I thought the Le Tigre version would be the Animesh code with the updates from the current main channel version. I wasn’t too sure sure about that… Fortunately Simon Linden explained it at the Server-Scripting UG.
There is some interesting news out this week. The Lindens are getting more definite about some release dates.
This is the last meeting for a couple of weeks. Next meeting is July 19. The 4th of July is a US holiday and the next week is the company wide meeting, so no meeting those weeks.
Some of the discussion this week gets a bit heated.
I had some problems with sound. I think I caught most of the problems in post. The audio track has been dynamically compressed to lift the whispers and tone down the shouts.
Some sections have been time compressed, meaning the video can be running 2 to 5 times faster than RL. That can make it hard to read chat. Just stop the video to read. I suggest you not worry too much about chat. The Lindens are pretty good about repeating a question in voice before answering it. Continue reading →
The server-side code has been running for sometime and according to Lindens is stable. However, the viewer is a project viewer. A couple of issues remain. When those get fixed we’ll likely see the viewer move to RC status.
Once the viewer goes to RC then third-party viewers can release their version of the Animesh Viewer. This may be the feature holding back a release of the next Firestorm Viewer. But, I’m guessing.
You’ll likely find some third-party viewers already have Animesh support. Technically those are ‘experimental’ versions. Main versions are supposed to wait for the Linden RC release. But, what fun is that? Continue reading →
We have a Deploys post this week. It says there is no roll to the main channel this week.
The RC channels Blue Steel, Le Tigre, and Magnum will al roll to version #18.06.06.516064.
The changes are similar to an earlier version of the package;
Additional work to support localized Abuse Report categories
Shaved a few nanoseconds off a check for each object update, as part of ongoing performance improvements
Stopped logging a trivial message
Additional Internal fixes
We’ve seen the RC channels ‘un-roll’ the next day a couple of times. So, we can hope this one sticks.
There is work on vehicle region crossing problems. A recent change antidotally seems to have made fast crossings better and slow crossings worse. No quantitative data to evaluate on… Continue reading →
My Thursdays have been busy. I’ve been missing the Content Creators’ meetings. Today I made it. There is some new news.
The meeting has moved back to Animesh4, ADITI, Second Life ™. Took a minute or two to track them down. Then my OBS wasn’t picking up the audio. It took me a bit to figure out what was wrong. The video is missing the first 10 minutes.
00:10 – The Land Impact cost for Animesh has been reduced from 200 to 15 plus additional cost for the total polygon count and kickers for LoD use. Poor LoD will drive up the cost.