Since last Thursday my teleporting and crossing to other regions has deteriorated. Then today in the middle of the Server-Scripting User Group my Internet goes down. :/ I get disconnected from Second Life think I got bit by the SL bug. Then can’t relog. My computer can’t find SL… A little more troubleshooting and I realize I can’t go much of anywhere on the Internet. Call COX. They are on it. They know it is down.
Fantasy Faire: The Celestial Plain – 2019
About 30 minutes later I’m back up according to the router diagnostics. But I can’t connect to much of any place. Oh… but my laptop can. It uses the default DNS servers and my Desktop uses Google and OpenDNS free. So, I change the DNS servers my desktop uses and all is great. SL works again and better than it has all this last week. Well dang.
So, are my disconnections from the SL server bugs or my DNS server problems or both? No way to tell.
This week the Deploys post tells us the usual server rollouts are changing. Monday, no changes. Tuesday RC Le Tigre and RC Blue Steel are to update to version 19.04.22.526534. I can’t find any release notes for this but it is very likely targeting the disconnection problem. On Wednesday the same version may roll to the Magnum and the Main Channel depending on Tuesday’s result. Thursday will depend on what happens Tuesday and Wednesday. Continue reading →
Updates were planned. A problem was discovered last minute and neither the main or RC channels updated. Simon Linden explained at the Server-Scripting UG Tuesday. The Deploys post now reflects that change of plans.
[2019/02/26 12:02] Simon Linden: Let’s see … well, for server news, our update this morning got cancelled by another last-minute problem we discovered
[2019/02/26 12:03] Simon Linden: That stops tomorrows updates as well, but I believe we’re planning on doing restarts of all the regions on the RC channels
[2019/02/26 12:03] Simon Linden: … and I’m working with another colleague as we speak helping to sort that issue out
[2019/02/26 12:04] Simon Linden: That’s my excitement for the week, so the table is open for topics or discussion
One of the things to happen with the planned update was a channel with the UDP API disabled. This would test viewers to see if they were in some way still dependent on the UDP API. Those developing viewers or if you want to test can visit Mesh Sandbox 3 in Aditi. It has the planned update running.
You’re only here for a short visit. Don’t hurry. Don’t worry.
Some experimenting with whether or not their viewer is UDP dependent or not have seen some odd behavior. Whirly Fizzle did some testing and reports here.
It seems you inventory will load, the list. But you cannot fetch any of the assets.
So, Firestorm 5.0.7 users have about a week left before that viewer is totally crippled and then soon blocked. Update early. Avoid problems. Continue reading →
We have some news. Nothing too earth-shaking Firestorm did get their Animesh supporting viewer released. EEP server-side is behind expectations by another week. But better to fix before grid-wide release. The third-party dev UG (YouTube video) was last Friday.
No roll to the main channel. We are staying on version #19.01.25.523656. They found an issue while the planned to roll version was in RC last week. So, there will be a new RC of this one Wednesday. But the regions reaching two weeks without a restart will be getting a restart.
An issue for some has come up. If the regions are restarted at different times their day/night cycle gets out of sync with adjacent regions. When the main grid is restarted for an update all those regions are pretty much in sync for daytime. Regions that have been restarted at various times for some reason get left out of the two-week no update restart, at least I think that is what is being complained about.
Seems the Lindens are not deliberately trying to do a daylight time sync. It is just however it works out. They consider when daylight happens as up to the region owner. Continue reading →
The third-party Dev UG meeting was short and griefed. The
video is here. Pantera
Północy, the videographer, edited most of the griefing out. Annoying.
The main channel got an update, #19.01.25.523656. Has logging to gather baseline
information on simulator performance in various areas of interest and additional
internal logging. So, they are now getting data from the majority of the grid.
What To Wear
If you drive, fly, or sail now would be a good week to be active. Of course, Tuesday afternoon is a good day to drive, fly, or sail as the most regions have just been restarted.
There is no Deploys thread this week. From the
Server-Scripting UG we hear,
[12:05] Simon Linden: For server news, there wasn’t an update to the main channel today but tomorrow will see 3 different RCs [12:06] Simon Linden: We’ll have a new maintenance update in one channel [12:06] Simon Linden: Another that only has internal changes [12:07] Simon Linden: and _maybe_ an update for the EEP servers, but Rider is going after a bug that’s blocking that from moving forward [12:07] Joe Magarac (animats): The “time is stuck” bug? [12:07] Simon Linden: exactly Joe [12:07] Simon Linden: yeah that one is a show-stopper …. and he’s working on it right nowServer-Scripting Meeting
So, no roll to the main channels and 3 updates likely coming to the RC channels Wednesday.
Scheduled – We will be conducting scheduled
maintenance on our inventory system on Wednesday, January 30 from 6:00 AM until
7:00 AM PST. During this time, some residents may experience difficulty rezzing items.
The RC Snack channel is said to be running an EEP version 22.214.171.1242551.
At the Server-Scripting UG meeting, there was some discussion of how the coming ability to change avatar names might work. It quickly becomes obvious that third-party service providers need someway to ID avatars with changing names. Think ‘redelivery terminals’.
It was noted that the new LSL functions for Animesh are not included in the Wiki LSL documentation. Oops. The Lindens are looking to get that fixed.
One of the server updates seems to be causing people to disconnect. This is more of a problem in ADITI. If you are seeing the problem let the Lindens know which region and what date and time.
This is the second week for the main channel without an update. So, there will be restarts.
We probably will see an update to the RC and Snack channels. But, one will have to be at the Server-Scripting UG to get any clues.
A Midnight Clear – 03
The word from the meeting is the RC’s are getting an update with internal fixes… Simon Linden says they took out a large amount of logging code dealing with mesh. Like from back in the mesh-development days. Now that mesh mostly works, the logging is not needed.
Voice is a problem over on ADITI. They are working on that. The fix is in the pipeline.
There is some new code for region crossings. This code will limit the ‘prediction’ calcs and hopefully, reduce rubber banding. Simon doesn’t know which release will have that code. So, we likely won’t see this code until after the holidays. Continue reading →