its UDP was broken somewhat, I pushed out a fixed build without version bump shortly thereafter.

[2019/07/02 12:32]  Liru Færs (inusaito.kanya): The other issue is the worse one, probably what Nal brought up. UDP is broken on Alpha and Release singu, on the RC regions, I’m fairly sure. which is good, that means your changes to turn it off are now working. Unfortunately, we’re amidst a lull in developer availability, and so Linux libraries haven’t been rebuilt yet, so our release is  latent.

[2019/07/02 12:34]  Nal (nalates.urriah): Thank you  Liru. Is there any way for Sing users to keep up with what is happening?

[2019/07/02 12:34]  Liru Færs (inusaito.kanya): what I’m thinking to do, is to fix all the release blockers (I have nearly all done), and update the Windows release them, when everything is sorted, we will do a more complete release along with release notes.

[2019/07/02 12:34]  Liru Færs (inusaito.kanya): aside from watching my repository, not yet.

Apparently, the server update last week is when Singularity users started seeing alpha render problems and bake fail.

Also, inventory, animations, and other assets aren’t working as expected now. Those ‘not in database’ errors are popping all over. Continue reading

Second Life News 2019 Week 15

The Lab has posted “THIS IS A SCHEDULED EVENT Apr 1005:00 – 07:00 PDT”

Apr 812:12 PDT
Scheduled – Second Life will be undergoing scheduled inventory maintenance from 5:00 AM to 7:00 AM PST on April 10th, 2019. During this time, residents may have issues with any inventory related activities including building, logging in, as well as avatar and object rezzing. Please refrain from rezzing in-world, in addition to transacting in-world, on the Marketplace, or on the Lindex during this time.

This coincides with the grid update in the RC channels. So, expect problems. PS: Maybe not. Deploys says no rolls Wednesday.

Servers

Why am I crashing constantly… is a growing thread in the SL Forum. I’ve been hearing of this problem since about December-January. Then it was only older computers and viewer versions. However, it has been growing. With the last main channel grid update, the problem seems to have exploded. The Lindens have commented on it, Darn Teleport Disconnects (4/8).

On my own-

On my own-

People currently have various ideas as to what is happening and how to fix it. There currently is no fix. So, don’t be doing drastic things; clearing cache, reinstalling, clean reinstalling, reinstalling Windows… none of these things are going to fix it.

Depending on who you talk to it is Animesh that is the cause or Enhanced Environment Project or the upgraded OS the servers are being updated to or it is the move to the cloud (we aren’t there yet). Take your pick. All causes have people unaffected by the it-is-this-cause.

As some users and the Lindens understand the problem it is server side. So, all viewer brands are going to suffer the TP disconnect problem. I’ve seen it with Firestorm and the Linden’s SL Viewer.

Restarting the computer and router/gateway may help a little. Continue reading

Second Life News 2019 w10

This is a repost. It seems to have poofed shortly after I first posted it.

We have some news… March 1 was the Third-Party Dev meeting. It ran 57 minutes… but, there was

Servers

Problems continue on the server-front. No updates on the main or RC channels. These problems are holding up viewer releases. EAM, EEP, and BoM are all waiting for server-backend stuff to update.

Any region that has run longer than 10 days will get a restart.

The server update that kills inventory UDP fetching is also held up until the server problems are solved. Actually, lots of stuff is delayed as people are pulled to work on the servers. Continue reading

Second Life News w/3rd Party Dev Meeting 2019 w03 & 4

There is news. Everyone has been back to work long enough post-holiday for things to be getting completed. So, changes are in progress. I am behind, again. So, I’m just getting this converted from my notes to something readable.

Servers

We did get a Deploy post, appearing Tuesday afternoon.

The Rainforest Photo Contest, Entry # 2

The Rainforest Photo Contest, Entry # 2

The main channel updates to version #19.01.09.523003. This version is listed as having logging collecting data to build a baseline performance measure. Also, more internal logging.

My empirical take is things have degraded. But, without some objective measure that is only an opinion. As I started flying a complex Shergood helicopter in July 2018 my perception of region reliability has likely changed. But, my observation of what happens when crossing region boundaries is more factual.

Using the Firestorm Viewer, I have the option to cross regions in two ways. The default is to cross using the basic viewer prediction of what should happen for a smoother appearing crossing. The other is sort of stop-action crossing. (Preferences->Move & View->Movement->Movement at region crossing: Predict or Stop)

Continue reading

Second Life News 2019 w03

Servers

No Deploys post this week. Simon Linden tells us there will be an RC rollout. My main channel home region did not restart today, Tuesday.

The only change Simon mentions is more logging is added to the RC.

Can't stop the dawn

Can’t stop the dawn

Viewers

The main/default viewer remains version 6.0.1.522263. Last updated 2018 week #50.

Second Life Bugsplat Viewer version 6.1.0.522614 – Last update was in week #47. 

Second Life EAM Viewer version 6.1.0.522564 – Last updated 2018 week #51.

Second Life Love Me Render Viewer version 6.0.2.522531 – Last updated in week #50.

Second Life Project 360 Snapshot Viewer version 5.1.6.515934 – Last updated in 2018 week #10.

Second Life Project Bakes On Mesh Viewer version 6.0.1.522127 – Last updated in week #50.

Second Life Project EEP Viewer version 6.0.2.522550 – Last updated in week #51.

Takes some time for things to start moving after the holidays. Plus, the flu is starting to hit. (Flu Map)

Continue reading

Second Life News 2018 w23

From the Third-Party Dev UG meeting June 1, 2018 we have some news. Plus, the usual stuff.

Severs

The main channel moves up to version #18.05.25.515749. This version includes;

  • Added server-side support for an upcoming capability to deliver estate information to estate owners and managers
  • Internal fixes

Once the Estate Tools improvements are added to the viewer, the tools will be live. The improvements are mostly about easier editing of ban lists.

KCK Harvy Dress – Bad Girls Region

The three RC channels get version #18.05.30.515812. This version has a few user visible changes;

  • Additional work to support localized Abuse Report categories
  • Shaved a few nanoseconds off a check for each object update, as part of ongoing performance improvements
  • Stopped logging a trivial message
  • Internal fixes

Not long ago we were teased with information that not all ‘internal fixes’ are security things. Some are to support SL15B surprises. Continue reading