Second Life News 2018 w23

From the Third-Party Dev UG meeting June 1, 2018 we have some news. Plus, the usual stuff.

Severs

The main channel moves up to version #18.05.25.515749. This version includes;

  • Added server-side support for an upcoming capability to deliver estate information to estate owners and managers
  • Internal fixes

Once the Estate Tools improvements are added to the viewer, the tools will be live. The improvements are mostly about easier editing of ban lists.

KCK Harvy Dress – Bad Girls Region

The three RC channels get version #18.05.30.515812. This version has a few user visible changes;

  • Additional work to support localized Abuse Report categories
  • Shaved a few nanoseconds off a check for each object update, as part of ongoing performance improvements
  • Stopped logging a trivial message
  • Internal fixes

Not long ago we were teased with information that not all ‘internal fixes’ are security things. Some are to support SL15B surprises. Continue reading

Second Life’s Content Creators’ UG May 31, 2018

My Thursdays have been busy. I’ve been missing the Content Creators’ meetings. Today I made it. There is some  new news.

The meeting has moved back to Animesh4, ADITI, Second Life ™. Took a minute or two to track them down. Then my OBS wasn’t picking up the audio. It took me a bit to figure out what was wrong. The video is missing the first 10 minutes.

Video Index

00:10 – The Land Impact cost for Animesh has been reduced from 200 to 15 plus additional cost for the total polygon count and kickers for LoD use. Poor LoD will drive up the cost.

This actually changed a couple of months ago. Vir Linden posted about the changes here: Animesh – Updated Limits and Cost Formulas.

I think the current RC Animesh viewer has these changes.

03:20 – All cost formulas in use have problems. Lindens are working on it.

04:00 – Stress testing for Animesh… most of the testing was done during Bento development. Continue reading

Second Life News 2018 w22

Monday was a US holiday, Memorial Day. So, today is the Lab’s first workday this week. As of 10 AM SLT this morning there is no Deploy post. But, there is some HOT new news today. See the Other News section.

From the Server-Scripting meeting, Simon Linden: Let’s see … for server news, we had a rollback last week of the RC channels for a bug.  I think there was a post somewhere about that. We’re going to have updates out tomorrow that have that fixed … and possibly another release that has a few other items in it.  It’s all internal changes, as far as I know.

Concrete studied under orange light - 3

Concrete studied under orange light – 3

Viewers

Second Life Love Me Render Viewer version 5.1.5.515528 – This an update from the previous version 5.1.4.514788 released in week #16.

Second Life Maintenance Viewer version 5.1.5.515527 – Last updated in week #21.

Second Life Project 360 Snapshot Viewer version 5.1.3.513006 – Last updated in week #10.

Second Life Project Animesh Viewer version 5.1.4.515420 – Released week #16.

Second Life Project Bakes On Mesh Viewer version 5.1.3.513936 – Last updated in week #14.  Continue reading

Second Life News 2018 w19

Servers

The main channel updated to version #18.04.30.515008, this is the version that hopefully improves… not fixes, region crossings. Specifically, “Updates to simulator communication protocols aimed at improving region crossings and teleports.”

Blue Steel, Le Tigre, and Magnum all get the #18.05.07.515224 version. This is the version preparing for the name change feature by adding scripting functions to LSL.

New LSL Functions:

Seems some regions are getting two restarts today. I suspect that is somewhat common.

It's your move, pawn.

It’s your move, pawn.

Simon Linden tells us, “…the servers are now doing a better job tracking all the attachments and objects you may be sitting on [when crossing a region].   The goal is to know when the region thinks that’s all done, and the viewer acknowledges it.  If that doesn’t happen, it can do better fixing itContinue reading

Second Life News 2018 w18

Servers

We have a Deploys post this week! …and I stayed up long enough to read it. Still semi-sick and sleeping a lot.

Seems the main channel is not getting an update and will remain on #18.04.13.514504. This is the version with; A fix for BUG-214702 and Internal fixes.

What else is there

What else is there

Blue Steel will get an update to #18.04.20.514703. This version has a couple of changes needed to support the ability to change our names; New LSL Functions: llName2Key and llRequestUserKey.

Le Tigre, Magnum, and Snack will get version #18.04.30.515008. This version has the changes to improve regions crossings and teleports. These are changes in how region servers talk to each other. No new user-side toys.  Continue reading

Second Life News 2018 w16

Servers

Tuesday the main channel updated to version #18.03.29.513939. Internal changes…

Blue Steel, Le Tigre, and Magnum will update to version #18.04.09.514272. Internal changes and… a fix for BUG-214702LSL HTTP In returning fairly frequent 503 errors.

The capability for handling offline messaging is being worked on. The cap has been improved but there is a problem with Friend Requests. If one is sent while you are offline, there is no way to accept it that works. Being fixed.

Winters back.. Run!

Winters back… Run!

As it is the underlying system that allows Friend Requests can fail in several ways, it may take some time to fix the problem as it is a base system.

Oz Linden: The test channels [on ADITI] have the new improved throttles for LSL HTTP-in that I’ve discussed on the forums (and documented on the wiki)

Rider Linden: Those [test channels] are currently available on Aditi: Umbreon and the adjoining region.  But Mazidox may have put them on other regions as well. Continue reading

Integrated Animation Overriders … A what?

Mesh Body Addicts posted about Vista Animations (VA) new Bento Head animations. The post content is actually within in a video (vlog), Vista Diana & Lia.

The explanation she gives of the existing onion-skin animations used before Bento is not wrong, but most of the techies will disagree with it. If you are not into the tech, it is good enough to get you by. Besides, Animesh and Bakes-On are coming and likely to change much of this anyway.

The word in the video is there is a Bento Full Body AO coming. As it is now I have an AO for my body, the stands, sits, walks, etc. I have another for my new mesh head. And another for my hands. I am assuming VA is combining body, hands, and head into one AO. Jump to time mark 18:00± to get an idea of what the coming AO will look like in operation. Continue reading

Second Life Bits 2018 w10

Daniel Voyager has an article on some new regions appearing on the grid. The region names start with “Elemenoh”. They appeared in Tyche Sheppard’s latest grid survey. According to Daniel, they are inaccessible by the typical Second Life™ user. I tried. I couldn’t get in.

So, we know something is up. What is yet to be determined. The Lindens are not talking.

New Region Hygge – March 2018

The Grid Survey is interesting. There are 75 ‘new’ regions, some of those (20) are ‘renamed’ existing regions. Have you tried visiting those ‘new’ regions?

I started visiting the regions on the list. A few are private homes. Many are no access. Presumably closed during construction. A number are for land rental, apartments, houses and yards, skyboxes, and etc. Another group is the gaming regions. A few are empty.

Some of the private home areas are gorgeous.

In general, there isn’t much to see or do. Lots of effort for little reward.

Support Hours – Did you notice? On Monday, February 26th, Premium and Concierge Live Chat services as well as Concierge Phone Supports operating hours changed. The new hours are
9:00AM EST – 6:00PM EST (6:00AM PST – 3:00PM PST), 7 days a week.

Of course, support ticket submission remains available 24 x 7.

It seems odd that support closes just as Second Life reaches its max concurrent users for the day… o.O

Scripting – If you write scripts for Second Life™, you’ll be interested in the new update of the LSL Editor, an open source development tool.

The release notes tell us,

v.2.56.0 released.

So, it seems added functionality is for OpenSim scripting.

The previous release was made in 2013. I don’t do as much scripting as I once did. So, I haven’t tried to script using the functions added to Second Life between 2013 and 2018. I suspect the tool is way out of date in regard to SL functions.