If you haven’t realized, we do not have mirrors in SL. The reason is the rendering load they can add. If the Lindens added mirrors someone would add a fun-house mirror room. The region performance would likely drop to 1 frame per minute or possibly per hour.
But, we do have ways to fake mirrors. Those I’ve seen are awkward. But, this portal thing is one of the neatest mirror tricks I’ve seen in a long time.
You’ll have to turn the volume up to hear Adeon.
But, this is just way too neat. Be sure to give the video a thumbs up.
I usually use Medhue’s video from his live stream of the Content Creators’ meeting and refer people to it. But, this week Medhue’s stream has no audio. Fortunately, I made it to the meeting this week and made a video.
But… all is not wonderful. Vir Linden’s mic was not working well. Examining the sound waves in Audition I see Vir’s voice is severely clipped. This happens when an input overdrives the system. You hear it when you turn the volume up too high on a radio with cheap speakers.
To some extent, this can be fixed in post-production. But, I’m a novice to intermediate audio person. I’ve never had to clean up an audio track this badly clipped before. I helped it. But, it ain’t great.
The time marks below are for my video. Following is my summary based on what I understood.
I am having a difficult time logging into the ADITI grid. I can get logged in, but I’m mostly not fully connecting. I can’t move, walk, or teleport. Can’t even move by sitting on something. Sometimes the chat service does not connect. Voice seems to always work. With persistence, I make it in with a usable connection. Never a problem in AGNI.
So, it is a good thing Medhue got his streaming working. I’ve linked to his video. Unfortunately, he had the gain turned down and the audio is very low. So, you may get blasted by any other sound that comes on while you are watching.
There was more news from the Server Beta UG later in the day. I’ve folded that information in with the CC coverage.
Shadows now work. I think he means animesh things now cast shadows.
Animesh linksets now will allow a mix of animesh, mesh, and prims. To be more technically and grammatically correct… linksets can now contain any type of prim. I think the primary reason was the need to have a prim for the root of the animesh link set.
The idea of baking mesh avatars has been a subject coming up in the Content Creators UG over the last couple of weeks. The idea is to change how mesh avatars work. If you don’t understand how a Classic body layers work now, this may be confusing. I’ll try to sort it.
Starting back a couple of years, the Lindens added Server Side Appearance baking (SSA). The Classic avatar is made of three separate parts; head, upper body, and lower body. The parts allow layering of textures placed on the Classic body. Sort of like sticking decals one a top another. Continue reading →