Adobe has a new feature out that will make my life a bit easier. For none PS peeps I decided to use
PiXimperfect’s video. At times he is exasperatingly tedious. But, for the novice, that is probably a good thing.
It will be some time before I decide how useful this feature will be. I have ‘Select and Mask’ working pretty well. So, I’m not sure how much this will speed up my work.
We are going into video production again. However, this time we want to make the videos on demand and not on what we think is needed. So here is your chance to influence what videos we will create first.
On the second one, Windows or your anti-virus may complain saying clicking this link may be a security risk. This is both of those saying ‘I don’t know what this is, so I’ll tell you it may be dangerous, just in case.’ But, if you go to the SL Maps page, the first URL, and look at the SLURL shown when you hover over “Visit this Location” link, you’ll see they are the same.
You can decide for yourself by going to the SL Maps page, the first URL, and looking at the SLURL shown when you hover over “Visit this Location” link, you’ll see it shows the same link address I show here.
The behavior when clicking a SLURL is controlled by you. Settings in Windows and/or your web browser control what happens when you click.
The Firestorm team has made an elegant fix. See: Second Life: How to FIX SLURL’s. Fortunately, it works for all viewers Linden and third-party. Unfortunately, it is a Windows-only solution. To get the proxy for SLURL control see: SLURL Proxy.
If you want a more technical explanation, see: Emerald Viewer vs SLURL. While this is a 2010 solution that uses the old banished Emerald Viewer as an example, it still works. Just change the names to avoid the guilty.
Flickr has a ton of Second Life™ images. Today: 2,901,249 images. Some are pretty bad, others REALLY kinky, and some amazingly gorgeous. For the people interested in SL Photography William Weaver has made 12 video tutorials. They are about using the Firestorm Viewer’s Photo and Camera Tools and controlling Windlight.
There is a well thought out design for these tools. The tutorial shown here shows how to take advantage of the tools and use them efficiently. Subsequent tutorials show how to use the various aspects of SL lighting to create great images.
Sansar Forum… sort of. The big discussion there is how to stop people from making SL-Like-Name-Tags. It is surprising how many people are full on fascist-like in how they want to control others. How do we make everyone do it my way!?!
The forum is pretty badly formatted and awkward to read. The Lab is aware and plans to change it to something more ‘forum-like’. The change is not currently scheduled. (Reference) I mean… it isn’t like they have anything else to do…
Avatar Skeletons… As of July 6, 2017, there were no models or skeletons available. The Lab just isn’t there yet. (Reference) So, no avatars, no ‘rigged’ clothes. There are, however, Sansar Reference Avatar models.
The official instructions are here: Avatar attachments (accessories). This is what you want to read if you are just trying to figure out how to make an attachment. I had to experiment to see how this works in Blender.
The female avatar has 24,000+ faces in the body and 9,000+ in the head-neck for about 34,000 total. The SL Avatar has about 7,000+. Continue reading →
The Slink people have come out with a new tool for those making Appliers for Slink bodies. Siddean Munro has made a video of the tool: Slink Texture Studio. The formal announcement from Slink is here: The Slink Texture Studio – for Creators!
A really interesting feature is the ability to use textures on your local computer without having to upload them. Instructions start at 04:50.
I know Firestorm has a feature to allow the use of local textures, those on your computer. I hadn’t realized the feature is also available in the Linden Viewer.
The Studio has a land impact cost of 71 prims. That pushes me over my main grid parcel’s limit. So, for me, this is a tool for the ADITI grid or AGNI sandboxes. Of course, while it can be used in either grid, if you do use it on ADITI the UUID’s used and generated will not work in the AGNI grid.