In Second Life™ lots of people are all about looks. Few of those people know much about making a beautiful avatar. They just shape their avatar by eye. Those that are better at making shapes may end up selling shapes to the rest of us. The next step up from making shapes is sculpting heads and bodies.
I keep looking at people’s avatars and notice how some are just gorgeous. Some with incredible faces. What makes their face so pleasing?
One part of the beauty equation is proportions. Some time ago I made a tool for getting body shapes proportional. Mostly getting height and arm lengths right. Now I’ve made a guide for getting facial proportions correct. The video is the quick answer to what it is and how it works. About 3 minutes.
Before you run off to buy this tool and fix that ugly face of yours… well… you’re not that bad… you need to know this tool is just a guide to assist you in creating a face shape. It doesn’t make a shape. Also, it isn’t easy to use CORRECTLY. Read on or watch the video before you decide.
Be warned. The Guide is Copy-OK so there are NO REFUNDS.
You may know grunge is a THING in computer modeling. It is easy to make perfect stuff that looks totally new. It takes some talent to age it and give it signs of wear and dirt. Those improving their creative skill seem to eventually try adding grunge to whatever they are creating.
A fascinating display of grungy, dirty, rusting things can be found in Second Life’s game The Wastelands. I’ve been exploring and playing in Wastelands, probably SL’s oldest and longest-running game, at least AFAIK. My problem is I feel overdressed. I more commonly dress for shopping, events, and clubs.
Razor Store 2018
There are numerous other role play games in SL set in the post-apocalyptic eras. However, in most SL role play areas of such eras, the women make high-end call-girls look like nuns.
I don’t have the clothes for a Wastelands look… The players I have seen go for a more probably real look. So, with my 55k inventory, I have nothing to wear… so sad… …and I have a bridge for sale in San Francisco. (Contact me in-world.)
It is true I literally have nothing I think works for Wastelands style… well, with my mesh body. I have made a classic body outfit that suffices. But, I hate it. So, I’ve been on a quest to find clothes I think work and that I like. I’m not going to take on the Walking Deadzombie look. Eck! There are plenty of those playing in Wastelands that favor that look, just not me. Continue reading →
Recently there have been a number of articles about the shape and size of avatars and things related. Penny Patton has been on about how camera position affects our perception of size in SL for years. Now the Lab is preparing to support her altered camera position settings. Plus, she has written articles on avatar size and the effect it has on everything else in Second Life™.
This image is the work of Luc Viatour – https://Lucnix.be
I’ve written a number of articles on the same and similar subjects. Several pointing to Penny’s articles and expanding on the subjects. Continue reading →
I recently decided to buy Avastar-1 (RC2-782) and see if it could solve some problems I’ve run into with posing the avatar for weight painting. I’ve also had some problems getting custom mesh to fit my avatar. Tight skirts require everything be precise. Things weren’t as precise as I hoped. I was getting frustrated.
Comparing In-world with Avastar and OBJ Export
Avastar is an add-on for Blender sold by Machinimatrix.org for US$22. ($27 4/2017) I resisted purchasing it because I wanted to provide tutorials that provide a free path to accomplishing the same things. I’m in the process of updating my tutorial: Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial. It’s almost a year old and a few things have changed. Continue reading →