Second Life Update 2020-10

I am not keeping up with SL tech like I used to. I play more these days. But, today I made it to a Server-Scripting meeting. BIG changes.

UPLIFT

The Lindens tell us the UPLIFT is the biggest change to the service ever made in the history of Second Life™. Expect problems and odd glitches. They even posted a request in the SL Tools & Tech section of the SL Forum, A Light in the Cloud. Patience. As they move to eliminate the one foot in data center and one in the cloud, things are likely to get bumpy. Expect odd problems. Lots of people are working hard to make this change as smooth as possible. The optimistic completion is before the holidays.

Leonorah Beverly @ Flicker

The UPLIFT of region simulators to the cloud is in high gear. You can tell if the region you are in is running in the cloud in Help->About… Look for the “You are at…” part. You have to know how to read server names and URI values to tell. But, simply said cloud addresses are amazon.com and Linden Data Center servers have the address linden.com. This simple distinction will go away as more regions move to the cloud. The Lindens will use what they call a synthetic name, which gives the Lindens more useful information about the server and its regions.

Knowing which region is located where is not going to matter for long. Soon it will all be cloud based. Then only the Lindens will need to know which server is carrying which region.

We are told that last Tuesday night at minimum use time about 1,000 regions were Uplifted to the cloud. Mazidox Linden tells us those regions have been running with only minor problems.

They anticipate moving may be 2,500 regions Wednesday (10/28) to the cloud. Which means problems are very minor. This will also mean more than half of all regions will be in the cloud.

Today we got our first set of server Release Notes for the cloud versions. See an example: Release Notes.

More pages… links below.

Oz and Grumpity Linden Talk

Just now, 6/21 @ 3:15 PM SLT they are were talking live… Actually live from 2:00 to 3:30 PM SLT/PST.

00:00 – Grumpity Linden relating her coming to Second Life. Interesting.

03:25 – Oz Linden explaining how he came to SL. Also interesting.

08:40 – Oz what do you like best about your job? Good answer here…

12:00 – Oz, are you inspired by what people do with your engineering? Grumpity waxes poetic…

18:00 – Have gotten to see much of SL15B?  Continue reading

Second Life and the CLOUD

Inara Pey has apparently sat through a dry video of Tara Hernandez’s, Senior Director of Systems and Build Engineering at Linden Lab, presentation at Amazon’s Las Vegas promotion for their services. She has written about it here: SANSAR AND SECOND LIFE IN THE CLOUD: LL SPEAKS AT AWS RE:INVENT. The video is here:

That is a 34-minute video on YouTube. There are some gems in the video that interest Second Life™ people.

I had not realized the first iteration of SL used a graphics engine designed to circumvent the Windows graphics and go directly to hardware. This go-to-hardware was the early game-graphics optimization used by most of the industry. That is long gone. Now OpenGL is the optimization that interfaces with all the various graphics systems in use with SL.

Inara covers the main parts SL’ers will find interesting. But, the video is loaded with tidbits about Second Life and how they are changing away from the problems with ideas for Sansar. So, some seldom talked about SL things are described in the video.

There is about 10+ minutes of tech description on Sansar and how it works. And toward the end some words on how they plan to adapt Second Life for life in the cloud.