Second Life News 2019 w18

Last Friday there was a Third-Party Dev UG meeting that ran 48 minutes. The video is here. I’ve included the interesting stuff mixed in.

Servers

The main channel will stay with version #19.04.22.526534. No restart. This is the version pushed to reduce disconnects. In my experience, things are much better.

Blue Steel, Le Tigre, and Magnum will update to version  #19.04.25.526669 on Wednesday. The version is listed as having Internal Fixes and Fixed EEP Regressions.

Rider Linden met with an SL group, Visionaire, to explain EEP. It is an hour plus video.

From the Server-Scripting UG: [12:34] Oz Linden: And we’ve already put in place a bunch of improvements [think detectors & stats] to our RC monitors to help prevent a similar recurrence (with more coming soon)

As of the 4/18 server change was to roll the server OS back. In doing so some are seeing less script time available. One or two have seen a drop from 100% of scripts to only 30% to 60% run.

Oz says they have lots of performance data for that metric. So, they will be checking as they move to re-upgrade the OS. The simulator OS has to update as part of the pre-move to the cloud.

There are other script performance things planned. So, the Lindens will add in a look at the script slowing issue along with those. Continue reading

Second Life News w/3rd Party Dev Meeting 2019 w03 & 4

There is news. Everyone has been back to work long enough post-holiday for things to be getting completed. So, changes are in progress. I am behind, again. So, I’m just getting this converted from my notes to something readable.

Servers

We did get a Deploy post, appearing Tuesday afternoon.

The Rainforest Photo Contest, Entry # 2

The Rainforest Photo Contest, Entry # 2

The main channel updates to version #19.01.09.523003. This version is listed as having logging collecting data to build a baseline performance measure. Also, more internal logging.

My empirical take is things have degraded. But, without some objective measure that is only an opinion. As I started flying a complex Shergood helicopter in July 2018 my perception of region reliability has likely changed. But, my observation of what happens when crossing region boundaries is more factual.

Using the Firestorm Viewer, I have the option to cross regions in two ways. The default is to cross using the basic viewer prediction of what should happen for a smoother appearing crossing. The other is sort of stop-action crossing. (Preferences->Move & View->Movement->Movement at region crossing: Predict or Stop)

Continue reading