Second Life Mirrors… Really!?!

If you haven’t realized, we do not have mirrors in SL. The reason is the rendering load they can add. If the Lindens added mirrors someone would add a fun-house mirror room. The region performance would likely drop to 1 frame per minute or possibly per hour.

But, we do have ways to fake mirrors. Those I’ve seen are awkward. But, this portal thing is one of the neatest mirror tricks I’ve seen in a long time.

You’ll have to turn the volume up to hear Adeon.

But, this is just way too neat. Be sure to give the video a thumbs up.

Content Creators’ UG Meeting 2018 w08

I usually use Medhue’s video from his live stream of the Content Creators’ meeting and refer people to it. But, this week Medhue’s stream has no audio. Fortunately, I made it to the meeting this week and made a video.

But… all is not wonderful. Vir Linden’s mic was not working well. Examining the sound waves in Audition I see Vir’s voice is severely clipped. This happens when an input overdrives the system. You hear it when you turn the volume up too high on a radio with cheap speakers.

To some extent, this can be fixed in post-production. But, I’m a novice to intermediate audio person. I’ve never had to clean up an audio track this badly clipped before. I helped it. But, it ain’t great.

The time marks below are for my video. Following is my summary based on what I understood.

00:30 – Alexa Linden talked about the 360 Snapshot Project Viewer at the Content Creators’ UG Meeting (2/22). My take on the viewer is here: The Newly Revised 360-Snapshot RC Viewer is Out.

00:30 – Alexa Linden talked about the 360 Snapshot Project Viewer at the Content Creators’ UG Meeting (2/22). May take on the viewer is here: The Newly Revised 360-Snapshot RC Viewer is Out.

Continue reading

Content Creation UG 2017 w45

I am having a difficult time logging into the ADITI grid. I can get logged in, but I’m mostly not fully connecting. I can’t move, walk, or teleport. Can’t even move by sitting on something. Sometimes the chat service does not connect. Voice seems to always work. With persistence, I make it in with a usable connection. Never a problem in AGNI.

So, it is a good thing Medhue got his streaming working. I’ve linked to his video. Unfortunately, he had the gain turned down and the audio is very low. So, you may get blasted by any other sound that comes on while you are watching.

There was more news from the Server Beta UG later in the day. I’ve folded that information in with the CC coverage.

Summary

The index with time marks is below this summary.

Viewer

A new version of the project viewer rolled out: Second Life Project Animesh Viewer version 5.0.9.329815. If you are running the project viewer, it will force an update. My update went as intended. Just the project viewer is updated.

Shadows now work. I think he means animesh things now cast shadows.

Animesh linksets now will allow a mix of animesh, mesh, and prims. To be more technically and grammatically correct… linksets can now contain any type of prim. I think the primary reason was the need to have a prim for the root of the animesh link set.

Also, viewer crashes were fixed. So, less crashing. Continue reading

Blender 2.7 Photorealistic Texture Painting Tutorial

Adding more detail and making a texture look real takes some effort. The know-how is in a tutorial in this series: Creating a Realistic Head in Blender – part 08 – Clothing Textures. In the 8th of the series, CG Cookie Blender is working on the clothes. So, don’t let the title put you off.

You’ll notice Cycles and the Node Editor are not used in the early creation part. So, it is mostly an older workflow. Still, I found the video helpful on a number of levels.

Content Creation UG 2017-04-27

This video time compresses no-voice sections to reduce the total run time from 70+ minutes to less than 45. The Time Marked outline is below. We get a few hints of possible coming features.

Prior to the meeting officially starting, Medhue Simoni and Jessicaann Wrigglesworthwere were discussing how Appearance Sliders in Blender-AvaStar work with animation.

The meeting starts at TM: 03:00.

04:30 – Vir Linden working on the HTTPAssets viewer to reduce crash rates. Fixing a couple of bugs. New version out to RC this afternoon (Thursday – v5.0.5.325825).  Continue reading

Content Creation UG 2017 w16

On Thursdays the Content Creation UG meets at 1PM SLT in Hippotropolis Campfire, AGNI. (URL) Medhue Simoni and I are both recording it. You’ll find his video here: Second Life Content Creation Meeting 4-20-17. (760p) He is playing with streaming. So, you can watch the meeting live streamed in his channel.

This video is my recording. (1080) It is missing the first 15 minutes. But, the silent portions of the video are time-compressed to lessen run time. Plus a bit of post meeting discussion is included.

I do the video to experiment and practice with Adobe Premiere. The big difference between the two videos is I use a SpaceNavigator and Medhue is using a mouse.  Continue reading

Second Life: Will We Bake Our Mesh Body Avatars?

The idea of baking mesh avatars has been a subject coming up in the Content Creators UG over the last couple of weeks. The idea is to change how mesh avatars work. If you don’t understand how a Classic body layers work now, this may be confusing. I’ll try to sort it.

Mechanical beauty

Mechanical beauty

Starting back a couple of years, the Lindens added Server Side Appearance baking (SSA). The Classic avatar is made of three separate parts; head, upper body, and lower body. The parts allow layering of textures placed on the Classic body. Sort of like sticking decals one a top another.  Continue reading