The explanation she gives of the existing onion-skin animations used before Bento is not wrong, but most of the techies will disagree with it. If you are not into the tech, it is good enough to get you by. Besides, Animesh and Bakes-On are coming and likely to change much of this anyway.
The word in the video is there is a Bento Full Body AO coming. As it is now I have an AO for my body, the stands, sits, walks, etc. I have another for my new mesh head. And another for my hands. I am assuming VA is combining body, hands, and head into one AO. Jump to time mark 18:00± to get an idea of what the coming AO will look like in operation. Continue reading →
Daniel Voyager has an article on some new regions appearing on the grid. The region names start with “Elemenoh”. They appeared in Tyche Sheppard’s latest grid survey. According to Daniel, they are inaccessible by the typical Second Life™ user. I tried. I couldn’t get in.
So, we know something is up. What is yet to be determined. The Lindens are not talking.
New Region Hygge – March 2018
The Grid Survey is interesting. There are 75 ‘new’ regions, some of those (20) are ‘renamed’ existing regions. Have you tried visiting those ‘new’ regions?
I started visiting the regions on the list. A few are private homes. Many are no access. Presumably closed during construction. A number are for land rental, apartments, houses and yards, skyboxes, and etc. Another group is the gaming regions. A few are empty.
Some of the private home areas are gorgeous.
In general, there isn’t much to see or do. Lots of effort for little reward.
Support Hours – Did you notice? On Monday, February 26th, Premium and Concierge Live Chat services as well as Concierge Phone Supports operating hours changed. The new hours are
9:00AM EST – 6:00PM EST (6:00AM PST – 3:00PM PST), 7 days a week.
Of course, support ticket submission remains available 24 x 7.
It seems odd that support closes just as Second Life reaches its max concurrent users for the day… o.O
Scripting – If you write scripts for Second Life™, you’ll be interested in the new update of the LSL Editor, an open source development tool.
So, it seems added functionality is for OpenSim scripting.
The previous release was made in 2013. I don’t do as much scripting as I once did. So, I haven’t tried to script using the functions added to Second Life between 2013 and 2018. I suspect the tool is way out of date in regard to SL functions.
Another CC UG Meeting. There are some interesting bits of new news. Check the Index to select parts of the video of interest to you or watch the whole thing.
0:00:41 – Meeting starts. Vir tells the SL version of the Bento Avatar is back online. For a time its home at Amazon Cloud was down. That has been fixed. There were still some link issues from the SL Wiki. I don’t know if those have been fixed. Continue reading →
Clubs and various places in Second Life™ use scripts to pull the name of the song playing on their media channel. Recently, the LL function call to request HTTP GET/PUT process changed. In doing so it broke most of the scripts used to get song names.
I must warn you …My Thoughts are dangerous and impure
The thread about the problem, DJ Board Display Not Working Properly, started in late May. BUG-100737 – Shoutcast receivers unable to relay on RC Magnum 17.05.23.326524 was filed soon after. By the end of the month, the Lindens had figured out the problem and were looking at a fix. BUT… the fix will require the scripts change.
If you can’t hear the screams of agony and frustration… get your hearing checked. Continue reading →
One of the complications in 3D rendering is working out how to blend the objects with transparent parts. Think of windows and SL hair. Designers can reduce the complication by how they use alpha layers and blending. I’m not going to try to explain how to set stuff up because I have yet to get it figured out. But, I came across a handy workaround for things we already have.
I buy hair, dresses, and other things that use blending modes. Most are no-mod. But, the script below can be used to modify them.
In the beginning of the video, I am wearing Magika’s Dreamy as purchased. This is hair that in the Linden viewer has an ACI of 4,699. Using the script reduces the ACI by 702. That is a saving of 15±%. This is my first try, so I have no idea if this is typical, minimal, or a max. You may find that high ACI items benefit more.
There is some degradation in the appearance. When zoomed out, it is barely noticeable. Only when zoomed in can you see the difference. Personally, the 702 ACI saving is not worth the loss of appearance. Continue reading →
I was reading a thread in the forum where the Opening Post (OP) was asking how to deal with scripts. They went somewhere and found out they were wearing too many scripts and were threatened with ejection. Been there done that… it’s been awhile.
About Land – Script Info – Firestorm
Of course, there are the devices that will tell you your script weight. (Weight Scale – free) These generally provide an aggregate weight leaving you to try and figure out which scripts are heavy and lite.
However, the viewer has features you can use to make life easier. In ABOUT LAND (FS: World->Parcel Details – LL: World->About Land) there is a button (bottom-left) labeled Script Info. That pens a panel with the tabs; REGION and AVATAR. (see image) You can see it lists the script weight for each scripted item you are wearing.
You can also right click the ground and select ABOUT LAND.