The main channel updated to version #18.04.30.515008, this is the version that hopefully improves… not fixes, region crossings. Specifically, “Updates to simulator communication protocols aimed at improving region crossings and teleports.”
Blue Steel, Le Tigre, and Magnum all get the #18.05.07.515224 version. This is the version preparing for the name change feature by adding scripting functions to LSL.
Seems some regions are getting two restarts today. I suspect that is somewhat common.
It’s your move, pawn.
Simon Linden tells us, “…the servers are now doing a better job tracking all the attachments and objects you may be sitting on [when crossing a region]. The goal is to know when the region thinks that’s all done, and the viewer acknowledges it. If that doesn’t happen, it can do better fixing it. Continue reading →
Blue Steel, Le Tigre, and Magnum will update to version #18.04.09.514272. Internal changes and… a fix for BUG-214702 – LSL HTTP In returning fairly frequent 503 errors.
The capability for handling offline messaging is being worked on. The cap has been improved but there is a problem with Friend Requests. If one is sent while you are offline, there is no way to accept it that works. Being fixed.
Winters back… Run!
As it is the underlying system that allows Friend Requests can fail in several ways, it may take some time to fix the problem as it is a base system.
Oz Linden: The test channels [on ADITI] have the new improved throttles for LSL HTTP-in that I’ve discussed on the forums (and documented on the wiki)
Rider Linden: Those [test channels] are currently available on Aditi: Umbreon and the adjoining region. But Mazidox may have put them on other regions as well. Continue reading →
Main channel updates to #17.09.22.508905. This version has improvements to email sending, requiring you to have verified your email address. I am a bit confused if they have activated this feature making verification mandatory or not.
without words to tell
Blue Steel, Le Tigre, and Magnum update to #17.09.29.509228. This version fixes that object return stuff after a roll-update as described in;
Seems the system had a problem last week. There is a discussion about it on SLUniverse. After a restart, people were getting stuff returned like crazy. It is hard to know how wide spread the problem may have been. Few people are writing anything Google can find.
People are reporting stores jumping from 40 Land Impact (LI) to 400 LI. No small problem. Continue reading →
The main channel was updated with version #17.07.27.327933 this morning, Tuesday. Last week the main channel was running version #17.07.11.327548. Both of these are listed as having “internal changes”. Geek-speak for changing data reporting, debugging, and performance information… usually.
Street at sunset
Blue Steel, Le Tigre, and Magnum were supposed to update to #17.07.27.327933 tomorrow, Wednesday. But, Simon tells us that isn’t going to happen. There probably won’t be a restart as they restarted with last week’s update. The Lindens try to restart regions once every two-weeks even if there is no planned update.
No big problem, but enough of one the Lindens decided to hold the RC update back. It had to do with regions names not being applied correctly in the restart, so they never appeared to come online.
The Deploys thread is dying. There is very little discussion or information to be gleaned from reading the posts. They are basically a day, time, and link to release notes. So, I suspect fewer people are reading the posts. I expect the posts to go away at some point. Continue reading →