This is coming along nicely. Simon and Oz Linden have started using it in the AGNI grid. You have to have an EEP Viewer to see the change, but, soon the RC viewer will go main and EEP will be an official feature of SL.
At the Server-Scripting UG meeting I arrived using the Firestorm viewer. The sky looked very different.
EEP Sky no EEP Viewer OCt 2018
Using region defaults I got this odd result. At first, I was trying to figure out what I was last doing that messed things up.
Then Simon explained what had changed. Switching over to the EEP Viewer I could see the new sky with a pumpkin moon.
EEP_001 – My landing point 128,128 EEPTesting, ADITI – Nice moon.
The feature is still only working in the preview grid, ADITI, and requires use of a project viewer: Second Life Project EEP Viewer version 220.127.116.110121. (release notes) You’ll find the download links in Alternate Viewers. This is a bump up from the initial confidential links released only to those participating in the Content Creators’ UG.
EEP_002 – Oh WOW.
This is a PROJECT viewer and thus is more likely to have bugs. So, it is not a viewer for daily use and is a bit risky. Continue reading →
Enhanced Environment Project or EEP has begun testing (9/20/2018). The server-side code and inventory changes are only in place on Aditi, the preview grid. You also need the not-yet-project viewer. Which you can get here: OSX, Win-64, and Win-32.
Ed at DEAD
These versions of the EEP viewer do NOT have the animesh code. However, the EEP enabled server code does have the animesh code. So, while you can see animesh animating in EEP regions you have to be using the Animesh RC viewer, which means you can’t see the EEP changes.
Confused? Think one or the other. Not both at the same time.
Not many attending last Friday… Some news mostly updates.
The Bugsplat RC Viewer should be identical to default viewer. The only difference is it uploads crash reports to the Bugsplat system. The Lindens are wrapping up their evaluation. There is no information pre-evaluation on where this is going. Oz Linden through it was going well. But, until the numbers and Linden-users’ evals are in no can know.
There is a Voice RC Viewer out and another in QA that uses a newer Vivox SDK. In the newer one voice crashes recover automatically.
Oz tells us there are 3 other viewer candidates likely to appear this week (#33).
The Animesh RC will get an update. Another Rendering changes version is coming. A new Maintenance version is in the wings waiting for a simulator change – the offline communication thing. The point here is to be more reliable in delivering messages at login, which were sent to you while you are offline.
Also, there are 3 Project viewers; the Estate Management Tools’ new features for the ban list, for which they are looking for feedback. There is the Snapshot Viewer which has no change, but they hope to get back to soon. For now, they are likely working on the Facebook problem with snapshots not uploading. The whole world seems to be on FB’s case. Continue reading →
There is some interesting news out this week. The Lindens are getting more definite about some release dates.
This is the last meeting for a couple of weeks. Next meeting is July 19. The 4th of July is a US holiday and the next week is the company wide meeting, so no meeting those weeks.
Some of the discussion this week gets a bit heated.
I had some problems with sound. I think I caught most of the problems in post. The audio track has been dynamically compressed to lift the whispers and tone down the shouts.
Some sections have been time compressed, meaning the video can be running 2 to 5 times faster than RL. That can make it hard to read chat. Just stop the video to read. I suggest you not worry too much about chat. The Lindens are pretty good about repeating a question in voice before answering it. Continue reading →
My Thursdays have been busy. I’ve been missing the Content Creators’ meetings. Today I made it. There is some new news.
The meeting has moved back to Animesh4, ADITI, Second Life ™. Took a minute or two to track them down. Then my OBS wasn’t picking up the audio. It took me a bit to figure out what was wrong. The video is missing the first 10 minutes.
00:10 – The Land Impact cost for Animesh has been reduced from 200 to 15 plus additional cost for the total polygon count and kickers for LoD use. Poor LoD will drive up the cost.
Monday was a US holiday, Memorial Day. So, today is the Lab’s first workday this week. As of 10 AM SLT this morning there is no Deploy post. But, there is some HOT new news today. See the Other News section.
From the Server-Scripting meeting, Simon Linden: Let’s see … for server news, we had a rollback last week of the RC channels for a bug. I think there was a post somewhere about that. We’re going to have updates out tomorrow that have that fixed … and possibly another release that has a few other items in it. It’s all internal changes, as far as I know.
Concrete studied under orange light – 3
Second Life Love Me Render Viewer version 18.104.22.1685528 – This an update from the previous version22.214.171.1244788 released in week #16.
Second Life Maintenance Viewer version 126.96.36.1995527 – Last updated in week #21.
Second Life Project 360 Snapshot Viewer version 188.8.131.523006 – Last updated in week #10.
Second Life Project Animesh Viewer version 184.108.40.2065420 – Released week #16.
Second Life Project Bakes On Mesh Viewer version 220.127.116.113936 – Last updated in week #14. Continue reading →