Adds Feature: BUG-40871 Add new llGetEnv() constant “region_object_bonus”
These features haven’t made it to the wiki yet. They are at this point beta versions of the functions. The SLOTS_AVAILABLE item is for those working with Experiences. It is handy to know if an avatar has used up all the attachment slots before trying to attach something else to the avatar. Continue reading →
This morning about 11:30 AM The Lindens announced Project Bento is now live. The main Linden viewer has updated to include Bento. Firestorm has talked about releasing their Bento capable viewer next Monday the 12th. I suspect if things go well for them they will release an update. But, FS is picky about quality, so there could be delays. Still I’ll bet on next Monday.
The Firestorm viewer is used by half to three-quarters of SL users. The Linden viewer is used by a quarter to a third of SL users. So, until Firestorm adopts something many developers and merchants consider too few people as being able to use the feature to justify releasing products using the feature. Continue reading →
The Bento RC viewer updated Thursday: RC Second Life Bento Viewer version 184.108.40.2061958. The Lindens fixed a skin weighting problem that a previous fix aggravated. Provided no new issues turn up to block the release we will see it go live soon. As of now they are soaking up user run time data. With enough testing time with no problems they will promote it. Meaning Bento will go live grid wide.
La Digue du Braek – III – A Blogpost
The Bento release date is creating a challenge for setting a Firestorm release date. The Lindens are officially starting their No Release Window 12/16 and it will run to 1/2/2017. The FS team was thinking about releasing their update 12/18.
Oz says the Lab’s actual shut down starts 12/19. While people are officially around as the holiday starts on Friday, many are planning to be gone before then. Continue reading →
Daria of Mesh Body Addicts blog has a video explaining Bento. It is great for the person that is just interested in knowing enough to understand what it is about and what the difference between the classic skeleton we have not and the new Bento Skeleton,
Daria promises to provide more information in a future animation.
The people working with mesh clothes will notice Daria’s ideas about collision bones is a bit off, not as precise as one would need for a tutorial. But, for a light weight explanation she is accurate.
RL has kept me away from recent meetings I wanted to attend. The Bento meeting being the more interesting one in my mind. Fortunately Inara Pey made it to the Bento meeting. See: Project Bento User Group update 34 with audio.
Word from the meeting is the recent Project Bento viewer release fixes some of the tenacious problems. It adds a Reset Skeleton and Animation selection in addition to just the Reset Skeleton into the avatar’s right-click drop down menu. This is an attempt to handle most of the problems a few older animations have when run on a Project Bento viewer without changing how Project Bento’s animations handle bone/joint position. Think compromise. Continue reading →
Strawberry Singh has a video out on the Catwa mesh head. It covers the features of the mesh head very well. Her article, Catwa Catya Bento Mesh Head, provides more detail. Some of the minor problems with the head are touched on. Most impressive are the facial expressions (TM 12:00).
The last half of the video is showing the sliders at work.
Bento is still in Beta and a release candidate viewer is required to see Bento mesh items correctly. So, I think it is still too early to be buy Bento products. The designers have things yet to figure out, problems to find, and labeling to establish.
Not much happening Project Bento Development; bug fixes, consideration of the legacy animation incompatibility… that is about it.
We get word that the Firestorm ‘beta’ viewer now in testing by the Firestorm testers is providing more information. I suspect the Lindens are watching to see how many legacy animation problems are reported. Actual discussion gives me the impression the Lindens are not happy with any of the work arounds they and others have come up with to resolve the problem. It looks to me like they will break the legacy content as there is likely fewer defective old animations than new Bento animations. Continue reading →