Second Life News 2018 w49

Busy RL. Work, shopping, traffic, border closed…

Servers

There is a deploys post… everything is TBD…

This is the second week for the main channel without an update. So, there will be restarts.

We probably will see an update to the RC and Snack channels. But, one will have to be at the Server-Scripting UG to get any clues.

A Midnight Clear - 03

A Midnight Clear – 03

The word from the meeting is the RC’s are getting an update with internal fixes… Simon Linden says they took out a large amount of logging code dealing with mesh. Like from back in the mesh-development days. Now that mesh mostly works, the logging is not needed.

Voice is a problem over on ADITI. They are working on that. The fix is in the pipeline.

There is some new code for region crossings. This code will limit the ‘prediction’ calcs and hopefully, reduce rubber banding. Simon doesn’t know which release will have that code. So, we likely won’t see this code until after the holidays.  Continue reading

Second Life News 2018 w45 Election Day

Busy with RL last week and looks like this week. The Adobe updates that screwed things are not helping.

Costa Bella 4: Fountain

Costa Bella 4: Fountain

Servers

The main channel is getting an update to version #18.10.25.521081. This version is apparently the same as last week’s version 18.10.19.520868, but with some fixes to the logging. That version was all Internal Changes.

Blue Steel and Le Tigre will update to version #18.11.01.521328, listed as about Land impact/streaming costs

Magnum gets version #18.11.01.521329, with Logging improvements and land impact/streaming costs

From the Server-Scripting UG I hear the Snack Channel will get an EEP update. Continue reading

Second Life News 2018 w43

Servers

A roll was made to the main channel Tuesday, #18.10.04.520268. All internal fixes.

The three RC channels and Snack also got updates, #18.10.19.520868 for Blue Steel. Le Tigre and Magnum were not ‘determined’ as to which version they would get. Snack is getting an EEP update, 18.10.19.520844 (?).

vers....

vers….  (Cloudbreak)

There was some mix up in which version of EEP was going out. Some little glitch in operations gave Rider Linden an opportunity to get a newer version of EEP on Snack. So, the 520844 version is probably not the version rolling out. That the region Denby (URL) is running Second Life RC Snack 18.10.20.520891, is a good indication 520891 is the version actually rolled. With the EEP viewer you can see EEP on the main grid.

The fun stuff is still over on the Preview Grid, ADITI. Continue reading

Second Life News 2018 w40

Servers

The main channel was updated to version #18.09.20.519894. This version contains code for the Bakes On Mesh feature. None of this update is going to be apparent to users. Sort of infrastructure only changes.

My home region on the main channel did get an update today and shows the above as the running version.

The three RC channels will get version #18.09.24.519940. This is only listed as having ‘Internal Changes’.

I missed the meeting today to have lunch with a friend. So, a bit short on hard news.

Navigator - EVO

Navigator – EVO

Viewers

The main viewer has upgraded to version 5.1.9.519298. (Release Notes) Code name: Rakomelo. The previous update was in week #34.

There are some new features in this version; in People – Near By you can sort on recent arrivals, fixes group notices so – eliminating the behavior of if I sent one while you are writing one yours would be trashed, new server capabilities for fetching offline IM’s – this is supposed to make delivery more robust, and new capabilities for friend and group actions… So, is this the friends-list-not-sync’ing issue? Not sure… Continue reading

Second Life News 2018 w39

Lots of interesting news and updates… I’ve combined information from the Third-Party Dev meeting and my regular Tuesday updates. There is normally about two working days between the Third-Party and Server-Scripting meetings. Not much changes in that time. So, I combined them.

Servers

No roll to the main channel. It will continue to run #18.09.04.519319.

The Forum Deploys post says the RC channel roll is to be determined. Rider Linden at the Server-Scripting UG says no RC packages are ready to roll out. We’ll find out Wednesday what actually happens.

Guardians

Guardians

He did however, provide a new server package update for EPP on the ADITI side.

He said, “It [EEP server update] will address some validations where FS had much larger ranges of values than the lab did.

I’ve dealt with a cloud speed issue that had annoyed me and I forgot to get in before we sent out the preview.

Oz Linden at the Friday Third-Party Dev UG announced they will be turning off the UDP Asset Fetch API’s in January. Most viewers no longer use them. But, there may be one or two that do… These API’s do not pass through the CDN servers so are slower and add more load to the region and asset servers.

Old viewers will likely break. Old as in like 4 years old. Continue reading

Second Life News 2018 w38

Servers

The main channel has updated to version #18.09.04.519319, labeled a change in logging.

The RC channels remain running the same version, #18.09.04.519319.

Simon Linden at the Sever-Scripting UG meeting said the RC roll is still undecided. That wasn’t noted in the Deploys thread. So…

♥♥♥ LTModa Wedding dress photo contest ♥♥♥

♥♥♥ LTModa Wedding dress photo contest ♥♥♥

I am not sure, but I think the operating system of the simulators and backend machines have been being updated. Some feel this may have affected various HTTP connections. Simon Linden says this update includes lots of low level updates and changes. So, it is possible.

Viewers

The main viewer is version 5.1.8.518593, since week #34.

Second Life Animesh Viewer version 6.0.0.518949 – Last updated in week #35.

Second Life Bugsplat Viewer version 5.1.9.519462 – Last updated in week #37. Continue reading

Second Life News from Third-Party Dev UG 2018 w#34

By meeting time, the Voice RC viewer had promoted to the main viewer, 5.1.8.518593. They have already found one new bug. Still, voice should be better on this version.

The RC version of the Animesh was waiting for a merge with voice, but, in the meeting, Kyle Linden told us it had passed Q&A and should be up on the Alternate Viewers page by the time you read this.

Let me tell you the story ♫♫

Let me tell you the story ♫♫

So, you may see some frozen characters scooting around the grid, which is what you see when you do not have an Animesh viewer and look at Animesh.

The Love Me Render RC viewer needs to update with voice. We’ll likely see that this week, 35.

Next week another Maintenance RC viewer w/bug fixes should pop up on the page. Continue reading

Second Life News 2018 week #33

We have a bit of news. Most of the interesting stuff I covered yesterday reporting on the 3rd-party Dev meeting. We have new viewer stuff too.

And finally Winter with its bitin' whinin wind and all the land will be mantled with snow

And finally Winter with its bitin’ whinin wind and all the land will be mantled with snow

Posted in Second Life Commerce Merchants Group:

2018-08-10T11:52:23.546-07:00

[11:10] Grid Status Update: Rolling Restarts Main Channel Roll: Scheduled – We will be performing rolling restarts for regions on the main Second Life Server channel on Tuesday, August 14th, beginning at approximately 3:00 AM PDT. Please refrain from rezzing no copy objects and remember to save all builds. Please check this blog for updates.

2018-08-13T11:09:33.169-07:00

[11:13] Grid Status Update: Rolling Restarts RC Channel Roll: Scheduled – We will be performing rolling restarts for regions on the Magnum, Blue Steel, and Le Tigre RC server channels beginning at approximately 7:00 AM PDT on Wednesday, August 15th, 2018. Please refrain from rezzing no-copy objects, and remember to save all builds. Please check this blog for updates.

2018-08-13T11:12:12.296-07:00

[11:19] Grid Status Update: Scheduled Second Life Maintenance: Scheduled – On Wednesday, August 15th, we will be undergoing scheduled maintenance to Second Life starting at 6AM PDT. During this time, residents may be logged off and will not be able to log in until maintenance is complete. Please keep an eye on this blog for updates.

So, we have some down time ahead. Early Monday morning there was a previous bit of planned down time.  Continue reading