Hypergrid Business has an article about what Linden Lab’s® move to the cloud may mean for OpenSim grids. By knowing what may happen to OpenSim we can infer what is likely to happen to Second Life.
David Kariuki thinks moving to the cloud will allow Linden Lab to run on demand regions. Meaning if no one is in the region, the region would spin down and drop out of the servers, go offline. When someone is on the grid next door or TP’s there, the region loads into a server and spins up.
Brand New Colony (Sept. 2017)
The result is fewer servers would be needed, a huge cost saving in hardware and electricity.
It sounds to me like this could be a performance problem. Would we have to wait while the region spins up? Or can a region load fast enough we wouldn’t notice? We don’t know. Continue reading
The Kokua viewer is mostly maintained and build by Nicky Perian. Nicky at 75 is sort of retiring from viewer development. This will likely leave Kokua Viewer without a driving force.
Nicky has posted this information on the Kokua blog, Path forward.
If you are into building viewers, this is an opportunity to head up the project. It will need a new lead developer.
In the meantime, Nicky plans to add in the Alex Ivy 64-bit upgrade. But, during the remaining time Nicky spends with the project until may be October 2017, he will drop RLV support.
I suspect dropping RLV will cost users that use RLV. But, that can’t be helped.
Nicky has been a great contributor to the SL Viewer community. We will miss his contributions. I wish him all the best.
Well, good things come to an end. Yesterday BlackRose Dayafter and Connor Monaron posted that development of the viewer is ending. For them this is a good life change. See their post: Everything good must come to an end!
It is generally sad to see a developer discontinue a viewer. In this case they are going traveling. Looks to be fun. Best wishes.
AUSTIN TATE has written an article on how to use VorpX with Second Life and OpenSim to get a VR view. See: Second Life and OpenSim in VR using VorpX.
Sounds fun and reasonable, US$40.
The Kokua-4.0.2 viewer updated March 29. Since then there have been significant updates to the SL Viewers. The Kokua blog has posted about the new additions and the status of their 4.0.5 viewer and made a request for testers to help as they bring Kokua up to date. See: Kokua project status update and request of testers.
L’Etre Blogger Search [Aura Foxtrot]
Current Download: Download Kokua_4_0_2_38137_i686 (53.6 MB)
The, I guess, RC version of Kokua (4.0.5) has the HTTP update, all the items in the Maintenance update, and the fixes and new features in the Quick Graphics update. Plus they have made an RLV version and NO-RLV version of Kokua. Continue reading
No Blogger Illuminati
No Secret Bloggers Club… Really!!! Honest! See: Exclusive – There Is No Secret Second Life Bloggers Club
I think this is funny. There are people that are friends with various members of the development community, Linden and third party. It isn’t so much that developers help out their friends more than others as it is familiarity with a person allows you tell when they are up to something or holding something back. That is a sign to start digging.
Often we know a new shinny is coming because people start clamming up. Continue reading
If you play in OpenSim you probably know this name or, at least, you should. Justin is one of the movers and shakers in the OpenSim community. Hypergrid Business ran an article on his taking a new job that will require enough of his time he is relinquishing most of his OpenSim duties.
He will be missed. See: Admired leader leaves OpenSim for bio research.
I don’t see many tutorials about rigging mesh for OpenSim. But, Hypergrid Business has a new one. See: Quick mesh rigging how-to. Of course the procedure will work for Second Life too. But, this is for ‘rigged’ mesh only, not fitted mesh.
-. InnocEnce .- by Perhaps Twine, on Flickr
While they use the Machinimatrix base avatar, you do not need AvaStar. However, not having AvaStar means using the parts of the model included for working with fitted mesh is awkward and not at all intuitive.
I haven’t played in OpenSim since OSGrid crashed. So, I am not sure whether or not we can use fitted mesh in OpenSim. So, this tutorial is more than adequate for most of those making clothes in OpenSim.