My experience point is with GA.EG’s Jennifer head. The rest is hearsay. So, you’ve been warned.
Every Time I Breathe I Take You In
There is a significant problem, IMO, taking the current Bento Mesh Heads into BoM compatibility. As the pre-BoM Bento Heads provide considerable control over makeup, at least GA.EG does, and I see no simple way to provide that control to the system layer style of makeup, I expect little change as BoM capability is added to Bento Mesh Heads.
Thus, the simple change is to add the ability to add BoM skin to a Bento-Head. GA.EG does that with an applier. A new head could be made that has BoM built-in. But, would it still provide a choice of applier or BoM skin? The applier does. A new head would have to add scripting to provide the choice. I find script weight already a problem.
I love the Slink Redux body because it reduces my script load by about 2MB. A BoM-Head that increases script load seems counterproductive. Continue reading →
Hypergrid Business has an article about what Linden Lab’s® move to the cloud may mean for OpenSim grids. By knowing what may happen to OpenSim we can infer what is likely to happen to Second Life.
David Kariuki thinks moving to the cloud will allow Linden Lab to run on demand regions. Meaning if no one is in the region, the region would spin down and drop out of the servers, go offline. When someone is on the grid next door or TP’s there, the region loads into a server and spins up.
Brand New Colony (Sept. 2017)
The result is fewer servers would be needed, a huge cost saving in hardware and electricity.
It sounds to me like this could be a performance problem. Would we have to wait while the region spins up? Or can a region load fast enough we wouldn’t notice? We don’t know. Continue reading →
The Kokua-4.0.2 viewer updated March 29. Since then there have been significant updates to the SL Viewers. The Kokua blog has posted about the new additions and the status of their 4.0.5 viewer and made a request for testers to help as they bring Kokua up to date. See: Kokua project status update and request of testers.
The, I guess, RC version of Kokua (4.0.5) has the HTTP update, all the items in the Maintenance update, and the fixes and new features in the Quick Graphics update. Plus they have made an RLV version and NO-RLV version of Kokua. Continue reading →
I think this is funny. There are people that are friends with various members of the development community, Linden and third party. It isn’t so much that developers help out their friends more than others as it is familiarity with a person allows you tell when they are up to something or holding something back. That is a sign to start digging.
If you play in OpenSim you probably know this name or, at least, you should. Justin is one of the movers and shakers in the OpenSim community. Hypergrid Business ran an article on his taking a new job that will require enough of his time he is relinquishing most of his OpenSim duties.