Second Life: What is Project Arousal? (Review-Tutorial)

To use…

One wears the Project Arousal System HUD and the invisible avatar attachment (attaches to the mouth by default) labeled Project Arousal System v3.773. This part is three small cubes. Add the Project Arousal – Chest v3.821, Project Arousal – Lower Body – No Texture Layer v3.821, and activate all the gestures.

3 Nights

3 Nights

Gestures, these give you keyboard and chat controls for the arousal system. You will need them if you need to adjust the volume of the sounds. Once added you can press Ctrl-G to open the Gestures Panel. This will show you the chat commands and shortcut keys, basically F1 to F9.

The Chest v3.821 and Project Arousal – Lower Body – No Texture Layer v3.821 (both are for any brand of body) provide the touch system for Arousal. The idea is two people wearing Project Arousal can click on each other’s bodies and get a reaction. See the image for the actions.

The Touch Menu

These actions are slow to work. That may be because I am testing with myself and my alt that is using the guest HUD. I suspect the system is repeatedly searching for an avatar with PA. I think it uses a 5m radius. These actions are intended for two people both with the full Arousal system.

The PA System HUD is for controlling your arousal manually. Otherwise, it isn’t needed.

More pages… links below.

One thought on “Second Life: What is Project Arousal? (Review-Tutorial)

  1. I’ve only just begun testing this system. It’s a bit distracting and tempting to fall into the trap of treating SL sex as a sort of “twitch” video game. You can click-and-hold on your play-partner’s goodies and rub or drag until your hand gets sore ; sending him or her into a paroxysm of climaxes. While this is fun once or twice, and you can certainly play like this all the time, your play partner will more likely be bemused than actually aroused.

    But the HUDs allow the players to set their arousal level independently, and this is a strength. Sex RPers can choose to emote their avatar’s arousal or their own through this tool and make RP more interactive.

    And then there’s the API available through the developer’s kits. This allows you to build devices that communicate with PA-equipped avatars and send information about stimulation from sit-on devices, hand-held toys, etc. Again, this can easily take control of an avatar’s arousal away from the player, but it can be used judiciously to make suggestions that inform role-play. I’ve used this to modify a few bondage devices my partner likes to automatically raise and hold her arousal level when she sits on them.

    I picked this up last night for my partner and she and I spent a few hours experimenting. It eats up four attachment points if you want an interactive avatar’s body, but I think, for some styles of play, you can use just the HUD. If it works well, I might try to put up affiliate vendors for it and deploy it around my sim.

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